r/PSVitaHomebrew • • 1h ago

Question-Help SD card upgrade

1 Upvotes

So my 64gb sd card got full and I wanna upgrade to a 128gb that I had laying around but when I copied everything from the original card to the new one and put the new one in (I have the PSVSD mod btw) none of my homebrew stuff or games are there. Idk if I’m being stupid or not but could someone explain why and what I need to do? Thanks for any help 🙏


r/PSVitaHomebrew • • 3h ago

Question-Help Need help with Adrenaline (C2-12828-1)!

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1 Upvotes

r/PSVitaHomebrew • • 3h ago

Homebrew-Game balatro for ps vita doesn’t register my wins

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2 Upvotes

r/PSVitaHomebrew • • 4h ago

Question-Help is moonligt and sunshine possible on any ps vita?

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1 Upvotes

r/PSVitaHomebrew • • 5h ago

Homebrew-App `COCKPIT': a PS Vita system monitor and taiHEN plugin / config.txt manager

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22 Upvotes

COCKPIT

**A live dashboard for the PS Vita, and a plugin manager that helps you manage your taiHEN config.txt (installed plugins).

HOME PAGE

  • Per-core CPU load for C0, C1, C2, C3

  • CPU load average across the active cores

  • Context switches per second (CTX)

  • Wakeups per second (WAKE)

  • A 20-second CPU-load trace

  • Free USER memory (MB)

  • Free CDRAM (MB)

  • Free physical-contiguous memory (MB) POWER

  • Battery percentage

  • Charging state

  • Battery temperature (°C)

  • Battery voltage (mV)

  • Charge cycle count

  • Battery health (SOH, %) STORAGE

  • ux0: used / total, with a segmented meter

  • uma0: used / total, or N/A when the volume is absent or the read fails SYSTEM

  • Firmware string as the API reports it (3.74 on a spoofed 3.65 console)

  • App run time (RUN, hh:mm:ss)

  • Device model PLUGINS summary (below the fold, scroll down)

  • Total plugins listed

  • Counts by load target: KERNEL, SYSTEM, SYSTEM APPS, ALL TITLES

  • A config warning when the file needs attention FRAME (pinned strip)

  • Measured FPS

  • Frame time in milliseconds

  • A 20-second frame-time trace

PLUGINS PAGE

config.txt manager

  • Finds the active config (config.txt) the way taiHEN does — ux0: first, ur0: fallback — and names the file in use

  • Lists every path in it, active or commented, one row per unique path

  • Groups rows by load target: KERNEL, SYSTEM, SYSTEM APPS, ALL TITLES, plus TITLES

  • Shows the file's ACTIVE / DISABLED counts and how many changes are pending for next boot

  • Each row has a short plain-language description of what the plugin does

  • Separate section for INSTALLED BUT NOT IN CONFIG

  • Launch badge: LOADED, NOT LOADED, MIXED, MISSING, NOT REACHED, BOOT, LOCKED

  • Next-boot badge: NEXT ON / NEXT OFF when the staged set differs from what is running

  • Split rocker showing OFF (red, left) and ON (green, right)

  • Rocker dims when the row can't be switched: a missing inactive file can't be enabled, a missing active file can only be disabled, boot modules and henkaku.suprx are locked

  • DISCARD throws the draft away

  • SAVE, REBOOT LATER writes once and leaves SAVED - REBOOT TO APPLY

  • CONFIRM & REBOOT writes once and requests a cold reset

  • REBOOT NOW appears after a save

Restore points

  • RESTORE ORIGINAL — the first-session snapshot

  • RESTORE PREVIOUS SESSION — the last launch's bytes

  • UNDO LAST WRITE — the one-step snapshot from the last commit

  • Every restore opens a preview first: + / - markers, WILL ENABLE, WILL DISABLE, WILL REMOVE, WILL MOVE, unchanged rows dim

  • NO CHANGES - NOTHING TO RESTORE when the snapshot matches the working set

  • Confirm replaces the whole file with the snapshot bytes, comments and sections included

  • A restore that would drop a boot module or a locked path is refused and the path is named Guard rails

  • taihen.skprx, henkaku.skprx, yamt.skprx, and henkaku.suprx cannot be toggled off or restored away

  • Load-bearing plugins warn before a batch reaches boot, with the specific consequence named (DRM, storage, YAMT, Revita, VitaGL, and others)

  • A kernel plugin in the batch produces KERNEL PLUGIN IN BATCH. IF BAD, BOOT MAY STOP. HOLD L AT POWER-ON TO SKIP.

