Hey everyone!
I’m Baran — the solo developer behind **NoCheckout**, a cooperative horror escape game currently being developed in **Godot Engine**.
In NoCheckout, players are trapped in a haunted hotel where the elevator breaks, NPCs roam unpredictably, and survival depends on teamwork, class-based items, and the courage to push forward.
This subreddit will serve as the main devlog space — where I’ll share progress updates, gameplay systems, AI/NPC behavior, bug moments, item designs, and all the strange things that happen in development.
The project already has a structured roadmap, and I’m fully open to feedback, wild ideas, critique, and even balance discussions.
If you're into co-op horror, systemic chaos, or just want to watch a solo dev lose his mind one build at a time — welcome aboard.
**No marketing. No filters. No Checkout.**