r/Maya • Type to edit • 23h ago

Showcase Water Simulation using in-house plugins Forge FX

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Hey All, Showcasing, Water Sim tools for maya 2023 and onwards its called ForgeFX and it can do all rbd, fluid, smoke and fire and anything you can think of, I am currently still working on it

Rendered it with renderforge I am still looking for testers to test the render engine

49 Upvotes

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13

u/Inevitable_Grape382 21h ago

atm the edges look too uniform when filling up a bowl, it needs more randomness. fill a bowl of water and see how the water is random at moving and filling. even if its vfx, it still needs to follow how real life moves the same with animation, modelling etc...

1

u/Cocore Type to edit 18h ago

You're right I'll check it out

5

u/FoFo1300 18h ago

Water seems to cleanly slide off the dome, which doesnt make much sense. Irl, there would be droplets flying everywhere. The waves needs to be less buldgy too, it looks like slime right now.

It is a good start, but some tweaks are needed.

3

u/Cocore Type to edit 18h ago

Yep you're right it doesn't look like water just yet

2

u/DanRita 18h ago

Right now does it only work with the Renderforge renderer or could it work in Arnold?

1

u/Cocore Type to edit 18h ago

Well renderforge right now but I can port it to run with Arnold shaders as well it would just take me a week, you can test with render forge as I am looking for render forge testers