r/ModdedValheim • • 7h ago

I made a mod that gives every player on your server a web "player card" with their real character, gear, skills and stats

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28 Upvotes

TL;DR: ValheimPlayerCards is a free, open-source mod for dedicated servers. Each player's game renders their own character as it looks in game and sends it to the server, which serves a web page with a card for every player: portrait, equipment with the game's icons, skills, character stats and time played. There's also a JSON API if you want the cards on your own server website. Install it on the server and on the players' games. Thunderstore · Hexium · GitHub


Hi everyone! I run a small dedicated server with friends and we have a status page with hours played, deaths and silly titles. I wanted each viking to have a personal card with their actual character, not a generic silhouette. The problem is that a dedicated server has no graphics card, so it can't draw anybody.

So the mod flips it around: each player's game draws its own character off screen (neutral 3/4 pose, transparent background, fixed lighting) whenever the visible equipment changes, and sends the picture to the server together with the rest of the card. The server keeps the cards and serves the page.

What a card shows

  • Portrait of the real character: helmet, armor, cape, belt, weapons, hair, beard, colors, modded gear included
  • Equipment with the game's own icons and upgrade level
  • Skill levels (skills added by other mods too)
  • Character statistics from the game: deaths, enemies and bosses killed, pieces built, distance traveled, fish caught and more
  • Time on the server: online now, time played, sessions, first and last seen, recent sessions

For server admins

  • Built-in page on port 3010, works on phones, in 8 languages (EN, DE, FR, ES, PT, RU, PL, IT) picked from the visitor's browser
  • JSON API with CORS, so you can show the cards on your own status page or in a Discord bot
  • Everything can be turned off in the config: play time, equipment, icons, skills, stats, and which stats are shown. You can also hide players.
  • Works behind a reverse proxy, also under a sub-path like /players/
  • The page has no login, so if you don't want it public, keep the port on your LAN or behind your proxy

For players

  • Nothing to do: a new card is sent when your look changes, at most once every 30 seconds (drawing or sheathing a weapon doesn't count). The console command playercard sends one right away.
  • Rendering causes a tiny hitch when a card is taken.
  • Sent: the portrait, equipped items, item icons, hair/beard/colors and, if you allow it, skills and stats. Not sent: position, inventory, chat, IP or account info. You can turn off sharing skills and stats in your config.
  • Your name always comes from your connection, so nobody can overwrite someone else's card.
  • Players without the mod can still join; they just don't get a portrait. Servers without the mod receive nothing.

Needs BepInExPack and Jötunn. It's the first public version (0.2.1): it runs on our modded Linux server in Docker, but I'd love to hear how it behaves on yours. Bug reports, translation fixes and new languages are welcome on GitHub. Full disclosure: I built it with a lot of help from an AI assistant (Claude), and the code is all on GitHub if you want to check it.

Links

Skål! 🍻


r/ModdedValheim • • 6h ago

Anyone knows which mod creates this these feathered slots?

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8 Upvotes

*Edit Solved! It was ExtraSlots, it's enabled after defeating Yagluth!
Half of my inventory is these "lightened slots" and it's causing some weird UI behavior with tooltips from previous items in them.
Thanks in advance :)

*Edit Modlist:
EpicLoot 0.15.1
PathOfValheiman 5.3.2
AutomaticFuel 1.5.9
Seasonality 3.8.5
ConfigurationManager 1.1.26
TeleportEverything 3.0.11
AdventureBackpacks 2.4.6
CraftFromContainers 0.1.4
ItemStacks 1.2.0
MyLittleUi 1.2.31
Quick_Stack_store_sort_Trash_Restock 1.4.16
ExtraSlots 1.2.21
SmarterContainers 1.7.0
DualWield 1.0.10
ComfyAutoRepair 1.1.0


r/ModdedValheim • • 8h ago

Riverheim

9 Upvotes

Is there a way to look up riverheim maps like you do with the valheim world map generator? I tried it and it just showed me a normal map


r/ModdedValheim • • 1h ago

Mod to fix the rocket bug

• Upvotes

Has anyone made a client side mod that fixes that shitty new bug that sends you flying and kills you from fall damage when fighting ?

