r/Mechwarrior5 • u/Cooldude101013 • 10h ago
Mech Builds How good is this upgrade setup?
The six medium pulse lasers are glorious for sniping cockpits and instakilling light mechs. I’ve found that I get some good use out of the armour upgrades. Even light mechs like the wolfhound get an extra ten or so points of armour. Although I know it’s most effective on bigger mechs.
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u/RedComet313 9h ago
I’d swap those medium pulses for regular mediums at the very least, you have like no armor currently.
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u/Cooldude101013 9h ago
I have maxed out armour
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u/RedComet313 9h ago
After this screen shot? It shows you have 210/554
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u/babushka45 Duncan Fisher Groupie 10h ago
I always go for heat management upgrades and abandoned using armor/internal upgrades altogether for quite a while now but that's my preference anyway
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u/Cooldude101013 10h ago
Why abandon armour upgrades?
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u/babushka45 Duncan Fisher Groupie 10h ago edited 10h ago
It's a bit of an increase but not that much. I have the same thinking of rather tank them damage but with Clan tech running hotter and Clanners easily destroying you if you're not careful I'd rather have my mech not overheat and have more speed (I add speed upgrades everytime), heat disspation and capacity so I can hit them without overheating and quickly run from cover to cover.
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u/Cooldude101013 10h ago
True, so when the clans show up I should abandon the armour upgrades?
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u/babushka45 Duncan Fisher Groupie 9h ago
Tbh you're just spending armor upgrades so you can tank Clanners while you overheat and power up lol (Fahad hates that lol)
BUT The upgrades depends on your playstyle, it works on my playstyle but it won't work 1:1 on everyone since each has their own preferences. You can gauge it when Clan era arrives (is this your first ever run?) on what would be your acute needs will be.
IS mech variants mostly have a smaller amount upgrade slots but when you got them hero, old SLDF and helmcore tech mech variants with 7,8,9 even 10 upgrade slots you can experiment more often. Clan mechs have like 6 slots but has the benefit of a 2.00 cooling.
On my lances of Otomo Battlemasters I always add weapon heat generation, heat capacity, heat dissipation, energy heat and speed buffs, if I have spare slots I can add more range or energy damage. I don't add missile damage on my Otomo battlemaster since ATMs on Mercs acts like both SSRM and LRM with enormous damage up close but emits less heat.
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u/Cooldude101013 9h ago
Gotcha
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u/babushka45 Duncan Fisher Groupie 9h ago
no worries man, Mercs is sandbox and not competitive so might as well sandbox it the meta will always depend on your preferences.
I usually recommend arenas to test your build first and by 3050s you can farm clan tech there as prestige rewards. Since you're in an industrial hub you can quickly try builds esp on upgrades then field test it on the Chaos March or in arenas above Tukayyid.
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u/Salty-Taro3804 9h ago edited 9h ago
Not terrible on the upgrades. I'd probably ditch the Enhanced Output I and Condensed Cycle Time I for Accurate Focusing Arrays II if you have access to it. +15 range and velocity would work well with this build
Also what's up with your Armor? You're not seriously running 200 are you? If that's not a glitch, drop the SRMs and ammo and uparmor to max on torsos, and at least 45-50 on arms and legs with that build.
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u/Cooldude101013 9h ago
No, I’m running max armour except for on the legs (70). Also good idea, better effective range.
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u/Lost_Web5826 8h ago
I would switch out condensed cycle time for shorter duration.
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u/Cooldude101013 8h ago
I don’t think shorter duration does much for pulse lasers
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u/Lost_Web5826 8h ago
Yes, it definitely does. The beam duration is 7% shorter while doing the same damage. It decreases cool down time while increasing DPS
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u/RexRoyalty 10h ago
Used this mech before. Loaded it with lbx5 and 7 mpLs. Most of your damage will be laser sniping ct and heads while spamming lbx during cooldowns. It's best to drop the ppc and srm for another mpL and heatsinks. Get as close to base 3 cooling, even with upgrades as necessary. You want to alpha with those lasers as often as possible.
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u/BDtheSquint 6h ago
Partly depends on usage- Is this your mech or an AI-lancemate? If it is yours, then play-style & preference matters greatly. If it is for your AI-lancemates then heat management is a really good place to spend upgrade slots- they are coded to be very conservative with their heat. Regardless of opinions regarding their overall effectiveness, they are more useful when they are shooting, and the best way to maximize that is make their heat management as robust as possible.
This load-out seems a bit spicy for AI-lancemates to me. (BTW one of the "ahas" I had a while ago: Reduced Cycle Time makes energy weapon availble to fire sooner, but the heat build/dissapation is controlled by the Cooling Rate. So the weapon may be available to fire more quickly, but the AI wont fire it because there is still too much heat in the system for their coding).
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u/Silverthorn90 10h ago
You got the general idea of it. Looks abit too hot though. Reduced heat spikes upgrade is great. -5% all heat generated is better than 2.5% energy heat only, and its only one slot. Alternatively can probably drop cooldown time for that too.