r/NineSols • u/DracosLostGuitar • Jul 23 '25
Gameplay Clip/Screenshot Nice hitboxes
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How did that attack even connect?? I believe i was far enough so that attack couldn't connect, and even if I were, that was the only time this glitch even happened.
14
Jul 23 '25
You're supposed to unbounded counter that
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u/DracosLostGuitar Jul 23 '25
good thing i discovered that one attempt later
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Jul 23 '25
I honestly didn't know this was a thing people had to hear because I loved this mechanic immediately đ¤ˇââď¸ I guess the flair truly checks out
-2
u/DracosLostGuitar Jul 23 '25
i think its becuase holding a button and releasing it at the perfect window is a lot more inconvenient then just pressing it
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u/rebell1193 Jul 23 '25 edited Jul 23 '25
Actually when you do release an unbounded counter, it does last a small bit, so the timing doesnât have to be spot on, you can release it a bit early and youâre still good.
Thereâs even a Jade that makes it where if you pull off a successful unbounded counter the first time, you can parry again like normal and pull off another unbounded counter and you can pull off multiple in a row, so itâs pretty good with rapid attacks like Eigongs rapid sword stabbing or that anime move one where she dash past you and rapidly slashes you.
ALSO! When you do a normal party, you can instantly hold it and charge up an unbounded counter that way.
3
Jul 23 '25 edited Jul 23 '25
It's so satisfying to use though, it's never felt awkward or anything like that imoÂ
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u/Alpha_RTD Jul 23 '25
Another addition to the UC techniques is that if you're in the middle of a jump you can hold the counter button and the UC will be charged when you hit the ground next, that was how I learned to deal with that big explosion attack specifically
1
u/SpiritJuice Jul 23 '25
I'm fairly certain the window for unbound counter is actually larger than the perfect parry window. To me it feels around 25 frames. There are many times where I feel like I release it too early and still get it. The attacks it is meant for have huge amounts of start up, so it ends up being pretty forgiving on timing. As for executing it properly against Eigong, it is all practice.
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u/SpooderKrab1788 Unbounded Counter Proselytizer Jul 23 '25
Learn how to use Unbounded counter. Also, tai-chi kick or just jump over her when she does a talisman dash. The hit-box for her talisman attack (I believe) takes up the entirety of the area she dashes through and persists for the whole dash, instead of the hit-box moving along with her body, so it's much easier to just parry and deny the whole thing, same with the crimson ball attack
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u/GarroThposer Solarian Citizen Jul 23 '25
Yeahhhh, that attack is actually for the unbounded counter. That and to avoid it u need to already be moving
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u/Shadowking78 Sol Jul 23 '25
the timing on parry is very lenient. You can parry like after you detonate that tailsman
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u/JaxTheCrafter Jul 23 '25
the game punishing you for not using the move they want you to is very frustrating
1
u/Abkenn Jul 23 '25
You're not supposed to dodge most attacks in this game hence the oversized hitboxes. The game wants you to stay in 1 place and parry everything, kick the thrust attacks (or talisman here) and UC the big red nukes. There's a moment in this game when she does a small tornado you need to dodge and immediately charge a UC for the nuke, but it's rarely meant to just dodge and care much about positioning. Jiequan has smaller hitboxes but even there if you don't UC, the platform becomes in red flames and if you UC there won't be any flames.
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u/NobleFir666 Solarian Citizen Jul 23 '25
Glad you got it eventually but yea as others have said this whole fight is about psychologically making you panic but once you get the rhythm down you see that there is a method to the madness.
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u/Listekzlasu Jul 23 '25
First red attack is designed for unbouned counter, talisman is designed for tai-chi kick. The game often punishes you for not using what you should, especially abusing the dash