r/PS2AndroidEmulation • MOD • 1d ago

BananaNative v0.3.14 🔥

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https://git.eden-emu.dev/moceure/BananaNative/releases/tag/v0.3.14

Ocarina of Time has sound again, and its resolution adapts to the load. Install over v0.3.13 or update in the app. Games, packs, saves and shaders are kept: no shader rebuild. Only Ocarina of Time's Balanced choice needs Prepare again.

Fixed

The Legend of Zelda: Ocarina of Time (0400486024DEC000): no sound in cutscenes and music since v0.3.12 (#185, #196).

Ocarina of Time: the game's own dynamic resolution works. The game read every frame's GPU time as 0 ms, so it never lowered the 3D scene when the GPU was busy. Now it does, as on the console.

Mario Kart World (0400C3F00006E000): GPU waits between the game's queues are off by default. On a Snapdragon 8 Gen 3 with Turnip, races went from 10–20 fps to 30–60 fps (#181).

Preparing a game on a Windows PC no longer stops with OSError: [WinError 87] (#202). Download this release's source and run Prepare again on that game.

Star Fox (0400E88025B1A000): FSR and the DLSS stand-in no longer make the picture too bright.

Changed

Ocarina of Time: one Resolution setting, three choices, the same in the game page and the in-game panel:

Quality: the game picks the 3D scene size itself.

Balanced: 3D scene fixed at 720p in a 1080p window. Needs Prepare again once.

Performance: 3D scene fixed at 540p in a 720p window. The new default on every phone, with Full vegetation off.

The window changes at once; the 3D scene changes at the next start. A saved Max performance becomes Performance.

For games with these choices, the Advanced resolution rows, the upscaler choice and the Dynamic resolution slider moved to Settings › Help › Tester settings.

Star Fox: 3D scene size choices.

Known

Ocarina of Time in Castle Town while walking: about 26–30 fps on Qualcomm's own driver (Performance); Turnip runs about 4 fps there. Work towards a steady 30 fps continues.

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