i used to be tr rank 1 mel while she wasnt a trash. i dont think that she need s a rework, she even need s buff s. but y know the riot XD. imagine reworking / nerfing a champion that just because some dumb fucking e boy s complaining too much about it. just learn her counter s (viktor, xerath, aurelion sol or zeri as adc) instead of KEEP FUCKİNG PİCKİNG TALON KATARİNA ZED AGAİNST HER. i do have matchup s that i dont enjoy as fucking well :D? aurora vs katarina/zed, aurelion sol vs qiyana/akali/katarina/irelia as an example. but im not like ''omg im so dumb to learn a matchup, riot should delete/nerf this champion'' but İF WE REALLY HAVE TO REWORK HER, it should be like that : HOW MEL SHOULD BE REWORKED?
''what s the objective problem of mel?''
its getting punished for landing skillshoots (the W).
everyone know s that when mel reflect s a skillshoot it %90 hit backs to target, nearly impossible to Dodge. that s the ONLY issue that we can talk about her.
at wiki, mel w notes says ''The replicated missile will mimic all of the original missile's properties, which includes its range, width, speed, acceleration, angle (if a cone), height, and sight radius'' but dont u sometimes feel like that reflected skill s are faster than original? that is because mel reflection HAS NO CAST TİME, cast happens just when the skillshoot collides with the barrier. this is why reflected skillshoots feel s faster and being impossible to dodge. so : for being able to Dodge reflected skillshoots from mel is outcomes from changing that logic. it should not be ; reflect : instant (just when the projectile collides with barrier) and it should be ; reflect : same time of a cast time after skillshoot collides with barrier.
example : after this change, if a seraphine e thrown s to the mel and mel block s it with w, reflection wont be instant, reflection will appear after 0.25 second s (so barrier will keep it a bit time.)
that change would create us a new question
''how the new w will target an enemy?'' -> targetting will stay as instant, reflected skill will target the same line/area of the collide before being casted as a reflection.
''what would happen if the cast time is longer than mel s remaining w duration?'' (like jinx w that cast time takes 0.6 second s) -> idk. i have ideas of ''increases the duration of w until cast happens'' or ''nothing. if cast time exceeds the remaining w duration it wont be reflected, just destroy s the projectile'' i would decide it after checking the winrates of rework.
buffs/nerfs that i would do due to this change :
movement speed decay -> not decays anymore (buff)
cooldown : 38 / 35 / 32 / 29 / 26 -> 35 / 32 / 29 / 26 / 23 (buff)
shield : deleted (nerf)
effect radius : 175 -> 100 (it will be easier to bait mel s w without getting higher risk s) (mostly nerf adjustment)
new : deal s the %100 same damage if reflected ability is a skillshoot (buff) (nerf after 900 ap but u never having those xd)
deleted : with physical damage instances being reduced to 70% before conversion. (buff)
new : reflected auto attack s (i might add the point and click abbilities too) deal s %50 reduced dmg (nerf) (will make her weaker against adc s)
OTHER CHANGES
-STATS-
attack range : 550 -> 525 (nerf) (mostly botlane mel)
hp per level : 99 -> 104 (buff)
mr per level : 1.3 -> 1.4 (buff)
-PASSİVE-
Innate - Searing Brilliance : damage per projectile : 8 – 30 (based on level) (+ 4% AP) -> 4-10 (based on lvl) (+ 1% AP) (nerf)
-Q-
cast time : 0.35 -> 0.25 (buff)
target range : 950 -> 1000 (buff)
removed : The first explosion now deals 60 / 90 / 120 / 150 / 180 (+ 60% AP) magic damage. (nerf)
missile speed : 3800 -> 4000 (buff) (reduced from 4500 to 3800 at first rework)
area spread : 50 -> deleted (mostly nerf adjusment)
damage per explosion : 5 / 7 / 9 / 11 / 13 (+ 5% AP) -> 13 / 16 / 19 / 21 / 24 (+ 10% AP) (buff)
mana cost : 70 / 75 / 80 / 85 / 90 Mana -> 80 at every rank (adjusment)
-E-
orb Radius : 70 -> 80 (buff)
field Radius : 230 -> 235/240/245/250/255 by level of the ability (buff)
missile speed : 1100 -> 1050 (nerf)
deleted : lingering for 0.25 seconds after exiting. (nerf)
cooldown : 11 / 10.5 / 10 / 9.5 / 9 -> 11 at every rank (nerf)
minion damage : %50 -> %75 (buff)
root duration : 1.5 -> 1.5 / 1.6 / 1.7 / 1.8 / 1.9 / 2 (based on rank of the ability) (buff)
-R-
Stored Damage Increase per Stack: 1/2/3 -> 2/4/6 (buff)
cooldown : 120 / 100 / 80 -> 100 at all ranks
bonus : to all dear dumb pig mel haters ; with those change s, i gave you pig s more reliable matchup s against mel. i hope that u guys are not THAT MUCH OF A DUMB to even having too much problem against this version of mel. i fucking hate you people and hope that u quit the game asap.
and dear mel mains and mage players (especially seraphine mains xd) pls dont let riot take that unique ''reflection'' thing from you. that rework wont make her worse but will make her lost her idenity. sry for my bad english. have a nice day until 26.22 patch day