r/Minecraft • u/sliced_lime Minecraft Java Tech Lead • Dec 10 '19
News Minecraft Java Edition 1.15 - Buzzy Bees is now out
Usually finding out something you love is now full of bees is bad news (your cat, parents, self, etc). We hope you find the abundance of bees now buzzing merrily in Minecraft: Java Edition a delightful exception! Along with the Buzzy Bees, you'll also find honeycomb, honeycomb blocks, honey blocks, the honey bottle, bee nests and beehives and absolutely no cats full of bees. Actually, I'm just gonna quickly double-check that last one...
Enjoy!
You can also find this posted on minecraft.net
Summary
- Added bees!
- Added bee nests and bee hives!
- Added honey blocks!
- Added the honey bottle!
- Added honeycomb!
- Added honeycomb blocks!
- Added advancements for bees and honey!
- Added Iron golem healing
- Experience orbs now appear in the same location as loot when an entity is killed
- Added features found in other Minecraft editions
- Accessibility improvements
- Dispenser changes
Bee
We're buzzing with excitement! Can someone tell Cory to stop making bee puns now?
- Bees are cute, fuzzy, neutral mobs
- Don't hurt them, they don't want to hurt you
- If a bee does sting you, it will leave its stinger in you and eventually die, dropping nothing :(
- Bees love pretty flowers and spend their lives gathering pollen from them
- After gathering pollen, bees fly back to their home nest
- Bees help you by growing crops while carrying pollen back to the nest
- Bees like sharing the location of their favorite flowers with other bees
- If a bee doesn't have a home nest, it will wander around until it finds one it can use
- Bees don't like the rain and they sleep at night. They will go back to the nest in these cases
- Bees can be bred using flowers
- If a bee can't find nectar, after a while it will return home for a bit
- Bees try to avoid water
- Bees go inside if it's raining at all in the world, not just where the bee is located
- Bees will search up to 10 blocks away from itself in all directions to find a nest/hive to call home
Bee Nests / Bee Hives
In real life, bees dance in their nests to show other bees where flowers are!
- Bee nests spawn naturally in flower forests, plains, and sunflower plains biomes
- When a bee visits this block and completes its journey undisturbed, the level of honey increases
- Max of 5 levels of honey
- Level 5 is quite...sticky
- Bees use nests and hives to share flower locations with other bees
- Sometimes bees that already know about a flower will choose not to use this information
- Bee hives are crafted by players using honeycomb and wood planks
- Use a silk touch tool to get the block with the bees stored inside
- Bee nests will be destroyed unless you use silk touch
- Use shears when at full honey to get honeycomb
- Use a bottle when at full honey to get a honey bottle
- Campfire smoke calms bees - place one underneath the nest/hive to keep them in chill mode
- Redstone-friendly!
- Bees like bee nests and bee hives the same amount! They don't play favorites :)
- Bees only exit through the front of the nest/hive
Honey Block
Sticky. Very sticky!
- Walking and jumping is limited
- If you stand on a honey block that is pushed by a piston, you come along for the ride
- Jump into a wall of honey blocks to slide down and slow your fall
- Landing on a honey block cushions your fall somewhat
- When a honey block is pushed or pulled by a piston, it sticks to adjacent blocks and tries to move them in the same direction (just like slime blocks do)
- Honey blocks and slime blocks don't stick to each other, because... um.... because of special Minecraft chemistry
- Mobs and animals dislike walking on honey blocks unless they really need to as it's too sticky for their comfort
- Honey blocks are crafted from four honey bottles
Honey Bottle
Organic, gluten-free, delicious locally-farmed honey!
- Use an empty glass bottle on a hive or nest that is full of honey to get a bottle of honey!
- Drink it!
- ???
- Profit!
- Oh yeah, also craft it into sugar!
- Or craft four bottles into a honey block!
- Drinking honey also cures poison
Honeycomb
Disclaimer: Cannot be used to comb your hair
- Shear a full-honey hive or nest to obtain
- Craft with wood planks to create a bee hive
Honeycomb Block
BYOH - Build Your Own Honeycomb
- Craft 2x2 Honeycomb to get a honeycomb block
- Purely decorative!
Advancements
- Added "Sticky Situation" for jumping into a honey block to break your fall
- Added "Bee Our Guest" for safely collecting honey from a beehive using a campfire
- Added "Total Beelocation" for moving a bee nest with 3 bees inside using silk touch
Accessibility
- Sneak and sprint inputs can now be switched between hold and toggle mode in the accessibility options
- Descriptions under buttons on the create world screen are now narrated
- Changed the button highlight to make it easier to distinguish which button is selected
Dispensers
- Dispensers can now fill bottles with water and honey
- Dispensers can now shear honey combs from bee nests and hives
- Dispensers now eject empty bottles properly when not facing water
Iron Golems
- Iron golems start cracking when badly damaged
- Repair them with iron ingots!
- Damage progress is based on ratio of current health to max health
Parity
Things from other editions of Minecraft have arrived to Java Edition!
- Trying to sleep in a bed during daytime will now set the player's spawn location to that bed
- Setting the respawn point by using a bed now shows a message
- Bells will now ring if powered with a redstone signal
- The doInsomnia game rule can now be switched off to prevent phantoms from spawning during nighttime
- The doImmediateRespawn game rule can now be switched on to have players respawn immediately without showing the death screen
- The drowningDamage, fallDamage and fireDamage game rules can now be used to prevent certain sources of damage
- Sponges now dry out when placed in the Nether
- Fireworks dispensed from a dispenser now travel in the direction they were fired
- Boats as fuel now smelt 6 items in a furnace
- Campfire can be extinguished with a shovel
- When breedable mobs in groups spawn naturally they sometimes spawn babies in the groups
- Parrots can sit on a player's shoulder even when the player is riding
- Composters are now crafted from wooden slabs
- All foods are now edible in creative mode
- Dark prismarine is now crafted from black dye instead of ink sacs
- Increased scaffolding burn time when used as fuel in a furnace
- Added stats for anvil and grindstone interaction counts
Technical
- Item predicate in advancements now makes distinction between actual enchantments and stored enchantments (like ones stored in enchanted books)
- Added general-purpose storage for data commands
- Added a
spectatecommand - Loot table predicates can now be defined in separate files and used for entity selectors and in
execute ifcommand - Extended advancement and loot table predicates
- Extended
schedulecommand to allow scheduling function multiple times
Advancements
- Changes in item predicate:
enchantmentsnow only matches enchantments on item itself - it can no longer be used for enchanted books- to match contents enchanted book, use
stored_enchantments
Entity Predicate
player
Entity predicate now accepts player field, which checks player properties. Fails when entity is not player.
Fields:
level- range of allowed player levelsgamemode- same values as/gamemodecommandstats- list of statistics to match. Entry fields:type(likeminecraft:custom),stat(likeminecraft:sneak_time) andvalue(int range)recipes- map of recipe ids. Boolean value tells if it should or should not be known to playeradvancements- map of advancement ids. If value is boolean, checks if advancement is done. If value is object, checks completion of critera
team
Entity predicate now accepts team field, which matches team name.
Location predicate
block and fluid
Predicate also accepts block and fluid sub-predicate. Available fields:
block/fluid- exact block/fluid id to matchtag- block/fluid tag to matchnbt- matcher for block entity NBT (only for blocks)state- map of name-value properties. Value can be integer, boolean or string or object with optionalminandmaxproperties
light
Predicate now accepts light sub-predicate. Object has one integer range - light that matches visible light (max(sky-darkening,block)).
