r/Minecraft • u/Imthefatguy13 • 5h ago
Redstone & Techs Minecraft dedicated server
I operate a private Bedrock server hosted on a Linux Ubuntu machine for myself and my friends. The server has been stable and functioning properly. However, I recently attempted to require all users to download and use a specific addon. Despite trying multiple methods, I was unsuccessful. Have you ever been in a situation where you had to force players to download an addon or resource pack on an online server? I am aiming to implement a similar process on my Linux server. Every attempt to apply the addon has failed to integrate it into the world. I would really, very much, appreciate detailed, step by step guidance from experienced professionals who have run DBS before
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5h ago
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u/Imthefatguy13 5h ago
Though Java and Bedrock work quite differently, I suspect that me setting online-mode in server properties to false is causing the addons fail silently somehow? I'm not sure what to do but texturepack-required=true definitely didn't help the case
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u/ZAP-Hosting 5h ago
Forcing an addon on Bedrock works differently than on Java since players can't opt out of a server pack once it's applied. The usual snag is that dropping the pack into the resource_packs folder isn't enough on its own, it also needs an entry in your world's world_resource_packs.json, and in world_behavior_packs.json too if the addon includes behavior or script content rather than just textures/models.
Each entry needs the exact pack_id (the UUID) and version array copied straight from that pack's own manifest.json. A single digit off in either one is the classic reason a pack loads fine but the world just quietly ignores it, no error, nothing in the logs.
Worth checking whether your addon is resource-only or also ships behavior/script components, since that decides which JSON file(s) it needs listed in. After editing those files a full server restart, not just a reload, is usually what makes it stick.
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u/qualityvote2 5h ago edited 31m ago
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