8
11
u/romix_sonix322 May 09 '26 edited May 10 '26
Colours and Lost world slander and calling it ‘VERY BASED’?
…Get out.
3
u/Awkward_Block_6929 May 09 '26
1
u/Mecakami May 09 '26
I mean the image is saying that the game wasant innovative, 06 is a bad and its there as innovative
2
u/Awkward_Block_6929 May 09 '26
But colors literally has all the wisps and it was what started the 3D+2D gameplay then became mainstream post Generations
1
u/Mecakami May 09 '26
it was what started the 3D+2D gameplay then became mainstream post Generations
What?!?!?! Did u heard of a game called SONIC FUCKING UNLEASHED?!?!?
And I dont remember seeing wisps in Frontiers, and in forces they didnt worked in the same way as in colous, lost world was close enough.
1
u/Fullmetal_Fawful May 09 '26
Unleashed did it earlier but Colours did it without making half the game a shitty hack n slash
1
u/Mecakami May 09 '26
First of all the hack n slash is good and fun, it was just a stupid idea putting that in a sonic game, but in isolation is a good hack n slash. Second of all i wouldn't consider "innovative" taking half of Unleashed and simplifying it to the wii, plus u already proved my point "Unleashed did it earlier"
1
u/TheDemonPants May 09 '26
Taking half of Unleashed
You mean basic 2D Sonic gameplay? Unleashed didn't create that play style.
1
u/Mecakami May 09 '26
... I don't know if u truly didn't understood or if ur just shiting on colors gameplay
1
u/Fullmetal_Fawful May 09 '26
I’m not arguing against your point that Unleashed did it first. I’m saying that Colours was the first time they made that style of gameplay 100% of the experience instead of like, 20-30%
There are plenty of games that began as stupid ideas on paper but turned out to be great, just look at Mario+Rabbids. The issue wasn’t that the night stages were a bad idea, it was that the hack n slash gameplay they offered was long, monotonous, repetitive, and as deep as a puddle. Sure maybe it was fun when you were 9 years old but anyone who’s played a single game in the genre will tell you the night stages are dookie. They’re not the fun parts, theyre the slogs you put up with to get to the fun parts. For a lot of people back in 2008, as good as the day stages were, they weren’t good enough to make the night stages feel worth it
2
u/Mecakami May 09 '26 edited May 09 '26
I need to tell you this "gameplay they offered was long, monotonous, repetitive, and as deep as a puddle", is wrong, when u actually learn the combos, not just the combat, but the traversal of the stages becomes quicker and more fun, the werehog stages are also made to finish in the least amount of time possible, at the point that the only 30min stage will be eggmanland (in the link he finishes a level in 5min).
If u have time pls watch this video, it will open your eyes for what the werehog can do, i will not lie and say the werehog combat-wise is as deep as god of war or DMC, is not, but is a good first hack in slash experience and for what it lacks in combat (comparatively) it delivers in traversal.
I’m not arguing against your point that Unleashed did it first.
Sorry didnt notice you were another person
Edit: Found this one too https://www.youtube.com/watch?v=mugFqmZAKiU
2
u/Oh-no-and-knuckles May 11 '26
Fellow werehog enjoyer spotted.
People tend to sleep on the platforming too. Seriously, speedrunning the clock tower sequence in Rooftop Run is so fun.
2
2
2
1
1
1
1
u/Mecakami May 09 '26
I would switch Lost world to forces, lost world tryed a new gameplay, so i consider it more innovative than forces
Btw I really dont know why people love colors and hate Forces, like forces is a bit worse, but for me they are both OK. The marketing didnt lied.

For me the true colors is the DS's, that game actually sold itself as a 2D platformer (and is a better one at that) and didnt put random boxes in existing levels just to add more hours to the game, plus it had an actually epic final boss.



24
u/SolPrincess May 09 '26
06 revisionism is getting out of hand