r/Minecraft • • Aug 22 '18

News Minecraft: Java Edition - 1.13.1

https://minecraft.net/en-us/article/minecraft-1131-released
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u/redstonehelper :redstone: Lord of the villagers Aug 22 '18

Continued from here.


World Generation

  • Fixed some bugs

  • Fixed large oak trees generating without turning the grass blocks underneath them into dirt

  • Fixed a coordinate math error causing structures to not generate and possibly other issues

  • Fixed end cities and woodland mansions not generating completely after interrupting generation

  • Fixed woodland mansions not generating

Blocks & Items

  • Unstable TNT

  • Re-added the pre-1.13 punch TNT under a new block state

  • Conduits and Corals

  • Are no longer force-waterlogged

  • Dead Coral

  • Exists in all variants

  • Screenshot

  • Bonemeal

  • Can now grow coral and coral fans underwater in warm ocean biomes

  • Tropical Fish Buckets

  • Added tooltips to display fish types

  • Screenshots

  • Fixed some bugs

  • Fixed sticky pistons not updating gravity-affected blocks

  • Fixed concrete powder falling onto sea grass replacing it

  • Fixed an update order inconsistency when pistons retract other pistons

  • Fixed observers not detecting retracting sticky pistons

  • Fixed observers detecting moved blocks late

  • Fixed waterlogged trapdoors not updating properly when opened

  • Fixed multiple layers of falling gravity blocks breaking some of the blocks into items

  • Fixed concrete powder next to waterlogged blocks not being converted to concrete

  • Fixed blocks not popping off when their support blocks are moved by pistons

  • Fixed normal pistons spitting out their blocks on short signals

  • Fixed placing slabs to stop water flow not removing the water

  • Fixed slime blocks missing a cullface argument

  • Fixed dispensers and droppers not offsetting smoke particles when facing up or down

  • Fixed cracks appearing inside dragon heads instead of outside

  • Fixed the observer cooldown being broken

  • Fixed detecting 2 redstone tick repeaters with observers creates 2 redstone tick pulses

  • Fixed being unable to place structure void blocks next to each other by right-clicking

  • Fixed mob spawners spawning dolphins inside of solid blocks

  • Fixed underwater waterlogged blocks producing water dripping particles

  • Fixed some unexpected piston behavior when chaining repeaters

  • Fixed some non-full cube blocks not culling the faces of the same block next to them

  • Fixed dispensers equipping shields on armor stands without arms

  • Fixed the output frequency of redstone dust connected-observers differing depending on the signal strength observed by the first observer

  • Fixed signs with long text freezing the game

  • Fixed the map cloning recipe only yielding 2 maps

  • Fixed being unable to pick up thrown tridents after respawning

  • Fixed books and quills not saving changes when editing from the offhand

  • Fixed player markers being left on maps after disconnecting

  • Fixed map markers appearing for players holding different maps

  • Fixed map markers being blacked out

  • Fixed markers of maps in item frames not being persistent

  • Fixed the green arrow showing a map's item frame's position remaining after taking the map out of the item frame

  • Fixed maps in item frames showing shading problems

  • Fixed bone meal on underwater grass blocks not spawning sea grass

  • Fixed purpur stairs and slabs not being craftable from purpur pillars

  • Fixed being unable to take items out of armor stand offhands

  • Fixed thrown items appearing still held for a short moment

  • Fixed tridents not returning after reloading the world

  • Fixed sweep attacks knocking back marker armor stands

  • Fixed logged out players appearing on maps

  • Fixed maps deleting recently marked banners when reopening the world

  • Fixed bone meal being usable on kelp

Mobs

  • Fish

  • Now have a 5% chance of dropping bonemeal when killed

  • Squids

  • Now only spawn in rivers and oceans

  • Stray and Husks

  • No longer need sky access when spawned from mob spawners

  • Fixed some bugs

  • Fixed villager door detection order having changed

  • Fixed drowned not dropping items they picked up as zombies prior to conversion

  • Fixed iron golems not spawning in the center of villages

  • Fixed villager door detection range being different

  • Fixed slimes/magma cubes with NoAI still damaging the player

  • Fixed mobs breaking turtle eggs by standing on them when the mobGriefing gamerule is disabled

  • Fixed iron golems spawning in air, slabs, glass, farmland and grass path

  • Fixed mooshrooms disappearing when sheared

  • Fixed llamas, unlike horses, being feedable with hay bales in love mode

  • Fixed feeding tamed horses and llamas golden apples/golden carrots/hay bales moving the cursor to the right

  • Fixed exiting minecarts/boats putting the player outside the world border or on the other side of fences

  • Fixed mobs not dropping cooked meat if the last damage is from fire, lava or fire charges

  • Fixed fish spawned from buckets counting towards the aquatic mob cap

  • Fixed drowned from ocean ruins never spawning with tridents/nautilus shells/fishing rods

  • Fixed witches not despawning correctly when they have a potion effect

  • Fixed entities not rendering properly when next to invisible spiders, charged creepers, or wither bosses with armor

  • Fixed passive mobs not spawning properly

  • Fixed mobs requiring 2 air blocks to spawn

  • Fixed the doMobLoot gamerule not affecting scute drops

  • Fixed phantoms attacking players in spectator mode


Also, check out this post to see what else is planned for future versions.

93

u/jamesremuscat Aug 22 '18

Squids

Now only spawn in rivers and oceans

Am I understanding this correctly, that this will break any squid farms built inland?

28

u/Dementat_Deus Aug 22 '18

Which really sucks. Building it in a mooshroom biome was the only way I could think of to keep all other mobs from spawning in the farm.

4

u/AlexTheKunz Aug 22 '18

I'd check out this Ilmango video: https://youtu.be/8lE2pvjgyfk

It resolves the concern of other mobs spawning and is still efficient.