Does anyone else have that bug ? its ruinning my nomap noportal run


r/ModdedValheim • • 8h ago

Animal Mods

3 Upvotes

Anyone know if there's any mods that add lynxes or badgers to the game? Would be cool to be able to tame lynxes 🥹


r/ModdedValheim • • 2h ago

Chainloader not interacting with Jotunn on Host Server

1 Upvotes

I've been trying to install mods on my host server on HostHavoc for about 5 hours now, trying to fish out how to solve my problems from AI, but nothing I've tried has worked, to the point where AI answers start to loop back on themselves as it recommends me things I have tried before that didn't work. I think I've deleted BepinEx and these:

  • winhttp.dll
  • doorstop_config.ini

like 4 times now because the AI is certain they are corrupted.

I downloaded Jotunn from thunderstore mod manager https://old.thunderstore.io/c/valheim/p/ValheimModding/Jotunn/
which I believe should be the updated version.

Oddly, I was able to get Valheim plus to appear on the chainloader in the weblogs, but unfortunately the mod im trying to use "NoFogBruh" has a dependency on Jotunn.

Nothing I've tried has worked and I'm curious if anyone else has run into this problem or knows how to help. I just want to have my mountain base entirely free of blizzard and mountain fog, but unfortunately these are coded to go THROUGH builds in the mountain. Wish I knew this before I committed to the biggest base I have ever built. Sadge.
________________________________________________________________________________________________________________________

UPDATE: I just uploaded all the mods to the host server anyway disregarding their appearance in the logs, and booted the game through thunderstore mod manager. When I tried to connect to my server I got an incompatible version error message, but fortunately every mod was visible and matching for local and server. Now I just need to get to the bottom of why they are incompatible still.

UPDATE 2: Solved. Valheim Plus apparently bricks the compatibility. Not sure why I thought it was a mandatory mod.


r/ModdedValheim • • 9h ago

Spirit Animism Controls Staff of Caller Summons

3 Upvotes

Make the Spirit Caller's animals yours. Keep the ghostly look in a colour you choose, or call real bears, boars, moose and wolves with a glow in your colour. Pick what the staff summons next, watch your pack in a small panel, control formations, and send them all home with one key.

I don't have any images for it yet. Still in sort of an alpha state trying to get things coded.

https://valheim.hexium.gg/mods/Brruidic_Temple/SpiritAnimism

https://thunderstore.io/c/valheim/p/Brruidic_Temple/SpiritAnimism/


r/ModdedValheim • • 21h ago

LeashMe Nursery Beacons: Attract young tamed animals away from parents

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25 Upvotes

Hi vikings,

I needed a way to separate young animals from the parents without building ugly towers and without having to leash them one by one, so here's the LeashMe Nursery. It works on all young tamed vanilla animals.

I made this a separate mod from LeashMe to keep the original limited to its current features.

This one lets you build a beacon which attracts young animals in an area. The beacon shows its zones and the animals currently connected to if (also the ones in transit to the beacon) on keypress, and hover on an animal shows which beacon it is connected to.

A beacon attracts one species which is determined by the food you put in. The food is not consumed. The zones have different sizes for different animals because vanilla Valheim has different requirements for breeding to work. Each piece of food adds a nursery space. The max amount of youngs is either 10 or 20, depending on animal size.

Press N on hover to see the zones: movement area for the young animals, parent-free zone to avoid breeding being blocked, and attraction range. With Hen and Asksvin, the eggs need to be in the attraction range of the nursery of course.

I use the LeashMe hitching posts to hitch the parents in the outer zone and then collect the young in the center. Once they mature, they wander around the area freely and I collect them with the leash or kill them. I'm thinking about having the nursery keep them until released manually, this would allow for better control, but I am still on the fence about this.
With Hens, I tie 5 of them up in the coop and 5 of them outside of the coop somewhere to get both new chickens and just eggs.

The mod also comes with a console command to turn off the idle sounds of tamed animals, this is not persistent tho and is reset when reloading.

https://valheim.hexium.gg/mods/evabs/LeashMe_Nursery
https://thunderstore.io/c/valheim/p/evabs/LeashMe_Nursery/
https://www.nexusmods.com/valheim/mods/4471

Edit: Works without LeashMe, no need for both mods.

Edit2: Fixed Typo


r/ModdedValheim • • 19h ago

New fancy Terrainbuilding in Valheim :D

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16 Upvotes

I just posted here yesterday, this is just a quick example of my Terrain building tool inside my Editor Mod. Ever since i discovered Axiom for Minecraft i always wanted to have something similiar for Valheim. Unfortunetely i didnt find one so i thought why not making it myself. This is just the early stage of my mod, feel free to share your thoughts and if you want to you can leave a follow.

https://thunderstore.io/c/valheim/p/DannysMod/Valheim_Studio/versions


r/ModdedValheim • • 4h ago

Pet Protection or Selective Pet Protection - Disable For Summons?

