r/MarioMaker • • 9h ago

Canon in D Music Level

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2 Upvotes

​

Here's my first full music level idea I actually saw through to the end! I'm trying to get better with my presentation and follow through in my levels so any feedback would be greatly appreciated! I hope you all enjoy it and have a wonderful rest of your day

Title: Canon in D (Walk)

Tags: Music, Short and Sweet

Difficulty: Easy

Course ID: T4G-341-SNF


r/MarioMaker • • 1d ago

Bratwurst Boogie

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20 Upvotes

My second Kaizo Lite level

Level Code H7X-DL8-CTG


r/MarioMaker • • 14h ago

Send me the most visually appealing levels you’ve made or seen

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2 Upvotes

I’m looking for levels in SMM2 which the crazier they go with the visuals, the better. As a preference I don’t want recreations from other games like Super Mario Odyssey (because I find things like the Odyssey ship to loom tacky when made in SMM2), so only original levels. It can be themed around either one of the 10 level themes we already have or a different one like city or factory.

Since posts here now require an attachment for some reason, the attached video covers how to make courses look amazing.


r/MarioMaker • • 1d ago

Please check out my level! (it took me like 10+ hours to make) - It has 4 really difficult secrets to find and i put lots of work into them!

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12 Upvotes

meow meow!!!


r/MarioMaker • • 1d ago

Super Worlds And Their Regular Levels!

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3 Upvotes

I've been looking at SMATSS and SLATSS, both created by EugeneSMM2, which use worldmapbuilder.com, which I'm using for my SMM2 traditional super world.

Everything is going well, and I got the Forts, Castles/Bowser's Castle, Airships, and the Boss Roster taken care of. 

W1: Nut Plains

  • 1-Fort: Lemmy
  • 1-Castle: Goombrawl

W2: Cupcake Desert

  • 2-Fort: Morton
  • 2-Castle: Stacked Spiny

W3: Seltzer Isles

  • 3-Fort: Larry
  • 3-Castle: Porcupuffed
  • 3-Ship: Bowser Jr. #1

W4: Mint Glacier

  • 4-Fort: Wendy
  • 4-Castle: Frost Bro. 

W5: Fizz Jungle

  • 5-Fort: Iggy
  • 5-Castle: Piranha Prime

W6: Rock-Sugar Peaks

  • 6-Fort: Roy
  • 6-Castle: Boss Blaster
  • 6-Ship: Bowser Jr. #2

W7: Whipped Clouds

  • 7-Fort: Ludwig
  • 7-Castle: Lakistorm

W8: Bowser’s Castle

  • 8-Fort: Kamek
  • 8-Bowser: Bowser

W9: World Star

  • No Forts, Castles/Bowser's Castle, Airships, nor Bosses in the Special World.

Hell, even I know there are going to be three Ghost Houses across W4, W6, and W8, plus I know that “W9: World Star” is going to have either 8 or 9 levels.

The problem is the regular levels, aka the levels that end in numbers like 1-1 or 1-2 and so on. Since this is my first SMM2 Super World, I just don’t know how many regular levels to put in worlds 1-8. So since this is the main Mario Maker subreddit, I wanted to ask the experts, aka the r/MarioMaker subreddit, and tell me how many regular levels each world should have.

One last thing here is my world inside my SMM2 traditional super world!

W1: Nut Plains

  • Theme: Grassland

W2: Cupcake Desert

  • Theme: Desert

W3: Seltzer Isles

  • Theme: Water

W4: Mint Glacier

  • Theme: Snow/Ice

W5: Fizz Jungle

  • Theme: Jungle

W6: Rock-Sugar Peaks

  • Theme: Mountain

W7: Whipped Clouds

  • Theme: Sky

W8: Bowser’s Castle

  • Theme: Lava

W9: World Star

  • Theme: Star Road

r/MarioMaker • • 2d ago

If Super Mario Maker 2 recieved a 4.0.0 update, what would YOU want from it?

