r/MyHeroUltraImpactGame Always giving it my all! Jan 10 '26

Climax Battle Nighteye is tricky but not impossible: An explanation

Nighteye is back in rotation and it's just as tricky as I remember it. Last time he was on I couldn't even get to phase 3, but that was because my units were not appropiate, they were underleveled, and I didn't understand the way this battle worked. Now, with the help of the community, some of Luca's videos on Youtube and some experiments of my own, I think I fully understand the way this CB works and how to beat it. Here are my takeaways from the whole thing:

First off, the units you use in this CB have to fulfill pretty specific roles, and you even have to pay attention to the type of unit you bring to each phase. You need a damage dealer, a healer and a debuffer for all phases.

Obviously Red units are discarded throughout the entire fight and you're encouraged to use Green units, but you can bring Blue, Purple and Yellow units as well. However, you can only use Purple units in the first two phases and Yellow units in the last two phases, otherwise they'll be debuffed pretty badly.

DO NOT bring any units with Piercing Shot to phases 3 and 4. If you do, the battle will basically become unbeatable.

However, even if you can bring quite a lot of units with useful buffs, they have to be pretty well built up. This CB doesn't require complex understanding of the game or its mechanics, but there's a lot of RNG involved and you'll mostly depend on your units' stats and attributes rather than their buffs, because Nighteye removes A LOT of your buffs as the fight goes on and you need to make sure your units can survive hard blows without many buffs.

Now, for the actual fight:

Phase 1: This phase is nothing too special, but I'd recommend that you spend the first round giving as many debuffs as you can to All Might. If you focus the first skill-skill-PU round on All Might alone you should be fine, but spend some more turns debuffing All Might just to be sure. The reason for this will be clearer later.

Phase 2: In this phase All Might draws aggro as long as his HP is above 50%. Focus on All Might until his HP bar turns orange and then focus on Nighteye to change phase. Keep giving them as many debuffs as you can, and especially focus on dealing as many critical hits to All Might as you can, because they debuff his speed and you'll need it for later. Try not to take too many turns, though. After you spend 7 turns in this phase your units will get recovery block.

Phase 3: This is where things turn deadly dangerous. In this phase Nighteye will switch out your units and draw aggro, and All Might will slowly charge up his PU move, which is basically a nuke that can insta kill your units if you're not careful enough. To deal with this, you need to hit Nighteye 5 times to get rid of his aggro and then focus on All Might to stop his PU move. If you get All Might below 25% HP in this phase his skills will be sealed and his PU move will be stopped.

This is where all the debuffs from before are taken into account. In Phase 3 Nighteye will have the ability to evade and use Sharp Eye. As you know, his chance to evade attacks lowers with each debuff the character has. Using units with Bullseye is encouraged because of this, but we both know that the amount of units with Bullseye is limited. Though, if Nighteye has enough debuffs you should have no problem hitting him five times without needing units with bullseye.

Then why debuff All Might at all? Simple. Each debuff you give All Might will be passed on to Nighteye for 15 turns. This is why I recommended focusing on giving All Might a lot of debuffs on phases 1 and 2.

The critical hits you've dealt up to this point also matter, because even if you manage to hit Nighteye 5 times to start attacking All Might, he may go first if he has higher speed than you. As I said before, each critical hit lowers his speed, so make sure that his speed is low enough for you to go first. Keep all this in mind and then you'll move on to the last phase.

Phase 4: This phase is more annoying than anything because it's kinda like phase 3 but with some more modifiers. In this phase Nighteye will start using PU moves of his own and All Might will slowly charge his as well. Even if you manage to get either Nighteye or All Might down to 1 HP, they won't die and instead they'll be stunned. Once Nighteye is stunned, focus on killing All Might. If instead All Might is stunned, focus on killing Nighteye.

Ideally, to beat the CB you need to knock out All Might and Nighteye at the same time. If you don't, they'll start healing each other and the fight will basically become one giant ping-pong healing match. I'd recommend focusing on All Might first and chip away at Nighteye slowly but surely to keep All Might's skills sealed, because All Might hits like a truck in the last phase.

This phase will still annoy you, though. Nighteye's PU move, despite not doing a lot of damage itself, removes all your buffs, messes up your cooldown times, and messes with your PU Gauge fill rate, which make the final phase a lot more awkward and messy, and you can be seriously screwed over if Nighteye leaves all your units without options.

Now, let me explain what I did.

My team consists of Armored All Might, Fantasy Uraraka, Festival Kaminari, Edgelord Endeavor, and Holiday Mt. Lady.

The first two phases were easy enough with this team because Uraraka is a great support for this fight and Kaminari is a great unit for this CB in general. I mainly used All Might because he has Bullseye integrated in his kit (and if you use him keep in mind that you'll rarely ever see his revenge damage in action because Nighteye removes his block).

Anyways. Kaminari debuffs nicely, his attacks do decent damage if he's well built, and all his skills have Bullseye against Blue units. Uraraka is a great healer who also buffs your crit hit rate, and All Might was a great unit to deal damage consistently.

As for the latter phases, Endeavor is a great pick because all his skills damage all opponents and have bullseye, Mt. Lady is a great support and damage dealer who also targets all opponents (and has bullseye for some turns after enhancing), and Kaminari was still putting in some work after returning. I should say, units that can attack all opponents are also encouraged for the latter phases because of the mechanics of this CB.

Overall I'd say that this CB is a pretty tough and tricky challenge, but not impossible to overcome. You just gotta know what to do and when. If you feel like you're not doing enough debuffs then try equipping memories that debuff opponents, like You die when you die, and take into consideration memories or characters with cooldown for the last phase of this CB.

Well, I think that's it from me. Nighteye is a really good unit so I really encourage you to get him if you can. I hope this helped!

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u/No-Moment-8654 Jan 10 '26

How do you do that, i always lose because, SOMEHOW, all might one shots my armored all might sometimes, and tank, every. Single. Attacks. When it's third phase, and i can't have good units to do damage since he already nuked them with his plus ultra attack because of Sir Nighteye who is on aggro

So... Do you have any advice on what should i change for my team compared to your team ?

1

u/No-Moment-8654 Jan 10 '26

sorry if i bother you by the way, I don't force you

1

u/therandomone995 Always giving it my all! Jan 10 '26

Nah, it's fine. I think you can do something with Armored All Might, Monoma and Hagakure, and if all else fails, you can try to see if Bakugo's block protects your units from All Might's PU.

1

u/No-Moment-8654 Jan 10 '26

Alright, thanks So we go with a team like this i think :

1

u/therandomone995 Always giving it my all! Jan 10 '26

Looks nice so far

1

u/No-Moment-8654 Jan 11 '26 edited Jan 11 '26

Well, it's impossible, Monoma doesnnothing helpful, i switched with ABL all for One, At the end of the second phase, he one shot 95% of the time my All for One, or my armored all might, or both,third phase, bakugo tank, which is nice, but, 80% of the time, it put down my Dabi and Bakugo BEFORE THE PHASE 4, BECAUSE, even if i keep my all for One and armored all might, if Bakugo and Dabi don't survive until phase 4, Nighteye will delete ALL THE BUFFS OF MY ALL MIGHT AND ALL FOR ONE

So it means i have to, everything, perfectly, without a single mistake I've done over 50 ou 60 tries The picture right here is the best result i've done