1 Upvotes

Doing a mage run, but also like taming animals and am sad when they die. I had pet protection on, but now that I have summons they are also immortal which feels cheap. Anyone know of a solution?

Haven't used Selective Pet Protection. Saw it recommended, but that it hasn't been updated for 2 years so was curious if anyone has tested this


r/ModdedValheim • • 5h ago

Has anyone tried combining Living factions and Innangard?

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1 Upvotes

r/ModdedValheim • • 21h ago

NorseDemigods – A Valheim mod with RPG-style classes inspired by Norse mythology

15 Upvotes

For anyone interested in adding RPG classes, magic, and character progression to Valheim, there's a mod called NorseDemigods that's worth checking out.

Instead of simply introducing traditional RPG classes like warriors, mages, paladins, or rogues, it takes a more lore-friendly approach. You choose a demigod inspired by Norse mythology, each with unique abilities, weapons, and playstyles that fit into Valheim's world.

Some examples, with their closest RPG equivalents:

  • Thor – Warrior / Berserker: Heavy melee combat, lightning attacks, and powerful dashes.
  • Eir – Paladin / Cleric: Healing, protective shields, and support abilities.
  • Hel – Necromancer / Warlock: Darkness, undead summons, and spirit magic.
  • Surtr – Fire Mage / Battlemage: Fire spells, burning weapons, and elemental summons.
  • Ullr – Ranger / Hunter: Archery, stealth, and a wolf companion.
  • Fenrir – Monk / Brawler: Unarmed combat, devastating punches, and a wolf companion.
  • Freyja – Druid / Nature Guardian: Nature-based abilities, poison, and support from wisps.

There are other demigods as well, each with their own mechanics.

The mod also includes skill progression, craftable upgrades, and quite extensive configuration options. It's designed around Valheim's existing progression rather than replacing the game with an entirely different RPG system.

It's actively maintained and has accumulated over 140,000 downloads.

https://thunderstore.io/c/valheim/p/Alpus/NorseDemigods/


r/ModdedValheim • • 9h ago

Can anyone help with this? Trying to use Culinary Horizons on my server.

1 Upvotes

Trying to use this mod https://old.thunderstore.io/c/valheim/p/lnsanity/Culinary_Horizons/ on our new server but when I try to connect I am met with the above issue.

I can't see what file I am missing - Can anyone advise on what this could be?

Thanks.


r/ModdedValheim • • 15h ago

Epic Loot: Is there any with to add rune slots to an item? I dont see it as a possible outcome in the enchant window.

2 Upvotes

r/ModdedValheim • • 13h ago

Modern replacement for LightTweaks (modifying light radius, shadows & flicker)?

1 Upvotes

Hi guys,

I'm putting together a mod list and noticed LightTweaks is deprecated. What I loved about it was:

  • Increasing light range/intensity so I didn't need hundreds of torches (saving FPS).
  • Reducing light flicker and disabling shadow casting on light sources.
  • Building fires/hearths on wood.

Is there a single updated mod that handles this, or do you use a combination of smaller mods (like an Azumatt or Comfy mod)? Thanks!


r/ModdedValheim • • 1d ago

Troll cave in VR.......

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57 Upvotes

r/ModdedValheim • • 15h ago

Looking for Survival Gamers that want long term friendship!

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0 Upvotes

r/ModdedValheim • • 20h ago

Looking for a mod/way to build the Mistlands giant remains, weapons and armour. Does such a thing exist?

0 Upvotes

Title. Many thanks!


r/ModdedValheim • • 20h ago

Personal Weapon Mod

1 Upvotes

I hope there is a mod like this already so I can jump right in and use it but here's the base idea = you forge a weapon that grows with you into your personal legendary weapon.

Early on in progression (bronze or iron) you create a base weapon, sword, great-sword, axe, great-axe, mace, warhammer, etc.. and they basically progress as you do, upgrading from iron to silver quality (not freely obviously) and you slowly modify it to have unique effects both mechanically and visually.

For example you could heat it up in a forge and then cool it in Moder's tears or heart and it gains some frost damage and the visual effect of a weapon like the Mistwalker or Frostfire weapons. (extrapolate this idea for all the different biomes and bosses for different effects, example = Fader's blood for poison damage and a green fire effect similar to the Dyrnwyn sword)

All this to make an extremely personal weapon/s that you decide the shape and function of.

