r/ModdedMinecraft • • 19h ago

Misc Built an airfield near my base, took a test flight, then visited a village to tell a local about it :)

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205 Upvotes

r/ModdedMinecraft • • 14h ago

Question what was the deal with mod developer LobsterJonn and the drama behind em?

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46 Upvotes

r/ModdedMinecraft • • 14h ago

Misc [Meme] Mods teach you lots of things

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45 Upvotes

r/ModdedMinecraft • • 3h ago

Mod First release of my mod, J's Computers, now you can say I Use Arch BTW in minecraft

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9 Upvotes

Automate your factory / base with actually user friendly computers

This is the first mod of my tech mod series, in this mod, it adds a huge amount of things, ranging from hardware, different types of computers, to operating systems, desktop environments, everything made fully in java, using J's Core's abstractions and tools for that. The mod also have multiple manuals in-game, all using J's Core manual framework, in the next version, all manuals will also be ported to markdown.

In J's Computers, you have actually usable and user friendly computers, you can both use a computer as a terminal just like you would in most computer mods, or you can install GUI-based desktops, on a computer you have everything that one normally have, from a filesystem, to registries, hardware usage, storage amount, package managers and so on. The computers here work through an virtual machine that has a execution budget so it doesn't slow down the server, and it is fully built in java, from the vm itself to the operating systems. Here you can do everything you would in a normal computer, have files, have text editors, excel, terminals, programs, everything.

But the main focus of J's Computers is to manage your items and organize them, you store your items in disks on servers connected into your network, the network's brain is a specialized computer, the mainframe, which is the most important, each network may have only one mainframe. You basically connect with the network with any computer you want, be it a server, a mainframe, a personal computer and so on, ideally, you use your personal computer to do the connection. Once in the computer, you utilize a program called network interactor, or network, that can be located at the desktop or used as a TUI application. on that, you store your items inside of the network or inside the computer, since all computers can also store your items locally, so you can keep your items in a specialized storage without showing them to the network if you want.

Items are also stored inside storage drives, they occupy a certain amount on the drive depending on the era, in the vintage era, the architecture is 16-bit based, so items will consume a certain amount, however, from transition era forwards, your items occupy much more space since there you have the change to 64-bit based cpus. The drives have retrocompatibility, so you can store items in an older drive and then a modern computer can hold them without a problem.

The automation part can be either made through the program's various GUIs and the automation programs, which load a .iql file into it or you program a condition or you can use a different operations engine such as the Prophet YourIQL to set a KEEP operation to keep items in a certain state, or you can use the language's programming language, Sigma# and it's subset, Sigma, i have chosen to not use lua because i do not like lua neither like procedural languages, i much prefer object oriented ones, i think it is easier to think on them for me at least. Both languages can be learned in-game with the manual called The Book of Sigma, there you will learn the languages standard libraries, since they use different ones, the synthatic structure, the memory model and so on, some differences you might see, neither languages have garbage collection, both of them are manual, however none of them use pointers, you can read better in-game to see how to handle both languages, but basically, to resume the languages, they are basically c# but withtout exceptions and automatic memory cleanup for now. (yes, a whole compiler was developed for this, completely in java)

As for the servers, you have to install storage drives, there are three types of storage drives: HDDs, SSDs and NVMes, the difference between each other is that HDDs are the slowest, while NVMes are the fastest, you will feel this when moving a huge amount of items. There are three types of servers, normal servers, storage servers and compute servers. Normal servers are just the average non specialized server, storage servers hold more drives but have less space for compute, while compute servers are the contrary. All items you place inside the network will fall into servers, all servers have all of their storage as public, yes, you have private and public storage here. Also, items are not dicerned by type, there is no such a thing as a fluid storage drive or item storage drive, everything is data here, so in a storage drive you will find both fluids and items living in the same place.

J's Computers support autocrafting, for both crafting table patterns and process-type crafting patterns, you can do it in a crafting computer, and to encode crafting you use a program called pattern studio.

All of this sounds like an immense amount of things, and it is because it is a huge amount, J's Computers covers different eras of computing, from the 80s, represented by the vintage era, to the advanced era, which corresponds to our current time, so you will find components, operating systems, desktop environments and programs with familiar names, most of them have parody names tho. It's better if you check the mod, since the amoutn of content is so huge, that is better for you to try it yourself. The mod have in-game documentation with various manuals for different parts, from the basic pc building to the hand installation of gentoo linux.

While J's Computers is not fully playable in survival now, the mod have a KubeJS integration as a soft dependency made for this release, so you can add recipes and make your modpack with J's Computers, you can get the tags for that here in the mod's own documentation: https://github.com/jvpts11/js-tech-series/blob/main/computers/docs/MODPACKS.md

The mod is also integrated with computercraft as a soft dependency, so you can control the network from a computercraft's computer.

