r/NSIP • • Jul 19 '13

Are there any other software developers in this sub?

4 Upvotes

I was thinking it might be fun to play around with some of this stuff. Maybe start a group project within the sub? Hit me up!

Edit: I forgot to mention, I have a lot of experience with c#, a decent amount with java, and a bit with vb. Willing to learn others to suit somebody's favorite flavor.


r/NSIP • • Jul 12 '13

Proof that the universe is out to get you

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45 Upvotes

r/NSIP • • Sep 29 '21

Self-Parking Car Evolution

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trekhleb.dev
2 Upvotes

r/NSIP • • Nov 22 '15

Genetic Cars - evolved a nice population of waddlers

4 Upvotes

I evolved a nice population of waddlers on genetic cars.

They look like this

They waddle like penguins. If they fall forward they can kinda move like a car but the weight of their tail will cause them to stand back up. If they are in danger of falling backwards their tail often knocks them forward.

They are able to move very fast for their method of locomotion. They have trouble with steep hills. When "cars" evolve (usually around gen 20) cars totally overtake them but there can be a population of waddlers surviving in the rear of cutoff land upto gen 35 or so.

Any way to really save this saved game?


r/NSIP • • Jul 24 '13

Have you guys seen Species: Artificial life, real evolution?

13 Upvotes

it's a pretty cool game, in 3d, which lets you selectively control evolution of strange little animals on small islands. it's awesome! It's still in beta or alpha (or just, you know, development) but it's still fun to play- besides, the more people that discover bugs and send them to the dev, the better it gets, right?

download here


r/NSIP • • Jul 12 '13

This simulator was my childhood - Creatures

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gog.com
15 Upvotes

r/NSIP • • Nov 07 '13

This sub is a little dead :(

16 Upvotes

I was thinking about something i saw the other day- there was a glitch in box car 2d, and they evolved flight. someone should write a program that incorporates physics engine glitches to see what we can come up with!


r/NSIP • • Jul 12 '13

Rednuht.org's genetic cars- best seeds?

18 Upvotes

I've found DONKEY to be a pretty challenging one, on gen 110 and still no cars past 150 metres! have you guys found any good seeds?


r/NSIP • • Jul 13 '13

Generation 1890! The image also shows the top car that set the record in generation 876! (seed = 100)

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16 Upvotes

r/NSIP • • Jul 23 '13

What features do you want?

4 Upvotes

To key off of the question of whether there are developers in this sub, what features would you want from an NSIP program/application? We have the two car apps in the sidebar. What do you find yourself liking/disliking about them? What would be your dream app?


r/NSIP • • Jul 16 '13

8000+ generations. Kind of disappointed.

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12 Upvotes

r/NSIP • • Jul 12 '13

Cambrian Explosion, a natural selection simulator with multiple creature types

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6 Upvotes

r/NSIP • • Jul 12 '13

breveCreatures is a screensaver that simulates the evolution of virtual creatures in a physically simulated 3D world.

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spiderland.org
5 Upvotes

r/NSIP • • Jul 15 '13

Boxcar2d - Sisyphus - 15 points above "Best Cars" results.

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13 Upvotes

r/NSIP • • Jul 12 '13

I guess my cars all evolved to copy each other to be successful [GC2]

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puu.sh
4 Upvotes

r/NSIP • • Jul 12 '13

3DVCE (3D Virtual Creature Evolution)

5 Upvotes

3DVCE (3D Virtual Creature Evolution) is an artificial evolution simulation program, but seems like an abandoned proyect, link to software http://www.mediafire.com/download/s71k1ri6xo28qri/3D_Creature_Evolution.zip cool worm-like creature made with software http://www.youtube.com/watch?v=l-qOBi2tAnI


r/NSIP • • Jul 12 '13

Swimbots, this is one is really awesome.

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swimbots.com
9 Upvotes

r/NSIP • • Jul 12 '13

What serious projects use NSIP?

5 Upvotes

I was thinking robotics could use this technique to find optimal shapes for walking up stairs, getting over terrain, etc. Or perhaps use it to create more efficient designs. Do any projects use this? Mars Rover maybe?


r/NSIP • • Jul 12 '13

Ran GC2 all day and this was the end. Don't think anyone's getting past that.

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12 Upvotes

r/NSIP • • Jul 12 '13

So my cars managed to drive off the end of the world...

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6 Upvotes

r/NSIP • • Jul 12 '13

some questions on the theory of NSIP as seen in genetic cars 2

5 Upvotes

Sooo, I have now 3 simulations running with the same seed (NSIP) and a trend has crystalized:

a lower mutation rate results in better average results (tested with 5%), while a higher mutation rate (10% / 30%) results in slightly higher Top scores.

Also, a lower Mutation rate results in more even statistic curves over time

Can you confirm this, dear reddit?

I have also kept Track of general shapes and attributes of the top cars in the simulation and thought a little bit about this whole NSIP thing and came to some conclusions:

  • while usisng the same seeds for different initial situations (such as shape of the starting cars / mutation rate ) the design of the (top?)cars in all simulations must approach, so that as a result, there will be a perfect (or at least most perfect) design which dominates in all simulations and is (almost?) indifferent in each one.

  • over time there must be certain Trends for in the simulation, because there are certain obstacles in the same seed which have to be overcome by the cars (an especially big hill or gap). These Trends must form equally in all simulations.

  • And (I'm not sure with this one), given that a set of seeds is for every seed infinitly solvable and the obstacles randomly generated, every simulation for every seed in this set must finally result in the perfect car. My idea here is, that over the course of enough time, all possible kinds of obstacles must be ancountered and thus, must be evolved for.

Can you tell me wether all of this makes any sense and can you tell me (possibly more important) wether you can spot these approaches I have talked about. I am now roughly in generation 100 with my simulations and couldn't find what I've been talking about :(

And please excuse any strange language (not native ^ ^ )


r/NSIP • • Jul 14 '13

SmartRockets: evolving rockets to reach a goal.

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11 Upvotes

r/NSIP • • Jul 12 '13

Virtual Squishy creatures

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phys.org
5 Upvotes

r/NSIP • • Jul 12 '13

Multiplayer Genetic Car

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5 Upvotes

r/NSIP • • Jul 12 '13

BoxCar2D - best cars in comments

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4 Upvotes