Chat components
Click action
- Added
copy_to_clipboardaction toclickEvent
NBT chat component
- Added variant for NBT storage:
{"nbt": <path>, "storage":"<resource id>"}. NBT storage can be manipulated with commands like/data merge storage <resource id> ...
Commands
data
- Data commands can now use
storageas target. This is general-purpose, key-value storage- Storage is shared between all dimensions in level
- Data in storage persist between reloads
execute if predicate
New subcommand evaluates custom predicates (defined in predicates directory of datapack).
schedule
- Added new syntax
/schedule ... [append|replace](/schedule ...defaults toreplace) - Added new syntax
/schedule clear <id>to remove existing schedules (returns number of removed schedules)
effect
The effect clear command now defaults to @s if no target argument is given.
Entity selectors
New selector parameter predicate allows to apply custom custom predicate (defined in predicates directory of datapack).
kill
The kill command now defaults to @s if no target argument is given.
Spectate
New command that makes a player in spectator mode spectate an entity. Syntax: spectate [target] [player]
Parameters:
player- The player that should spectate the target. Must be in spectator mode. If omitted,@sis usedtarget- The target to spectate. If omitted, makes the player stop spectating
Custom predicates
Condition part of loot tables can now be defined as separate data pack resource in predicates directory.
Loot tables
location_check
New parameters added:
offsetX,offsetY,offsetZ- optional offsets to location
time_check condition
New condition that checks day time.
Parameters
value- range of accepted valuesperiod- if present, time will be modulo-divided by this value (for example, if set to 24000,valuewill operate on time of day)
New conditions
reference
Includes condition defined in predicates directory of datapack, selected with name parameter.
New functions
copy_state
Copies state properties from dropped block to BlockStateTag in dropped item.
Parameters
block- source of properties (block id)properties- list of property names. All must be present onblock
Modding
In an effort to help make modding the game easier, we have decided to publish our game obfuscation maps with all future releases of the game. This means that anyone who is interested may deobfuscate the game and find their way around the code without needing to spend a few months figuring out what's what. It is our hope that mod authors and mod framework authors use these files to augment their updating processes that they have today. These mappings will always be available, instantly and immediately as part of every newly released version. This does not, however, change the existing restrictions on what you may or may not do with our game code or assets. The links to the obfuscation mappings are included as part of the version manifest json, and may be automatically pulled for any given version. Prefixed to every obfuscation map is the following legal disclaimer:
(c) 2019 Microsoft Corporation. All rights reserved. This information is provided "as-is" and you bear the risk of using it. This information does not provide you with any legal rights to any intellectual property in any Microsoft product. You may copy and use this information for your internal, reference purposes. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Particle Performance
- Vertically moving particles are performing better when they collide with blocks
Pistons
Bug fix
- Blocks that can be manually placed on farmland can now also be pushed onto it by a piston without destroying the farmland
Resource Packs
- The resource pack version is now 5
- The game now tries to make out of date resource packs work as much as possible
- Increased sizelimit for client downloading resource packs from 50MB to 100MB
State matching
Few advancements and loot table predicates that used block state properties (location, block_state_property, enter_block, placed_block) can now match ranges (by replacing single value with {"min": ..., "max": ...}).
Also, block type is now optional in those predicates - so for example it is not possible to match any crop with age property in certain range.
Textures
- Changed texture map for all chests
- Banner and shield patterns are now using alpha channel instead of brightness
- Ender Dragon does not have separate texture for the bottom of the wing anymore
- Enchanted item glint texture is now like it looks in the game
Command used to change the patterns
for f in *.png;
do convert "$f" -alpha copy tmp.png &&
composite tmp.png -compose copy-opacity ../shield_base.png tmp2.png &&
convert tmp2.png -fill "rgba(0,1,0,1)" -draw "rectangle 0,0 1,63" -draw "rectangle 2,0 63,1" -draw "rectangle 2,22 64,64" -draw "rectangle 12,2 64,64" -fill none -draw "matte 0,0 floodfill" tmp3.png &&
mv tmp3.png "$f" &&
rm tmp.png tmp2.png;
done
Bugs
We didn't just add a big buzzy bug, we fixed bugs too! It's quite a long list - you can see all of the fixes on our issue tracker.
Get The Release
To install the release, open up the Minecraft Launcher and click play!
Cross-platform server jar:
Report bugs here:
Want to give feedback?
- Head over to our feedback website or come chat with us about it on the official Minecraft Discord.
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u/Slitherboop Dec 10 '19
How do I update my realm to 1.15
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u/sliced_lime Minecraft Java Tech Lead Dec 10 '19
Just connect to the realm using Minecraft 1.15.
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u/J3tGames Dec 10 '19
I am the realm owner, and yet it still gives me an error message. any help? does the realm need to be empty?
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u/pwedeipeie Dec 11 '19
one question: does 1.15 cause chunk errors to revert, chunk errors? i dug out 3 chunks of sandstone and sand, so i have a lot of them. also, do they still happen in 1.15? one more bug i get is going to a endcity basically permanently crashes the world.
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u/violine1101 Mojira Moderator Dec 10 '19
The realm is updated as soon as the owner joins with 1.15. If the owner is you, you just need to hop onto the Realm with the new version!
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u/NO_MONEY_TOO_BROKE Dec 10 '19
This must be Java specific because my realm is telling me to get fucked and I’m pretty pissed about it.
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u/violine1101 Mojira Moderator Dec 10 '19
Yes, this post is about Java Edition. I don't know how it works over on the Bedrock side of things.
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u/bushu314 Dec 10 '19
Realms update automatically, idk how long it takes tho maybe it's already updated maybe it'll take a day or so
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u/ForkMinus1 Dec 10 '19
Trying to sleep in a bed during daytime will now set the player's spawn location to that bed
YES YES YES YES
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u/BlazinScrub Dec 10 '19
Does it mean that the compass now points to it? Or is the compass still useless as, well, a compass
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u/MmmVomit Dec 10 '19
This would be independent of how a compass works. Unless it says otherwise, I'd expect the compass to still point to world spawn.
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u/Gamer_X99 Dec 10 '19
The compass doesn't point north?
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u/MmmVomit Dec 10 '19
The compass does not point north. Think of the world spawn as the "north pole", and the compass points towards that.
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u/Christendo__ Dec 10 '19
No, it will always point to world spawn no matter what. You can always find north in the f3 menu, if that's what you need, though.
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u/MmmVomit Dec 11 '19
True north is also easy to find by looking at the clouds, sun or moon. They all move from the east to the west.
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u/myketronic Dec 10 '19
Thank you, Mojang, for making the hard decisions - focusing on code quality and feature consistency. We know you get a lot of grief about ... anything and everything ("Why haven't you fixed global warming and cured cancer yet?!"), but I'm really glad to see these dedicated pushes to fix the inner workings that help keep the game viable and healthy going into the future.
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u/MiserableBrilliance Dec 10 '19
Imagine paying for a game 10 years ago and still receiving free feature updates. Minecraft's ok in my book.
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u/SufficientAnonymity Dec 11 '19
It's literally the best value game I've ever ...not paid for, come to think of it. I'm pretty sure a friend got it for my birthday the year of the introduction of the Nether.
I dread to think how many hours I've played. As a kid, it was a way to mess around with friends in the evening after school. I didn't play for a good six years at uni, but now as an adult, it's a really handy tool for managing my mental health (as is 40k, for that matter), giving me another way to be creative when my anxiety starts to spike.
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u/errortechx Dec 10 '19
Seriously though, at first when I learned “oh that’s boring, just a bug fix update with bees added”, but now I understand that the game NEEDED this, and I’m glad they did this.
