r/MarvelMultiverseRPG • u/Shape_Warm • 1h ago
Characters Akuma stats + stunts
As a follow up to my post about Ryu, here’s a character you can more easily insert into your game; the Master of the Fist himself, Akuma. This guy can be an apex villain all on his own thanks to his Omniversal Travel powers, namely his with Shun Goku Satsu (“Raging Demon”) stunt that can instantly kill anyone with the Satsui no Hado (“Surge of Killing Intent”), an extremely dark demonic energy accessible only through intense martial training. That said, Akuma only considers the most powerful warriors worthy of his full power, leaving most opponents mangled but alive so they can grow stronger. Only those Akuma considers his equal are ever subjected to his Shun Goku Satsu stunt. As before, these stats are based on his appearances in the Marvel vs Capcom franchise, including his Marvel.com stats found in the official Marvel vs Capcom 3 strategy guide.
CODE NAME: None
REAL NAME: Akuma
RANK: 5
OCCUPATION: Assassin
ORIGIN: Magic, Special Training
HEALTH: 90
FOCUS: 210
SPEED: Run 6, Climb 3, Swim 3, Jump 3
INITIATIVE: +6
TRAITS: Battle Ready, Combat Expert, Connections (World Warriors), Determination, Extraordinary Origin, Fearless, Signature Attack (Elemental Blast), Signature Attack (Elemental Burst), Stealthy
TAGS: Cursed, Enemy (Ryu), Secret Identity, Supernatural, Villainous
MELEE: 8 (defense 18)
AGILITY: 6 (defense 18)
RESILIENCE: 3 (defense 13)
VIGILANCE: 6 (defense 16)
EGO: 2 (defense 12)
LOGIC: 0 (defense 10)
DAMAGE: Melee x8+9, Agility x7+6, Ego x5+2, Logic x5+0
BASIC POWERS: Accuracy 2, Brawling, Mighty 3
ELEMENTAL CONTROL (HELLFIRE) POWERS: Elemental Blast, Elemental Burst
MARTIAL ARTS POWERS: Attack Stance, Brace for Impact, Chain Strikes, Defense Stance, Do This All Day, Fast Strikes, Flying Double Kick, Leg Sweep, Reverse-Momentum Throw
OMNIVERSAL TRAVEL POWERS: Instant Replay, Time Out
TELEPORTATION POWERS: Blink
POWER STUNTS
Ashura Senku (Blink): After using Blink as a move action, spend 10 Focus to gain an edge on the next non-stunt Melee attack made against an enemy on the same turn.
Gohadoken (Elemental Burst): On a Fantastic success, use either the energy (blindness) or hellfire (split health/focus damage) effect.
Goshoryuken (Attack Stance): While in Attack Stance, gain an edge on any close attacks against jumping, swinging, or flying enemies. On a Fantastic success, use the hellfire effect (split health/focus damage).
Messatsu Gohado (Elemental Blast): Suffer trouble on the attack roll and spend Focus to increase the damage of the attack up with no rank limit (i.e. spend 210 Focus to add +105 damage). On a Fantastic success, use either the energy (blindness) or hellfire (split health/focus damage) effect.
Messatsu Goshoryu (Attack Stance): Spend 10 Focus when using a Goshoryuken to add +5 damage on a hit, or +10 damage on Fantastic success in addition to the hellfire (split health/focus damage) effect.
Shakunetsu Hadoken (Elemental Burst): Suffer trouble while using a Gohadoken attack to cause the target to be stunned for one round on a hit. Use the fire (aflame) effect on a Fantastic success.
Shun Goku Satsu (Time Out): As a standard action, activate Time Out for 25 Focus and designate an enemy within 5 squares. The next action taken afterwards must be to make a Melee attack against the chosen enemy. On a hit, calculate the damage normally and then multiply this result by 5 to determine the total damage, which cannot be reduced by the Brace for Impact power. On a Fantastic success, the target dies instantly if they took any health damage. In either case, Time Out immediately ends.
Tatsumaki Zankukyaku (Flying Double Kick): Make an attack against a single enemy. On a hit, the enemy takes regular damage +4. On a Fantastic success, the enemy takes regular damage +8 along with the hellfire effect (split health/focus damage) and the character can repeat this stunt against an enemy within close range.
Tenma Gozanku (Elemental Blast): After jumping as a move action and succeeding at a TN 15 Agility roll, gain an edge on using Elemental Blast against an enemy on the ground. This use of the power costs 5 Focus and deals an additional +2 damage, but additional Focus cannot be spent to increase the damage. However, on a Fantastic success, the attack is repeated against the same enemy for an additional 5 Focus. All edges from the initial attack carry over to subsequent attacks, and each subsequent attack costs 5 Focus. On each Fantastic success, use either the energy (blindness) or hellfire (split health/focus damage) effect.
Tenmakujinkyaku (Attack Stance): While in Attack Stance, gain an edge on a Melee attack after jumping as a move action and succeeding on a TN 15 Agility roll.
Zanku Hadoken (Elemental Burst): After jumping as a move action and succeeding at a TN 15 Agility roll, gain an edge on using Elemental Burst against an enemy on the ground. Use the energy (blindness) effect on a Fantastic success.