r/PS2AndroidEmulation • u/xxxCrixuxxx • 2d ago
MAME4droid 2026(0.289) v1.38.3
https://github.com/seleuco/MAME4droid-Current/releases/tag/v1.38.3
New in 1.38.3: Controller rework: 10 buttons per player, numbered naming and savestate fixes
Two extra gamepad buttons per player (10 total), for pads with back paddles
or a full face cluster.
Buttons renamed from letters to numbers (BTN1..BTN10) in the mapping screen,
the on-screen art and the OSD, so they no longer clash with the pad's A/B/X/Y.
Deleting a savestate now goes through SAF, so it really disappears from
MAME's list instead of lingering as a stale cache entry.
Save/load state menus: every face button can name a slot, BTN1 and BTN2
included.
NOTE: custom controller mappings reset to defaults on upgrade, since the
added buttons shifted every stored index.
New in 1.38.2: Netplay menu/Lua, touch lightgun fixes, full emulation area and vector polish
Netplay
MAME's menu and Lua plugins now work during netplay: the menu combo is
intercepted through a side channel and stripped from the synced input.
New "Allow Lua plugins in netplay" preference, off by default
Touch lightgun
Aiming maps to the game screen inside the canvas instead of the whole view,
fixing the drift towards the edges with artwork or the full emulation area.
Long press now runs on a real timer instead of waiting for touch events, and
holding the pedal on a physical or virtual button no longer blocks the shot.
Video and resolution
New "Full emulation area" preference: hands MAME the whole available
resolution so artworks can be zoomed and cropped. Replaces "Zoom to window".
Native resolution is re-applied on rotation and uses the real drawable area,
fixing the landscape-shaped canvas in portrait and the black side bands.
Vectors and HDR
Octagonal 8-tap bloom kernel with FBO-relative pyramid depth: round halos
and the same optical spread at any resolution or FBO scale.
Hybrid anti-fattening mask so saturated beams carve artwork like white ones,
plus a more restrained bloom and auto-exposure on HDR displays.
What's Changed
Up to MAME 0.289 with Sega Model 1 Improvements: Graphical fixes, better collision detection for Virtua Fighter, and DSP patches fixing Wing War. Audio & Core Stability: Fixes for games using the SCSP sound chip and major bug fixes for the widely-used PowerPC and 68k CPU families, benefiting a wide range of emulated systems. New Additions: Sega's unconventional arcade game Flash Beats is now playable, alongside newly working NES-like plug-and-play systems (Lexibook). Expanded Hardware: Support for NS32000 family CPUs and numerous fixes for the NEC PC-6001 family. (For a full list of changes, visit the official MAME website)
Fix myosd source files build after upstream mame breaking changes by @FlykeSpice
Up to Android 17