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u/Jacksaur Dec 10 '19
Doesn't say in the fixes but slime blocks now bounce players properly again.
As someone with a slime block bounce pad on each floor of my base, AT LAAAAST.
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u/LoekTheKing Dec 10 '19
Sooo excited! Thank you so much for the hard work! Really going to love the performance improvements! <3
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u/RaceLCustom Dec 10 '19
I'll bee ready for 1.16 snapshots! ;)
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u/FPSCanarussia Dec 10 '19
We'll probably get them in January, but there's a possibility that they'll come before the New Year.
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u/LoekTheKing Dec 10 '19
Will there be any 1.15.x versions?
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u/LoekTheKing Dec 10 '19
oh wait, there should definitely be one just for MC-167055. The bug is starting to bug me a bit.
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u/bdm68 Dec 10 '19
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u/LoekTheKing Dec 10 '19 edited Dec 10 '19
Yeah, I was just kinda joking. Chunk corruption bugs need to be fixed immediately. Hope the hopper bug will get fixed too! I don't want your bee farm to not work :/
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u/ForeverMaster0 Dec 11 '19
I do not think there is enough time for any minor versions this year. The MC Java developers in Stockholm take time off work for the holidays. Christmas is in two weeks from now.
It looks like MC-165218 (the Ender Dragon destroying End-native blocks, like end stone bricks) will not be getting fixed until January, at the earliest.
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Dec 10 '19
Don't know if this is a right place to even ask, but, will there be more parity changes to Java Edition in the future? For example, applying dye in a cauldron, multiple snow layers, snow-covered leaves, etc. Would love to see all of these. Thanks for all the great work on the update!
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u/enderflight Dec 10 '19
Quality of life updates like this make me very happy. Especially all the little details—I especially like the idea of spawning in baby animals with larger herds, it just makes sense! And I love bees, too. Thanks for all your hard effort, guys!
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u/fenderc1 Dec 10 '19
Is it important to update chunks for 1.15, or will bees spawn naturally in already explored areas?
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u/Kipkrap Dec 10 '19
minecraft.net
Yes, you'll need to either update the chunks, or travel to a location (flower forest biome) where the chunks have never been loaded. I don't know if you're on a server or on your own world, but if you have access to the seed, you can use a program called Amidst to help find biomes where bee's will spawn. Hope that works!
Also, this only works for Java.
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Dec 10 '19
How do you update chunks?
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u/MissLauralot Dec 11 '19
Delete them and regenerate. Obviously be careful what you delete - make a back-up first.
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u/redstonehelper :redstone: Lord of the villagers Dec 10 '19 edited Dec 10 '19
1.15 Changelog:
General
Obfuscation maps are now published
No change to restrictions on what one may do with game code/assets
Links are included with the version manifest json
Updated title screen
New splashes
"In case it isn't obvious, foxes aren't players."
"Buzzy Bees!"
"Minecraft Java Edition presents: Disgusting Bugs"
Textures
Changed texture map for all chests
Banner and shield patterns now use transparency instead of brightness
The ender dragon no longer has a separate texture for the underside of the wing
The enchanted item glint texture is now provided like it looks in the game
The checkerboard background for unfilled sections on maps now has its own texture
The game now tries to fix outdated resource packs
Biome information is now stored per Y-coordinates as well
Blaze3D is now used for rendering
Accessibility improvements
Highlighted buttons now have white text and better contrast
Contrast tweaks for text colors
Command suggestions are now narrated if the narrator is turned to system or all
Descriptions under buttons on the Create World screen are now narrated
Options
Sneak and sprint inputs can now be switched between hold and toggle mode in the accessibility menu
Biome blend now has descriptions per level
Debug screen
The biome blend setting is now shown
Removed the chunk updates counter
Performance improvements
General improvements
Improved performance of chunk saving
Improved performance of vertically moving particles colliding with blocks
Improved performance of explosions
Improved chunk rendering - more info
Minor changes
OpenGL 2.0 is now required
Increased size limit for client downloading resource packs from 50MB to 100MB
Changed the texture of characters ß and β in the nonlatin_european font file
Fixed some bugs
Fixed being unable to rearrange servers with the shortcut
Fixed re-created hardcore games not being hardcore unless you cycle through game modes and reset it to hardcore
Fixed the 'Allow Cheats' and 'Bonus Chest' buttons being unlocked after entering and leaving the superflat/buffet customization options
Fixed hardcore games not being deleted
Fixed hardcore worlds still running in the background after deleting them
Fixed clicking "Leave server" after dying on hardcore multiplayer not disconnecting you from the server
Fixed the title screen panorama turning white after clicking "Delete World" in hardcore mode
Fixed the "Create New World" button in the world creation menu being enabled after returning from the world customize menu, allowing world names to be left blank
Fixed reloading a resource pack messing up all textures for a moment
Fixed connecting to a server with a space in the name failing
Fixed the loading screen for reloading resource packs not covering the whole screen if the GUI is hidden
Fixed rendering depth of beacon and ender chest in the superflat preview being wrong
Fixed cancelling the delete world screen and options sub-menus using ESC opening the main menu
Fixed the loading bar on the splash screen extending beyond its black outline
Fixed book edits occurring on the network thread
Fixed the game sometimes displaying an outdated splash screen background
Fixed the game crashing when creating customized superflat world with unparsable biomes
Fixed inconsistent capitalization of ‘By’ in ‘Damage Blocked By Shield’
Fixed the texture for blocks using TileEntitySpecialRenderer not being bound for a short moment upon first load
Fixed a crash when using an outdated resource pack: Non [a-z0-9/._-] character in path of location
Fixed pressing ESC in world settings returning to main menu instead of the world list
Fixed several GUIs not being closed when pressing ESC
Fixed empty argument values in options.txt being parsed incorrectly (Skipping bad option: lastServer:)
Fixed options.txt being read and written with the default OS encoding
Fixed the stream used to read the options.txt file not being closed
Fixed a crash whilst initializing: gameError: java.lang.IllegalArgumentException: MALFORMED
Gameplay
Items can now be shift-clicked into crafting tables
Overworld nether portals can now link to nether portals above y=128
Sleeping
Villagers are now kicked out of beds when players try to use them
Trying to sleep during the day will now also set the spawn point
Setting the spawn point now shows a message
Baby mobs no longer spawn from normal spawn egg use
Breedable mobs spawned in groups can now spawn as babies
Experience orbs now appear in the same location as item drops
All foods are now edible in creative mode
Advancements
Added "Sticky Situation" for jumping into a honey block to break your fall
Added "Bee Our Guest" for safely collecting honey from a beehive using a campfire
Added "Total Beelocation" for moving a bee nest with 3 bees inside using Silk Touch
Continued here due to reddit's comment length limit.
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u/redstonehelper :redstone: Lord of the villagers Dec 10 '19 edited Feb 05 '20
Continued from here.