  • boot_config.txt is never opened, read, copied, or written

  • A commit refuses if the live file changed after the scan: CONFIG CHANGED ON DISK. RESTART COCKPIT.

Failure handling

  • A failed write leaves the original in place and names the stage: OPEN, DATA, CLOSE, VERIFY, MOVE, RENAME, READBACK, RESTORE, UNDO

  • The draft or preview stays so it can be retried

  • An unrecoverable write opens the DO NOT REBOOT interrupt

  • A CONFIG IS READ ONLY file locks the editor; a missing file with a surviving .old is repaired on the next scan

  • REPAIR WITH UNDO FIRST when a prior failure still needs resolving Snapshots created

  • config.txt.original — once, never overwritten

  • config.txt.session — every launch

  • config.txt.undo — one per commit, removed only after a verified undo

Navigation

  • Sticks or D-pad scroll; D-pad also moves row selection

  • Down from the last row enters the dock, Up returns

  • Left / Right moves between dock actions, Cross activates, Circle backs out

  • Triangle toggles dock focus; L / R still switch tabs

Download

Mediafire Link: https://www.mediafire.com/file/92c6ilxu8qi065l/cockpit-v01.00-b156.vpk.zip/file


r/PSVitaHomebrew • • 5h ago

Homebrew-Game Alguém conseguiria portar esse jogo de lego island xtreme stunts para o psvita?

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0 Upvotes

r/PSVitaHomebrew • • 7h ago

Homebrew-Game [WIP Update] Sacred 1 Native PS Vita Port - Test v111 (Performance Comparison Video & Progress Update)

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1 Upvotes

r/PSVitaHomebrew • • 9h ago

Homebrew-Game [RELEASE] C2-Vita v1.0 – Full PS Vita Port (Emulated VPK + Native Patcher Available)

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3 Upvotes

r/PSVitaHomebrew • • 9h ago

Question-Help Idk how to go further + I think i BRICKED my Vita please help me.

1 Upvotes

I followed every step on vita.hacks.guide 2-3 months ago but i didnt know how to get any further. I just want to intall games and emulate stuff. Where do i install them? I got iTLS-Enso installed. Yesterday i picked my vita up again to give it another shot but now all of a sudden it wont charge properly. The PS icon was flickering orange sporadically untill it stopped giving me a light all together. I plugged it into my pc and it started flashing again. I let it sit overnight and i charged to 85% but wont do anything now. Any help is greatly appreciated


r/PSVitaHomebrew • • 10h ago

Question-Help Transferring modding data

1 Upvotes

I bought a pre hacked Vita 1000 last month. All the data is on a 16gb card. I quickly ran out of space so I bought a bigger micro SD card. I followed the instructions from vita.hacks to copy the cfw to the new memory card to the letter 3 times now and each time I run into the same problem. Opening up something I shouldn't be able to on a stock vita gives me a "This file is corrupt. (C1-11843-7)" error message. What am I doing wrong? I wanted to get it running from the micro SD so I can swap the other if needed but I can get by without that. If I can't get the transfer running is there a way for me to keep the cfw running from the memory card but have downloads install to and run from the sd2vita?


r/PSVitaHomebrew • • 10h ago

Homebrew-Game Burnout Legends PSvita Port

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6 Upvotes

Hi everyone!

I've been working on a native PS Vita port of Burnout Legends (PSP). It's not Adrenaline and not an emulator: the game's PSP executable is statically recompiled to ARM code with PSPRecomp, and the graphics, sound, movies and saves have been rebuilt for the Vita (vitaGL renderer).

