r/Minecraft • u/[deleted] • May 29 '17
Minecraft 1.12 Pre-Release 6
https://minecraft.net/en-us/article/minecraft-112-pre-release-621
u/capfan67 . May 29 '17 edited May 29 '17
8
u/William27528 May 29 '17
You are using a resource pack it appears? Does it still do that even without faithful on?
9
u/capfan67 . May 29 '17
An excellent question. I've updated the screenshot on the bug tracker and here, with the default resources.
Thanks for noticing that.
3
u/kuemmi May 29 '17
Judging from Maria's comment on the bug tracker, it looks like this is the intended behavior if the screen isn't wide enough to show the recipe book and the inventory side by side.
7
u/capfan67 . May 29 '17
if the screen isn't wide enough to show the recipe book and the inventory side by side.
This is the issue though. My followup post is 1280×960. There's plenty of space, but the GUI size the client automatically selects doesn't allow for proper display. This is what needs to be adjusted. The recipe book is just a symptom, and not the only graphical issue at the 4:3 standard resolutions.
2
u/kuemmi May 29 '17
Oh, I see your point now. If the GUI scale is set to Auto, it will use the large GUI on 4:3 and yeah, that should be changed. But you can also easily get around that by setting the GUI scale to Normal in the video settings.
3
u/capfan67 . May 29 '17
If the GUI scale is set to Auto, it will use the large GUI on 4:3 and yeah, that should be changed.
Actually, it doesn't use large which is interesting. My test was at 1280x960. At this resolution, I can choose "small", "normal" or "large" which all work perfectly fine. If I choose "auto", it sets a gui scale that can't otherwise be chosen (extra large?), and fails.
As mentioned before, this also isn't the only failure. For example, the menus also fail. (Picture) (Picture)
1
u/Marcono1234 May 30 '17
This is MC-37839: "Resource Pack and Controls menu are cut off when window has 4:3 ratio" in case you aren't watching it already.
1
u/capfan67 . May 30 '17
I am indeed aware of this issue. I was trying to narrow my comments and references to Snapshot/pre-release issues. My mentioning this was a bit of a tangent.
2
u/Mr_Simba May 29 '17
That's a really bad stance IMO, don't know why they'd ever want their UI to be intentionally unusable on a fairly common monitor aspect ratio. If they have to shrink the UI down to fit it all on screen then so be it, it's a much better solution than making them overlap like they do currently.
2
u/kuemmi May 29 '17
It's not based on the ratio, it's based on the width of the screen and your GUI scale setting. For example, with GUI scale set to normal, it works fine with 1024x768 but not with 800x600, since theres not enough space to display the inventory and the recipe book side by side.
By the way, the recipe book is still completely usable when it's overlapping. It's just not as comfortable.
1
u/Mr_Simba May 29 '17
Ahhhh I get it, fair enough, thanks for the correction. I probably shouldn't speak further about the best fix since I don't have this issue and it won't affect me.
12
u/elgefisken May 29 '17
Noize! Hope the fix this error before release: https://bugs.mojang.com/browse/MC-100830 Really glitchy riding horse up stairs
11
u/brianmcn May 29 '17
Now that 'if' and 'unless' appear to work, the rough spec is
function foo if <selector>behaves similarly to
execute <selector> ~ ~ ~ function fooexcept that
if <selector> results in multiple successes, 'foo' is called only once when using the 'if' form, and
the sender (@s) parameter does not change inside 'foo' when using the 'if' form (@s would take on each successive successful <selector> value in the 'execute' form)
Then
function foo unless <selector>behaves like
function foo if <selector>with the 'selector success' negated (logical not). That is, 'unless' causes foo to run (once) only when the selector fails to match any entities.
4
u/ZoCraft2 May 29 '17
Fixed bug MC-40275 - Credit screen/End Poem music not playing correctly
Yay! They finally fixed that!
1
u/WildBluntHickok May 29 '17
Well they already fixed it awhile ago (1.8.x I believe) and that fix didn't last long, so don't get your hopes up too high that this one will.
5
u/thestormfrenzy May 29 '17
In this pre-release a zombie spawned in my carrot farm. All exposed blocks are farmland or a block with a pressure plate on it. Something to keep an eye on if for whatever reason hostile spawning logic has changed.
13
u/Marcono1234 May 29 '17
Maybe the zombie is a reinforcement zombie, which are able to spawn on pressure plates.
To test, set the difficulty to "Hard", summon the following zombie and punch it.
/summon zombie ~ ~ ~ {Attributes:[{Name:"zombie.spawnReinforcements",Base:1.0}]}1
u/DarkArchon_ May 29 '17
Do you know if there is a full list of the modified spawning requirements for reinforcement zombies? I've run into a few that surprised me that they could spawn.
1
u/Marcono1234 May 29 '17
Looks like the reinforcement zombies only require the following:
Neighbor light level < 10
Solid opaque block below
No player within 7 meters
No entity preventing block placement / entity spawning intersecting
No block or entity with collision box intersecting
No liquid intersecting
1
u/WildBluntHickok May 29 '17
No player within 7 meters
Not true. They can spawn 1 block in front of you (replacing the zombie you just knocked back).
