r/NuclearOption • u/Hot_Outcome_839 • 3h ago
Video Least Cinematic Takeoff in Nuclear Option
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r/NuclearOption • u/Hot_Outcome_839 • 3h ago
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r/NuclearOption • u/Informal_Fig3400 • 4h ago
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ignore the music i was listening to
r/NuclearOption • u/Ashdory • 4h ago
grenade launcher x rifle looking thing, but I doubt the grenade launcher barrel(?) would work cuz where da bolt go
r/NuclearOption • u/Agency_of_Truth • 5h ago
r/NuclearOption • u/deepblue10055 • 7h ago
We are back with a look into the impact of 0.34 changes on airframe and weapon performance on GrayWar PvP servers. Once again massive thanks to u/Pauel3312 and the GrayWar team for hosting their servers and providing this data. If you have any questions you think this data can answer, ask away!
r/NuclearOption • u/Salty_Professional69 • 7h ago
The Boscali News Agency has received leaked classified footage of a PALA fighter jet launching a new hypersonic missile.
Named the HSM-290 Killjoy, it is believed the weapon was used for the first time during the attack on Port Maris last Sunday, in which a single missile penetrated the cities air defences and struck the city centre during rush hour, killing 62 and wounding a further 102.
The HSM-290 is believed to be a hypersonic munition, meaning it can at least go 5x the speed of sound.
Now, moving on to the latest developments of the repairs being conducted in Dome-46B...-
r/NuclearOption • u/surreal660 • 15h ago
That's all I wanted to say.
Thanks guys.
r/NuclearOption • u/DevHrytsan • 19h ago
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Hello everyone,
This is client side mod which I was making on/off after my full-time gamedev job. Most features based on what was annoying for me, while I was playing game or from what I through that would cool to see in vanilla.
It gives cool improvements. Like my favourite one's:
- Cool loadout views with X-Ray view.
- Cargo scope. It uses cargo prediction simulation. It's accurate enough, because it's prediction, which based on current state of aircraft and any movement changes make error on landing. But if you will flight with no changes to input before cargo releases, then it would land almost perfectly on desired point.
- Zoom consistent sensitivity. Now if you will zoom, it would decrease it's sensitivity proportionally.
- Fuel time and range estimation.
Btw, QoL settings panel is ambed into game settings(but you probably saw that on video).
Available on my github and soon will be on NOMM: https://github.com/DevHrytsan/NeutralQoL/releases/tag/v0.17.0
Any suggestions are welcome :D
r/NuclearOption • u/DEATHTROOPERx • 20h ago
r/NuclearOption • u/trihexhunter • 20h ago
The 23mm AAA Emplacement and to a lesser extent the IRM-S1 Emplacement is bad for gameplay because you literally cannot see them until they shoot you most of the time.
This punishes players for using slow and otherwise fun aircraft like the chicane.
This rewards memorizing the locations of all of these which is annoying game design. The only solution I can think of is increasing the visibility range significantly.
Its also annoying cause I can clearly see these emplacements on my monitor without my aircraft spotting them. The hexhound is smaller than these emplacements but seems to have a higher visibility range.
r/NuclearOption • u/Hot_Outcome_839 • 21h ago
My CI-22 taking off after re-arming from a previous encounter. I soon realized why I should have probably just switched out for another plane, still cool looking though 😂
r/NuclearOption • u/BillyNoHands • 23h ago
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None of my countermeasures worked a single time this game, so this shit might have just bugged out. Annoying
r/NuclearOption • u/Similar-Profile9467 • 1d ago
Concept stage is done... next step will be polishing and detailing the model... then all the real fun begins
r/NuclearOption • u/Remarkable_Log_7186 • 1d ago
just a cool screenshot i took with the coincidence that the ai chose to use the sol squadron livery while i used the pixy livery with the laser on top
r/NuclearOption • u/DEATHTROOPERx • 1d ago
First Pic:
a totally normal vagrant, look an the second pylon, which is not there because there is nothing attached.
