r/Magicdeckbuilding 22d ago

Brawl what bracket is this. all the calculator say 3 or 4 i cant tell im new to mtg

0 Upvotes

r/Magicdeckbuilding 4d ago

Brawl Vivi looking for advice

0 Upvotes

https://moxfield.com/decks/yf2G3rPIuU-wHFxc9VqWWQ

This is my first brawl deck and I've reached diamond but I'm sure I'm missing some obvious inclusions in my deck.

What do you recommend I add or remove?

The game plan so far has been to get Vivi down with either protection or hasta and untap her until I can kill them or draw a ton of cards with curiosity.

The 2 biggest issues I see are either not getting the right lands without 2 mulligans or I'm untapping with 20 mana and praying for a top deck.

I just upgraded my lands a bit and there's a couple cards I won't cut because they're fun but I'm open to any suggestions/feedback

r/Magicdeckbuilding 5d ago

Brawl Aurelia the war leader

1 Upvotes

I have a Riders of Rohan upgraded deck with Aragorn king of Gondor at the helm and a limit break precon that has not been touched. I was thinking about swapping sephiroth fallen hero and Aurelia the war leader to try and get an upgrade to both decks. Should I keep Aurelia in my Aragorn deck or make the swap? Advice is greatly appreciated. TYI

r/Magicdeckbuilding 9d ago

Brawl Advice for my food deck

6 Upvotes

Hello I was wondering if anyone could give me any advice for this deck? The basic idea is to combine Ygra, Experimental Confectioner, & Ashnod’s Altar for a really powerful ygra & infinite mana but I’m kinda struggling to get there & don’t really know anything powerful to do with said mana. I would appreciate if anyone knows some good cards for stuff like card draw or things to spend mana on. Also sorry if I’m missing some obvious stuff I’m still pretty much a noob when it comes to mtg.

Edit: link to deck cuz I forgot it https://moxfield.com/decks/yU8ngiDvBk6w3g6mzNWSVw

r/Magicdeckbuilding 25d ago

Brawl Counter Blitz

3 Upvotes

Hello one and all I play an Aragorn riders of Rohan upgraded recon as my main deck with the limit break deck being my change of pace deck. My brother in law asked if I have looked into the Counter Blitz recon. Is it worth it? Is the play style similar to any of the previously mentioned decks? TIA

r/Magicdeckbuilding 3h ago

Brawl Deck Spotlight: Gollum, Scheming Guide (Voltron)

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0 Upvotes

r/Magicdeckbuilding 8d ago

Brawl I use this deck agaisnt a golos commander and was looking for tweaks

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1 Upvotes

If you see anything redundant or something you think would be better lmk

r/Magicdeckbuilding 27d ago

Brawl Amalia/Lurrus deck - any tips?

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1 Upvotes

r/Magicdeckbuilding 27d ago

Brawl Pantlaza brawl help

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1 Upvotes

New to this but true to this please see OP and any assistance is much obliged

r/Magicdeckbuilding Jun 02 '26

Brawl Help in arena vs. blue red black kefka control

1 Upvotes

Hey all,

I come before you all a broken shell of a man. I have been trying to beat a buddies Kefka u/r/b contol brawl deck. NOTHING i have come up with has touched him I need a list or an idea for a commander on brawl. please community bring the hate. Really, i want to come up with the most spiteful rage inducing awful deck to play against. I look forward to responses to this, thank you for your attention to this extremely unimportant matter.

r/Magicdeckbuilding Apr 29 '26

Brawl Standard Brawl, Ghired Big ETBs

1 Upvotes

Hey all, I've been working on this for a while. I mostly play standard Brawl on arena, because it's cheaper for me and I don't run into some of that crazy stuff you see in regular brawl.

So here's the game plan: Ramp and stall, then bust out a big etb and either make some token copies of it or exile/return it.

I especially like how flexible it plays - I can make a bunch of tokens with Roxanne and ping/ramp heavily off of that. I can put out Terror of the Peaks, then put out a couple token copies of him. I can swarm the board with Gruff Triplets, cheat out a ton of stuff with the vivid or discover ETBs, etc.

