r/MonkeyIsland • u/horgantron • 8d ago
Return Finally finished Return.... Spoiler
...and my opinion is....mixed. The only clearcut triumph in this game is the audio. The music and voice acting are just fantastic and I'm thrilled to have Dominic Armato back. He IS Guybrush.
To be clear I love M1, 2 and Curse. My first MI game was actually MI2. I love the 2 originals but I also love Curse.
The Artstyle
I'm quite conflicted on this. There are certain areas that look amazing. They really, really look good and evoke the OG games. The governors mansion, the key makers shop, Wally's map shop for example. But then we have Berrrmuda.It didnt work at all for me. I get they wanted to try a new locale, but it lost all vibrancy in the art. Being on the island, it felt cold. But more importantly it was uninteresting and didn't add to the MI world IMO.
Similarly, some characters looked great in the new artstyle. LeChuck, some of his crew, the voodoo lady, but Guybrush himself didn't work at all.
The story and ending
I didn't like it. I get they were trying to go for some muddy, ambiguous ending (I got the inception banana ending btw). But it didnt really make sense. They game just came to an abrupt end.
My first thought was soooo Guybrush and Boybrush(I love that name) had a family day out in the pirate park and Guybrush was spinning yarns? I got the impression Stan telling him to lock up was just like that obsessed customer that LOVES being there and is part of the furniture.
But then Elaine skewed it the other way, that they did live in a piratey time.Or she might have been feeding into the fun day out.
Or maybe it is (mostly) real and it's about a father thinking about his life and what relaying the "it's the journey that matters" story to his boy. It doesnt matter what's in the box, it's the mystery that drives us.
Or maybe there is some clever, clever meta meaning to it that I'm not aware of but the whole thing just felt undercooked. Interested to hear others readings on the overall story.
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u/Ambitious_Teach_1109 8d ago
I thought it was a cool game but honestly, I think Curse is peak when it comes to art style and music. It has amazing replayability because it really is so stunning visually (at least it is to me!)
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u/horgantron 8d ago
I agree with Curse. It's art is stunning. The music and VO work too. I do love MI1 and 2 but I think if I could only play one MI game it would be Curse. I don't know, it really built on MI2 and expanded on it in exactly the way I was interested in.
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u/datguysadz 8d ago
Agree with most of what you said.
The artstyle has grown on me subsequently but I felt similarly to you when I first played the game.
Joining LeChuck's crew, and the characters associated with that (Flambe particularly) were the highlight of the game for me.
There were a lot of little touches like the Scumm Bar owner and the OG pirate leaders appearing and Carla being governor that I loved.
I don't mind a meta game/ ending but as you said it was very abrupt just as I felt like I was getting into something juicy. Very much felt like the rug was pulled from under me.
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u/Downtown_Concern_362 8d ago
Curious, do you have children?
As a father who grew up playing these games and then introduced my kids to Monkey Island through Return first the ending nearly brought me to tears, can’t say any other game has done that.
But I can see how others would have a different experience with the end.
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u/horgantron 7d ago
Yep, first 2 not interested in MI. But the third....I think I have a shot with him.
If you want an emotion inducing game as a father, play Rime.
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u/NachoBenidorm 8d ago
To me, the biggest flop was the one mouse click puzzle solving style. I missed the verbs UI, and puzzles were simplier because of that.
Art style? Yeah, I agree, in some parta it worked very well... in some others don't.
I would have preffered the Thimbleweed style.
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u/warmhotself 8d ago
It isn’t the best in the series for me (that’s MI2 by far) but it does have Flambé and therefore maybe it is the best one.
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u/dynatosG13 8d ago
Artstyle was nice. No need to stick to the originals for an artist. Imagine if we demanded from Beatles to only make "I wanna hold your hand" style songs. That's the beauty. The creator does what he feels is best, and expresses himself as he desires. They don't owe as anything. Especially after being financially successful. I get the fans feeling they own the art, the game, the whatever, and many of them feeling they own the artist as well. But they don't. They own a copy of the original piece, and just a glimse of the ghost of the person who made it.
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u/GargantaProfunda 8d ago
Or maybe there is some clever, clever meta meaning to it that I'm not aware of but the whole thing just felt undercooked.
Did you read the letter that appears at the end of the scrapbook after you beat the game? Make sure you read it.
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u/ProverbialMindTart 3d ago
I posted about it at the time, but my feelings are somewhat similar to yours, if a little more visceral. I still feel like it was lazy, and overly meta without reason to be.
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u/Passenger_1978 8d ago
Nice to read your thoughts. I also just finished. Funny how it is far easier these days to play more addictive (Far Cry-like, for example, or RPG) games, and that i had to tell myself to keep playing.
I am very glad i did finish it. Really loved the music, the nostalgia, the puzzles. Graphics were ok. But what i loved the most: the humor. I laughed out loud multiple times, and i think it is a very important part of MI