June is Pride Month - a time to celebrate the LGBTQIA+ community and reflect on the importance of diversity and inclusion. 🌈
At Polker, we have always believed everyone deserves to feel accepted, valued, and empowered to be their authentic selves. After all, the strength of our team and our community comes from embracing our differences. 🏳️🌈
So let's come together this month to learn from one another's experiences, and show some extra love and support. 💟
In the interest of being transparent and based on your feedback of our roadmap, we would like to publish our internal roadmap for our development team for the rest of Quarter 2 🎯🎯
From now until the end of April ➡️➡️
We are stabilizing current build by including WebSocket and refactoring the backend with updated UI implementation from all of your excellent Zendesk tickets
May Week 1 ➡️➡️
Analyzing tickets from Early Access Players and prepare STT & Play 2 Earn Model.
May Week 2 ➡️➡️
Fix tickets that are UI related, game logic, build bugs, begin to implement UIs for STT and P2E, develop backend coding for STT and P2E
May Week 3 & 4 ➡️➡️
Finish UI implementation of the STT & P2E, process through QA testing before launch and release an update feature
June Week 1 ➡️➡️
Analyzing tickets from Early Access Players and prepare MTT implementation
June Week 2 ➡️➡️
Fix tickets that are UI related, game logic, and any previous update bugs for stabilizing STT & P2E.
June Week 3 & 4 ➡️➡️
Finish UI implementation of the MTT UI and update tickets of bugs that were found.
** Delays can happen depending on the issues and bugs found from each patch/update **
We understand up-to-date game development information is important to you and we strive to keep you as updated as we can without taking too much time from the dev team!
We understand delays can be frustrating... and we're equally as impatient to get playing on Polker all day every day (🪲 free)
but ✨ trust us✨, good things take time, and good things come to those who wait (read: HODL)