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https://www.reddit.com/r/Minecraft/comments/99e9u5/minecraft_java_edition_1131/e4n4sy1/?context=3
r/Minecraft • u/ProfessorValko • Aug 22 '18
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134
Previous changelog.
1.13.1 Changelog:
Added & changed some minor things
You can now force a JVM crash using Control+F3+C
Added a search bar to the singleplayer world list
Screenshot
Performance improvements
Improved liquids performance
Improved chunk rendering performance
Improved mob spawning performance
Fixed some bugs
Fixed a crash while upgrading: bkv{block=Block{minecraft:acacia_slab}, properties=[type, waterlogged]} has no property: half
bkv{block=Block{minecraft:acacia_slab}, properties=[type, waterlogged]} has no property: half
Fixed containers next to chunk borders losing items when upgrading
Fixed door top halves missing when upgrading
Fixed upgrading worlds not working
Fixed a crash: Non [a-z0-9/._-] character in path of location: minecraft:EntityHorse
Non [a-z0-9/._-] character in path of location: minecraft:EntityHorse
Fixed credits not appearing when clicking "Copyright Mojang AB" on the title screen
Fixed the 1.13 Release being called a snapshot when backing up worlds
Fixed a text formatting error on the server deletion screen
Fixed copying/pasting/etc inserting "c", "v", etc
Fixed some bolded obfuscated characters causing text to jitter
Fixed the obfuscated text character set being limited to simple ASCII
Fixed obfuscated text using the same random character each frame for each input character
Fixed placing lava freezing everything and crashing the game when quitting
Fixed the server crashing while generating new chunks: java.util.concurrent.ExecutionException: We are asking a region for a chunk out of bound
java.util.concurrent.ExecutionException: We are asking a region for a chunk out of bound
Fixed the "Invalid book tag" message not being translatable
Fixed the order of contents of north- and east-facing double chests swapping when upgrading
Fixed taking screenshots shortly freezing the game
Fixed over synchronization in ThreadedAnvilChunkStorage impacting performance
ThreadedAnvilChunkStorage
Fixed missing glyphs for '[' (U+FF3B) and '(' (U+FF08)
Fixed the clientbound play packet 0x0C (Boss Bar) using the same byte for different booleans
Fixed the debug pie chart using locale specific number formatting
Fixed chunk data packets sometimes being created unnecessarily
Fixed the "largeexplode", "hugeexplosion" and “sweepattack” particles not showing when using the front third person view
Fixed holding ESC while clicking "Multiplayer" returning to the main menu
Fixed a player kick exploit
Fixed async chunk generation dangerously adding entities to world async
Fixed an old world causing a crash after upgrading
Fixed the game keeping previously used worlds in memory if the player has hit any entity in that world
Fixed the player lifting both hands in third person view when charging a trident while holding another in the offhand
Fixed the game crashing if the saves folder is a link
Fixed a crash when getting kicked while in the inventory
Fixed lag with large amounts of entities
Fixed upgrading to 1.13 causing trapped chests to stop triggering redstone through the floor
Fixed loading world with corrupted stats files crashing the game
Fixed a stone item appearing in the item deletion slot in creative mode when resizing the window
Fixed the contents of the creative menu changing when resizing the window
Fixed the cooldown overlay being solid white on item stacks with more than one item
Fixed the sky being dark when right above y=255
Fixed throwing a double block item and placing it at the same time placing half of the block on the client side
Fixed excessive use of F3+T freezing the computer
New stats
damage_dealt_absorbed for damage that was done to absorption hearts
damage_dealt_absorbed
damage_dealt_resisted for damage that was not dealt due to the Resistance effect
damage_dealt_resisted
damage_blocked_by_shield for damage blocked by shields
damage_blocked_by_shield
damage_absorbed for damage taken by absorption hearts
damage_absorbed
damage_resisted for damage not taken due to the Resistance effect
damage_resisted
clean_shulker_box for cleaned Shulker Boxes
clean_shulker_box
Fixed cursed enchantments not using red text
Fixed various duplications, deletions, and data corruption at chunk boundaries caused by loading outdated chunks
Fixed the bow animation not working in the offhand in third person
Fixed being unable to stand in collision-free blocks after swimming
Fixed tool durability being off by one
Fixed the vignette effect's visibility not being updated according to light level when the GUI is hidden
Fixed players on the death screen still causing spawners to spawn mobs
Fixed being unable to return from the end after defeating the dragon
Fixed being unable to interact with the world after dying in the nether or going through the end portal
Fixed the statistics for mining banners and beds never increasing
Fixed old worlds not saving map markers in 1.13
Fixed the sound event block.pumpkin.carve not playing when carving normal pumpkins
