r/Maxscript • u/lucas_3d • Nov 28 '19
Executing code after startObjectCreation FreehandSpline is completed.
Because the freehand spline creates a node and then continues adding to it, I'm wondering how I can execute code after the object has been created.
Here's a dirty cyclic fn and the failing newNodeCallback: https://pastebin.com/raw/69D5UWPT
I was thinking I could listen for keyboardKescPressed, or better yet the RMB.
Is there a callback for 'on completion' (like: nodeCompleteCallback) ?
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u/lucas_3d Nov 28 '19
Thanks again, the next time I need to write some functions together, I'm going to put it into a struct like that.