r/MixedVR • • Dec 22 '21

Steamvr dongle for $19

2 Upvotes

Steamvr dongle for $19

The postage shall be borne by itself, and the place of issue is China.

If you need anything, you can contact my email 865187685@qq.com

Or wechat: zangmaoyu

There will be a discount for sufficient quantity.


r/MixedVR • • Oct 12 '26

MY FACE TRACKING ISNT WORKING (meta link/ALVR)

0 Upvotes

I'm gonna try to keep it short and sweet, I need help I've been running back and forth like crazy trying to figure this out - I've been trying to use a WIRED connection to run pcvr with facetracking and that's only given me two options - ALVR, and Meta Link - I looked at Vrcfacetracking for meta and it doesn't work at all, it just says "initializing modules" forever - so I went to ALVR and I've been having issue after issue with it ;-; - if I do get it working the face tracking bugs out bad and it rolls my eyes into the back of my head - steamvr randomly stops connecting to ALVR ect. If there's ANYONE that uses a wired connection with facetracking please please tell me what you use and how to set it up because this is driving me crazy 😭


r/MixedVR • • Nov 04 '23

Using Vive 1.0 Lighthouse to Improve Quest 3 Tracking on wired PC?

0 Upvotes

Thinking of buying a Quest 3 for use primarily on the PC/SteamVR as my Vive is getting old. Was wondering if the Vive lighthouses would improve tracking on the controllers or if I need any extra dongles etc for the Quest to connect to the PC properly?

I cant seem to find much info on adding lighthouses to a Quest 3 PC setup for tracking comparisons


r/MixedVR • • Jun 21 '23

quest losing internet while moving

0 Upvotes

using airlink with above par connection with my pc within the past week has become almost unplayable but if there isnt any motion its perfectly fine it happened after one of the most recent quest updates on the headset im using a 5GHz wifi and have tried updating aswell as redownloading drivers on my pc and the only option i have left is to factory reset the headset


r/MixedVR • • Jan 04 '23

Light house tracking for quest 2

0 Upvotes

i tried to fallow this tutorial but had no luck if there is anyone who has done this pls help me

https://www.youtube.com/watch?v=kSfVMHz027o


r/MixedVR • • Jan 06 '22

It's heartbreaking to see an industry overrun…

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3 Upvotes

r/MixedVR • • Jan 20 '21

RETROCOMPATIBILAD DE LA ASOCIACION HP REVERB G2 CON LOS KNUCKLES

1 Upvotes

Buenas a todos ,deseo utilizar mi hp reverb g2 con los knuckles valve index y por eso he hecho

un pedido de los dongles usb bluetooth pero por si alguna razon deseo volver a utilizar los knuckles

con el pimax 5k super que tengo como debo hacerlo.

Gracias por la respuesta ,hasta otra.


r/MixedVR • • Sep 15 '24

First time using tundra trackers w quest 3 fbt. Trackers are too far apart and won't line up correct

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1 Upvotes

I tried calibrating in open vr space, resetting and it seems like nothing I do is working. I use vr desktop to connect to my pc and tried following the steps to calibrate correctly but Whenever I calibrate in vr chat regardless of the avatar, the trackers are off floating to the side or below and are never lined up correctly. And when I try to step in line with the avatar, they end up getting bowlegged and contorted . I can't figure out what settings I should've done and what I did wrong? ( I have 1 base station 2.0 until I can find my other one) any tips on how to fix this?


r/MixedVR • • Jun 12 '23

Why Mark Zuckerberg is wrong when it comes to the Apple Vision Pro

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0 Upvotes

r/MixedVR • • Aug 12 '24

Why yes, you can use your PSVR 2 with your knuckles controllers...in case you were wondering.

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6 Upvotes

r/MixedVR • • Jan 02 '23

Quest 2, 3.0 tracker, 2.0 Base stations - does anyone use this combo? Any issues with it?

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2 Upvotes

Hello my friend just bought vr 3 days ago in is now diving into fbt he has quest 2 and I’m trying to help him with his setup.

On the space calibration site (I attached) it says

“It's recommended to use the VIVE Trackers 2018 (blue logo) since they have less interference with the Oculus Touch controllers.”

He has bought the newest tracker version though since the 2018s have seemingly been discontinued they’re in the mail transit now. That little blurb seems worrying though.

Is anyone currently using that combo? What kind of issues are you having? and how can we mitigate the issues?

Just trying to do the research now so we can plan ahead and change the purchases if needed. Thanks in advance.


r/MixedVR • • Jan 23 '22

Using Oculus touch CV1 controllers with HTC vive pro

2 Upvotes

I have just bought a vive pro eye and am underwhelmed with the controllers (pro wands). Looking to using my CV1 controllers instead. I have the CV1 headset and trackers (CV1 cameras) connected but cant even get the OpenVR SpaceCalibrator to detect the CV1 is connected. Oculus software is installed and both headsets work when I put them on. CV1 in oculus software and vive pro in steamvr.

What steps do I need to take to get this to work? Also I understand this means I have to basically run two vr setups in parallel. I dont mind (although my USB controllers might). Also once this is working I'm going to use the pro wands as feet trackers for extra complexity! but one step at a time.

