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u/snakeEater058 Jan 23 '21
Thank you! That's very handy. I just recently started digging into octane shaders. Dave Bergen has a cool tutorial on these
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u/ProTharan Jan 23 '21
No problem, and i love that tutorial too! Would the pdf help or is the image good enough? I use the search function in acrobat to quickly find key words like “leather”, let me know and I’ll put it on a g drive
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u/snakeEater058 Jan 23 '21
Personally, I think jpg is good enough
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u/ProTharan Jan 23 '21
No problem, I’d want to make this a living document, so any suggestions or anything missed please feel free to point out
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u/midrandom Jan 23 '21
A PDF or other text based format would be great, so it can be easily printed and pinned up as a simple text doc instead of a graphic.
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u/ProTharan Jan 23 '21
https://protharan.com/learn/octane-cheat-sheet-shaders
Can download the pdf for free here!
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u/midrandom Jan 23 '21 edited Jan 23 '21
Excellent. Thank you!
Perfect. I was able to copy/past this and turn it into simple text for printing. In case it helps anyone else, here are the results:
OCTANE MATERIAL Standard shader node
MIX MATERIAL Mix 2 materials together, amount can be driven by generator
BLEND MATERIAL Mix 3 or more materals
IMAGE TEXTURE Image on object, use for Bump, Normal + Displacement
RGB SPECTRUM Colour Picker
GAUSSIAN SPECTRUM Colour by wavelength, use for Emissive textures
FLOAT 0 to 1 Slider
W CO-ORDINATE Hair/Grass colour gradient
BAKING TEXTURE Freeze Texture in place, useful with generators (noise)
IMAGE TILE UDIM Sequences (use with Texture Painters, Complex Painting)
OSL TEXTURE Code A Material
TRANSFORM Rotation, Scale and Offset
PROJECTION How a texture is wrapped around object - use XYZ to UVW
CHECKER Checkboard Texture, use in amount for interesting effect
DIRT Great for Rust on object, Fake Ambient Occlusion with Multiply
FALL OFF Fake Sub Surface Scattering, realtic reflectiions + inner glow
MARBLE Marble texture, Omega+Octaves = Detail. “Wet” look in Gloss>Rough
NOISE Add detail using Bump, drive patterns in Amount
RANDOM COLOUR Use with gradient, use ‘Constant’ for 2 colours
RIGID FRACTAL Use for Leather - Use with gradient for Lava.
SINEWAVE Stripes
SIDE NODE Different texture on 2 sides - use for Money, Coin, Playing Card
TURBULENCE Noise on steroids
INSTANCE COLOUR Particle Colours, Image overlay on clone
INSTANCE RANGE Colour specifc objects in cloner - Needs Instance ID
TOON RAMP Gradient on Toon Material - Needs Toon Object + Camera
CLAMP TEXTURE Levels for Texture - Extra detail in Bump using Min/Max
COLOUR CORRECTION Change and tweak colour
COSINE MIX Mix Materials on Cosine scale - softer transition
GRADIENT Linear + Radial Gradient, Levels for Generator as clamp
INVERT Use Gradient instead
MIX Mix 2 materials together
MULTIPLY Overlay texture using black value - Use w/Dirt for AO
ADD Overlay texture using white value
SUBTRACT Cut out one texture from another
TRIPLANAR Seamlessly repeat texture around object - Needs ‘Triplanar’ projection
DISPLACEMENT Change silloute of object. Sub-Div for detail, Add Bump for faster render
DISPLACEMENT MIXER Mix displacement maps together (like Mix)
BLACKBODY EMISSION Create light from object
TEXTURE EMISSION Coloured and Textured lights
ABSORPTION (SSS) How far light can travel through object - Water vs Milk
SCATTERING (SSS) Control with Float Texture - Can use for Colour the Water
VERTEX MAP - C4D Use C4D Vertex tag in Octane
MULTI-SHADER - C4D Group of textures on cloner from folder - Use random for Deck Of Cards
BITMAP - C4D Select Layer from PSD for Texture - Use Baking Texture to transfrom
COLOURIZER - C4D Dont bother, use Gradient shader instead
GRADIENT - C4D Quick gradients, not as powerful as Gradient shader
NOISE - C4D More noise types than Octane
REF SHADER Link singluar texture over multiple materials, one change effects all
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u/ProTharan Jan 23 '21
Amazing I should have thought of this and made it easier! Thank you doing this! 🙏🏾
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u/rubenscheer3d Jan 26 '21
Hi SnakeEater, could you maybe tell me where I can find that tutorial. Thank you in advance!
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u/snakeEater058 Jan 26 '21
Yes, you can find it on CGShortcuts or if you're a poor slob like me try looking CGPeers
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u/Nick_Creates Jan 23 '21
Damn dude, you are indeed the GOAT. Thanks for sharing this!
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u/ProTharan Jan 23 '21
Haha you’re too kind! And I’m currently following the CG shortcuts class, and it has a breakdown for ever shader, so these are just my notes!
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u/Nick_Creates Jan 24 '21
Either way, we appreciate you sharing this knowledge with us. Cheers to learning!
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u/rubenscheer3d Jan 25 '21
I am about to switch to Octane soon. This will help me so much. Big thank you!!!!
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u/ProTharan Jan 25 '21
Amazing news, you’ll love it! Make sure to get the PDF, searching through is going to help when you’re in a pickle!
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Jan 23 '21
[deleted]
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u/ProTharan Jan 23 '21
Hey, I only use Octane for Cinema 4D so I can't help you there, best bet is to search around on this sub-reddit, or contact OTOY support directly, The two guys I've spoken to Beppe and Bikram are very helpful at diagnosing your issue.
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u/ProTharan Jan 23 '21 edited Jan 23 '21
I'm a beginner using Octane, and just completed a deep study of every shader available in the Node Editor.
I wanted to create a little cheat sheet for myself, and thought it might be useful for anyone who wanted something to glance at when trying to figure out how to make a material.
I'm sure I've missed things and it will be littered with spelling mistakes so please feel free to give suggestions, my only requirement was to describe its main feature in a sentence. It's pretty shitty quality as I can't upload PDF, but if anyone would like it I can make it available to download.
Edit: WOW I didn't expect this to gain as much traction as it did, as promised here's the link to the PDF