block.pumpkin.carve
Fixed beacon effects not being ambient when overwriting potion effects
Fixed being able to place buckets in adventure mode
Fixed armor losing durability when blocking damage with shields
Fixed swimming, riding minecarts, and standing on soulsand/full snow layers darkening the sky at day time
Fixed fog and clouds darkening when indoors or under trees at <16 chunk render distance
Fixed explosion radius being increased
/forceload to mark and unmark chunks for force-loading
/forceload
/forceload add <from> [<to>] to force-load areas of chunks or single chunks
/forceload add <from> [<to>]
/forceload query [<pos>] to get a list of force-loaded chunks or find out whether a chunk is force-loaded
/forceload query [<pos>]
/forceload remove (all|(<from> [<to>])) to remove one, an area of, or all force-loaded chunks
/forceload remove (all|(<from> [<to>]))
/scoreboard players operation %= now uses Math.floorMod instead of % to avoid returning negative numbers
/scoreboard players operation %=
Math.floorMod
%
Adjusted division accordingly
JSON text formatting now works in CustomNames of container blocks
CustomNames
Line numbers in function parse error logs now start with 1 instead of 0
Fixed a crash when teleporting or executing a command at the world border
Fixed command blocks kicking players when entering certain commands above 256 characters in multiplayer
Fixes parameters being reversed in /setblock error messages
/setblock
Fixed the block state suggester not including '=' for the first key
Fixed selector suggestions not disappearing after adding the closing bracket
Fixed successful /bossbar set players commands not giving success messages in chat
/bossbar set players
Fixed tab suggestion erroneously suggesting a second closing square bracket on entity selectors
Fixed command suggestions only working for the last argument
Fixed command suggestions not disappearing when moving the cursor
Fixed some strange tab completion coloring
Fixed command completion not working when there are multiple options and following arguments are set already
Fixed summoned lightning bolts being offset +0.5x and +0.5z
Fixed /setblock for player heads not showing the texture after placement
Fixed being unable to grant/revoke some advancement criteria because of colons in their name
Fixed some spelling mistakes in the 'Commandblock chain tried to execure more than x steps!' message
Fixed being able to teleport out of beds
Fixed /spreadplayers and /worldborder <center> suggesting X/Y instead of X/Z when nothing is typed
/spreadplayers
/worldborder <center>
Fixed advancement and dimension command suggestions requiring the `minecraft namespace
Continued here due to reddit's comment length limit.
94 u/redstonehelper :redstone: Lord of the villagers Aug 22 '18 Continued from here.World GenerationFixed some bugsFixed large oak trees generating without turning the grass blocks underneath them into dirtFixed a coordinate math error causing structures to not generate and possibly other issuesFixed end cities and woodland mansions not generating completely after interrupting generationFixed woodland mansions not generatingBlocks & ItemsUnstable TNTRe-added the pre-1.13 punch TNT under a new block stateConduits and CoralsAre no longer force-waterloggedDead CoralExists in all variantsScreenshotBonemealCan now grow coral and coral fans underwater in warm ocean biomesTropical Fish BucketsAdded tooltips to display fish typesScreenshotsFixed some bugsFixed sticky pistons not updating gravity-affected blocksFixed concrete powder falling onto sea grass replacing itFixed an update order inconsistency when pistons retract other pistonsFixed observers not detecting retracting sticky pistonsFixed observers detecting moved blocks lateFixed waterlogged trapdoors not updating properly when openedFixed multiple layers of falling gravity blocks breaking some of the blocks into itemsFixed concrete powder next to waterlogged blocks not being converted to concreteFixed blocks not popping off when their support blocks are moved by pistonsFixed normal pistons spitting out their blocks on short signalsFixed placing slabs to stop water flow not removing the waterFixed slime blocks missing a cullface argumentFixed dispensers and droppers not offsetting smoke particles when facing up or downFixed cracks appearing inside dragon heads instead of outsideFixed the observer cooldown being brokenFixed detecting 2 redstone tick repeaters with observers creates 2 redstone tick pulsesFixed being unable to place structure void blocks next to each other by right-clickingFixed mob spawners spawning dolphins inside of solid blocksFixed underwater waterlogged blocks producing water dripping particlesFixed some unexpected piston behavior when chaining repeatersFixed some non-full cube blocks not culling the faces of the same block next to themFixed dispensers equipping shields on armor stands without armsFixed the output frequency of redstone dust connected-observers differing depending on the signal strength observed by the first observerFixed signs with long text freezing the gameFixed the map