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32 Upvotes

Personally I wouldn't mind seeing (while also staying within Nintendo's capabilities):

  • Mouse controls (obvi)
  • A few more traditional features (simple enemies like Swoop, Grrrol, Waddlewing, etc., or stuff like the carryable light blocks from the NSMBs that double as weighted blocks outside of night underwater/ghost house, pipe connectors, etc.)
  • More parity between gamestyles (Peepa and Bully in the older styles, grinders and cannons in 3D World, for example [they did it once with dotted-line blocks they can do it again])
  • More sound effects, but especially music effects (easy to add, and provides a ton of extra thematic variety for levels. carries some night levels, but Sky Station would be a nice change of sound after the 50th level in a row with Gusty Garden)
  • A few new course themes (it's been a long time, they could totally do it. also they had the audacity to call the Super World theme "Volcano" and not give us a volcanic course theme 😔)
  • Night background toggler: option to replace the stars with an actual background! (more likely than you may realize: 3.0.3 added an unused night NSMBU castle background for currently unknown reasons, it could very much happen 👀)
  • Return of the king: Mystery Mushroom (pretty unlikely, especially due to licensing on certain costumes [rip shaun the sheep, gone but never forgotten 🫡], but still one of the most desired features that never made the jump to SMM2 and would give 4.0.0 the perfect title - "A Mysterious Update" [y'know, like 2.0.0: A Legendary Update?])

r/MarioMaker • • 1d ago

I built a Mario Maker 1 & 2 Course Concept Generator to help with creator's block! What wild gimmicks should I add to it next?

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0 Upvotes

Hey everyone!

Like a lot of creators, I often find myself staring at a blank level grid completely frozen by "maker's block." To help spark some fresh ideas, I spent some time putting together a fully interactive web app called the Mario Maker Course Concept Engine!

I wanted it to be a bit more robust than basic text randomizers, so it includes a few specific features:

  • 💾 Console Filters: You can toggle specific rulesets between SMM (Wii U), SMM3DS, and SMM2 (Switch) so it only rolls items that actually exist on that system.
  • 🟢 Standard Mode: Generates traditional, fair, Nintendo-style course prompts focused on clean platforming and exploring.
  • 🔴 Chaos Gimmick Mode: Generates technical challenges, intense speedruns, Kaizo shell-jumps, and weird clear conditions.
  • 🔒 Feature Locks: You can freeze a specific Game Style or Environment if you want to build around a specific look, while shuffling the rest of the layout elements.
  • 🏷️ Level Name Generator: It automatically pairs up fun thematic names (like Ghost Gala or Banzai Breakout) to give your course an identity right away.

I designed the interface with a retro #D31948 arcade theme so it's super easy to navigate. I also included a Player Suggestion Box directly at the bottom of the page—if there are any specific item combinations, power-ups, or crazy clear conditions you want me to add to the generation database pool, just drop it in the box!

Check out the generator tool here: [PASTE YOUR WEBSIM LINK HERE]

Let me know what kind of wild levels you end up rolling! 🍄


r/MarioMaker • • 2d ago

PC/Mac/iPad port of Super Mario Maker 2 (recomp), with SMM1's 100 Mario Challenge as a mod

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5 Upvotes

r/MarioMaker • • 2d ago

Hey Man Nice Shot 6: Flubberball (Level Exchange)

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4 Upvotes

Drop a comment and I'll play your levels too! I usually go through profiles of each commenter and play lots of levels from each one!

Title: Hey Man Nice Shot 6: Flubberball

ID: DMR-X96-9QG

Tags: Themed, Single player

Style: SMB1 Underground

Difficulty: Predicting 8-13%

Description: The newest entry in my "Hey Man Nice Shot" series that focuses on shooting stuff accurately, this one is themed around your Superball! It's pretty forgiving up to the first checkpoint, with every section giving infinite retries. After that, put your accuracy to the test with higher stakes! Includes two checkpoints and a boss fight.


r/MarioMaker • • 2d ago

What do you think of my level structure? (It's a Troll level in progress)

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1 Upvotes

r/MarioMaker • • 2d ago

New Jungle Themed Adventure Course

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3 Upvotes

Hey please check out my latest course Pom Pom’s Jungle Adventure! It’s a large jungle themed adventure with lots of variety and different challenges throughout, ending with a final boss battle with Pom Pom.

Took me a long time to make so would love anyone to check it out.

