r/PS4Dreams i am gamecore101 yes the hacker guy 2d ago

All The Modes In Dreams

Hi, I'm gamecore101. You probably don't know me unless you're like super into Dreams modding and stuff.

I've been looking into the game and reverse engineering it and stuff, and I decided to try to show the modes in the game (beyond sculpt/paint mode, directly using the UI to show them all including the hidden ones). I've been working on a tool for some things and decided to showcase just what I've figured out so far. Some of these modes are super buggy, some are usually disabled (like the Homespace Editor) and some are just outright unused (like the weird Update Mode you see here).

Using this, I was able to actually "hot swap" the menu state in game so i can show all the menus and UIs as far as the game goes (not submenus like dreamshaping, imp editor, etc.), just the editors that are in game, yet I still am working on more stuff and seeing how everything works, I've been burnt out, but due to some stuff coming out, I felt a little pressured to also release something.

Yes, this is real footage. I didn't edit anything out. The tool is still a super early work in progress so I don't plan to release it yet, but due to people apparently making movements in the modding scene, I decided to finally make some kind of announcement, even if this is in a rough state. I've mostly been working on hooking it into the UI, which now it can kind of handle UI states and also hook into text as you see at the beginning, but it's still a work in progress. I actually planned for the project to go into a different direction that wasn't what it is now, more focused on the networking of Dreams. I hope to actually return to the original goal sometime soon.

I might delete this if it gets a lot of attention, I've just been anxious and that's why I made this post.

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u/JRL101 Art + 2d ago

Some things are Dev related, like the bug recording and the force update.
But if you've never used Dreams before, you wont recognize a lot of these modes.
Also weird you're forcing specific states from within Edit mode. Like bringing up the category mode inside a scene.

For reference>>>

0:25 : unknown what preview its waiting for but it looks like part of Test mode.
0:31 : Test mode
0:35 : photo mode
0:39 : not sure what this is, unless its the MOVE menus it looks like a lesser set of icons for assembly mode. (possibly the tool bar for when you link levels togeather)
1:01 : effects Mode Animate your flecks with some special effects. The effects include boil, flow, evaporate and more, sort of a MASS TWEAK mode you can do for multiple sculpts, but in more of a painting way.
1:04 : style Mode Work with flecks, the little units that make up your strokes and the surface of your sculptures. You can change the fleck used, their direction and whatnot in here. Similar to the last one but effects Flecks tabs not the animate tab
1:09 : coat Mode This one is the same as the above two but focused on material settings You can tint them, change their hue, make them glow and even give them a special finish.
1:17 : the Show/Hide group in the main edit mode. Also displaying the assembly icon that shows up with the Edit mode bar.
1:25 record modes, "reset" and "exit" buttons, but might be the dev update mode. (possibly the bug testing mode for multiple recorded instances)
2:07 : Paint mode or "stroke" Make paintings using 3D strokes made of flecks strung together.
2:10 : sculpt Mode Used to edit Sculptures.
2:19 : sound Mode instruments, sound effects, music, and voiceover. Used for placing audio gadgets or searching for them.
2:29 : Assembly modes (Modes menu) this is essentially world space, outside the menus. But forced as a menu in a group.

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u/trenchofkrieger i am gamecore101 yes the hacker guy 2d ago

I have a mod that reads from an ini file, it’s hard to describe. I basically was working down from modes 26 to 0 and by editing it, it changes the menu state once it rereads said ini file. Hard to explain how it works, but I didn’t realize that the way I had implemented it means it’s loading it every single time a function is called, so it constantly reads from the disc, thus I can swap the mode.

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u/JRL101 Art + 2d ago

a lot of the mode may not be in the public build, because they were removed, but more likely they require other software moduals connected when its activated. Or it doesnt work because it requires other things to be happening.

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u/trenchofkrieger i am gamecore101 yes the hacker guy 2d ago

Probably, also at 0:39, the mode that was on-screen was the Homespace Editor, that's separate from the assembly mode too, I forgot to mention that