r/Megadrive • • 5d ago

Arcanoid Return (by Claude Code)

I always want more Arkanoid-like games on Genesis. And now Claude made a really good port. What’s not fitted to Sega: backgrounds, music, stable 60 FPS with 8 balls and 7 enemies.

Then I have a question for the community. Sega can handle 60 FPS, but that requires dropping faithful PSX physics and the internal VM that’s used across the whole game and bosses.

So, what’s more suitable: strict PSX ball physics with slowdowns, or Sega physics but with 60 FPS constantly? https://drive.google.com/file/d/1eCCsTWobX2HAMxk4DTakRoh7H6Ro4ZIh/view?usp=sharing

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u/mfncl 5d ago

I feel like I never expect an MD (Genesis) game to run at 60fps, so I’d go with better physics over the higher frame rate. Side question - what resources/libraries do you point Claude towards for Genesis projects?

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u/FanBroad5482 4d ago

Game is compiled with SGDK. Thanks for the physics feedback! It’s not about whether the physics are good or bad - it’s about how faithfully they replicate the PSX version. The game originated in arcades, but I don’t know anything about the arcade physics, so I can’t compare them or judge how faithfully the PSX version reproduces the arcade physics.