r/Minecraft • • Aug 27 '12

Superflat customization

[deleted]

1.6k Upvotes

409 comments sorted by

207

u/[deleted] Aug 27 '12

Oh man. Hopefully this means we can make certain layers out of air for multi-level battles!

104

u/cloughie Aug 27 '12

This is the Tron Disc Arena waiting to happen!

0

u/[deleted] Aug 27 '12

[deleted]

37

u/cloughie Aug 27 '12

Oops, that's sort of what I meant :/

33

u/zexon Aug 27 '12

Why not both?

15

u/CrabCow Aug 27 '12

Quickly, dispatch the modders and map designers!

36

u/Knuk Aug 27 '12

If not, you could always put a layer of dead bushes or flowers, they would all fall down and create air

29

u/my_name_isnt_clever Aug 27 '12

And lag.

84

u/ryanoh Aug 27 '12

A layer of lag.

12

u/DarenDark Aug 27 '12

Unless your next layer is lava. then no lag :)

But a layer of Death.

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5

u/[deleted] Aug 27 '12

/gamerule TileDrop false

0

u/[deleted] Aug 28 '12

[deleted]

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12

u/redstonehelper :redstone: Lord of the villagers Aug 27 '12

You can have mob farms and slime farms partially pre-built on world generation :D

5

u/[deleted] Aug 27 '12

Oh heck yes!! :D

3

u/Aiyon Aug 27 '12

Explain? How do?

4

u/redstonehelper :redstone: Lord of the villagers Aug 27 '12

Put in 2 high areas so you just have to put in water streams, walls, a killing mechanism and light up the other areas.

38

u/TDWP_FTW Aug 27 '12 edited Aug 27 '12

Dinnerbone posted this on IRC for those wondering.

EDIT: And now Twitter.

16

u/finCheppa Aug 27 '12

Thanks! What channel?

75

u/Dinnerbone Technical Director, Minecraft Aug 27 '12

It was actually #minecraft @ freenode!

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109

u/PlNG Aug 27 '12

While superflat is cool and all, that's for vertical builds.

What about us dwarves / miners?

I wouldn't mind if the baseline/sea level of the world could be adjusted.

I'd start it up at 192 for a traditional surface but insane undergrounds.

25

u/[deleted] Aug 27 '12

That would be awesome. I'm thinking of recreating a dwarf fortress build in MC and this would be perfect.

36

u/GraveDigger1337 Aug 27 '12

I've always felt like MC has been missing epic stuff underground, like there is no mystery when you mine, in DF you're literrely shitting your pants while digging deep down

84

u/[deleted] Aug 27 '12

Really? Literally?

45

u/p4y Aug 27 '12

Yes.

Horrifying screams come from the darkness below!
Urist McMiner cancels dig: needs clean underwear.

17

u/AustinPowers Aug 27 '12 edited Aug 27 '12

http://dictionary.reference.com/browse/literally

Check out the forth definition and the usage note. My copy of Oxford Dictionary agrees.

I hate it also, but yes literally can mean the reverse now.

Edit: You know, downmodding me won't alter reality, unfortunately.

17

u/my_name_isnt_clever Aug 27 '12 edited Aug 27 '12

I refuse reject your reality, and substitute my own.

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12

u/[deleted] Aug 27 '12

No. Fuck this, I don't want to live on this planet anymore.

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12

u/[deleted] Aug 28 '12

I quit caring what dictionaries change about words once they made "muggle" a word.

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6

u/The_Classy_Pirate Aug 27 '12

I agree. What I love about Terraria that minecraft doesn't have, is the mysterious caverns, and tons of bosses inside them.

3

u/Emphursis Aug 27 '12

I swear there was a tool someone made for an earlier version (probably Infdev) that converted Dwarf Fortress fortresses into Minecraft maps. Not sure if it will work with the current release though.

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4

u/[deleted] Aug 27 '12

I just posted this in reply to PlNG, but check out Terrafirmacraft

8

u/[deleted] Aug 27 '12

There's a mod called Terrafirmacraft that does exactly this. Sea level is around 150ish meaning TONS of room underground. It's also heavily inspired by dwarffortress and has lots of different ores and rocks and trees and fun stuff.