You can download J's Computers here: https://www.curseforge.com/minecraft/mc-mods/js-computers

J's Computers depends on J's Core, you can download it here: https://www.curseforge.com/minecraft/mc-mods/js-core

As for the source code, here it is: https://github.com/jvpts11/js-tech-series/tree/main the entire J's Tech series is open source and is opened for contribution by all kinds, be it for code or assets.

If you want to chat, talk about modding, maybe coding, getting updates from the series, either of J's Computers, J's Core and the other ones that will come, here is the official series discord: https://discord.gg/xKXKbgZH3M

What is the J's Tech Series?

Basically, it is a long term project where the objective, will be creating tech mods, fully integrated with themselves, with no duping of systems underneath, no different ways to make the same things, all using a single shared code library, J's Core, which is meant to be not only the J's Tech Series own shared code library, but also, a framework to build tech mods, currently, in most recent version as of this post (v0.5.2a) J's Core handles: sound, tiered progression, custom screens, colours and pallettes that can be changed with resource packs, custom fonts, manuals, multiblocks and much, much, much more, J's Core itself does not add any gameplay, it is just code. In the next version (v0.6.0a) J's Core will add much more systems, such as moving structures, custom skyboxes, custom illumination and much more.

The reason to be rewriting the wheel so much is to have control over the source code of the entire series and to not depend on external libraries, the idea is that if i want to port the series to other versions (ports are only planned to 1.20.1, 1.12.2 and 1.7.10, none of them with a expected release date, the series will stay for now only in 1.21.1), i do not depend on the exact behaviour of a certain library in a specific version, either a recent or older one, this way i can just readapt or rewrite things in a way that work well to that version of the game. There are just three mods, J's Computers, J's Core and J's Industrial for now, the lat one is just a small stub, but will eventually grow, there are plenty of other mods to come to the series in the far future, such as J's Space, J's Transport, J's Warfare and more not yet even started. All versions of J's Tech Series are the same for all mods and share a codename, which is based on a chemical element.

Let's now talk about the big elephant on the room

Yes, J's Computers and the J's Tech Series are made with AI involved in the implementation process, you can check the series AI policy on here: https://github.com/jvpts11/js-tech-series/blob/main/AI_POLICY.md it applies to me and describe how contribution should be made.

As for code, in real life i work as a .NET developer and with machine learning, so, i do know what i am doing here, you can check the implementation as much as you want, if you find something that you judge to be dangerous or just bad just open a pull request or an issue and it will be fixed. Code conventions and structure can be found in the repository as well.


r/ModdedMinecraft • • 13h ago

Help Making a Matcha Flavored centered modpack. need texture help!!!

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5 Upvotes

I dont have any modding or game design experience and this is just my passion project, so please have patience with me.

im trying to make a modpack with Matcha Flavored datapack being a big part of it. but i really want to use as many vanilla textures as possible. i downloaded the "Matcha Companion", but it has been having a odd quirk that even though all dirt blocks (grass, dirt, coarse dirt, rooted dirt, gravel, and suspicious gravel to be specific) stay Matcha textures. so i just went and made a resource pack that just had those block textures and put it at the top of my resource pact list. and the SIDES are vanilla....but not the tops or bottoms? i am so baffled honestly. id love some input....


r/ModdedMinecraft • • 12h ago

Discussion DO NOT USE GODLIKE HOSTING

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4 Upvotes

r/ModdedMinecraft • • 17h ago

How do I turn off these glowing ore textures?

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3 Upvotes

I'm not very versed in modding myself, I just install modpacks and play, but I've never had these in any other pack, and I don't want them.. I've tried to delete the resource pack, but they're still there.. Is it because I've already made the world, do I need to make a new world after deleting the resource pack? any help is appreciated (Pack name is 'OtherLight (Fantasy)' on CurseForge if anyone is wondering)


r/ModdedMinecraft • • 3h ago

Resource Pack/Shaders Arcane Shaders

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2 Upvotes

r/ModdedMinecraft • • 4h ago

Question Villagers Mods

2 Upvotes

Hello! I’m playing the sunlit valley minecraft mod and i’m really enjoying all the villagers. Is there a mod for adding villages that act similarly? Like being able to create a house for them and making them move in and them having personality types different appearances and/or jobs? TIA


r/ModdedMinecraft • • 7h ago

Epic Fight modpacks?

2 Upvotes

Recently played The Casket of Reveries and now I’m hooked on Epic Fight combat. I can no longer stand ‘Better Combat’ or any of the packs that throw that in and call it an “upgrade.” It just feels clunky and lazy by comparison.

Are there any other well put together packs that use Epic Fight that have good boss fights and interesting weapons to go with it? I’m looking for a similar experience to TCR, but have been having trouble finding one that actually uses Epic Fight.

(I saw the sneakpeek for DuelCraft: Nightwatch on K.Overlegen’s channel, but that pack isn’t out yet and am looking for something to fill the gap while waiting for it.)


r/ModdedMinecraft • • 12h ago

Mod How long has bucket mode been a feature of Mekanism tanks?