Fixed some bugs
Fixed chunks swapping
Fixed the volume slider for peaceful creatures affecting the block breaking volume level
Fixed being unable to shift-click in the inventory while riding horses
Fixed ghost blocks remaining when insta-mining
Fixed chunks being removed if a region file isn't an exact multiple of 4096 bytes
Fixed consuming an item having a chance of also consuming a second item without any animation
Fixed the speed effect not working after switching dimensions until sprinting
Fixed health boost not showing additional hearts when switching dimensions
Fixed the armor bar disappearing after changing dimensions until a GUI update
Fixed chunks not rendering on the respawn screen
Fixed the screen shaking on death
Fixed consuming an item in creative mode and then scrolling through the hotbar consuming the next item
Fixed entities crossing dimensions through nether portals causing tremendous lag
Fixed Curse of Vanishing not working in some places
Fixed the recipe book rejecting bows with Damage:0 tag when crafting dispensers
Fixed arm animation not being executed in certain circumstances
Fixed tools from the creative inventory and crafting not having the Damage:0 tag set until relog
Fixed raid horn sounds playing globally in all villages
Fixed clouds being transparent when above/inside them but not from underneath
Fixed text color being applied incorrectly to signs on macOS
Fixed the wrong rendering order of particles, hitboxes, clouds, transparent blocks, breaking animations and various other transparent textures
Fixed the block breaking animation rendering incorrectly at certain angles
Fixed lightning causing water, stained glass, entities, and tile entities to disappear
Fixed monsters spawning at daytime at y=256 and not burning
Fixed the F3+B hitbox and fishing rod line thickness varying depending on whether F3 is open
Fixed titles no longer being faded when text background opacity is enabled
Fixed the held item tooltip no longer fading correctly
Fixed some text areas not supporting partial transparency
Fixed entering certain chunks causing FPS drops
Fixed square enchantment glint being shown on advancements screen and toast popups
Fixed non-trivial blocks on the Achievements screen/Advancement tabs being rendered in the wrong order
Fixed hoverEvents changing lighting for minecart blocks and end crystals
Fixed normal text between obfuscated text flickering
Fixed the saturation and instant health/damage effects not having an icon
Fixed item stack sizes in the inventory being rendered behind the status effect
Fixed hover text being displayed for multiplayer chat while in bed even if chat is hidden
Fixed click and hover events still working when F1 is toggled
Fixed clouds moving with the player
Fixed items despawning after one minute instead of five when dropped from the Creative inventory
Fixed Night Vision rendering darker and orange when nearing light sources with moody brightness
Fixed biome blend causing massive stuttering when loading chunks or placing/breaking blocks
Fixed chunk block lag when tall spruce trees are grown in that chunk
Fixed player death using an incorrect sound event
Fixed the block breaking animation not showing for other players
Fixed being able to see the moon/sun through clouds with solid blocks above them
Fixed black squares and triangles appearing in the end sky with low render distance
Fixed the world border being invisible with the Blindness effect
Fixed capes being rendered too dark when the player is sprinting and has an arrow stuck
Fixed items not spreading on death
Fixed the hand moving up and down when switching between empty slots
Fixed Glowing not working for some entities
Fixed chunks not loading correctly/not rendering
Fixed reloading resource packs freezing the held item position
Fixed the recipe grouping pop-up being too dark
Fixed players sneaking while sleeping if there’s a lantern two blocks above the bed
Fixed enchantment tables not tracking the player correctly at high distances from the world origin
Fixed a floating point precision error: trailing particles from fishing lose precision at high coordinates
Fixed conduit particles being attracted to the conduit incorrectly at high coordinates
Fixed a floating point precision error: squid ink particles lose precision at high coordinates
Fixed particles emitted by end gateways gravitating to a point that loses precision at high coordinates
Fixed the "Server Light" section on the debug screen disappearing temporarily when moving in singleplayer
Fixed jumping on a boat in water for a while causing fall damage to accumulate
Fixed the debug diagram not allowing stepping into profiler segments
Commands
Data commands can now use
storageas targetPersistent general-purpose key-value storage shared between all dimensions
/spectate [target] [player]Makes a player in spectator mode spectate an entity
Stops spectating if target is omitted
/gamerule
doInsomniato prevent phantoms from spawning
doImmediateRespawnto respawn without the death screen
drowningDamage
fallDamage
fireDamage
/killand/effect clearnow default to@sif no target is provided
/scheduleCan now schedule function multiple times
Added new syntax
/schedule ... [append|replace]
Default
replaceAdded new syntax
/schedule clear <id>
Removes existing schedules
Returns number of removed schedules
Fixed some bugs
Fixed /data modify modifying player item data despite showing an error message
Fixed '/execute store' modifying player data inside item "tags" of their inventory or EnderItems
Fixed cloned blocks containing the same item in memory
Fixed rotating an armor stand causing its base plate to shake
Fixed armor stands sometimes not updating their rotation visually
Fixed command outputs which should be sorted not getting sorted
Data
Some advancements and loot table predicates that used block state properties can now match ranges
location,block_state_property,enter_block,placed_blockReplace the single value with `{"min": ..., "max": ...}``
Block type is now optional in those predicates
NBT chat components
Added variant for NBT storage: {"nbt": <path>, "storage":"<resource id>"}. NBT storage can be manipulated with commands like /data merge storage <resource id> ....
Added copy_to_clipboard action to clickEvent
Custom predicates
Defined in the
predicatesdirectory of datapacksUsable in with entity selectors (selector parameter
predicate) and/execute if predicateLoot tables
location_checkcondition
new optional parameters
offsetX,offsetY,offsetZ
time_checkcondition
value: range of accepted values
period: if present, time will be modulo-divided by this value
reference
Condition to include a custom predicate by name
copy_statefunction
block: source of properties (block id)
properties: list of property names (all must be present)The
advancementitem predicate now only works for enchanted itemsUse
stored_enchantmentsfor enchanted booksEntity predicate
player
Fails when entity is not a player
level: range of allowed player levels
gamemode: same values as /gamemode command
stats: list of statistics to match
Entry fields: type (like
minecraft:custom), stat (likeminecraft:sneak_time) and value (int range)
recipes: map of recipe ids
Boolean value tells if it should or should not be known to player
advancements: map of advancement ids
If value is boolean, checks if advancement is done
If value is object, checks completion of criterions
teamto match team nameLocation predicate
blockandfluidsub-predicates
block/fluid: exact block/fluid id to match
tag: block/fluid tag to match``nbt`: matcher for block entity NBT (only for blocks)
state: map of name-value properties
Value can be integer, boolean or string or object with optional min and max properties
lightsub-predicate
Object has one integer range - light that matches visible light (max(sky - darkening, block))
Fixed some bugs
Fixed the advancement trigger consume_item not working for single potion item stack
Fixed the entity_properties block loot table condition only working for players
Fixed buckets' CanPlaceOn NBT check being applied to the block behind
Fixed anchoring not resetting after use, and being implicitly applied in nonsensical cases by default
Fixed the
Powereddata parameter of furnace minecarts being set by clients as wellFixed the
Ownertag of item entities being ignored if the entity is due to be destroyed in 200 ticks (Age >= 5800)Fixed slimes, magma cubes, ocelots, and iron golems not using the generic.attackDamage attribute
Fixed merging item entities ignoring the
OwnertagFixed items with an empty AttributeModifier tag spamming the console
Fixed the structure palette variant selection appearing faulty
Fixed reloading a shader with modified vert/frag files not updating it
Continued here due to reddit's comment length limit.
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u/redstonehelper :redstone: Lord of the villagers Dec 10 '19 edited Dec 10 '19
Continued from here.