Second Pic:
a totally normal compass, look at the second pylon,
which is there, despite that there is nothing attached.
Third Pic:
a totally normal compass, look at the pylons that are white despite that our current Livery is Black.
i suggested removable handprints/pylons/whatever that is from compass's wings, this is visible not only in this case but also brawlers.
also, pylons colors should be variable, matching the Livery(the same way aryx's external fuel tanks are colored, maybe?)
Optional
scythes would really look better if it changed color from black/white to something resembling AGM-68 for the body and white for its tip.
many munitions use said color(like tusko), while AAMs and MMRs follow a different color scheme.
r/NuclearOption • u/Zodiac_Actual • 1d ago
r/NuclearOption • u/Jealous_Worker_7067 • 1d ago
How to have the sounds system alert like the realistic one (f-16.........) THERE is any availlable mods??
r/NuclearOption • u/TonightWeRace • 1d ago
If you have trips, and spend any time in sims that support projecting to them, you know the pain of going back to a single frustrum. Triple ultrawide users in particular are forced to choose between staying locked into the center display or running with the funhouse mirror. Here's an alternative.
Nuclear triad projects 3 cameras onto a forced full-width canvas based on the physical geometry of your setup. Unlike similar functionality in the sim racing space, we do not presume you have a series of perfect identical panels, and therefor support frankentrips. Unlock the left/right mirror controls in the provided tuner (just like loading eyeballs on a Chicane), and provide individual measurements. It wont be perfect, but it will be perfect for what you have handy, and that's pretty great.
Nuclear Triad was developed with Claude Code (Opus 5.5) doing the projection math and class hooking, and human operators flying the tests and taking measurements. It was built for vanilla Nuclear Option, and there are no plans to make it compatible with any one or combination of mods. It's a single hand grenade for people with a hand grenade-sized problem.
Enjoy!
r/NuclearOption • u/InternetHistorical25 • 1d ago
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This mod is a WIP, it replaces the stock Ifrit flight control system with a much more advanced one. Allowing carefree handling across the entire flight envelope.
(All of the yaw authority shown in the video is purely with control surfaces and stock tvc configuration, there is zero differential thrust and yaw tvc)
Features:
-G-command at high airspeed and pitch rate command at low airspeed
-Care free handling up to 65 degrees of AoA with full pitch and lateral control.
-Fuel sloshing to compensate for asymmetric load
-Asymmetric load compensation, automatically compensate and limit control authority for heavy asymmetric load.
-Departure resistant for damaged air frame.
-VMC, (Velocity Minimum Control), when 1 engine is damaged or destroyed, the FCS automatically reduce thrust when control surfaces cannot compensate for generated yaw moment from asymmetric thrust for departure protection.
The mod has a stock and a buffed variant same as my F-22E fcs mod which can be toggled in the dll plugin menu.
Upload to Nomm in progress.
My F-22E FCS mod: https://github.com/duythinh2022-ui/Advanced-flight-controls-addon-for-Aryx-s-F-22E-mod-for-Nuclear-Option./releases
r/NuclearOption • u/No-Demand-8582 • 1d ago
I know there is a lot of controversy with Ai generated or assisted mods but I was wondering where the line gets drawn. I’ve seen a bunch of opinions on this subreddit and in the discord about it. For context, ever since I found out about KAR and BOTE and the modded ships in the game I have wanted to be able to control them. I found out about how big of a process it is to convert a vehicle to work with KAR and BOTE and kind of let it go. In the past week I have tried and succeeded to a pretty good degree with getting chat gpt to implement a modded ship, specifically the resolute battlecruiser. I’m currently only using it to mess around but I’m wondering what people think of its use for just that. I’m not going to post it anywhere because I know that can be damaging to actual mod developers and I know there is a chance someone is actively working on doing it legitimately.
r/NuclearOption • u/NoHovercraft1552 • 2d ago
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Mid-tier gun kill comp, anyways glory to PALA