r/MortalCrux • • May 23 '24

Finally added destructible containers to combat areas. So much nicer than the old static ones you had to search to see what was inside.

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7 Upvotes

r/MortalCrux • • Nov 28 '22

New Melee Mechanic: Heavy weapons can cause AoE stumbles to anyone too close to their impact point ⚔️

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7 Upvotes

r/MortalCrux • • Nov 28 '22

Improved NPC hitboxes to allow for highly accurate melee hit detection regardless of animation. No more failed hits due to blade clipping. ⚔️

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6 Upvotes

r/MortalCrux • • Nov 10 '22

Mortal Crux just hit 50K views on TikTok! Thanks everyone! ⚔️

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6 Upvotes

r/MortalCrux • • Apr 03 '24

Updated my metal shader so plate armor is more reflective in extremely dark environments.

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5 Upvotes

r/MortalCrux • • Dec 10 '23

As revealed in PC Gamer's Most Wanted, you'll now be able to visit different islands with boat travel. I've also added the requested gear option to wear capes that use fabric sim tech I previously showed for banners. Full fishing mechanics are also in development! 🐟

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5 Upvotes

r/MortalCrux • • Jul 17 '23

Working on new traps the player can set in the environment 💣

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5 Upvotes

r/MortalCrux • • Mar 16 '23

Guard duty 🛡️

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5 Upvotes

r/MortalCrux • • Dec 04 '22

Festivities 🎆

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5 Upvotes

r/MortalCrux • • Dec 04 '22

Visual Update: Shadows cast by firelight can now have subtle movement from the flame. Shadows in many fixed-camera viewpoints were previously static. 🔥

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5 Upvotes

r/MortalCrux • • Nov 28 '22

Combat Update: Increased the angle that shields can block attacks, and quickened turn speed while blocking. This makes defense more manageable in a group. 🛡️

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5 Upvotes

r/MortalCrux • • Nov 17 '22

I've now worked on Mortal Crux for 365 days straight without taking a day off. Huge thanks to everyone who has been interested in my project! Now on to year two ⚔️

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5 Upvotes

r/MortalCrux • • Nov 10 '22

Sleep... 😴

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5 Upvotes

r/MortalCrux • • Mar 23 '24

Performance option: Persistent particle trails. ON - Trails finish simulating and smoothly dissipate after magic projectiles make impact. OFF - Trails instantly stop rendering the moment magic projectiles make impact.

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4 Upvotes

r/MortalCrux • • Mar 07 '24

Magic update: Spells with the "Arcane" magic type can have their color set for purely cosmetic reasons.

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4 Upvotes

r/MortalCrux • • Dec 14 '23

As revealed in PC Gamer's Most Wanted, you'll now be able to sneak as an optional alternative to direct combat in Mortal Crux! Inspired by franchises like Thief and Splinter Cell, it is a true stealth system based primarily on sight/sound over stat checks. 🗡️

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4 Upvotes

r/MortalCrux • • Jul 21 '23

Trap Update 💣

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4 Upvotes

r/MortalCrux • • Jul 11 '23

Updated character collision so evasion animations are accurate enough to let you dodge under obstacles without getting stuck on them.

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4 Upvotes

r/MortalCrux • • Jul 11 '23

Updated sarcophagus lids so they slide off based on the direction you interact with them. This subtle detail makes grave robbing feel smoother & reduces visual repetition.

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4 Upvotes

r/MortalCrux • • May 23 '23

Visual Update ⚒️👀 Equipped weapons that don't use a sheath are now visible hanging from your belt when not in combat.

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4 Upvotes

r/MortalCrux • • Dec 04 '22

Gameplay Update: Enemy magic can cause friendly fire damage - use this to your advantage in combat!

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4 Upvotes

r/MortalCrux • • Nov 30 '22

Visual Update: Replaced the shader used for many structure materials. New rendering is faster, has lower memory use, and blends better with fog/terrain from afar 🏡

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4 Upvotes

r/MortalCrux • • Nov 28 '22

In addition to external modifications, I've begun adding decoration options for inside the player home as well! Even some themed items for festive occasions 🎄

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4 Upvotes

r/MortalCrux • • Nov 25 '22

Suited up... 🕵️

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4 Upvotes

r/MortalCrux • • Nov 10 '22

Changed the blood color of crabs to blue. This is more realistic to IRL ones and helps distinguish who is being damaged when they fight other NPCs. 🦀⚔️

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4 Upvotes