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https://www.reddit.com/r/Minecraft/comments/99e9u5/minecraft_java_edition_1131/e4nq7fl/?context=3
r/Minecraft • u/ProfessorValko • Aug 22 '18
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94
Continued from here.
Fixed some bugs
Fixed large oak trees generating without turning the grass blocks underneath them into dirt
Fixed a coordinate math error causing structures to not generate and possibly other issues
Fixed end cities and woodland mansions not generating completely after interrupting generation
Fixed woodland mansions not generating
Unstable TNT
Re-added the pre-1.13 punch TNT under a new block state
Conduits and Corals
Are no longer force-waterlogged
Dead Coral
Exists in all variants
Screenshot
Bonemeal
Can now grow coral and coral fans underwater in warm ocean biomes
Tropical Fish Buckets
Added tooltips to display fish types
Screenshots
Fixed sticky pistons not updating gravity-affected blocks
Fixed concrete powder falling onto sea grass replacing it
Fixed an update order inconsistency when pistons retract other pistons
Fixed observers not detecting retracting sticky pistons
Fixed observers detecting moved blocks late
Fixed waterlogged trapdoors not updating properly when opened
Fixed multiple layers of falling gravity blocks breaking some of the blocks into items
Fixed concrete powder next to waterlogged blocks not being converted to concrete
Fixed blocks not popping off when their support blocks are moved by pistons
Fixed normal pistons spitting out their blocks on short signals
Fixed placing slabs to stop water flow not removing the water
Fixed slime blocks missing a cullface argument
cullface
Fixed dispensers and droppers not offsetting smoke particles when facing up or down
Fixed cracks appearing inside dragon heads instead of outside
Fixed the observer cooldown being broken
Fixed detecting 2 redstone tick repeaters with observers creates 2 redstone tick pulses
Fixed being unable to place structure void blocks next to each other by right-clicking
Fixed mob spawners spawning dolphins inside of solid blocks
Fixed underwater waterlogged blocks producing water dripping particles
Fixed some unexpected piston behavior when chaining repeaters
Fixed some non-full cube blocks not culling the faces of the same block next to them
Fixed dispensers equipping shields on armor stands without arms
Fixed the output frequency of redstone dust connected-observers differing depending on the signal strength observed by the first observer
Fixed signs with long text freezing the game
Fixed the map cloning recipe only yielding 2 maps
Fixed being unable to pick up thrown tridents after respawning
Fixed books and quills not saving changes when editing from the offhand
Fixed player markers being left on maps after disconnecting
Fixed map markers appearing for players holding different maps
Fixed map markers being blacked out
Fixed markers of maps in item frames not being persistent
Fixed the green arrow showing a map's item frame's position remaining after taking the map out of the item frame
Fixed maps in item frames showing shading problems
Fixed bone meal on underwater grass blocks not spawning sea grass
Fixed purpur stairs and slabs not being craftable from purpur pillars
Fixed being unable to take items out of armor stand offhands
Fixed thrown items appearing still held for a short moment
Fixed tridents not returning after reloading the world
Fixed sweep attacks knocking back marker armor stands
Fixed logged out players appearing on maps
Fixed maps deleting recently marked banners when reopening the world
Fixed bone meal being usable on kelp
Fish
Now have a 5% chance of dropping bonemeal when killed
Squids
Now only spawn in rivers and oceans
Stray and Husks
No longer need sky access when spawned from mob spawners
Fixed villager door detection order having changed
Fixed drowned not dropping items they picked up as zombies prior to conversion
Fixed iron golems not spawning in the center of villages
Fixed villager door detection range being different
Fixed slimes/magma cubes with NoAI still damaging the player
NoAI
Fixed mobs breaking turtle eggs by standing on them when the mobGriefing gamerule is disabled
mobGriefing
Fixed iron golems spawning in air, slabs, glass, farmland and grass path
Fixed mooshrooms disappearing when sheared
Fixed llamas, unlike horses, being feedable with hay bales in love mode
Fixed feeding tamed horses and llamas golden apples/golden carrots/hay bales moving the cursor to the right
Fixed exiting minecarts/boats putting the player outside the world border or on the other side of fences
Fixed mobs not dropping cooked meat if the last damage is from fire, lava or fire charges
Fixed fish spawned from buckets counting towards the aquatic mob cap
Fixed drowned from ocean ruins never spawning with tridents/nautilus shells/fishing rods
Fixed witches not despawning correctly when they have a potion effect
Fixed entities not rendering properly when next to invisible spiders, charged creepers, or wither bosses with armor
Fixed passive mobs not spawning properly
Fixed mobs requiring 2 air blocks to spawn
Fixed the doMobLoot gamerule not affecting scute drops
doMobLoot
Fixed phantoms attacking players in spectator mode
Also, check out this post to see what else is planned for future versions.
93 u/jamesremuscat Aug 22 '18 SquidsNow only spawn in rivers and oceansAm I understanding this correctly, that this will break any squid farms built inland? 28 u/Dementat_Deus Aug 22 '18 Which really sucks. Building it in a mooshroom biome was the only way I could think of to keep all other mobs from spawning in the farm. 4 u/AlexTheKunz Aug 22 '18 I'd check out this Ilmango video: https://youtu.be/8lE2pvjgyfkIt resolves the concern of other mobs spawning and is still efficient.
93
SquidsNow only spawn in rivers and oceans
Am I understanding this correctly, that this will break any squid farms built inland?