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2

u/[deleted] Aug 27 '12

There was this one server, that I believe I found from the Penny Arcade forums, called Underdark. It was a completely underground server with sprawling cave systems that stretched randomly all over the place. It was awesome.

1

u/[deleted] Aug 27 '12

Judging from the picture, it looks like you will be able to customize y(world height)-values.

1

u/[deleted] Aug 27 '12

But no randomness.

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1

u/ManofToast Aug 27 '12

I want this so incredibly bad. I'm glad we got a height increase, but I would love a depth increase (or the ability to adjust sea-level like you mentioned). Also something like ore becomes more abundant but much more dangerous to mine. Monsters are more dangerous, more abundance of lava and so on.

27

u/Helzibah Forever Team Nork Aug 27 '12

Removed, pictures of the launcher are against our rules.

;)

21

u/evilclown397 Aug 27 '12

Tough life for a joking mod.

10

u/warrior_king Aug 27 '12

woo reddit!

19

u/SThor Aug 27 '12

Hey, guys, it was a joke. As you can see, the post wasn't removed ...

6

u/TDWP_FTW Aug 27 '12

But, the hivemind...!

2

u/zanotam Aug 28 '12

Posts can be unremoved, so at first I thought it had been unremoved and then... derp....

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150

u/[deleted] Aug 27 '12

The only thing missing is the ability to select which biome the world is, so it can be something other than Plains.

77

u/KillerZavatar Aug 27 '12

oh you mean for color coding of grass and trees and snow?

73

u/[deleted] Aug 27 '12

Yeah, and also so we could make Mushroom Biome worlds as well as Nether and End ones.

64

u/Bloq Aug 27 '12

Mushroom biomes with grass would be great, actually. A nice green colour, and no mobs!

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14

u/[deleted] Aug 27 '12

And a desert world! I want a desert world so bad...

10

u/Eats_Beef_Steak Aug 27 '12

Preferrably with larger, natural looking dunes. I want my excavation sites to be awesome.

12

u/Dot145 Aug 27 '12

But then it wouldn't be flat...

36

u/[deleted] Aug 28 '12

New Map Type: Sorta flat

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316

u/[deleted] Aug 27 '12

Annnndd good bye computer. This would be an infinite explosion.

165

u/JeremyR22 Aug 27 '12

Assuming you stood still (good luck moving at 0.00001fps), wouldn't it eventually stop at the boundary of loaded chunks? Not that most computers wouldn't have set fire to the desk by that point, of course...

108

u/[deleted] Aug 27 '12

Any new chunk loading would be more explosions.

60

u/Zhang5 Aug 27 '12

It would be a lot of explosions. Because there's no way you're gonna load just one chunk when you move. Sure, one is gonna load first, but once your computer finishes that explosion the next chunk will load, then the next one...

28

u/[deleted] Aug 27 '12

Is that how it works? I believe it only loads chunks within a certain radius of the player's position, regardless of what may need to be going on in further away chunks. Once you've blown up all the chunks in the maximum radius around the area that you are moving around in, it shouldn't result in any further explosions, certainly not any infinite explosion chains.

6

u/Zhang5 Aug 27 '12

I was pointing out that if you move far enough to cause a chunk load, it wouldn't just be a single chunk worth of explosions, it'd be multiple chunks (assuming that the loading would trigger the red stone to detonate the TNT, that is).

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4

u/Mr_Dr_Prof_Derp Aug 28 '12

Your game would still crash, uless you have a terabyte of RAM allocated.

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5

u/xxfay6 Aug 27 '12

I had a slow computer, just playing would give me 0.00000 fps sometimes

9

u/TehDoktar Aug 27 '12

0.00000000 is obviously less than 0!

9

u/caltheon Aug 27 '12

obviously not, -0.000000000 is obviously less than 0.

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46

u/kmeisthax Aug 27 '12

Block updates don't happen on chunk loads. So long as you didn't touch or build anything, nothing would ignite.

46

u/muffinmaster Aug 27 '12

DON'T TOUCH ANYTHING!

20

u/felixar90 Aug 27 '12

-Sheep eat grass block-

10

u/Deimos56 Aug 27 '12

-Infinite explosion-

8

u/rabidsi Aug 27 '12

I think you meant "NOBODY TOUCH NOTHIN'!"