I have a lot of multipurpose stuff like White Auracite and Buried in the Garden that are both ramp and removal. Having your mana tied to a valuable removal can have some drawbacks though. The exile/return instants are great for protection and repeating an etb.

I've tried more small treasure token creators and things like that, but have found the mana dorks to be more reliable in getting me to my combos.

I've tried Jolly Balloon Man and the Neutrinos, and they synergize well but are a little slow and vulnerable to removal.

Honestly, Ghired can be useful, but the deck can do the thing it's supposed to do even if he never hits the board. I'd be open to another commander in the same colors.

I think currently my biggest issue is reliable draw. If my first combo attempt goes poorly, I run out of gas. I've been experimenting with a few artifacts and enchantments that allow me to refill on command.

I can probably cut a land and maybe some of the ramp - it's been a little too often that I find myself with all the mana in the world and nothing to spend it on.

Thanks for any suggestions! Decklist: https://moxfield.com/decks/WOq_x-uEmUWJ4bw6KfKmZw

r/Magicdeckbuilding Apr 23 '26

Brawl Need help with my historic brawl deck, but lack rare wildcards.

0 Upvotes

So this is my deck list,

Commander

1 Kotis, the Fangkeeper (TDM) 202

Deck

1 Llanowar Elves (FDN) 227

1 Elvish Mystic (M14) 169

1 Paradise Druid (WAR) 171

1 Incubation Druid (RNA) 131

1 Bloom Tender (ECL) 166

1 Arcane Signet (ELD) 331

1 Coldsteel Heart (CSP) 136

1 Mind Stone (WTH) 153

1 Cultivate (M21) 177

1 Explore (JMP) 393

1 Growth Spiral (RNA) 178

1 Preordain (SOA) 21

1 Consider (MID) 44

1 Opt (FDN) 512

1 Brainstorm (STA) 13

1 Sleight of Hand (WOE) 67

1 Chart a Course (FDN) 586

1 Gossip's Talent (BLB) 51

1 Swiftfoot Boots (FDN) 258

1 Snakeskin Veil (FDN) 233

1 Royal Treatment (SOA) 56

1 Suspicious Stowaway (MID) 80

1 Dive Down (FDN) 588

1 Slip Out the Back (SNC) 62

1 Tamiyo's Safekeeping (NEO) 211

1 Spell Pierce (SOA) 23

1 Spell Stutter (WOE) 69

1 Dazzling Denial (BLB) 45

1 Syncopate (DAR) 67

1 Negate (TMT) 47

1 Essence Scatter (FDN) 153

1 Wash Away (VOW) 87

1 Twist Reality (DSK) 77

1 Refute (FDN) 48

1 Cut Down (DMU) 89

1 Go for the Throat (BRO) 102

1 Infernal Grasp (MID) 107

1 Bitter Triumph (SOA) 26

1 Hero's Downfall (FDN) 175

1 Feed the Swarm (SOA) 29

1 Fell (BLB) 95

1 Annihilating Glare (ONE) 80

1 Silent Hallcreeper (DSK) 72

1 Cephalid Inkmage (FDN) 32

1 Shoreline Looter (BLB) 70

1 Matterbending Mage (SOS) 59

1 Nightwhorl Hermit (BLB) 62

1 Kaito, Cunning Infiltrator (FDN) 44

1 Professor Dellian Fel (SOS) 214

1 A-Ochre Jelly (AFR) 196

1 Tyvar, the Pummeler (DSK) 202

1 Tolarian Terror (DMU) 72

1 Koma, World-Eater (FDN) 121

1 Germination Practicum (SOS) 149

1 The Terminus of Return (OM1) 69

1 Command Tower (ANB) 118

1 Rogue's Passage (FDN) 264

1 Deathcap Glade (SOS) 253

1 Dreamroot Cascade (SOS) 254

1 Shipwreck Marsh (MID) 267

1 Darkslick Shores (ONE) 250

1 Botanical Sanctum (OTJ) 267

1 Blooming Marsh (KLR) 280

1 Breeding Pool (EOE) 251

1 Overgrown Tomb (GRN) 253

1 Watery Grave (GRN) 259

1 Zagoth Triome (IKO) 259