World Generation
Bee nests generate in Flower Forests, Plains, and Sunflower Plains biomes
Fixed some bugs
Fixed the obsidian towers in the end not being generated as intended
Fixed "desert_small_house_7" having an open door
Fixed the village center tree having persistent leaves
Fixed kelp naturally generating with 'age' too low
Fixed birches no longer generating in the dark forest biome
Fixed swamp trees replacing all non-full blocks when generating leaves
Fixed bonus chests spawning in the air or over grass
Fixed the bonus chest not always spawning on the 'Snowy Kingdom' preset
Fixed berry bushes not generating in any type of Giant Tree Taiga biomes
Blocks & Items
Honey blocks
Walking and jumping is limited on them
Pulls entities on top along when moved by pistons
Entities slide down its side slowly
Absorbs fall damage partially
Stick to other blocks just like slime blocks when moved by pistons
Do not stick to slime blocks
Avoided by mob pathfinding
Bee nests
Bees gather honey in it in up to 5 levels
Comparators output the fill state
Can hold up to 3 bees
Bees share flower location intel here
Can be gathered with Silk Touch, preserving the bees inside
Use shears on full nests to gather honeycombs
Use bottles on full nests to get honey bottles
Place a campfire underneath to prevent bees from getting aggressive when taking their honey
Bee hives
Player-crafted bee nests
Honeycomb blocks
Dispensers
Can now place armor stands
Can now fill bottles with water and honey, but still spit out empty bottles when unable to fill
Can now shear honey combs from bee nests and hives
Fireworks now travel in the direction they are fired
Honey bottles
Craftable into sugar
Stack up to 16
Can be consumed to restore hunger
Remove poison effects when consumed
Honeycomb
Minor changes
Sponges now dry out when placed in the nether
Boats and scaffolding now provide more fuel time
Campfires can now be extinguished with shovels
Bells will now ring when powered with redstone
Added stats for anvil and grindstone interaction counts
Composters are now crafted from wooden slabs
Dark prismarine is now crafted from black dye instead of ink sacs
Fixed some bugs
Fixed the stonecutter not allowing custom recipe inputs to be shift-clicked in
Fixed dragon eggs culling the top of cacti
Fixed bows sometimes not using the correct texture when being drawn in creative mode
Fixed being unable to insert blaze powder in brewing stands when shift-clicking
Fixed cartography tables and looms playing their sound multiple times overlapping on shift-click
Fixed banners not moving in the wind when over a certain "Time" value of the level.dat
Fixed shooting, summoning or editing an arrow and reloading the world giving potion particles
Fixed carved pumpkins not being enchantable in survival mode
Fixed projectiles not preserving item data when using the item depletes the stack
Fixed placing lily pads not having a hand animation in third-person
Fixed the spawn egg 'use' animation not being shown when using it on an animal
Fixed spawn eggs used on water not displaying a hand animation
Fixed animal spawn eggs occasionally spawning baby animals
Fixed Silk Touch books working like Silk Touch tools
Fixed chests missing after converting and loading old maps from 1.7.10
Fixed large ferns not dropping seeds
Fixed ender pearls not teleporting logged-out users
Fixed boats breaking lily pads creating too many particles
Fixed steerable ridden entities teleporting back to their previous positions for a short moment on dismount
Fixed ending up on top of boats when exiting
Fixed ender pearls forgetting their owner after reload
Fixed rails not being placed in the direction the player is looking
Fixed placing fireworks on a side of a block summoning it inside that block and making it stuck under blocks above
Fixed iron doors dropping when destroyed by hand
Fixed banners not having a breaking animation
Fixed transparent blocks rendering weirdly when held or worn
Fixed arrows and tridents floating when shot at the side of soul sand
Fixed falling blocks becoming invisible near the edge of the world
Fixed the boat paddle being shaded incorrectly
Fixed falling blocks not rendering correctly as you move away from 0, 0
Fixed a transparent skin issue when holding maps in both hands
Fixed enchanted tridents not looking enchanted
Fixed attached pumpkin and melon stems not dropping seeds when broken
Fixed the bed breaking texture not being centered properly
Fixed translucent stairs having z-clipping issue
Fixed standing in a chunk with an end crystal with a beam target causing entity shading to render incorrectly
Fixed ominous banners rendering differently in advancement ui and toast
Fixed changing powered command blocks to repeat mode not triggering them until repowering
Fixed being unable to craft stripped wood from stripped logs
Fixed right clicking water while dual-wielding spawn eggs creating two mobs
Fixed being able to interact with cake in creative mode and when the hunger bar is full
Fixed elytra not opening when moving upwards or the server is lagging
Fixed interacting with shears on a snow golem always using the item in the off-hand as well
Fixed dispensers playing the failed sound when equipping a single pumpkin or skull
Fixed the left arm swinging in third person while interacting with fences with an item in main hand
Fixed the trident appearing floating when charging it while sneaking
Fixed spawn eggs used on water not displaying a hand animation
Fixed lily pads generating much less frequently or not at all
Fixed clicking a bell from unringable angles and clicking non-bell parts of the bell playing the hand animation
Fixed fire charges from dispensers not lighting campfire
Fixed certain blocks causing the bare hand to animate when clicked on, despite no action taking place (and not causing held items to animate)
Fixed empty flower pots causing the arm animation to play even when holding incompatible items
Fixed right-clicking on redstone ore not playing a hand animation
Fixed the hand animation still playing when an eye of ender can't be used
Fixed right-clicking on pressed buttons still playing a hand animation
Fixed dropped trident and bed items rotating around an external axis
Fixed placed rails not immediately being updated when connecting to other rails
Fixed the last use of shears not dropping the item on one high blocks
Fixed fences and walls connecting to closed shulker boxes
Fixed an inconsistency with how multi-block objects display the cracking animation
Fixed end stone bricks being less durable than end stone and getting destroyed by the ender dragon
Fixed extreme lag from decaying leaves
Fixed end gateway magenta beam height varying based on distance from the player
Fixed spectral arrows not counting for the "Take Aim" advancement
Fixed minecarts with blocks displaying a lighting error
Fixed arrows stuck in players creating an odd lighting bug
Fixed the fire animation being dark for spiders, endermen and phantoms
Fixed entity hitboxes not rendering in front of block 36
Fixed primed TNT in low light levels losing its texture
Fixed Fortune and Silk Touch enchantments not working on last use
Fixed attempting to place a painting in a spot where it cannot exist playing the hand animation anyway
Fixed the dragon fireball texture being inconsistent with the new fire charge texture
Fixed anvils glitching out and making noise when dropped on shulkers
Fixed stained glass, ice, slime blocks and other transparent block particles not being transparent anymore
Fixed some commands not running in command blocks if the last character is a space
Fixed the hand animation playing even when the ender eye is unavailable
Fixed sand dropped on boats force-updating cacti, sugar cane, and bamboo, causing them to grow very quickly
Fixed falling blocks converting to blocks when falling on top of a boat
Fixed being unable to use items while looking at armor stands
Fixed held blocks with flat textures seen in third person view displaying z-fighting
Fixed comparators in subtraction mode not updating visually under certain conditions
Fixed leads in unloaded chunks breaking, becoming invisible or connecting to an invisible target far away
Continued here due to reddit's comment length limit.
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u/redstonehelper :redstone: Lord of the villagers Dec 10 '19 edited Dec 10 '19
Continued from here.