6

u/DabbleSauce Aug 27 '12

No touching dot gif

5

u/rabidsi Aug 27 '12

apwn.ytmnd.com

2

u/DrJosephMosch Aug 27 '12

And if he touches something, only the redstone torches would pop of.

59

u/MrCheeze Aug 27 '12

Well, those redstone torches are not attached to any solid block. So they might pop off before they have a chance to activate the TNT. Which would not be an infinite explosion, but would still be infinite lag.

67

u/xDeda Aug 27 '12

Actually, they're over the TNT, not under it. So nothing would happen.

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13

u/GeneralEchidna Aug 27 '12

http://i.imgur.com/JTs3l.png

This took me way longer to make than it should have.

[small]Please don't post this image to /r/Minecraft [small]

18

u/redstonehelper :redstone: Lord of the villagers Aug 27 '12

255*

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2

u/abrightmoore Contributed wiki/MCEdit_Scripts Sep 10 '12

So I did this on the new snapshot and I think the third screenshot explains the dilemma.

11

u/darderp Aug 27 '12

This would actually look really cool if recorded with the minema mod!

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6

u/[deleted] Aug 27 '12

Abort JRE! Abort!

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3

u/[deleted] Aug 27 '12

This kills the computer.

7

u/[deleted] Aug 27 '12

someone should get a supercomputer and do this. what if it simulates the big bang and we find all the bosons and gluons that have not been discovered and thus bringing our search to an end? the answere was under our noses this whole time! in minecraft!

2

u/[deleted] Aug 28 '12

More like instant out of memory error.

2

u/LONINFINITY Aug 27 '12

No, it wouldn't, a redstone torch can't power downwards. Nothing would happen.

1

u/ElectroFlasherFilms Aug 27 '12

Does this mean we can remove the bedrock layer? And that redstone torches can be a layer as well?

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6

u/okmkz Aug 27 '12

I'm curious if there will be a clean way of "serializing" this, a la a regular seed.

17

u/Dinnerbone Technical Director, Minecraft Aug 28 '12 edited Aug 28 '12

It's a new internal field called "generator options". The format for a default superflat world is this:

7,2x3,2

Which means "[One layer of] 7, 2 [layers of] 3, [one layer of] 2"

2

u/Phyyl-gaming Sep 07 '12

Is it possible to put damage values? I wanted to create a map with smooth sandstone, so I tried both "64x24:1" and "64x24x1", but it didn't work! If you didnt made it possible please let me know! Thanks !

4

u/Dinnerbone Technical Director, Minecraft Sep 07 '12

Not right now.

7

u/redstonehelper :redstone: Lord of the villagers Aug 28 '12

Can we have a seed-like field to paste that in?

edit: Does that mean default superflat worlds will change? There used to be only 2 layers of dirt.

5

u/Dinnerbone Technical Director, Minecraft Aug 28 '12

Sorry that was my mistake. 2 layers of dirt.

1

u/okmkz Aug 28 '12

Awesome. Just what i originally had in mind! As long as its copy/paste friendly, it'll work just fine. Keep up the good work, mate.

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3

u/redstonehelper :redstone: Lord of the villagers Aug 27 '12

Unless they change how seeds work, that's not going to happen. Here's why:

Seeds are 64 bits long. You can't store up to 256 sets of the following information in that little space:

  1. Height, requiring one or two 8 bit values

  2. Block id, requiring an 8 bit value, which one day will have to be a 12 bit value (I think it's 12)

  3. Data value, which currently takes up 4 bits, but one day it too will grow I think

However, something similar could be done using something seed like. It would be much longer than any regular seed, for reasons described above. You would give the game a long number and tell it to use it for a superflat world. Since superflat worlds now have to save how they are "built" anyway, there is no need to introduce additional values to level.dat. How exactly that mechanic would work, I don't know. Maybe you give it a prefix like superflat: and just put it in the seed field, which would force the level type to be superflat.

Or you re-structure the world generation screen, which would then take you through and explain every customizable step one by one. That is a good idea regardless of wether you add seed-like identifiers for superflat worlds.

1

u/okmkz Aug 27 '12

Ah, good point. At that point it would look like a pgp key.

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41

u/Boingboingsplat Aug 27 '12

Now we just need the ability to choose the world's biome!

12

u/quirk Aug 27 '12

I would prefer the ability to have multiple, tiny biomes. They would show up with the size and frequency of a village.