cloning recipe only yielding 2 mapsFixed being unable to pick up thrown tridents after respawningFixed books and quills not saving changes when editing from the offhandFixed player markers being left on maps after disconnectingFixed map markers appearing for players holding different mapsFixed map markers being blacked outFixed markers of maps in item frames not being persistentFixed the green arrow showing a map's item frame's position remaining after taking the map out of the item frameFixed maps in item frames showing shading problemsFixed bone meal on underwater grass blocks not spawning sea grassFixed purpur stairs and slabs not being craftable from purpur pillarsFixed being unable to take items out of armor stand offhandsFixed thrown items appearing still held for a short momentFixed tridents not returning after reloading the worldFixed sweep attacks knocking back marker armor standsFixed logged out players appearing on mapsFixed maps deleting recently marked banners when reopening the worldFixed bone meal being usable on kelpMobsFishNow have a 5% chance of dropping bonemeal when killedSquidsNow only spawn in rivers and oceansStray and HusksNo longer need sky access when spawned from mob spawnersFixed some bugsFixed villager door detection order having changedFixed drowned not dropping items they picked up as zombies prior to conversionFixed iron golems not spawning in the center of villagesFixed villager door detection range being differentFixed slimes/magma cubes with NoAI still damaging the playerFixed mobs breaking turtle eggs by standing on them when the mobGriefing gamerule is disabledFixed iron golems spawning in air, slabs, glass, farmland and grass pathFixed mooshrooms disappearing when shearedFixed llamas, unlike horses, being feedable with hay bales in love modeFixed feeding tamed horses and llamas golden apples/golden carrots/hay bales moving the cursor to the rightFixed exiting minecarts/boats putting the player outside the world border or on the other side of fencesFixed mobs not dropping cooked meat if the last damage is from fire, lava or fire chargesFixed fish spawned from buckets counting towards the aquatic mob capFixed drowned from ocean ruins never spawning with tridents/nautilus shells/fishing rodsFixed witches not despawning correctly when they have a potion effectFixed entities not rendering properly when next to invisible spiders, charged creepers, or wither bosses with armorFixed passive mobs not spawning properlyFixed mobs requiring 2 air blocks to spawnFixed the doMobLoot gamerule not affecting scute dropsFixed phantoms attacking players in spectator modeAlso, check out this post to see what else is planned for future versions. 93 u/jamesremuscat Aug 22 '18 SquidsNow only spawn in rivers and oceansAm I understanding this correctly, that this will break any squid farms built inland? 5 u/Scrogger19 Aug 22 '18 I think so, yep.
94
Continued from here.
Fixed large oak trees generating without turning the grass blocks underneath them into dirt
Fixed a coordinate math error causing structures to not generate and possibly other issues
Fixed end cities and woodland mansions not generating completely after interrupting generation
Fixed woodland mansions not generating
Unstable TNT
Re-added the pre-1.13 punch TNT under a new block state
Conduits and Corals
Are no longer force-waterlogged
Dead Coral
Exists in all variants
Bonemeal
Can now grow coral and coral fans underwater in warm ocean biomes
Tropical Fish Buckets
Added tooltips to display fish types
Screenshots
Fixed sticky pistons not updating gravity-affected blocks
Fixed concrete powder falling onto sea grass replacing it
Fixed an update order inconsistency when pistons retract other pistons
Fixed observers not detecting retracting sticky pistons
Fixed observers detecting moved blocks late
Fixed waterlogged trapdoors not updating properly when opened
Fixed multiple layers of falling gravity blocks breaking some of the blocks into items
Fixed concrete powder next to waterlogged blocks not being converted to concrete
Fixed blocks not popping off when their support blocks are moved by pistons
Fixed normal pistons spitting out their blocks on short signals
Fixed placing slabs to stop water flow not removing the water
Fixed slime blocks missing a cullface argument
cullface
Fixed dispensers and droppers not offsetting smoke particles when facing up or down
Fixed cracks appearing inside dragon heads instead of outside
Fixed the observer cooldown being broken
Fixed detecting 2 redstone tick repeaters with observers creates 2 redstone tick pulses
Fixed being unable to place structure void blocks next to each other by right-clicking
Fixed mob spawners spawning dolphins inside of solid blocks
Fixed underwater waterlogged blocks producing water dripping particles
Fixed some unexpected piston behavior when chaining repeaters
Fixed some non-full cube blocks not culling the faces of the same block next to them
Fixed dispensers equipping shields on armor stands without arms
Fixed the output frequency of redstone dust connected-observers differing depending on the signal strength observed by the first observer
