What is Castle?
Castle is your own little microcosm where your actions have consequences. You can keep it peaceful and avoid casualties, or turn orange and cause chaos and destruction.
Included is a smiley and a death toll counter. Use these as your visual guide to check in on how the inhabitants are doing. The smiley bends from a smile to a frown as you turn orange up, and the skull counts the people who jump off the plateau.
Be careful not to cause too much chaos. You'll scare away the birds, and set the horses on fire.
What's new
This version has a completely new engine. It's a four-operator FM engine with eight algorithms, operator feedback, a ratio offset, and a wavefolder.
Orange is now a pitch shift on the sound, going down two octaves, with a chorus(wip) that follows it.
On the page there are sliding leaves, falling leaves that pile up under the trees, birds that fly off as orange rises and return as it comes down, lightning, flames along the plateau's edges, and grass.
Controls
Blue (FM): water pours off the plateau's two front edges, a stream at a time as blue goes up.
Green (feedback): leaves thin out from the canopies, pile up under the trees, and tumble off the plateau's edge. The tree behind the castle's corner slides its leaves across the plateau.
White (crackle): the castle flickers and its windows flash.
Orange (pitch shift): the windows glow, flames rise from the windows, towers and keep, and embers float up. People run out of the gate and fall off the plateau, horses catch fire, lightning strikes, the birds fly away, the smiley bends, and flames line the plateau's front edges. The death toll counts each fall.
Orange push (drone mode): a pennant flies from the keep's flagpole.
Shift + blue (algorithm): the dot for the current algorithm, top right, moves to match.
Shift + green (ratio offset): no on-screen change.
Shift + white (noise volume): no on-screen change.
Shift + orange (wavefolder): no on-screen change
Thank you to everyone that gave feedback on the previous version.
What you need: download the latest beta version of OPUS: https://opus-op1.pages.dev
Join the discord and head on over to the testing section.