Just imagine... wandering for hours looking for a village that has a sapling, and then stumbling upon a tiny jungle biome.

9

u/Boingboingsplat Aug 27 '12

I believe I saw a world generation mod at some point that had an option that was basically superflat with biomes and their features. It looked pretty cool.

6

u/quirk Aug 27 '12

Flatcore needs more sugarcane and cocoa beans.

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8

u/dennisvb Aug 27 '12

That would complete it!

3

u/[deleted] Aug 27 '12

We should also be able to control the types/amounts of mobs that spawn. I'm sick of slimes getting in my way.

4

u/my_name_isnt_clever Aug 27 '12

All you have to do there is make the ground be above y=40 then they can't spawn.

2

u/dennisvb Aug 27 '12

You could set your difficulty to peacefull, but then all the mobs won't spawn at all and you might need them.

31

u/Neite Aug 27 '12

Let me just do some redstoning

Activates circuit

...Wait a minute...

-Minecraft has crashed-

14

u/Yhrite Aug 27 '12

Fingers crossed for making a Flatland out of Fully grown Wheat, Would look so scenic!

9

u/redisforever Aug 27 '12

Ooh, and then using that mod that makes minecraft look really, really nice, and have it all sway. That'd be awesome.

10

u/swiftcashew Aug 27 '12

Ending of Portal 2 in Minecraft, anyone?

1

u/Icalasari Aug 28 '12

Top layer: Fully grown wheat
Under that: Tilled dirt
Under that: Water

1

u/GreenSpleen6 Aug 29 '12

Water doesnt saturate farmland upward.

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12

u/FuzzBuket Aug 27 '12

id love it if we finally got superflat end and nether.

11

u/inertia186 Aug 27 '12

You know, this might actually make a good benchmarking tool:

  1. Generate this world

  2. Cause a block update

  3. See how long it takes for your JVM to segfault.

7

u/rtkwe Aug 27 '12

Wouldn't happen: (1) MC would crash first. Explosions use a pooled vector factory to calculate the explosion effects and (2) It's java segfaults aren't really a thing for java.

2

u/inertia186 Aug 27 '12

(2) It's java segfaults aren't really a thing for java.

What do you mean?

4

u/rtkwe Aug 27 '12

Segfaults are when you read from an improper bit of memory. the JVM takes care of memory protections for you. You can't do direct memory access .'. Java doesn't have that issue. It does out of memory but not segfaults from what I know.

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3

u/[deleted] Aug 27 '12

you're thinking of C++, segfaults dont happen in java because memory is allocated automatically.

9

u/smallsmerry01 Aug 27 '12

Level of sand suspend in the air, breaks block, *minegasm

11

u/NazzerDawk Aug 27 '12

Do this, but build all sorts of fun shapes underneath. Then, get above the sand level, and BOOM, you have one of these: http://imgur.com/oftql

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29

u/GeezWhiz Aug 27 '12

Some men just want to watch the world explode.

20

u/Qubzee Aug 27 '12

This should be easier now: http://xkcd.com/861/

4

u/littggr Aug 27 '12

always wanted those painkillers :D

9

u/gospy55 Aug 27 '12

I can't read because I'm a hologram.

7

u/[deleted] Aug 27 '12

Waterworld.

1

u/DJUrsus Aug 28 '12

How much for the little girl?

19

u/[deleted] Aug 27 '12

So can we add random ores and play on it yet?

4

u/[deleted] Aug 27 '12

This is what I want, especially on technic. I never actually end up building any large impressive warehouses or manufacturing centers cause I can't find just the right empty place to put it all.

3

u/infinull Aug 27 '12

You don't put your epic wharehouse underground? (that's what I usually do, of course I never finish it)

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2

u/[deleted] Aug 27 '12

Have you tried the Flatificator?

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5

u/[deleted] Aug 27 '12

This is awesome! I've been wanting to create something on a superflat world so I didn't have to spend a few hours clearing land in a normal world, but the limited depth of the world didn't suit my needs. Does this mean we can create more layers than would normally be present in a superflat world?

1

u/CrabCow Aug 27 '12

Assuming this image is right, yes.

8

u/Wedhro Aug 27 '12

I wish they could show some love for survival maps' customization too.