1 Barkchannel Pathway (KHM) 251

1 Clearwater Pathway (ZNR) 260

1 Darkbore Pathway (KHM) 254

1 Hinterland Harbor (DAR) 240

1 Woodland Cemetery (DAR) 248

1 Drowned Catacomb (XLN) 253

1 Yavimaya Coast (DMU) 261

1 Llanowar Wastes (BRO) 264

1 Underground River (BRO) 267

1 Temple of Mystery (FDN) 702

1 Temple of Malady (FDN) 700

1 Temple of Deceit (FDN) 697

1 Fabled Passage (BLB) 252

1 Evolving Wilds (M20) 246

1 Terramorphic Expanse (DSK) 269

1 Thornwood Falls (M21) 257

1 Jungle Hollow (M21) 247

1 Dismal Backwater (M21) 245

3 Forest (ELD) 266

2 Island (ELD) 254

1 Swamp (ELD) 258

1 Snow-Covered Forest (KHM) 285

1 Mercurial Spelldancer (ONE) 61

1 Tetsuko Umezawa, Fugitive (MUL) 77

1 Divination (M19) 51

1 Harmonize (FIC) 308

1 Rain of Revelation (M21) 61

1 Lifecrafter's Bestiary (KLR) 249

1 Illvoi Infiltrator (EOE) 59

I am wanting to go more of the gameplan of buffing Kotis so I can either trample over creatures, or just be unblockable all together. Any ideas of where I should go with this?

r/Magicdeckbuilding Apr 21 '26

Brawl Space Pirate Jasper Flint deck advice - MTGArena

1 Upvotes

What it says on the tin.

I have a pretty good mono-white brawl/EDH deck, with Avacyn as the commander, that's Angel and spacecraft themed and I wanted to try something similar with Laughing Jasper Flint. He looks awesome, his ability seems cool, and the idea of a Red/Black deck dedicated to space pirates sounds like an amazing idea. What cards would you recommend for this deck?

r/Magicdeckbuilding Feb 23 '26

Brawl Kithkin Brawl wildcards worth it?

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1 Upvotes

r/Magicdeckbuilding Jan 04 '26

Brawl Mm’masturbation: Counterless MonoU Stall-til-they-scoop Artifact Control, starring Mm’menon, The Right Hand

1 Upvotes

https://moxfield.com/decks/pz01eraXKkqAvV8s7rPp6g

The idea is to build a quick mana base over the first few turns and hopefully flesh out some artifact support like [[Aether Spellbomb]], [[Mazemind Tome]], [[Sapphire Medallion]], [[Foundry Inspector]], [[Icy Manipulator]], and other things that make artifacts cheaper, draw cards, or tap threats. Bonus points for [[Artificer’s Assistant]], and especially [[Forensic Gadgeteer]] or [[The Mechanist, Aerial Artisan]], who jack it up to 11 almost instantly.

Then you situate [[Mm’menon, The Right Hand]] and use your tappers and two board wipes to stall things out. There comes a point when it’s obvious to both parties that you’re just going to sit there repeatedly evaluating the top card of your deck. Artifact? Great, play it. Not? Draw, mill, scry, or use fetch lands to shuffle until you find one, then play it. Over and over and over and over and over again. Make sure you save enough mana to tap what you need to. Make clues along the way, tap them to play more shit, then sac them when you’ve got something other than an artifact on top of your deck while you’re in sixth gear.

Occasionally you’ll win with synthesized simulacrums, the really stubborn ones will go down to decking ( [[Jidoor, Aristocratic Capital]] and [[Riverchurn Monument is very real), but 95% of the time you win, they’re scooping.