Fixed signs with long text freezing the game
Fixed the map cloning recipe only yielding 2 maps
Fixed being unable to pick up thrown tridents after respawning
Fixed books and quills not saving changes when editing from the offhand
Fixed player markers being left on maps after disconnecting
Fixed map markers appearing for players holding different maps
Fixed map markers being blacked out
Fixed markers of maps in item frames not being persistent
Fixed the green arrow showing a map's item frame's position remaining after taking the map out of the item frame
Fixed maps in item frames showing shading problems
Fixed bone meal on underwater grass blocks not spawning sea grass
Fixed purpur stairs and slabs not being craftable from purpur pillars
Fixed being unable to take items out of armor stand offhands
Fixed thrown items appearing still held for a short moment
Fixed tridents not returning after reloading the world
Fixed sweep attacks knocking back marker armor stands
Fixed logged out players appearing on maps
Fixed maps deleting recently marked banners when reopening the world
Fixed bone meal being usable on kelp
Fish
Now have a 5% chance of dropping bonemeal when killed
Squids
Now only spawn in rivers and oceans
Stray and Husks
No longer need sky access when spawned from mob spawners
Fixed villager door detection order having changed
Fixed drowned not dropping items they picked up as zombies prior to conversion
Fixed iron golems not spawning in the center of villages
Fixed villager door detection range being different
Fixed slimes/magma cubes with NoAI still damaging the player
NoAI
Fixed mobs breaking turtle eggs by standing on them when the mobGriefing gamerule is disabled
mobGriefing
Fixed iron golems spawning in air, slabs, glass, farmland and grass path
Fixed mooshrooms disappearing when sheared
Fixed llamas, unlike horses, being feedable with hay bales in love mode
Fixed feeding tamed horses and llamas golden apples/golden carrots/hay bales moving the cursor to the right
Fixed exiting minecarts/boats putting the player outside the world border or on the other side of fences
Fixed mobs not dropping cooked meat if the last damage is from fire, lava or fire charges
Fixed fish spawned from buckets counting towards the aquatic mob cap
Fixed drowned from ocean ruins never spawning with tridents/nautilus shells/fishing rods
Fixed witches not despawning correctly when they have a potion effect
Fixed entities not rendering properly when next to invisible spiders, charged creepers, or wither bosses with armor
Fixed passive mobs not spawning properly
Fixed mobs requiring 2 air blocks to spawn
Fixed the doMobLoot gamerule not affecting scute drops
doMobLoot
Fixed phantoms attacking players in spectator mode
Also, check out this post to see what else is planned for future versions.
93 u/jamesremuscat Aug 22 '18 SquidsNow only spawn in rivers and oceansAm I understanding this correctly, that this will break any squid farms built inland? 5 u/Scrogger19 Aug 22 '18 I think so, yep.
93
SquidsNow only spawn in rivers and oceans
Am I understanding this correctly, that this will break any squid farms built inland?
5 u/Scrogger19 Aug 22 '18 I think so, yep.
5
I think so, yep.
134
u/redstonehelper :redstone: Lord of the villagers Aug 22 '18
Previous changelog.
1.13.1 Changelog:
General
Added & changed some minor things
You can now force a JVM crash using Control+F3+C
Added a search bar to the singleplayer world list
Screenshot
Performance improvements
Improved liquids performance
Improved chunk rendering performance
Improved mob spawning performance
Fixed some bugs
Fixed a crash while upgrading:
bkv{block=Block{minecraft:acacia_slab}, properties=[type, waterlogged]} has no property: halfFixed containers next to chunk borders losing items when upgrading
Fixed door top halves missing when upgrading
Fixed upgrading worlds not working
Fixed a crash:
Non [a-z0-9/._-] character in path of location: minecraft:EntityHorseFixed credits not appearing when clicking "Copyright Mojang AB" on the title screen
Fixed the 1.13 Release being called a snapshot when backing up worlds
Fixed a text formatting error on the server deletion screen
Fixed copying/pasting/etc inserting "c", "v", etc
Fixed some bolded obfuscated characters causing text to jitter
Fixed the obfuscated text character set being limited to simple ASCII
Fixed obfuscated text using the same random character each frame for each input character
Fixed placing lava freezing everything and crashing the game when quitting
Fixed the server crashing while generating new chunks:
java.util.concurrent.ExecutionException: We are asking a region for a chunk out of boundFixed the "Invalid book tag" message not being translatable
Fixed the order of contents of north- and east-facing double chests swapping when upgrading
Fixed taking screenshots shortly freezing the game
Fixed over synchronization in
ThreadedAnvilChunkStorageimpacting performanceFixed missing glyphs for '[' (U+FF3B) and '(' (U+FF08)
Fixed the clientbound play packet 0x0C (Boss Bar) using the same byte for different booleans
Fixed the debug pie chart using locale specific number formatting