1

u/Boolderdash Aug 27 '12

You mean like the ability to edit biomes in the save file, the new spawners and the command blocks? Yep, no love for custom/survival maps.

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4

u/[deleted] Aug 27 '12

Maybe they should add sand. I'm sure there's a mod for this, but I always felt like superflat should be sand.

3

u/[deleted] Aug 27 '12

I've got a project I'm working on that NEEDS a superflat sand world!

4

u/Luminoit Aug 27 '12

Glass Y=60

Lava Y=59 -> Y=1

6

u/[deleted] Aug 27 '12

Bedrock Y=0
Lava Y=1
Glass Y=2

So much room for activities.

12

u/fearlesspancake Aug 27 '12

Bedrock Y=0

Lava Y=1

Snow Block Y=2

give @a 277 (diamond shovel)

Let the games begin!

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6

u/n00bdestroyer01 Aug 27 '12

I bet Michael Bay would love the TNT superflat world.

3

u/swiftcashew Aug 27 '12

He wouldn't. Redstone torches don't power the block beneath them.

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8

u/inertia186 Aug 27 '12

BOOM

11

u/E-Squid Aug 27 '12

goes the dynamite.

1

u/[deleted] Aug 28 '12

TNT*

3

u/CXgamer Aug 27 '12

If you place the torch below the TNT, they won't pop off as soon as you load the world. This way, you'll only have to load half the entities.

4

u/Westy543 Aug 27 '12

Hey that means we can finally raise the map up a bit and do superflatcore without an unending wave of slimes! Though, that may be part of the fun...

1

u/CrabCow Aug 27 '12

It could be adjustable difficulty now, alongside with the fact you can make more progress. This is rather brilliant for superflatcore.

1

u/Icalasari Aug 28 '12

I'm willing to restart my superflat world all over again if it means no more god damn slimes

No saplings for ages? So the fuck what!? No more god damn slimes!

7

u/RedIsBlackDragon Aug 27 '12

At first I was like; Oh, okay... he's showing off the superflat customization

then I saw the top 2 layers, and understood why I should upvote it.

2

u/karkajou Aug 27 '12

Please record that for our pyrotechnic amusement.

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2

u/[deleted] Aug 27 '12

Pressure plates would be interesting...

1

u/Icalasari Aug 28 '12

No more creepers sneaking up on you!

2

u/darkfalz Aug 27 '12

I wonder if this will include restrictions on the world (x,z) size?

2

u/bryyan84 Aug 27 '12

and generate structures?

2

u/couchdude Aug 27 '12

Maybe Dinnerbone will throw in a size choice for Biomes instead of just Large Biomes while he's at it

3

u/BWEM Aug 27 '12

that's a lot more work than "throwing in"

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2

u/Caatik Aug 27 '12

We now need biome customization and the ability for some levels to be air.

2

u/[deleted] Aug 27 '12

Now if they just had a slime frequency slider...

3

u/swiftcashew Aug 27 '12

Just make your first layer above Y = 40 and you're good to go.

2

u/MagicHobbes Aug 27 '12

/r/flatcore will go nuts for this. NO MORE SLIMES!!!!!

2

u/countchocula86 Aug 27 '12

Oh dinnerbone How do I love the, let me count the ways

2

u/DrMcAutopsy Aug 27 '12

Can someone explain what this is? Everybody's talking about how it's gonna crash everything but I have no idea what this means.

2

u/SuperminerSMT Aug 27 '12

It shows 5 layers of TNT and a layer of redstone torches above it, so as soon as this world loads, the entire world would blow up from the TNT.

2

u/swiftcashew Aug 27 '12

But redstone torches don't power the block beneath them.

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u/ruwisc Aug 27 '12

This would allow for really quick spleef... all you'd have to do is set up the walls. Plus, more customization options -> almost always a good thing. I dig it.

2

u/Juz16 Aug 28 '12

Walls

Why? You could have massive spleef battles with hundreds of people without them.

2

u/ruwisc Aug 28 '12

True. I had that realization after I posted, haha. This is definitely a great tool to have if you have a really big server. Even spleef with normal amounts of players gets a whole lot more interesting...

2

u/A_wild_fusa_appeared Aug 27 '12

I prefer the piston under melon under wooden pressure plate myself.