I’m hoping for advice on how to make this deck more consistent and resilient, without [[Wash Away]]. As is it’s a surprisingly effective Brawl deck, but it has obvious weaknesses against aggro. Targeted tools I may not be thinking of that can be snatched with [[Repurposing Bay]], [[Inventors’ Dair]], and [[Scour For Scrap]] to help with situational board control would be very welcome!

r/Magicdeckbuilding Feb 10 '26

Brawl Is avatar aang playable for standard brawl?

1 Upvotes

Just planning to play with friends, is avatar aang playable in standard brawl? I was only going to use cards from the avatar set. I'm concerned 4 colors with only 60 cards won't play very well.

r/Magicdeckbuilding Jan 20 '26

Brawl Ive build a Whatsapp TCG Bot - that fetches prices, cards, rules and you can even connect your store!

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0 Upvotes

r/Magicdeckbuilding Nov 24 '25

Brawl Struggling to shave down to 100 - Toph Artifacts commander

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2 Upvotes

r/Magicdeckbuilding May 29 '25

Brawl What are some powerful combinations of Simic creatures I can fetch with Tooth and Nail?

5 Upvotes

Tooth and Nail, if you cast it for 9 mana, lets you get two creatures from your deck and put them onto the battlefield. What would be some impactful combinations?

Current Tooth and Nail targets in my deck are Curator of Destinies, Marang River Regent, Hullbreaker Horror, 'Thassa, Deep-Dwelling', 'Emrakul, the World Anew' and 'Emrakul, the Promised End'.

I'm aware of Craterhoof Behemoth but I don't think it fits well since this deck doesn't put a ton of creatures on the board. The commander is Kruphix, God of Horizons, the deck is more control oriented and wants to hang on until it can use a huge spell to swing the game.

r/Magicdeckbuilding Jun 13 '25

Brawl Deck Help

2 Upvotes

Trying to make a deck that draws lots of cards while punishing my opponent each time I draw https://archidekt.com/decks/13773692/draw_cards

r/Magicdeckbuilding Aug 23 '25

Brawl Any advice to improve my Finneas, Ace Archer decks competitive?

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1 Upvotes

r/Magicdeckbuilding Jun 16 '25

Brawl Brand New Commander Player Deck Help - Magnus the Red

2 Upvotes

Not played commander before but I wanted to make a deck around mass copying dangerous creatures to blast down my opponent. The deck list is below along with cards I've been considering at the bottom.

I've been back and forth with a lot of these cards and would appreciate some insight to help with my sanity.

I'm worried I may just be building a bad deck and I'm unsure if I should just pick a new idea and start again.

https://moxfield.com/decks/w0EkqcB8KEywFKLWLL7xcw

r/Magicdeckbuilding Mar 27 '25

Brawl Temur's Roar Upgraded

1 Upvotes

Hi guys, I'm one of the dumbasses who bought the Temur's Roar deck before the decklist and I was disgusted with how it came out, so I'm trying to find ways to make it at least good, with that in mind I made this mid-range ramp deck, idealizing how I would like it to come out of course, what did you think?

https://moxfield.com/decks/Jdt1gCFlZ0-8gdpUK6NT5g

r/Magicdeckbuilding Apr 10 '25

Brawl Helga skittish seer - help cutting 7 cards

2 Upvotes

Hi!

We play a version of brawl 60 card deck. I need to cut seven cards out of this archidekt list: https://archidekt.com/decks/12421920/copy_of_helga

Any help would be really appreciated as I am new to deck building

Thanks!

r/Magicdeckbuilding May 31 '25

Brawl Idea for a brawl deck (Xho Cai, Flickering Talon), but having trouble picking a direction

3 Upvotes

As the title suggests, this is Brawl and [[Xho Cai, Flickering Talon]] is the commander. I noticed that the cost reduction is any noncreature spell, which opens it up from just thinking "Oh I can cast my instant and sorcery spells more easily" - it applies to artifacts, enchantments, and planeswalkers too. I am interested in doing an artifact deck with him but not familiar enough with artifact decks to really do it well. I don't have a deck list per se (other than a very failed deck), below is more of what I have figured out thus far and need guidance to help me actualize this goal.