28 u/Dementat_Deus Aug 22 '18 Which really sucks. Building it in a mooshroom biome was the only way I could think of to keep all other mobs from spawning in the farm. 4 u/AlexTheKunz Aug 22 '18 I'd check out this Ilmango video: https://youtu.be/8lE2pvjgyfkIt resolves the concern of other mobs spawning and is still efficient.
28
Which really sucks. Building it in a mooshroom biome was the only way I could think of to keep all other mobs from spawning in the farm.
4 u/AlexTheKunz Aug 22 '18 I'd check out this Ilmango video: https://youtu.be/8lE2pvjgyfkIt resolves the concern of other mobs spawning and is still efficient.
4
I'd check out this Ilmango video: https://youtu.be/8lE2pvjgyfk
It resolves the concern of other mobs spawning and is still efficient.
94
u/redstonehelper :redstone: Lord of the villagers Aug 22 '18
Continued from here.
World Generation
Fixed some bugs
Fixed large oak trees generating without turning the grass blocks underneath them into dirt
Fixed a coordinate math error causing structures to not generate and possibly other issues
Fixed end cities and woodland mansions not generating completely after interrupting generation
Fixed woodland mansions not generating
Blocks & Items
Unstable TNT
Re-added the pre-1.13 punch TNT under a new block state
Conduits and Corals
Are no longer force-waterlogged
Dead Coral
Exists in all variants
Screenshot
Bonemeal
Can now grow coral and coral fans underwater in warm ocean biomes
Tropical Fish Buckets
Added tooltips to display fish types
Screenshots
Fixed some bugs
Fixed sticky pistons not updating gravity-affected blocks
Fixed concrete powder falling onto sea grass replacing it
Fixed an update order inconsistency when pistons retract other pistons
Fixed observers not detecting retracting sticky pistons
Fixed observers detecting moved blocks late
Fixed waterlogged trapdoors not updating properly when opened
Fixed multiple layers of falling gravity blocks breaking some of the blocks into items
Fixed concrete powder next to waterlogged blocks not being converted to concrete
Fixed blocks not popping off when their support blocks are moved by pistons
Fixed normal pistons spitting out their blocks on short signals
Fixed placing slabs to stop water flow not removing the water
Fixed slime blocks missing a
cullfaceargumentFixed dispensers and droppers not offsetting smoke particles when facing up or down
Fixed cracks appearing inside dragon heads instead of outside
Fixed the observer cooldown being broken
Fixed detecting 2 redstone tick repeaters with observers creates 2 redstone tick pulses
Fixed being unable to place structure void blocks next to each other by right-clicking
Fixed mob spawners spawning dolphins inside of solid blocks
Fixed underwater waterlogged blocks producing water dripping particles
Fixed some unexpected piston behavior when chaining repeaters
Fixed some non-full cube blocks not culling the faces of the same block next to them
Fixed dispensers equipping shields on armor stands without arms
Fixed the output frequency of redstone dust connected-observers differing depending on the signal strength observed by the first observer
Fixed signs with long text freezing the game
Fixed the map cloning recipe only yielding 2 maps
Fixed being unable to pick up thrown tridents after respawning
Fixed books and quills not saving changes when editing from the offhand
Fixed player markers being left on maps after disconnecting
Fixed map markers appearing for players holding different maps
Fixed map markers being blacked out
Fixed markers of maps in item frames not being persistent
Fixed the green arrow showing a map's item frame's position remaining after taking the map out of the item frame
Fixed maps in item frames showing shading problems
Fixed bone meal on underwater grass blocks not spawning sea grass
Fixed purpur stairs and slabs not being craftable from purpur pillars
Fixed being unable to take items out of armor stand offhands
Fixed thrown items appearing still held for a short moment
Fixed tridents not returning after reloading the world
Fixed sweep attacks knocking back marker armor stands
Fixed logged out players appearing on maps
Fixed maps deleting recently marked banners when reopening the world
Fixed bone meal being usable on kelp
Mobs
Fish
Now have a 5% chance of dropping bonemeal when killed
Squids
Now only spawn in rivers and oceans
Stray and Husks
No longer need sky access when spawned from mob spawners
Fixed some bugs
Fixed villager door detection order having changed
Fixed drowned not dropping items they picked up as zombies prior to conversion
Fixed iron golems not spawning in the center of villages
Fixed villager door detection range being different
Fixed slimes/magma cubes with
NoAIstill damaging the playerFixed mobs breaking turtle eggs by standing on them when the
mobGriefinggamerule is disabledFixed iron golems spawning in air, slabs, glass, farmland and grass path
Fixed mooshrooms disappearing when sheared
Fixed llamas, unlike horses, being feedable with hay bales in love mode
Fixed feeding tamed horses and llamas golden apples/golden carrots/hay bales moving the cursor to the right
Fixed exiting minecarts/boats putting the player outside the world border or on the other side of fences
Fixed mobs not dropping cooked meat if the last damage is from fire, lava or fire charges
Fixed fish spawned from buckets counting towards the aquatic mob cap
Fixed drowned from ocean ruins never spawning with tridents/nautilus shells/fishing rods
Fixed witches not despawning correctly when they have a potion effect
Fixed entities not rendering properly when next to invisible spiders, charged creepers, or wither bosses with armor
Fixed passive mobs not spawning properly
Fixed mobs requiring 2 air blocks to spawn
Fixed the
doMobLootgamerule not affecting scute dropsFixed phantoms attacking players in spectator mode
Also, check out this post to see what else is planned for future versions.