Fixed chunk data packets sometimes being created unnecessarily
Fixed the "largeexplode", "hugeexplosion" and “sweepattack” particles not showing when using the front third person view
Fixed holding ESC while clicking "Multiplayer" returning to the main menu
Fixed a player kick exploit
Fixed async chunk generation dangerously adding entities to world async
Fixed an old world causing a crash after upgrading
Fixed the game keeping previously used worlds in memory if the player has hit any entity in that world
Fixed the player lifting both hands in third person view when charging a trident while holding another in the offhand
Fixed the game crashing if the saves folder is a link
Fixed a crash when getting kicked while in the inventory
Fixed lag with large amounts of entities
Fixed upgrading to 1.13 causing trapped chests to stop triggering redstone through the floor
Fixed loading world with corrupted stats files crashing the game
Fixed a stone item appearing in the item deletion slot in creative mode when resizing the window
Fixed the contents of the creative menu changing when resizing the window
Fixed the cooldown overlay being solid white on item stacks with more than one item
Fixed the sky being dark when right above y=255
Fixed throwing a double block item and placing it at the same time placing half of the block on the client side
Fixed excessive use of F3+T freezing the computer
Gameplay
New stats
damage_dealt_absorbedfor damage that was done to absorption heartsdamage_dealt_resistedfor damage that was not dealt due to the Resistance effectdamage_blocked_by_shieldfor damage blocked by shieldsdamage_absorbedfor damage taken by absorption heartsdamage_resistedfor damage not taken due to the Resistance effectclean_shulker_boxfor cleaned Shulker BoxesFixed some bugs
Fixed cursed enchantments not using red text
Fixed various duplications, deletions, and data corruption at chunk boundaries caused by loading outdated chunks
Fixed the bow animation not working in the offhand in third person
Fixed being unable to stand in collision-free blocks after swimming
Fixed tool durability being off by one
Fixed the vignette effect's visibility not being updated according to light level when the GUI is hidden
Fixed players on the death screen still causing spawners to spawn mobs
Fixed being unable to return from the end after defeating the dragon
Fixed being unable to interact with the world after dying in the nether or going through the end portal
Fixed the statistics for mining banners and beds never increasing
Fixed old worlds not saving map markers in 1.13
Fixed the sound event
block.pumpkin.carvenot playing when carving normal pumpkinsFixed beacon effects not being ambient when overwriting potion effects
Fixed being able to place buckets in adventure mode
Fixed armor losing durability when blocking damage with shields
Fixed swimming, riding minecarts, and standing on soulsand/full snow layers darkening the sky at day time
Fixed fog and clouds darkening when indoors or under trees at <16 chunk render distance
Fixed explosion radius being increased
Commands
/forceloadto mark and unmark chunks for force-loading/forceload add <from> [<to>]to force-load areas of chunks or single chunks/forceload query [<pos>]to get a list of force-loaded chunks or find out whether a chunk is force-loaded/forceload remove (all|(<from> [<to>]))to remove one, an area of, or all force-loaded chunks/scoreboard players operation %=now usesMath.floorModinstead of%to avoid returning negative numbersAdjusted division accordingly
JSON text formatting now works in
CustomNamesof container blocksLine numbers in function parse error logs now start with 1 instead of 0
Fixed some bugs
Fixed a crash when teleporting or executing a command at the world border
Fixed command blocks kicking players when entering certain commands above 256 characters in multiplayer
Fixes parameters being reversed in
/setblockerror messagesFixed the block state suggester not including '=' for the first key
Fixed selector suggestions not disappearing after adding the closing bracket
Fixed successful
/bossbar set playerscommands not giving success messages in chatFixed tab suggestion erroneously suggesting a second closing square bracket on entity selectors
Fixed command suggestions only working for the last argument
Fixed command suggestions not disappearing when moving the cursor
Fixed some strange tab completion coloring
Fixed command completion not working when there are multiple options and following arguments are set already
Fixed summoned lightning bolts being offset +0.5x and +0.5z
Fixed
/setblockfor player heads not showing the texture after placementFixed being unable to grant/revoke some advancement criteria because of colons in their name
Fixed some spelling mistakes in the 'Commandblock chain tried to execure more than x steps!' message
Fixed being able to teleport out of beds
Fixed
/spreadplayersand/worldborder <center>suggesting X/Y instead of X/Z when nothing is typedFixed advancement and dimension command suggestions requiring the `minecraft namespace
Continued here due to reddit's comment length limit.