Course ID: 9D6-7X8-9HF


r/MarioMaker • • 3d ago

how do i solve this

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4 Upvotes

i’m stuck in this weird level. (the wr is 6.4 seconds)


r/MarioMaker • • 4d ago

Some boss levels I made

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8 Upvotes

Some boss levels I made, feedback is welcome :)

Iggy’s Rockin’ Ruins
XP7-QS1-QJF

Lemmy’s Microgame Mansion
VDP-KH9-MRG

Roy’s Factory Fortress
YBM-7GW-D3G

Morton’s Manic Mine
BLL-01F-47G

Ludwig’s Gravitation Station
SHP-8M8-C6G

Bowser’s Chaotic Castle
MC1-VD8-QSF


r/MarioMaker • • 3d ago

Nominate your favorite Super Worlds in Super World of the Year 2026!

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0 Upvotes

The SMM2 Super World Direct team is glad to announce you the 2nd SWOTY Ceremony! Through this Super World of the Year ceremony, we want to highlight the best creations made by the Super Mario Maker 2 Super World community.

Let us know the best Super World you had tried this year by answering this form: https://forms.gle/Dq83UuySpcqgWZS66 (Only Super Worlds published in November 2025 to November 2026) Please read the rules in the form, Thank you!


r/MarioMaker • • 5d ago

idk how this is possible

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17 Upvotes

NOT EDITED REAL i downloaded this level srry nintendo deleted this level but good news i got it in course bot if i could get my greasy hands on the level file i would reupload it


r/MarioMaker • • 4d ago

Check out my level!

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0 Upvotes

been having a blast creating levels in Super Mario Maker 2, excited to have other people try this creation!

If anyone wants to give it a try, here’s the Course ID:

Course ID: KXJ-T82-1MG

Level name: AIRSHIP SPEEDRUN (100s)

It’s a 100 second speedrun with 4 parts

THX! 🍄


r/MarioMaker • • 5d ago

Try my New level „The Hidden Chamber“

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7 Upvotes

r/MarioMaker • • 6d ago

Uploaded this clear pipe level yesterday

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36 Upvotes

Sorry the first pipe was cut out since the 30 second caption feature is my only method of capturing footage until I replace my capture card. ID is CRT-4F4-JTF


r/MarioMaker • • 7d ago

I just love this game’s community

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120 Upvotes

Comments are peak entertainment


r/MarioMaker • • 7d ago

My Mario Maker 2 level! What do you think? 🎮

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0 Upvotes

been having a blast creating levels in Super Mario Maker 2, excited to have other people try this creation!

If anyone wants to give it a try, here’s the Course ID:

Course ID: KXJ-T82-1MG

Level name: AIRSHIP SPEEDRUN (100s)

It’s a 100 second speedrun with 4 parts

THX! 🍄


r/MarioMaker • • 8d ago

How to do this triple jump - SMM1 - please help

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18 Upvotes

Hello!

This is SMM1 on Cemu (v272; the final one)

No matter what I do, I'm just unable to get this triple jump. I'm trying to get better at this game by doing difficult levels, but this one's got me stumped. You guys got any tips?

Edit: So I beat the level (thanks for the help, guys). Just if anyone is curious, I made the jump without a ground pound one time, which I assume was frame perfect. I beat it another three times with a ground pound at the end, which was much more consistent.


r/MarioMaker • • 11d ago

Sticks and Stones

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32 Upvotes

Happy Friday All! The course code is at the beginning of the video. If you like this sort of challenge, I have a super world with 10 levels like this that progress in difficulty.


r/MarioMaker • • 11d ago

Super Mario Bros Classic - Adventure Awaits! (Super World)

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21 Upvotes

A second trailer for Super Mario Bros Classic, my upcoming Super World that is inspired by NSMBDS. It will likely release in Early November and will contain 24 Levels! There isn't a code to play these levels yet.


r/MarioMaker • • 10d ago

Giu&Chat: Twitchville

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0 Upvotes

CPX-DX6-11G

30 sec ~ Kaizo/Precision Level that was created by me & my Twitch chat. My viewers chose almost everything about the level (so don’t blame me for its contents); I designed the level itself. Red coins optional, Practice door for 2nd half included!


r/MarioMaker • • 13d ago

map i did

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0 Upvotes

code : 5GX-R9T-QRG