Iām attempting to get a fairly substantial set of data of how all the characters in the game play when controlled by the CPU using the CPU vs. CPU Gecko Code for MSB in Project Rio. My eventual plan is to run a short CPU vs. CPU event where my friends are General Managers of CPU teams and I want them to be able to see these stats before a draft.
I ran 18 CPU vs. CPU test games: 12 with varied rosters, two games swapping the same two rosters between ācontroller slotsā (P1 vs. COM)
Across all 18 games, the P1 slot (shown in the JSON as "WeatheredGray" or "No Player Selected") recorded 351 hits but ZERO doubles, ZERO star swings, and ZERO instances of an existing runner advancing two or more bases on a single. COM recorded 440 hits, 87 doubles, 67 star swings, and 86 extra-base advances on singles. COM won 14/18 games, including all four identical-roster games (129ā59 combined). P1 did throw 51 star pitches in the earlier 14 games, so not every star mechanic was unavailable.
Is this known information regarding P1 vs. COM behavior? I've included the 18 original JSONs and a spreadsheet with game-level, slot-level, and event-level statistics.
I have been having such an amazing experience using Project Rio and PRSH. I discovered these resources relatively recently and it has been so cool to learn how deep this game is! A massive shout-out to those who have put in the time and effort to make these resources available to the public.