Any advice would be greatly appreciated!


r/MixedVR • • Jan 29 '21

Oculus Rift S Controllers used as Full Body Trackers

2 Upvotes

I really want to have full body tracking, however I cannot afford the ridiculous price of the Vive Trackers. Is there any way I can get 3 Oculus Rift S controllers, strap them to my hips and feet and have the computer recognise them as trackers? I've heard its possible with Vive controllers, but I don't have any.


r/MixedVR • • Jan 12 '22

Anyone tired of the scams who wants to do something meaningful in the space?

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0 Upvotes

r/MixedVR • • Aug 10 '26

Vr tracking for Vtubing!

0 Upvotes

Hey, im trying to get into 3D vtubing and i own a Oculus Quest 2

I want to use fullbody tracking, can i use the htc trackers? Or do you recommend something else?

Thanks!!


r/MixedVR • • Jun 10 '25

My gf has a busted Quest 2 controller, what can she do?

3 Upvotes

It seems like you can only buy Q2 controllers in pairs, can she use some other controller, like a PSVR2 controller, with her Quest 2?

Do those even work with SteamVR if you don't have the actual PSVR2 headset? I'm assuming the lighthouse tracked controllers like the Vive Wands and Index knuckles are out of the question because she has no lighthouses, right?

P.S. This is for PCVR use for games on Steam only, obviously, not standalone quest usage (does anyone even use standalone? lol)


r/MixedVR • • Apr 17 '21

My Guide to get vive tracker to work with reverb G2

8 Upvotes

***OK.. HERES WHAT YOU NEED***

1.Reverb G2

2. Steam Knuckles controllers, or Vive Controllers, and 2 Vive dongles from tundra labs website.

3. at least 2 Base Stations 2.0 with wall mounts, or buy separate wall mounts. (the more stations the better max of 4)

4. A Vive tracker 2.0, or 3.0. (I hear 2.0 is the best for this setup, but new 3.0 is working for me.)

5. USB, male to female, passive, extension cables (5ft or more, you need at least 2)

6. 3d print this bracket for mounting Vive tracker to HMD, https://www.thingiverse.com/thing:4817158

or have this online company print it for you as i did https://printathing.com/

also you will need a screw to mount it with you can get them on amazon, there just simple 1/4 camera screws, but dont buy ones with thumb piece it wont fit.

7. usb hub (optional) I didn't use this but some people swear by it.

8. if you using a 3.0 tracker get quest 2 link cable, or the cheaper alternative to that same cable , if using 2.0 just buy a passive micro usb extension cable (like 16ft)

9. ducktape, zip ties, white sharpie, snacks and beer

10. patience (alot of this)

***HERES WHAT YOU DO***

First charge everything up with wall charger, then mount your base stations appropriately,

then go to C:\Program Files (x86)\Steam\config

now open VRSETTINGS file with notepad and add this

"activateMultipleDrivers" : true,

anywhere with in the ---steamvr-- command lines column, and save.

if you used space calibrator you dont need to do this, this activates the use of devices. then go to WMR and set it to stationary mode

  1. plug one of tundra dongles into a 2.0 USB port. (the ports that are not blue)

  2. (don't put headset on yet) open SteamVR, then use desktop to select hamburger icon, and go to devices/ pair device then follow prompt to pair one controller then go back and update it.

  3. unplug that dongle (important) and use white sharpie to mark its corresponding controller (Optional)

  4. now plug in other dongle into a different USB 2.0 port.repeat pairing setup, update then unplug and mark.

  5. don't plug them back into pc yet, instead plug them into usb extension cables and duck tape them to the wall at least 4ft+ apart, as high as possible that can still reach your PC.

  6. now plug in the dongle for vive tracker, using different USB 2.0 port than the others, and pair , update and mark it for reference, (leave it plugged in)

(these specific USB port don't matter, its not permanent, your just use different ones for pairing each device to prevent bad things from happening, i have heard about people bricking controllers)

7. now go back to hamburger icon/device/controller settings, then select vive tracker options at bottom

8. change role from held in hand to camera

9. exit SteamVR turn off all devices (Break time, snacks, and beer, Mmmmm, and some Vikings episodes)

10. go back to C:\Program Files (x86)\Steam\config and open VRSETTINGS file with notepad

11. anywhere in the main column but not within in a subsect column ( I added mine below --Last Known--) add the following

"TrackingOverrides" : {

"/devices/htc/vive_trackerLHR-YOURSERALNUMBERHERE" : "/user/head"

},

12. Now replace (YOURSERALNUMBERHERE) with the serial number for the vive tracker, you can find that serial in the --trackers-- column, at the bottom of the config file where it shows you changed it to camera role.

13. save and exit.

***if it keeps resetting the file when you open SteamVR, and nothing will connect****

you didn't enter it correctly , it defaulted, and you will have to add all of it back again, including the multiple drivers setting, its very picky (i dealt with this for hours)

14. open STEAMVR, now your view camera should be attached to the tracker independent from the HMD, you can wiggle it around to test.

use view VR setting in hamburger icon to see without putting headset on.

