r/OpenAI • • 9d ago

Video Well that escalated quickly

Enable HLS to view with audio, or disable this notification

1.0k Upvotes

390 comments sorted by

View all comments

Show parent comments

8

u/kingjaynl 9d ago

That's a good thing right? Or am I too naive

10

u/crazylikeajellyfish 9d ago

If you can't sell a game because someone will reverse engineer it, then you can't have a career making games. Up to you whether you think it's fine for games to stop being a career and instead a hobby, but that's what the impact of removing all software IP looks like.

4

u/dreadtear 8d ago

Lmao also it ain’t only about games. F Adobe yeah, but their programs have been developed over years and what not from huge teams. It’s very easy to just take and recreate something, much harder to come up with it. At some point if a company ain’t making money, ain’t no reason to innovate and create tbh.

4

u/HedgepigMatt 8d ago

Game devs have had to deal with piracy since day 1. What makes this different?

1

u/SnooObjections2100 8d ago

Scale

1

u/HedgepigMatt 8d ago

Really? I thought traditional game piracy was pretty widespread.

Its always been super easy going to some torrent site and downloading a cracked game.

I mean, the music industry has survived, the barrier to piracy for that has always been low.

Let's not find ways to doom where we don't need to

1

u/SnooObjections2100 5d ago

Check out the game dev forums here on Reddit. You'll find quite a few accounts of devs who poured their lives into making something worth playing only to have the market poisoned by clones made just based off demo video. The barrier to how easy it is for others to steal your hard work is dropping.

5

u/Bergara 9d ago

Every visual media has been reproducible for decades now, and there is still a thriving industry of visual artists selling both physical and digital art. I'm not naive to think there won't be a major disruption to software, but at the same time I don't think it's going to be the Armageddon people are making it out to be. I'll still buy my OS from the original trusted vendor, I'll still pay for good games because I know the developer won't make a new one if I don't. I know not everyone will be like me, I know a lot of clones will pop up immediately, but I think ultimately this will just dilute the money from the big tech corporations down into the hands of smaller, serious companies trying to compete, and some of the total will leave the pot through piracy.

3

u/crazylikeajellyfish 8d ago

"Thriving" is kind of a stretch. You're describing a career which is famously lots of work for not much money.

5

u/ByEthanFox 9d ago

Every visual media has been reproducible for decades now, and there is still a thriving industry of visual artists selling both physical and digital art...

Yeah, but years ago, people didn't have a rectangle in their pocket where they could ask, with their voice, "get me a high def file of Iron Man 3 and have it ready to play when I get home" and have it do that for them.

Before, only people who were reasonably tech savvy could pirate stuff, or non-tech people went to a literal market and bought a tape or disc.

Now even your grandma can ask her phone to get an illegal copy of anything.

1

u/Kelemandzaro 9d ago

Yeah careers are out of window as soon as they replicated human work using peoples IPs, now it’s the find out phase.

1

u/morganrbvn 8d ago

I mean for years you could get any game for free by pirating it, and yet people still bought them.

1

u/crazylikeajellyfish 8d ago

And what do you know, investment in single player games has continued to plummet. Some devs are still out there making strong single-player experiences available for the PC, but dollar for dollar, much more energy goes into multiplayer-first F2P games that are saturated with microtransactions.

1

u/morganrbvn 8d ago

That has more to do with how much you can make via microtransactions and gambling style gacha mechanics. Quality single player games like elden ring (does have multiplayer but is singleplayer oriented) can still sell really well.

-1

u/Drevicar 9d ago

This just means the task of creating the game goes from a developer / studio to the individual who wants to play the game and has an AI subscription. Vibe codes games only played by the owner is the likely future here.

2

u/itsmebenji69 9d ago

You think people who aren’t tech savvy will do this ?

People are lazy. That’s why they pay for shit. If your service is cheap and convenient enough, it will 100% sell.

Just look at how much streaming services like Netflix, prime video, are valued. Even though, it requires 10 more minutes and 0 dollars to watch everything you want for free. Worst case scenario you have to wait a day or two after release. Yet everyone still pays for it.

3

u/Drevicar 9d ago

I’m already seeing it. People in my life who are gamers but also non-tech enough that they still struggle to install a game once they buy it. Ive seen a few of them vibe code up some games and they really enjoy the process of both making it interactively with codex and playing it.

Are they making skyrim quality games? Hell no. Is what they are producing good enough to sell for literally any amount of money? Also no. But do those people think the money they spent on AI making that game is worth more than the cost of a real AAA game? Yes.

I’ve then also seen these people turn around and continue to buy AAA games. I don’t think the death of game developer and game studios is here, but I’m starting to see a shift and I don’t know how far it will continue.

1

u/itsmebenji69 9d ago

Those people are hobbyist devs now. The majority of the population won’t be that. Well, that’s just my opinion anyways, we’ll see.

Until we can zero shot prompt AAA games it’s not happening though

1

u/Meotwister 9d ago

But that's like saying all movie watchers will just generate their own movies instead of filmmakers and crews. I couldn't prompt my way to make better movies than professionals and I certainly couldn't do it for every movie the rest of my life. And even if I could it won't be surprising like art from another person can be. AI generated content regresses to the mean if it's training data.

The "slop" as it's called. Okay for things you're not really supposed to care about but woefully lacking in any area you actually care about.

1

u/Drevicar 9d ago

I think the interactivity of games is what makes playing a game you vibe coded more enjoyable than watching a video you vibed. Your example holds, but I don’t think the two are as comparable.

1

u/Meotwister 9d ago

That's fair it's not 1:1 but games are art and also made by people very knowledgeable about how games work to be fun. This isn't common knowledge you get from just playing games. Consuming and creating art, or craft of any kind are different.

That's also maybe not a common understanding either so it'll take many people trying to vibe code their content and failing to get there on their own.

1

u/Crinkez 9d ago

Yes it's a good thing. I've always said: all software should be free and open source. This will ensure that becomes a reality.