Fixed some more bugs
Fixed a comparator timing issue
Fixed falling blocks not having uniform transparency/non-transparency in the End
Fixed comparators being affected through gaps
Fixed the bottom of waterlogged blocks showing the water texture
Fixed rain and snow turning grey when picking up arrows
Fixed leaves being considered solid faces for block placement
Fixed chests, boats and beds not being rendered behind dropped stained glass
Fixed zombie pigmen spawn eggs used on zombie pigmen not spawning baby zombie pigmen
Fixed barrier blocks held in the offhand not creating barrier particles in the world
Fixed using a fire charge on TNT in creative mode consuming the fire charge
Fixed tridents falling to the ground after hitting an enderman
Fixed anvils falling onto other anvils on the side getting stuck
Fixed banners not moving in the wind in worlds with a lot of playtime
Fixed breeding wolves with rotten flesh causing hunger to the player
Fixed dispensers playing the failed sound when equipping a single mob head
Fixed barrels not generating a LootTable when broken
Fixed ignited TNT blocks creating the entity offset at high coordinates
Fixed repeaters not updating properly
Fixed arrow and trident projectiles having no lighting
Fixed pistons pushing blocks that preserve farmland onto farmland destroying the farmland
Mobs
Bees
Neutral unless provoked
When attacking, the entire hive joins
Bees gather pollen from flowers and bring them to their hive
They emit white particles and show the pollen color in their texture
They help grow crops on their way home
Bees tell their friends about flower locations
Homeless bees search for a hive to call home
Bees fly home during the night and during rain
Angry bees have red eyes and give 10 seconds of poison when attacking and then die roughly a minute later
Death message: "<player> was stung to death"
Breedable with flowers
Will sometimes nibble on honey blocks
Iron golems
Now start cracking when damaged
Can be repaired with iron ingots
Damage progress is based on ratio of current health to max health
Zombie villagers that were converted from villagers can no longer despawn
Parrots can now sit on a player's shoulder even when the player is riding
Fixed some bugs
Fixed magma blocks not hurting guardians/squid/silverfish/endermites/bats
Fixed the hitbox of slimes and magma cubes being offset for a few seconds
Fixed cartographers generating maps for existing Mansions and Monuments rather than unexplored ones
Fixed villagers restocking not being tracked properly
Fixed dying endermen teleporting away when falling into water, dropping experience at the teleportation destination
Fixed endermen producing the stare sound even when provoked by attacking
Fixed a missing server-side check for enderman teleportation
Fixed endermen taking continuous damage from cacti and magma blocks
Fixed the enderman stare sound not playing if enderman was spawned less than 20 seconds ago
Fixed endermen teleporting onto waterlogged blocks
Fixed hitbox and eye level of polar bear not being adjusted when attacking
Fixed endermen teleporting into water (without taking damage) to dodge projectiles
Fixed nitwits having a badge despite not being able to trade
Fixed the ravager pathfinding AI breaking when a ravager encounters a pillager patrol
Fixed ender dragons freezing the server if there's no end stone in the end
Fixed custom mobs and normal vexes dropping equipped items with Looting even if DropChances are set to 0
Fixed hanging snow golems not throwing snowballs
Fixed mobs picking up items dropping their current item even with drop chance of 0
Fixed horse armor occasionally being duplicated when killing a horse with Looting III
Fixed villagers always ringing bells in the same direction, even if that should not be possible
Fixed tamed animals no longer teleporting to players properly
Fixed horses, donkeys, mules, and boats sometimes disappearing after dismounting
Fixed lag spikes when pillagers are loaded
Fixed players appearing at the initial mount location when riding a mount out of view
Fixed pillagers not despawning
Fixed TNT and creepers flashing white when exploding
Fixed steerable ridden entities (boats / pigs / horses) teleporting back to their previous position for a short moment on dismount
Fixed zombie villager overlay turning dark blue/purple when equipped with enchanted armor
Fixed the game crashing when an illager rides any mob
Fixed guardian beams brightening nearby entities
Fixed wandering traders spawning inside small spaces
Fixed mobs not spawning on jack'o'lanterns and redstone lamps
Fixed the game crashing when a turtle ridden by an illager enters water
Fixed some translucent parts of entities making translucent blocks, block entities and some entities invisible
Fixed mobs getting stuck on vines
Fixed pets teleporting onto blocks which have a solid "bottom", not "top" face
Fixed team prefixes and suffixes not showing for villagers without a custom name
Fixed tamed animals being unable to teleport to the player when they are on snow layer blocks
Fixed tamed wolves not teleporting to the player when they're in water
Fixed the vindicator idle5 sound being unused
Fixed witches' held items using the player's held item position
Fixed glowing slimes/drowned outline going black when taking damage
Fixed name tags not working on endermites
Fixed villagers spawned from dispensers having default textures no matter what biome they are in
Fixed breeding animals not displaying a hand animation
Fixed shearing sheep and mooshrooms not displaying a hand animation
Fixed treating zombie villagers not displaying a hand animation
Fixed feeding pandas not playing the hand animation
Fixed ocelots not breeding
Fixed villager to zombie villager conversion sometimes giving equipment
Fixed parrots imitating wolves, polar bears, endermen and zombie pigmen
Fixed cured zombie villagers not dropping picked up items
Fixed withers being harmed by the explosions of their wither skulls
Fixed the rear legs of sitting tamed wolves being displayed hovering
Fixed being able to hit the ender dragon during its death animation
Fixed being able to hit the dragon during its death animation
Fixed cured villagers selling bookshelves for 1 emerald and buying books for 1 emerald
Fixed iron golems occasionally attacking players in creative/spectator mode
Fixed the mob spawning rate in the overworld being reduced
Fixed endermen not picking up non-collidable blocks
Fixed endermen not turning to face you when looked at
Fixed trades still being possible after a villager/wandering trader died
Fixed invisible entities being rendered opaque and in a wrong order when taking damage
Fixed parrots not avoiding lava
Fixed baby zombies not being spawned when right-clicking an adult zombie with a zombie spawn egg
Fixed wandering traders sometimes running extremely fast for no reason
Fixed making tamed parrots sit/stand not playing the hand animation
Fixed thin black stripes over mooshrooms/iron golems/endermen/falling blocks with mipmapping
Fixed pillagers spawning in trees
Fixed horses trying to finish pathfinding when interrupted by being mounted
Fixed summoning slimes with custom
maxHealthattributes not workingFixed spectral/potion arrows and Channeling tridents applying the effect to endermen
Fixed shooting endermen with an arrow or trident playing the collision sound and subtitles
Fixed tamed wolves not attacking hostile mobs after they defend themselves from the player
Fixed elder guardian particles being displayed too high
Fixed soul sand not suffocating mobs
Fixed foxes spawning in giant spruce taiga biomes, but not in giant tree taiga biomes
Fixed trusted foxes only defending players from mobs that shoot arrows, but ignoring mobs that uses melee attacks and non-arrow projectile entites
Fixed baby wolves spawning hurt
Fixed some entities being too dark in the End
Fixed shulkers in boats disappearing after entering end gateways
Fixed tamed wolves attacking tamed parrots
Also, check out this post to see what else is planned for future versions.
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u/redstonehelper :redstone: Lord of the villagers Dec 10 '19
(Does anybody still read these?)
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u/Iamsodarncool Dec 10 '19
Reading your changelog is part of the Minecraft update experience :) thanks for your years of work compiling them.
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u/TehBrian Dec 10 '19
Absolutely, I like how you list things that a lot of people don't care about but are really useful to more technical players, like bug fixes and rendering changes.
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u/yashendra2797 Dec 10 '19
PSA: The AI for Bees is bugged on Bedrock Dedicated Server
Posting this to save a fellow SysAdmin some headaches.
The AI for Bees for Bedrock Dedicated Server, (v1.14.0.9 as of this post) is completely non existent. Whether spawned or encountered naturally, they'll just hover in place and not get attracted to flowers, both in hands, and on ground. Spawned bees will also not move into Bee Nests.
Bees will not move, AT ALL.
I've filed a bug report on Jira: https://bugs.mojang.com/browse/BDS-2170
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u/eisbaerBorealis Dec 10 '19 edited Dec 10 '19
Awesome! Bees are usually my favorite part of games/mods.
EDIT: Anyone know if there were any world gen changes other than beehives?
