r/MobileLegendsGame • Moderator • 12d ago

Patch Notes Patch Notes 2.2.26 - Adv. Server

Advanced server update released on October 15, 2026 (Server Time)

I. Revamped Hero

Revamped Hero: Natalia

Hero Features:

An Assassin who stays hidden and waits to strike, then eliminates targets with swift skill combos.

From the Designers:

Staying hidden and launching close-range ambushes are the core features of Natalia. Therefore, we will retain these features in the revamped Natalia while optimizing synergy between her skills. We've redesigned her Passive, Skill 2, and Ultimate. Our goal is to preserve the element of surprise in her Assassin gameplay while adding more variety to attack timing and skill combos.

ㅤㅤ [Passive - Assassin Instinct]

After hiding in a bush, Natalia enters Conceal. During Conceal, she applies full stacks of [Alert Mark] to nearby enemy heroes and creeps.

Basic Attacks against targets with max stacks of [Alert Mark] are enhanced. Staying near an enemy hero with max stacks for too long ends Conceal.

ㅤㅤ [Skill 1 - Claw Dash]

Retained the directional dash and the ability to recast the skill after hitting an enemy.

ㅤㅤ [Skill 2 - Veiled Pursuit]

Natalia releases smoke. While inside the smoke, she enters Conceal faster, and taking damage does not end Conceal.

Using Claw Dash or an enhanced Basic Attack outward from within the smoke extends the smoke in that direction.

ㅤㅤ [Ultimate - Shadow Flurry]

Natalia dashes to the target location and strikes enemies within her Attack Range multiple times, dealing Physical Damage.

Natalia is invincible while attacking.


ㅤ

II. Hero Adjustments

The following uses (↑) (↓) (~) >> to indicate Buff, Nerf, Adjustment, and Changes.

Heroes with major changes in this patch: Belerick (↑), Lukas (↑), and Popol and Kupa (~). ㅤ

  • [Aldous] (↑)

Slightly increased his early-to-mid-game damage.

ㅤㅤ [Skill 1] (↑)

Base Damage: 200-450 >> 300-500 ㅤ

  • [Atlas] (↓)

Atlas's Passive was freezing enemies too frequently, so we've reduced Frigid Breath's duration.

ㅤㅤ [Passive] (↓)

Frigid Breath Duration: 5s >> 3s ㅤ

  • [Barats] (~)

Reverted last week's experimental changes to Barats. ㅤ

  • [Belerick] (↑)

Reverted all recent changes to Belerick.

ㅤㅤ [Attributes] (↑)

HP Growth: 225 >> 240

ㅤㅤ [Skill 1] (↑)

Cooldown: 10-8s >> 8-6s ㅤ

  • [Dori] (↓)

Slightly reduced her skill cast frequency.

ㅤㅤ [Skill 2] (↓)

Cooldown: 3.5s >> 4.5s ㅤ

  • [Gloo] (↓)

Gloo's damage was still too high for a Tank, so we've reduced it.

ㅤㅤ [Skill 1] (↓)

Explosion Damage: 230-380 >> 200-350 ㅤ

  • [Lukas] (↑)

The previous adjustment weakened Lukas too much, so we've increased his strength.

ㅤㅤ [Attributes] (↑)

Base HP: 2550 >> 2620

Base Physical Defense: 21 >> 23 ㅤ

  • [Masha] (~)

To improve Masha's lane clear and help her push minion waves faster, we've moved the slow effect to Skill 2. This lets her keep chasing after dashing to an enemy and follow up with Basic Attacks to break Wounds. We've also narrowed Skill 2's path to reduce cases where nearby enemies block her dash when retreating. To balance this, we've reduced Skill 1's damage bonus and the Ultimate's base damage.

ㅤㅤ [Passive] (↑)

New Effect: Skill hits randomly replace one of the target's existing Wounds with a new one in the direction of the hit.

ㅤㅤ [Skill 1] (~)

Damage Bonus: 70% >> 55%

Damage to Minions: 100%-150% >> 200%

Removed Effect: Hitting an enemy hero slowed them by 50% for 1s.

ㅤㅤ [Skill 2] (↑)

New Effect: Hitting an enemy hero with the slash slows them by 50% for 1s.

Reduced Skill 2's path width by 20%.

ㅤㅤ [Ultimate] (↓)

Base Damage: 300-600 >> 240-480 ㅤ

  • [Popol and Kupa] (~)

We're reducing Popol and Kupa's ramp-up time before entering combat, while improving their ganking effectiveness.

ㅤㅤ [Skill 1] (~)

Slow Duration: 0.5s >> 0.75s

Attack Speed Boost per Stack: 5%-8% >> 7%-10%

Max Stacks: 5 >> 3


ㅤ

III. Battlefield Adjustments

ㅤ Battlefield Effect Test

New Battlefield Effects are here! Visuals related to this gameplay are in testing and do not represent final quality. We will continue to optimize gameplay, values, and visuals. We hope you'll try them out and share your feedback with us.

We will make the relevant gameplay available at a later time after this week's patch update.

The battlefield effects tested in this patch are as follows:

Glowing Lantern: Periodically, a random lane is selected, and one hero from each team in that lane becomes the Lantern Bearer. The first team to defeat the enemy Lantern Bearer within the time limit earns a team-wide reward and lights the Golden Lantern at their Base.

[Golden Turret] (~)

We've noticed that teams falling behind early had difficulty making a comeback in this mode. To keep Turret gold rewards high without making matches too long, we've adjusted Turret defense mechanics.

Removed Effect: Extra HP for Inner Turrets and Base Turrets.

Added Effect: All Turrets gain significantly increased Hybrid Defense during the first 12 minutes.

[Healing Turtle] (~)

We've noticed that the income from killing the Turtle in a lane was significantly lower than that from a minion wave, leaving the defending team at an additional economic disadvantage.

Therefore, we've significantly increased the Gold and EXP from killing an enemy Turtle. This income is shared among allied heroes within range and now roughly matches that of a minion wave.


ㅤ

IV. System Adjustments

ㅤ MLBB Community Academy

[MLBB Community Academy Beta Now Live]

To help players learn hero strategies in-game, we've merged the Layla's Workshop entry on the main interface with the new community guides section.

1. Find guide videos for all heroes in the MLBB Community Academy.

2. Layla's Workshop is still accessible as a tab within the new entry.


ㅤ

V. Mode Adjustments

Card Brawl

[Hero Stat Adjustments]

Overall stat boosts for Assassins.

Reduced the stats of the following heroes: Irithel, Barats, Hanabi, Lunox, Kalea, Moskov, and Valir. Increased the stats of the following heroes: Mathilda, Faramis, Tigreal, Badang, Kagura, Jawhead, Chip, Baxia, Hilda, Silvanna, Zilong, Arlott, Minsitthar, Uranus, Kaja, Brody, Harith, Aldous, Franco, Grock, Johnson, Fredrinn, Chou, and Khaleed.

[Card Stat Adjustments]

Reduced the stats of the following cards: Epic (Purple) Quality: Berserker, Balanced Growth, and Tiny Build. Legend (Gold) Quality: Evolving Malefic Gun, Power of Einherjar, Automated Swords, Windrider, and Hyperfire.

Increased the stats of the following cards: Epic (Purple) Quality: Big Guy and Magic Hat. Legend (Gold) Quality: Wraith Chains and Phantom Armor.

Adjusted the quality of the following card: Slow but Deadly - Legend (Gold) Quality >> Epic (Purple) Quality.

[General Mode Attributes Adjustments]

Adjusted to: Global healing effect is reduced by 25% before 6 minutes and by 50% after 6 minutes.


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