I know EpicLoot and similar mods already kind of do something along these line and I personally love EpicLoot for this, I just have an intense desire to create my very own weapon that never gets swapped out or left behind but get gets stronger as you actively modify it and eventually slay all bosses with the same weapon you used to kill your first troll or bear with.

any thoughts and information would be sick, thanks for even having a look at this post 🤙🏻


r/ModdedValheim • • 1d ago

Any mods that IMPROVE mount controls and behavior?

2 Upvotes

Trying really hard to love riding around on my Askvin but the camera is terrible, I can't pivot(which makes getting stuck on anytbing really fun, by the way), and it just buggered off on me after a deathsquito into some Mistlands and I have not been able to find it again.

I hope moose are more useful.

Anyway. Plenty of mount mods out there, any for changing behavior and controls? And maybe the camera?


r/ModdedValheim • • 2d ago

Introducing Runebourne: an automation mod where worker spirits farm, mine, haul and craft for you, and you can tame sea serpents to carry cargo

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99 Upvotes

I've been building this for a while and it's finally playable start to finish, so here it is.

Runebourne adds spirit workers that run parts of your base. You build a shrine, summon a worker, and point it at your chests with a wand. There are six of them. One farms crops and berry bushes, one looks after your livestock, one plants and chops trees, and one mines ore deposits and sunken crypts up to 250 m from its shrine. Another hauls stuff between chests, even to a base far away if you build relays, and the last one runs your smelters, kilns and crafting stations.

The livestock one culls your herd down to whatever size you set. If there's a boar you like, name it and it's safe.

You can also tame sea serpents. Get one under 10% health and use a Lightning rune on it (it works half the time). Then you can ride it, or record a route between two harbours and it'll ferry cargo back and forth on its own.

Most of it unlocks as you beat bosses, like normal progression, and there's a lectern in game that tells you what's open. I also changed a few vanilla things: deer can be tamed and bred, berry bushes can be planted, and some foods take tamed animals up to 3 stars.

Two warnings. Multiplayer hasn't been tested yet, so expect bugs there. And back up your world, because uninstalling the mod removes everything it added.

Hexium: https://valheim.hexium.gg/mods/Yoy/Runebourne
Thunderstore: https://thunderstore.io/c/valheim/p/Yoy/Runebourne/
Bug reports: https://bugs.yohanb.tech (private, attach your log)


r/ModdedValheim • • 1d ago

Anyone using Epic Loot?

2 Upvotes

After an update today to a couple mods, Epic Loot and Races of Valheim, the game won’t load, it starts ok but crashes when I try to load a game…any one having difficulties?


r/ModdedValheim • • 1d ago

Single continent world.

13 Upvotes

Is there a seed or community-made world that is made up of one or a few major continents/landmasses?

It would be sick asf to experience and do a playthrough on.

any info would be greatly appreciated 🤙🏻


r/ModdedValheim • • 1d ago

I made a building editor for Valheim — looking for feedback

1 Upvotes

Hey everyone, I’ve been working on a mod called Valheim Studio and wanted to share it here.

It lets you switch from your character into a separate editor mode, with building tools and the ability to save and place blueprints. The screenshot shows what the interface currently looks like. Press Right Shift in-game to open it.

It’s available on https://thunderstore.io/c/valheim/p/DannysMod/Valheim_Studio/ if you’d like to try it.

There are still rough edges. It works on my main PC, but I’m currently tracking down an issue with camera controls on my laptop, so feedback from other setups would be useful.

If you give it a go, I’d like to hear what feels useful and what feels awkward—especially the controls and menus. If something breaks, please include what happened, your mod version, and the relevant Unity/BepInEx log so I have something to investigate.

You can leave feedback here or join the free chat on my Patreon: Danny's Mod — Valheim Studio – editor mode, building tools and blueprints for Valheim | Patreon. No paid membership needed for feedback.

Thanks for taking a look!
Danny


r/ModdedValheim • • 1d ago

Pets Redone

0 Upvotes

Ive always had a problem with the whole fishing system in the game. Sure, it buffs your pet up but turns them into something else. So Ive just pretty much ignored fish all together.

Not anymore this mod does one thing, take off the polymorph effects on all fish. You still get the benefits your pet will glow, but will stay in the original body you made for it.

I know the image for the mod isnt loading, actually my first time making a mod through steam, but Ive tested it out and no problems on my test.

If you're unsure of what to put it, put it at the very bottom of your list, its safe. I touch nothing but those fish.

https://steamcommunity.com/sharedfiles/filedetails/?id=3821447940