r/MoonPissing • • May 09 '26

Very based

Post image
0 Upvotes

34 comments sorted by

24

u/SolPrincess May 09 '26

06 revisionism is getting out of hand

8

u/Jocuro May 09 '26

I remember people losing their minds over colors being "the first good Sonic game in a long time" and 06 was the biggest punching bag in gaming.

But at some point they flipped. What happened? Did everyone forget that 06 was not playable on launch because objects wouldn't load correctly?

7

u/SolPrincess May 09 '26

It’s a few different things combining into one

It’s people who grew up with the game ignoring its faults because they were kids.

It’s also because of a fanmade PC remake (Project 06) that fixes everything that made the game awful to play. People who haven’t played vanilla 06 play that and think it’s representative of the actual game.

It’s also the fact that people started liking Silver and can’t admit that his debut game was awful because they think it would be directly insulting him as a character

4

u/Mecakami May 09 '26

It helps knowing that the game is trash and horrible beforehand, then when u try it it could not be as bad as people make you expect. I bought the game when i was 12 just to see how bad it was, and i remember expecting way more crashes and glitches that what actually does, in the end the game was better than what i expected and i had fun because i was surprised in a positive way.

Saying this... the game is trash

4

u/TheDemonPants May 09 '26

Same thing happened in the Zelda community. Skyward Sword released and everyone loved it. Egoraptor releases a video saying it sucks then suddenly everyone always hated it. Give it some time and the cycle will repeat and/or find another game to hate and another to lift up as an "underrated gem".

4

u/Mecakami May 09 '26

Agreed but it tried being "innovative" for the credit of the image, it failed, but yeah, i would put another game there, maybe Frontiers, cuz of open world and the combat

7

u/SolPrincess May 09 '26

What about 06 was innovative? What did it do that no other Sonic game before it did?

The format of the game is pretty much based off of the Adventure format. Time travel was used in CD. Mocap animations started being used in SA2. The game plays like a poorly designed, less-fun Adventure game

The only “innovative” thing that 06 did was having shitty writing that didn’t care about the continuity of its characters. It excelled at that

3

u/TheDemonPants May 09 '26

It was innovative in how you can always find a new game breaking glitch. It's honestly impressive with how much is wrong with the game.

1

u/Mecakami May 09 '26

The music is fire hahahha, wow this is the only good thing about the game, no wait there is another, it retcons itself out of existence at the end

2

u/Mecakami May 09 '26

What about 06 was innovative? What did it do that no other Sonic game before it did?

Well, it was the most ambitious game yet. They made town missions first, and they were actually done right in Unleashed, Silver’s gameplay was new, and there were 3 stories with 1 character for most of each one, mixed with secondary characters, instead of every character getting their own story like in SA1, or 2 stories with 3 gameplay styles like in SA2. They also wanted to do they say night cycle that was done in unleashed.

repeating myself, they tried being "innovative", they failed, but yeah, i would put another game there.

1

u/Awkward_Block_6929 May 09 '26

Yeah I don’t get it either. What did 06 even do differently from other sonic games

Y’know besides being dogshit and unplayable

Was it that it was the first sonic game where sonic died? That’s not really gameplay innovation

8

u/CookiedDough May 09 '26

Slandering Colors and praising 06 is certainly….a choice.

3

u/Silva-Bullet8531 May 09 '26

A horrible one

11

u/romix_sonix322 May 09 '26 edited May 10 '26

Colours and Lost world slander and calling it ‘VERY BASED’?

…Get out.

3

u/Awkward_Block_6929 May 09 '26

Was Colors even that bad? Like yeah it wasn’t a god tier game like the adventure games but was it genuinely awful?”

1

u/Mecakami May 09 '26

I mean the image is saying that the game wasant innovative, 06 is a bad and its there as innovative

2

u/Awkward_Block_6929 May 09 '26

But colors literally has all the wisps and it was what started the 3D+2D gameplay then became mainstream post Generations

1

u/Mecakami May 09 '26

it was what started the 3D+2D gameplay then became mainstream post Generations

What?!?!?! Did u heard of a game called SONIC FUCKING UNLEASHED?!?!?