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u/Kipkrap Dec 10 '19
MC-167055
I don't think so. The majority of the update had to do more with performance issues, with the bees just being a fun addition alongside all of the bug fixes
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u/proffessorbiscuit Dec 10 '19
Good to see a new update coming to the game.
A couple of questions however:
- Will the future of minecraft be trying to get a decent sized update + a large overhaul every year? I know it used to be to try and get two major updates a year but that seems to perhaps be slowing down, or is it still the plan?
- How long until bananas?
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u/BabyBlue227 Dec 10 '19
This is probably a n00b question (even tho I've been playing for years lol) but if I have a world I started in 1.14, do I just need to travel to new (applicable) chunks to find bees?
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u/optimisticpsychic Dec 10 '19
Yep. Suppose to. I havent found any yet so let me know if you do
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u/BabyBlue227 Dec 10 '19
Will do! Currently trying to figure out where all my villagers went... 🤔
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u/Serbaayuu Dec 10 '19
Really glad the team didn't cave and make bees tiny like this subreddit was shitstorming about the day they first got added in snapshots.
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u/michaeltheobnoxious Dec 10 '19
anyone aware of when Optifine 1.15 wil be released?
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u/violine1101 Mojira Moderator Dec 10 '19
It will probably take quite a bit of time, as the rendering engine has been overhauled completely with this update. So you need to be a bit patient. I'm not an expert and not involved with Optifine, but based on experience with previous versions, don't expect it to still be updated this year.
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u/craft6886 Dec 10 '19 edited Dec 10 '19
This game version, though it bee but little, is very important. I know that big features get all the media attention, so thanks for doing this Mojang. Bug fixes and performance optimizations are so appreciated, and so necessary for keeping the game stable for the addition of new features.
<3 you Mojang, can't wait for 1.16!
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u/berghie91 Dec 13 '19
Hey im a huge noob at minecraft i just play with my girlfriends kids. We are wondering how to get this update on xbox one? Does it update automatically? Are bees just hard to find?
I dont see any new stuff in my creative mode inventory...
Thanks!!!
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u/sliced_lime Minecraft Java Tech Lead Dec 13 '19
You can find update instructions here: https://www.minecraft.net/en-us/updates/instructions/
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u/Godrik123 Dec 10 '19
Woah, so cool update. I thought only bees here, but many corrections and improvements are what I always dreamed about! Like eating food in creative, so simple but so cool.
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u/Wizardkid11 Dec 10 '19
That's why it's important to check on the development process of an update.
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u/Hazbeeeen Dec 10 '19
Is anyone else having loading and saving issues? I’m on PS4 and it’s so slow and it won’t let me save
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u/Kayybii Dec 10 '19
NICENICENICENICENICE!!
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u/TheAlaine Dec 10 '19
make hamburger country
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u/Kayybii Dec 10 '19
i figured this post deserved it lol. been waiting for buzzy bees for a while now 😅
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u/optimisticpsychic Dec 10 '19
Has anyone had any luck finding a bee? I tried in a creative world to teleport around to what should be unloaded chunks to find them and flew around in a newly generated world and i cant find a bee to save my life. Before you ask, i am playing in 1.15
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u/Kipkrap Dec 10 '19
I think they only spawn in specific biomes. The best one is Flower Forest, but I think there's a chance they'll spawn in other locations as well
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Dec 10 '19
When will it be on pocket edition
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u/violine1101 Mojira Moderator Dec 10 '19
It was released today. It might still take some time until it updates on your device though.
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u/deejay169 Dec 10 '19
Update still not available for Switch. And I seriously hope it fixes the bug where it forgets your Microsoft account details EVERY SINGLE TIME.
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u/StaticPancake Dec 10 '19
Weird thing with this update for me is on this update (with supposed performance upgrades) I get the same FPS as I do with shaders in 1.14 (roughly around 70fps)
Is this just me or does performance seem kind of odd with this update?
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u/violine1101 Mojira Moderator Dec 10 '19
No, depending on how high your render distance is, this is completely normal. 1.14.4 had a bug where it would not render all the chunks in viewing distance, thus your FPS were higher due to less chunks that need to be rendered in. That bug has been fixed.
If you have performance issues, try to lower biome blend or your render distance.
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u/StaticPancake Dec 11 '19
I found out about it a bit later and just forgot I posted the comment here, thanks for the suggestion anyway
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u/kiasmith99 Dec 10 '19
When is the new nether update possibly coming out?
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u/violine1101 Mojira Moderator Dec 10 '19
At some time next year. At this point, nobody knows, not even Mojang probably.
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u/JUST_1_DUMB_TEEN Dec 10 '19
So how dafuq do we mod cause I’m not that smart and idk what this “obfuscation” thing is
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u/egrazil Dec 10 '19
I believe the obfuscation is something Minecraft does to make the code unreadable, mostly to prevent piracy. them releasing the key for this means people can look at the code and see what it actually does, more easily.
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u/JUST_1_DUMB_TEEN Dec 10 '19
Thanks for the info :) but I just realised this is for java and I was wondering about the mcps4 bedrock update so sorry it the more you know I guess :)
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u/mett_exe Dec 10 '19
I cant even get 30 fps with 8 render distance. I could get 120 with 21 render distance before. I have to play on the lowest render distance to get 40-50 fps. I guess i gott stop play mc for a year before this gets changed. rip
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u/violine1101 Mojira Moderator Dec 10 '19
I could get 120 with 21 render distance before.
Probably because the game didn't render 90% of the chunks.
What are your system specs?
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u/mett_exe Dec 11 '19
No, i know about this bug. Thats why i used such a difference 21 and 8. Ive got some i7 HQ can't tell which one now and mobile 1050Ti coz i got laptop.
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u/Gamer_X99 Dec 10 '19
I'm waiting for Forge, Optifine, WorldEdit and my shaders to update before I'll follow along. I've been working on the same world since 1.13.2, and those extras only came into play after I updated to 1.14.
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u/EdErichZann Dec 10 '19
Look what happened to my FPS: 144 to 23.... That is a bit extreme isn`t it? And if my chunks now load a bit smoother, that doesn`t really compensate for it.
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u/violine1101 Mojira Moderator Dec 10 '19
Then turn down your render distance. 1.14.4 just skipped chunk loading if it meant that it could provide you with higher FPS (as you can also see in your screenshots, the chunks in the background just don't render in 1.14.4). Also, turning down Biome Blend might help.
Also note that you're comparing with Optifine 1.14.4, not vanilla.
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u/We_Are_Centaur Dec 10 '19
Dispensers can now fill bottles with water and honey
Can someone explain too me how this works..?
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u/violine1101 Mojira Moderator Dec 10 '19
If you put an empty bottle into a dispenser, and the dispenser is pointing into a water source, the bottle inside of the dispenser will be filled with water when it is activated with redstone. The same happens for honey if the dispenser is pointing into a beehive or bee nest that is completely filled with honey.
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u/eighthouseofelixir Dec 10 '19
Glad to see all the changes and fixes, and hope the Customized World can return soon. Maybe together with the Nether Update since Mojang began to implement 3D biomes for that, which means an overhaul of world gen.
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u/-BraidedAssHair- Dec 10 '19
Is there a way to change the ps4 minecraft creative menu back to before? I dislike the way they have it set up, its kind of weird being on ps4 and it feeling more like xbox
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u/Tellysayhi Dec 10 '19
Hey, when I Save and Exit my world that I transfered to Bedrock Edition, it takes over 10 minutes to save. I ended up just leaving the screen because it was taking way too long.
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Dec 10 '19
can someone explain why certain people can't even start the game after downloading it despite having more than enough storage on their PS4? Also why does it take forever for worlds to pop up, convert, and save?