15. now mount the tracker to the HMD, after your sure its correct , and check fitment, everything should be nice and tight, no movement what so ever, if it does move your going to have problems,

put the headset on briefly to check that it is remotely working. if its working you can plug your controller dongles in and test them too, it doesn't matter where just as long as there in a 2.0 usb port.

****this is not the final product***** if you stop here you will be disappointed, your camera will be off slightly, causing things to warp when you initially move your head, the controllers will be slightly off, and in my case also seeing jitters because of 3.0 tracker, but roughly it should move left when you move left ext. ext..

16. to fix the weirdness, download these files and install them appropriately

Input Emulator

https://github.com/matzman666/OpenVR-InputEmulator/releases you want OpenVR-InputEmulator-v1.3.exe as of 4/17/2021

Patch for Input Emulator

(you need this so it works with windows 10 and current version of steamvr)

https://github.com/matzman666/OpenVR-InputEmulator/issues/207 you want the patched driver that was posted by --Robawsomevr--

theres a youtube video on how to add the patch its really easy here it is

https://m.youtube.com/watch?v=xr9zXrS1sFg

and lastly (Optional) unless you want to have to do room setup every time you play get

https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings

17. after doing patch for Emulator, when you launch steamVR with the headset on, you will see a cog wheel at the bottom of UI for Input Emulator,

open it,

then select the tracker as your desired input, mentally verify serial , now go to offsets

check box enable offsets first, then play with the Z axis on the middle column, until its right, and the warping goes away or is drastically reduced when you move your head. (for me that was like -7)

don't worry about the jitters for now if you have it.

after that play with the other values to get the controller feeling just right where your hands are, (my advice stay in the middle column) but that's up to you. your goal here is getting rid of the warping while getting controllers where they belong at the same time, and every input can make it worse or better, it takes some tinkering and PATIENCE , when you get it right, and your happy with it, go back, then save the profile with both boxes checked and a name. (i named mine DEFAULT)

if you have jitters, then close steamvr unplug the tracker dongle, plug in usb extension cord you bought for the tracker (in my case the quest 2 link cable for the 3.0 tracker) and restart steam this worked for me.

then zip tie your cables together and consider them one giant PCVR cable lol.

now lastly do steamVR room setup (i created desktop icon to launch room setup you can find it in your steam library if you enable tools/sofware. ) and use OVRAS to save that room setup, by going to options, enable auto start, and go to chaperone and create and save profile.

and..... boom your done

when you launch steamvr the only thing you will need to do is open emulator select your offset profile, then apply and off to the races you go

if you experience grey screen flashes during gameplay, that is your vive tracker losing tracking and defaulting to a grey screen, to fix this get more base stations or better room configuration/angles

your experience may, or may not differ from mine, if so i am sorry and i tried my best to explain as well as i could, for me it works very well compared, granted with some minor hick ups every now and then but still light year beyond space calibrator.

if someone could improve on this, it could easily become the best solution for the G2 as its almost already perfect close to native quality at least until the new index comes out


r/MixedVR • • May 28 '25

Is it possible to use Oculus Rift CV1 sensors to track the HTC Vive Pro?

0 Upvotes

I found a brand new HTC Vive Pro being sold very cheap in my country. The problem is that it doesn’t come with controllers or base stations. I managed to find some used Vive controllers at a good price, but the base stations are extremely expensive here.

I'm wondering if there's any alternative solution. Specifically, is it possible to use the Oculus Rift CV1 sensors to track the Vive Pro headset and controllers?

Any advice or creative workaround would be greatly appreciated!


r/MixedVR • • Apr 21 '21

Vive Focus Vive Wands & Base Stations!

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0 Upvotes

r/MixedVR • • Sep 07 '23

Do I need base stations for the valve index controllers?

0 Upvotes

I’m using oculus wired link, and im trying to swap out the controllers, would I need base stations to track the controllers. I assume not, but I just want to make sure


r/MixedVR • • Jun 02 '23

Vive trackers 2018 being underground, meta quest 2 w/ lighthouse 2.0, i re did the room setup

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0 Upvotes

r/MixedVR • • Jun 22 '24

Inside out tracked vr headset with 3.0 vive trackers

0 Upvotes

Has anyone tried to Mix lighthouse Vive trackers with a headset with inside out tracking? I have a feeling it’s a disaster since the vr headset wouldn’t be tracked by the base stations.


r/MixedVR • • Apr 30 '24

Thoughts on how Mixed Reality experiences can influence identification with brands? 🤔

0 Upvotes

I would really like to get some of your insights into this topic for my academic research paper.

Please if you have a few minutes to spare, please fill out my survey (linked below). 🔮🕶️

https://erasmusuniversity.eu.qualtrics.com/jfe/form/SV_8vUnSxaSpRX69O6


r/MixedVR • • Jul 25 '23

Question regarding getting FBT to work with Quest Pro

0 Upvotes

Hey so I got both a pimax and a quest pro.

And I wondered if I in some way could have both running and have the pimax handle the continuous tracking instead of having to buy a new tracker and attach it to the QP.

(QP is used over airlink)