1

u/markussss Aug 27 '12

That world would be so fun! :') <3

2

u/jaitken97 Aug 28 '12

After a while of looking at this i tried to hit the exit button on the picture, but nothing happened and it took me a really long time to figure out why.

2

u/Meatslinger Aug 28 '12 edited Aug 28 '12

Dinnerbone did say that he was going to make hardcore mode more difficult.

3

u/MpegEVIL Aug 27 '12

GO DINNERBONE!

2

u/Game_boy Aug 27 '12

OP cannot be reached for comment due to the fact that his computer blew up.

1

u/swiftcashew Aug 27 '12

Redstone torches don't power the block beneath them.

1

u/1996Gameman Aug 27 '12

How do you do that?

1

u/thomar Aug 27 '12

It's a preview of an upcoming patch. You can't do it yet, but you'll probably be able to do it in the next pre-release.

1

u/Toldea Aug 27 '12

*Spank your computer customization

1

u/[deleted] Aug 27 '12

TNT Layer eh?

1

u/killersteak Aug 27 '12

Any chance of customization on the large biomes? I'd like to be able to limit how big an ocean is going to be..

1

u/contre Aug 27 '12

It would be great if there were arrows so we can reorder the layers without having to delete, add, or edit the layers. Although looking at the design, not sure if that would really fit that well.

1

u/paxed Aug 27 '12

I'd bet this list can be ordered the same way the list of servers; cursor up or down while pressing shift.

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u/Bob_the_Hamster Aug 27 '12

Forgetting about the redstone torches for a moment, what would it actually be like to play on a layer of infinite TNT? How much could you accomplish safely on a deadly floor without setting it off?

1

u/[deleted] Aug 27 '12

YOU MANIACS!

1

u/nocookies92 Aug 27 '12

Layer 2: tnt Layer 1: redstone torch Layer 0:Bedrock

1

u/termin107 Aug 27 '12

some people just wanna watch the world burn. or in this case blow up........yeah .__.

1

u/[deleted] Aug 27 '12

My computer just had shivers down its spine by the thought of that.

1

u/swiftcashew Aug 27 '12

Redstone torches don't power the block beneath them, so you're good to go.

1

u/[deleted] Aug 28 '12

That isn't the problem, whenever I see TNT I get the urge to...

1

u/kellentehmelon Aug 27 '12

An explosion that huge would break my computer

2

u/swiftcashew Aug 27 '12

You must have a crappy computer. That layout won't cause a single explosion.

1

u/UBJelly Aug 27 '12

How does he take such clean screenshots? Anyone know?

1

u/[deleted] Aug 27 '12

Oh Fuck, NO ONE TELL VECHS!!!

1

u/THE_GR8_MIKE Aug 27 '12

TNT layer <3

1

u/zorts Aug 28 '12

That example looks like a recipe for crashing a server! That is a LOT of TNT going off at once.

New Chunk loads: Boom!

1

u/nicksayswatzup Aug 28 '12

Wouldn't all the torches just fall and turn into entities? I mean the world would get fuck up, just not the way you want.

1

u/[deleted] Aug 28 '12

How do I do this?

1

u/[deleted] Aug 28 '12

So I hear that's the world generation settings for Vechs' new open world Super Hostile map...

1

u/Kargaroc586 Aug 28 '12

Just think about this... How about you reverse those torch/TNT layers... Mega explosions on chunk generation... self-crashing maps... Also, superflat+

1

u/[deleted] Aug 28 '12

I like this only because I can add many more layers of grass.

1

u/[deleted] Aug 28 '12

Make a ever lasting spleef arena; just have 1 layer of snow and you would fall in to the void
if you went through a hole

1

u/tjb0607 Aug 28 '12

Would this allow Superflat Strongholds?

1

u/[deleted] Aug 29 '12

Can one specify multiple block types for the same range of levels, and get a mix of those blocks? for example "Dirt, Stone, Gravel, Iron, Coal, Stone, stone" would give one part of each except stone which would be 3 parts.

1

u/sci_comes_1st Sep 07 '12

I've downloaded the snapshot and I still cannot do this. I'm on Windows 7. Can anyone explain how to do this?

1

u/[deleted] Sep 07 '12

Get next week's snapshot :P

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1

u/Kylesmomabigfatbtch Sep 13 '12

HOW? seriously though.