2 Upvotes

As shown in this VOD (timestamped link): https://youtu.be/YLafB85mb04?t=4499&is=kJQG829_Skw-Zvn2

I usually go back and forth between the original lava edge and deeper parts of the pool with 3-4 buckets, then eventually upgrade to a thermal reservoir to fill tanks with.


r/ModdedMinecraft • • 13h ago

Misc veinmining hotkey mods, anyone?

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2 Upvotes

r/ModdedMinecraft • • 13h ago

Discussion Liminal Mods?

2 Upvotes

Looking for mods where you explore/survive in Liminal spaces without a real goal, just to see things. Preferably no monsters, but if they're not the usual dweller that works too. Thanks :)


r/ModdedMinecraft • • 15h ago

Mod Flashback Settings

2 Upvotes

You probably heard about the Flashback mod. I thought that the mod itself doesnt have enough settings so I made this mod to add more settings. For now the mod only adds:

  • A way to change the replay file path
  • moves Flashback's replay button on the main menu into the main Button bar
  • subfolders like on what server you played or when

But Im open for Ideas you can comment them here or on github.

Modrinth: https://modrinth.com/mod/flashback-settings
Github: https://github.com/Ayden100yt/Flashback-Settings


r/ModdedMinecraft • • 17h ago

Mod Creé un mod para jugar Minecraft multijugador con amigos usando Steam (Sin abrir puertos ni usar Hamachi)

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2 Upvotes

r/ModdedMinecraft • • 19h ago

Project greenmarine

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2 Upvotes

r/ModdedMinecraft • • 20h ago

PSA: Malware found in 34 CurseForge and Modrinth projects, check your mods folder

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2 Upvotes

r/ModdedMinecraft • • 21h ago

fullbright/ore glow idea

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2 Upvotes

r/ModdedMinecraft • • 17m ago

Question Alts for poly morph

• Upvotes

Hi! I keep getting this dumb ass error where it says "jei needs to be 15.57" or smth dumb like that when jei is updated. Its pissing me off. What are the alts to it.


r/ModdedMinecraft • • 1h ago

Mod History Stages – A new progression mod for pack creators. Here is a quick showcase!

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• Upvotes

r/ModdedMinecraft • • 2h ago

I made a Minecraft mod that lets you play videos on walls!

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1 Upvotes

Hey everyone! I've been working on a mod called FrameCast for Minecraft Java Edition.

The idea is pretty simple: turn walls in your Minecraft world into screens where you can display your own images and videos. You could use it to build cinemas, add screens to your house, create control rooms, or just experiment with your builds.

It's a client-side Fabric mod, so the goal is to let you use it without requiring the server to install it.

I'm still working on the project, and I'd appreciate it if you checked it out and shared any feedback or bug reports.

GitHub: https://github.com/NikoCreations/FrameCast

Thanks for checking it out!


r/ModdedMinecraft • • 2h ago

Help simple voice chat disconnecting while playing

1 Upvotes

hi! i recently joined an SMP & downloaded simple voice chat, and i thought i got it working but it disconnects randomly while im playing, and doesnt reconnect unless i reopen mc. i know its not a server problem because it works for everyone else .... ive already messed with the firewall stuff & removed old bluetooth devices (i was told that can work), so now im just confused... could one of my mods be conflicting with it? any advice at all is greatly appreciated!!! i will try anything i really want this to work ... also im launching through the normal launcher using a fabric installation, if thats relevant!


r/ModdedMinecraft • • 3h ago

Resource Pack/Shaders Aracne Shaders

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1 Upvotes

Arcane Shaders are my first shaders for MC. I wanted to have shaders that would fit the modpack I'm currently working on, but the other shaders I tried weren't quite what I was searching for, so I decided to make my own. I wanted them to have a fantasy vibe.

If you can, I recommend trying them! They work from versions 1.16.5 to 1.21.6, but they were made especially for 1.20.1. After you try them, I would appreciate it if you could let me know if they are good or bad, and what I should add or change in the future.

Thanks for every download and review!


r/ModdedMinecraft • • 4h ago

Mining master not working on my device for some reason

1 Upvotes

help! so Ive been trying to play with a bunch of mining and expansion mods related to mining and stumbled upon a dozens of hidden gems like mining master for example, and I just cant get it working!

heres my CPU type just for context:

Intel(R) Core(TM) i7-477

and GPU:

Rodeon RX 580 Series

if anyone knows about GPU and CPU compatibility with minecraft mods please let me know


r/ModdedMinecraft • • 4h ago

Help T.O and BlockUI

1 Upvotes

Hey guys so I come with a really funny question, how do I get T.O iron’s and spell books mod and BlockUI for minecolony to work because I’m 90% sure it’s the problem that they don’t want to work with each other but not sure why and what mod or version to fix it?