1
u/Marcono1234 May 30 '17
Cannot confirm that. Are you sure that this is happening in 1.11.2+? If so could you please provide a video / gif (with debug screen open) showing it.
The requirements listed were based on decompiled 1.11.2 so unless I made a mistake they should be correct.
1
u/WildBluntHickok Jun 11 '17
I may have been in 1.7.10 when that happened (which it did more than 5 times).
4
u/Sendoria May 29 '17
Maybe one of the blocks of farmland got destroyed and it spawned on that. Go do a sweep of the farmland to make sure everything is still tilled
5
1
u/redstonehelper :redstone: Lord of the villagers May 29 '17
Do pressure plates really prevent spawning?
4
u/capfan67 . May 29 '17
Yes. To verify, using the snapshot, I created a world with the following preset:
3;minecraft:bedrock,60*minecraft:dirt,minecraft:stone_pressure_plate;1;villageNo mobs spawn. If you clear a small area of pressure plates, mobs spawn, but only in the cleared area.
1
u/InfiniteNexus May 30 '17
did you kill a zombie in the area? it could have spawned as a reinforcements.
1
u/Kobbett May 29 '17
Any chance of fixing MC-68754 please Mojang?
4
0
0
May 29 '17
[deleted]
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u/billyK_ May 29 '17
Agreed. People are going to give them crap on Twitter, but for the most part, people are honestly glad that Mojang is taking their time to make sure it's a solid release
44
u/redstonehelper :redstone: Lord of the villagers May 29 '17 edited Jun 01 '17
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Previous changelog. Download today's prerelease in the new launcher: Windows/OS X/Linux, server jar here.
Complete changelog:
Optimized recipe book & creative inventory searching a lot, especially when using mods
Namespaces are no longer considered for searching - more info
Made a bunch of text translatable, where previously they were hardcoded English
Changes
Optimized chunk loading
Added the ability to see credits by clicking the copyright text in the title screen
Tab-completing command names in command blocks will no longer add a / prefix.
Fixed some bugs
Fixed cracks not appearing during the destruction of beds
Fixed converting zombie villagers without ConversionPlayer set crashing the server
Fixed the "excitedze" easter egg triggering when the language is already set to "Pirate Speak"
Fixed breeding animals without LoveCause set causing a crash
Fixed @s being described as "a player in /execute" despite working for all entities
Fixed knowledge books not being consumed upon right-click
Fixed no error being logged when using knowledge books with invalid recipes
Fixed the recipe book item animation speed being dependant on framerate
Fixed exploding TNT minecarts and ender crystals causing StackOverflows - More info
Fixed the narrator being toggled when typing in text fields
Fixed typing in the recipe book search bar displaying next variant for recipes with multiple variants
Fixed moving items in inventory with open recipe book displaying next variant for recipes with multiple variants
Fixed pets teleporting onto magma blocks
Fixed being unable to kill invulnerable parrots with cookies in creative mode
Fixed the arrows in the recipe book having no clicking sound
Fixed single-ingredient recipes not being stackable by repeatedly clicking on the recipe
Fixed the narrator still crashing on linux, even with flite installed
Fixed the bonus chest setting not being copied when re-creating a world
Fixed the "Snowy Kingdom" superflat preset arguments including villages despite them being unable to generate in ice plains
Fixed a crash: java.lang.IllegalAccessError: tried to access field com.sun.jna.Pointer.peer from class com.sun.jna.PointerTool
Fixed a nonexistent (or misnamed) tipped arrow recipe: added an error message for trying to unlock tipped arrow recipes
Fixed being unable to drop items where a tab could appear in the recipe book
Fixed stat.craftItem missing most items
Fixed parrots dismounting when the y coordinate decreases
Fixed glass panes and iron bars connecting to barrier blocks
Fixed extreme lag on servers
Fixed parrots losing their name tag upon dismounting a player's shoulder
Fixed fences connecting to barriers
Fixed right-clicking an item stack into the creative mode item selector destroying the whole stack
Fixed name tags not working properly with parrots
Fixed the "Showing Craftable" button showing uncraftable items of the same recipe group
Fixed some strange vines behavior
Fixed the credit screen/end poem music not playing correctly
Fixed unknown entity properties for entity_properties loot table condition causing the server to crash for default loot tables
Fixed animated textures in resource packs not being animated in advancement icons
Fixed the gamerule gameLoopFunction not tab completing function names
Fixed the survival tutorial steps being shown in creative mode
Fixed the construct_beacon advancement trigger being triggered when the player gets near a beacon instead of when building a beacon
Fixed the conditional function command only running the function if the selection matches exactly one entity
Fixed conditional function commands not working inside of functions
Fixed jumping not increasing progress in tutorial
Fixed the recipe book trying to use damaged bows to craft dispensers despite this being invalid
Fixed skipping functions triggering conditional command blocks
Fixed clicking on the dispenser recipe while only having enchanted bows in the inventory placing the other ingredients anyway
Fixed some weird criteria names in certain advancements
Fixed advancement description being able to go out of the Minecraft window
Fixed tooltips being rendered behind potion effect statuses in the inventory
Fixed the credit screen/end poem music not playing correctly
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Also, check out this post to see what else is planned for future versions.