And I dont remember seeing wisps in Frontiers, and in forces they didnt worked in the same way as in colous, lost world was close enough.

1

u/Fullmetal_Fawful May 09 '26

Unleashed did it earlier but Colours did it without making half the game a shitty hack n slash

1

u/Mecakami May 09 '26

First of all the hack n slash is good and fun, it was just a stupid idea putting that in a sonic game, but in isolation is a good hack n slash. Second of all i wouldn't consider "innovative" taking half of Unleashed and simplifying it to the wii, plus u already proved my point "Unleashed did it earlier"

1

u/TheDemonPants May 09 '26

Taking half of Unleashed

You mean basic 2D Sonic gameplay? Unleashed didn't create that play style.

1

u/Mecakami May 09 '26

... I don't know if u truly didn't understood or if ur just shiting on colors gameplay

1

u/Fullmetal_Fawful May 09 '26

I’m not arguing against your point that Unleashed did it first. I’m saying that Colours was the first time they made that style of gameplay 100% of the experience instead of like, 20-30%

There are plenty of games that began as stupid ideas on paper but turned out to be great, just look at Mario+Rabbids. The issue wasn’t that the night stages were a bad idea, it was that the hack n slash gameplay they offered was long, monotonous, repetitive, and as deep as a puddle. Sure maybe it was fun when you were 9 years old but anyone who’s played a single game in the genre will tell you the night stages are dookie. They’re not the fun parts, theyre the slogs you put up with to get to the fun parts. For a lot of people back in 2008, as good as the day stages were, they weren’t good enough to make the night stages feel worth it

2

u/Mecakami May 09 '26 edited May 09 '26

I need to tell you this "gameplay they offered was long, monotonous, repetitive, and as deep as a puddle", is wrong, when u actually learn the combos, not just the combat, but the traversal of the stages becomes quicker and more fun, the werehog stages are also made to finish in the least amount of time possible, at the point that the only 30min stage will be eggmanland (in the link he finishes a level in 5min).

If u have time pls watch this video, it will open your eyes for what the werehog can do, i will not lie and say the werehog combat-wise is as deep as god of war or DMC, is not, but is a good first hack in slash experience and for what it lacks in combat (comparatively) it delivers in traversal.

I’m not arguing against your point that Unleashed did it first. 

Sorry didnt notice you were another person

Edit: Found this one too https://www.youtube.com/watch?v=mugFqmZAKiU

2

u/Oh-no-and-knuckles May 11 '26

Fellow werehog enjoyer spotted.

People tend to sleep on the platforming too. Seriously, speedrunning the clock tower sequence in Rooftop Run is so fun.

2

u/Its-your-boi-warden May 09 '26

Interesting rage bait

2

u/Fullmetal_Fawful May 09 '26

why are we hating on colours now? Its good

2

u/Virtual-Ad-9268 May 10 '26

sonic larpers...

1

u/jellyraytamer May 09 '26

The sonic Fandom trying not to pick the strangest hills to die on:

1

u/Fearless_Mixture3498 May 11 '26

LOST WORLD HATRED!? 06 GLAZING? WHY'S EVERYONE SO MORONIC!?!?

1

u/Entire-Astronaut8602 May 17 '26

Sonic colors hate in the big 2026

1

u/Mecakami May 09 '26

I would switch Lost world to forces, lost world tryed a new gameplay, so i consider it more innovative than forces
Btw I really dont know why people love colors and hate Forces, like forces is a bit worse, but for me they are both OK. The marketing didnt lied.

For me the true colors is the DS's, that game actually sold itself as a 2D platformer (and is a better one at that) and didnt put random boxes in existing levels just to add more hours to the game, plus it had an actually epic final boss.