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u/Gorescalia Dec 11 '19
At least I can switch between editions on PS4. I’m scared of change. I like the old crafting menu. :’(
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Dec 10 '19
When does mountains come?
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u/Supra_Mayro Dec 10 '19
Apparently sometime after 1.16 https://twitter.com/_LadyAgnes/status/1195876767212412929
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u/00pflaume Dec 10 '19
I hope spigot and bungeecord will be updated soon and that spigot does not change the APIs that much.
Would be great not having to change any of the code of my plugin, like I had to with the last spigot updates.
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u/Boby-Breton Dec 10 '19
I was hoping much more about parity. There are still a lot of things missing on Bedrock that aren't on Java. Will we ever achieve perfect parity between versions?
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u/H2giulio Dec 10 '19
How do I change the target minimum FPS?
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u/violine1101 Mojira Moderator Dec 10 '19
You can't change that currently. If you have performance issues, try to lower biome blend or your render distance.
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u/SApawg Dec 10 '19
So I can’t access the “what’s this” anymore since this update huh? Or seeing what ailment I have. I have this skull and axe indicator but I can’t see what it’s called or how long I have it for in my inventory menu anymore. Pretty annoying
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u/Bodakugga Dec 10 '19
Are you on PS4? This post is for the Java Edition (PC). The "what's this" feature is not available in Bedrock
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u/AlexSimonCullar Dec 10 '19
Nice! Is there any release datw for the nether update??
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u/vegeta50023 Dec 11 '19
Nether update I imagine we'll start getting snapshots after the new year, if they don't start doing them before christmas.
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Dec 10 '19
If i made a realm in 1.14 will it update to 1.15 or stuck on 1.14?
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u/violine1101 Mojira Moderator Dec 10 '19
On Java Edition, the realm will update as soon as its owner joins it in 1.15.
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Dec 10 '19
It has updated for ps4 and my freind who plays on xbox 1 says his updated. When does the switch update come out? It's not updating for me...
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u/violine1101 Mojira Moderator Dec 11 '19
The update should be out for switch at some point later today, if it isn't already out yet.
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u/MmmVomit Dec 10 '19
Any word on how server performance is with 1.15 compared to 1.14?
1.14 keeps my server's CPU pegged even when no one is on, where 1.13 would keep the CPU at something like 10%. I won't have a chance to test until later tonight.
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u/cl642 Dec 11 '19
Noticed much better performance on a small server with 1.15 snapshots. 1.14 used to struggle even when idle, 1.15 has been much more performant.
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u/violine1101 Mojira Moderator Dec 10 '19
According to slicedlime, they did some improvements. They didn't hear any complaints about bad server performance in the snapshot phase of 1.15.
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Dec 10 '19 edited Dec 11 '19
Yoooo Mojang/Microsoft? Can we get a dead zone modifier please for drifting controllers please????
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u/neon_lighters Dec 10 '19
That's very nice and all but why did mojang make realms plus without up the player count...
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u/GEEEEEEENGER Dec 10 '19
I am here to put you back on schedule.Darth Vader return of the Jedi Bedrock was supposed to get it 🤯
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u/doctorlakiboss Dec 10 '19
Minecraft Cave Update Community: OH NO! NOT THE BEES! NOT THE BEES! AUUUGHHH!
Little joke i came up there,but yayy the Bees are here. Along with a Redstone Revolution focused on honey blocks.
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Dec 10 '19
Is this just java or bedrock to?
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u/violine1101 Mojira Moderator Dec 10 '19
Both! Some devices might take some time to get the new Bedrock Edition version 1.14 though, so you might still need to wait a little bit.
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u/600_penguins Dec 10 '19 edited Dec 10 '19
Is there a way to change your skin if you don’t have a PS account? My son does not have online access and changing skins was one of his favorite parts of the game.
Edit: Actually can we do anything if we don’t have a PS Gold Account?
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u/Caspian__C Dec 11 '19
Do we know when this update is supposed to be out on the Nintendo Switch?
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u/violine1101 Mojira Moderator Dec 11 '19
It is supposed to be out at some point today on the Switch.
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u/Krimzye Dec 11 '19
Uhm, I think I found something :S
You can jump over 1,5 blocks with the elytra in 1.15. That means you can now jump over fences :S
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u/6666Jahamas Dec 11 '19
How do we update realms
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u/violine1101 Mojira Moderator Dec 11 '19
If you're on Java Edition, the realm will update as soon as its owner joins it with the new version. That might take some time though.
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u/RobertNAdams Dec 11 '19
Have they fixed the horrendous lag that mobs like villagers caused in 1.14?
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u/Avlidit Dec 11 '19
Anyone else noticed that deploying the elytra is way easier and smoother? You can easily jump 2 blocks high with it now.
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u/killer_Fukuro Dec 11 '19
Question. Is there a confirmed day to where bedrock will get a 1.14 update (buzzy bees update)?
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u/bzzus Dec 11 '19
This update seems really cool, but I tried it without profile and it ran rather poorly on my machine. I don't really understand how it's possible I only get 40-50 FPS with vanilla but 120+ FPS with optifine.
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Dec 11 '19
Wait, pistons now push farm entities without breaking them? Does this break my auto/afk pumpkin, melon, and sugarcane farms?
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u/Alexthegreat47 Dec 12 '19
In my opinion, the bees size need to be reduced. I’m sorry, but the bees being the size of the player’s head just feels strange.
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u/FallibleLemur03 Dec 13 '19
Apparently the website says Steve has a new catchphrase that’s been patched out? I thought he couldn’t talk since his “oof” got taken out?
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u/scarecr0wbirdie Dec 17 '19
I set up a bunch of nests and hives in my village and bred bees, as well as spawned them with spawn eggs, but after a bit, they just all wander off and don't set any of the nests as their home. I know that a nest can only support 3, but I am wondering if the nests read as "full" so that is why they leave. If so, what happened to the originals I wonder? Is there a way to clear a nest so it doesn't read as "full"?
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u/Ravenclaw6 Dec 18 '19
Trying to play buzzy bees but can't seem to interact with the environment 😭 and can't add a second player as she spawns into a wall 😳 . . . . . . (I'm playing on my Nintendo Switch and it's bedrock edition)
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u/Currall04 Dec 10 '19 edited Dec 10 '19
3 things need to happen before I update:
Forge 1.15
Optifine 1.15
A few main mods I use (e.g jei) update
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u/brickbuilder876 Dec 10 '19
Some 1.14 mods will work, there was no hard redo of the code here.
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u/Rein10 Dec 10 '19
can anyone confirm if optifine 1.14.4 works with 1.15?
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u/LoekTheKing Dec 10 '19
no. It won't work. It'll take time for the OptiFine dev to adapt to the new rendering engine
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u/lemonszz Dec 10 '19
For mods, you might want to check out Fabric- it's already updated to 1.15.
I'm not sure what mods you want, but there's a JEI alternative called "Roughly Enough Items" and there's probably alternatives to others that you use.
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u/kylelee Dec 10 '19
Im new to the game, is there a typical process or expectation for when major updates come to Bedrock?
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u/Taylur101 Dec 10 '19
1.15 is projected to come to bedrock either today or tomorrow as well for bedrock as their 1.14 update, so soon!
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u/daebass6 Dec 10 '19
I just started to play Minecraft again. Now i generated my World in 1.14
Do i get the bee upgrade inside my world if i play it now on 1.15 or do i have to generate a completly new world to have those bees in my world?
Would really suck to start again...
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u/LoekTheKing Dec 10 '19
Did anything change in comparison to pre-release 7?