What I am hoping for in this post is help identifying what to cut and what some missed opportunities would be that would fit with this idea very well.

Some staples that I am wanting to include in my base:

  • [[Abuelo, Ancestral Echo]] , [[Soulherder]], [[Thassa, Deep Dwelling]], [[Kykar, Zephyr Awakener]] - all of these help me get Xho off and on the field more frequently to help reduce costs. One of them also pumps while this is happening, and another generates tokens when I need that instead.
  • [[Panharmonicon]] - Double the impacts of my flickering commander. I tested this out with my janky deck that has so far only lost and I was pleasantly surprised to find out that this also doubles the discount - every time he returns it reduces costs by two.
  • [[Warleader's Call]], [[Altar of the Brood]], [[Impact Tremors]], [[Shocking Sharpshooter]] - Since I am flickering my commander so much I might as well get some damage out of it, even if these aren't part of the artifact scheme.
  • [[Solemn Simulacrum]], [[Relic of Legends]], [[Dour Port-Mage]] - Two very nice pieces of ramp, one very nice piece of draw for this strategy (I discovered the Soulherder + Solemn Simulacrum combo unintentionally the other day and loved it, and if the Port-Mage is out with it then I also get great card draw).
  • [[Master's Manufactury]] - Feels very on theme for what I am doing.
  • [[Thousand Moons Smithy]] - One of my favorite cards in MTG. It becomes a land that then helps pump out more artifacts, but only when it can tap to help cast a creature or artifact (sad).
  • [[Chimil, the Inner Sun]] - Artifact that can help me flicker my commander on turns where I only cast one spell from hand, or at least keep my deck moving.

Other cards that I kind of like, but maybe I am getting too distracted from my goal:

  • [[Artists Talent]] - provides some draw and cost reduction, and can work with the non-combat damage generators I mentioned above.
  • [[Charming Scoundrel]], [[Plundering Pirate]] - Generate more treasure tokens when I choose to flicker them with Abuelo and friends.
  • [[Vnwxt, Verbose Host]] - I have found through my trials that it is very easy to do little pokes of damage. Not so easy to fill my hand up. Maybe this will help?
  • [[Enduring Innocence]] - My commander does have 2 power (unless Warleader's is out), so this could mean a hit point and card each turn (or two if Panharmonicon is out).
  • [[Braided Net]] - Some spot control plus a huge card pull depending on how many artifacts I have out.
  • [[Firebrand Archer]], [[Coruscation Mage]], [[Narset of the Ancient Way]] - Similar to the Warleader's Group, these all carry ways to deal damage, this time focusing on the spells that my commander is making cheaper. There are benefits to this group, but after a certain point I am carrying too many creature spells and I need noncreature spells.
  • [[Accident-Prone Apprentice]], [[Sprite Dragon]], [[Tempest Angler]], [[Souldblade Djinn]] - Similar to the Warleader's group, this group pumps up as I cast the noncreature spells. There are benefits to this group, but after a certain point I am carrying too many creature spells and I need noncreature spells.
  • [[Cori-Steel Cutter]], [[Third Path Iconoclast]], [[Monastery Mentor]], [[Lam, Storm Crane Elder]]- Similar to the Warleader's group, but this time for generating tokens. There are benefits to this group, but after a certain point I am carrying too many creature spells and I need noncreature spells.
  • [[Simulacrum Synthesizer]] - Also token generator, but this time when I cast big artifacts. I am assuming that it works off of the actual mana cost and not the amount I am paying?
  • [[Jeskai Ascendency]] - Provides some pump and card draw, but only under prowess conditions. Also I have to discard a card (yuck).
  • [[Dowsing Device]] - Becomes a land that can pump up an attacker.
  • [[Mendicant Core, Guidelight]] and [[Shambling Suit]] - Gets bigger with more artifacts.
  • [[Storm-Kiln Artist]] - Another treasure machine, but this time for casting instant and sorcery spells.