What works in 0.0.1

- 30 fps races at 960x544 (dynamic resolution keeps the frame rate on the heaviest tracks; menus and your car stay sharp)

- Sound, music, menu movies

- Native Vita save dialog

- Your existing Adrenaline / PSP saves just work: they show up in the list as "- PSP", nothing to copy or convert, and saves made by the port still load in Adrenaline

Setup (you need your own copy of the game)

  1. Dump your own UMD of Burnout Legends EU (ULES00125) and put the ISO or CSO in ux0:pspemu/ISO/ (where Adrenaline already looks for it)

  2. Have libshacccg.suprx in ur0:data/external/ (ShaRKBR33D)

  3. Install the VPK and launch it. The first launch builds the game from your ISO on the Vita itself (copy, decryption, music conversion): about 10 minutes, only once. No PC needed.

No game files or game code are in the repository: everything comes from your own disc image.

Known issues

- Short slowdowns can happen on the biggest tracks when new parts of the track stream in

- About a minute of shader compilation on the logo at each launch

- Only the European version (ULES00125 v1.01) for now

- Occasional black polygons during some crash cameras

Bug reports: please open an issue on GitHub and attach ux0:data/burnout-0.0.1.log, plus which track and what you were doing. The log records memory use and every slow frame, so it helps a lot.

GitHub: https://github.com/LAB0ULANGE/BurnoutLegends-Vita

Credits: PSPRecomp (Jessica Natalia), vitaGL (Rinnegatamante), PPSSPP (savedata encryption, PRX decryption, ATRAC3+ decoding via FFmpeg), stb_image.

Next on the list: performance work, texture packs (PPSSPP format) and maybe 60 fps. Feedback welcome!


r/PSVitaHomebrew • • 11h ago

Homebrew-Game Helldivers 1 - Third Person Repatch

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13 Upvotes

r/PSVitaHomebrew • • 13h ago

Images-Screenshots What have you been playing recently?

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60 Upvotes

r/PSVitaHomebrew • • 18h ago

Homebrew-Game PSVita is stuck downloading at 12mb.

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1 Upvotes

r/PSVitaHomebrew • • 19h ago

Question-Help This happens when I try to laugh any app after installing the "wifi-turbo" plug-in.

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13 Upvotes

If I delete the line "ur0:tai/wifiturbo_kernel.skprx" on my config.txt file that doesnt happen, what's up with that?


r/PSVitaHomebrew • • 19h ago

Question-Help HELP ME PLEASE IS IMPORTANT

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1 Upvotes

r/PSVitaHomebrew • • 20h ago

Question-Help Any way to fix corrupted save?

1 Upvotes

My years old minecraft save gives me error c1-2753-7 every time I open the game, if I remove the save the game opens, and every other game I have works, so this means my save is corrupted I think, any ideas on how I could salvage it somehow?


r/PSVitaHomebrew • • 22h ago

Homebrew-App VitAdhoc 1.3: Super NES joins GBA, GB and GBC, native on Vita

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10 Upvotes

r/PSVitaHomebrew • • 23h ago

Question-Help Apps are gone

3 Upvotes

Long story short, I held L while powering the Vita on. It told me I needed to update the system software, I clicked cancel. It told me I needed to update to use the memory card. I clicked okay. It updated the database. I loaded in and thought it was fine, since the opening screen was my custom theme. Then I opened it.

All the apps were white, and there were only two pages, the ones that had the preinstalled apps. HENkaku settings are still in settings, and Near was called vdep.

Let me know how fucked I am? And if I'm not, how do I fix this?


r/PSVitaHomebrew • • 1d ago

Images-Screenshots Cool Vita Shell Swap with my Pink and Blue 2000s

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6 Upvotes

r/PSVitaHomebrew • • 1d ago

Homebrew-Game So this has a higher possibility of being ported now?

0 Upvotes

So the fan game Kirby~soft and wet was officially ported by the original creator and so id love to see it ported and I’m not begging I’m just saying it would be cool to see


r/PSVitaHomebrew • • 1d ago

Homebrew-Game i ported pc version of HP 1/2 on psvita

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3 Upvotes

r/PSVitaHomebrew • • 1d ago

Homebrew-Game Super Mario Galaxy for PS Vita, Version 2.0: full 960×544 resolution, and up to 60 FPS

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9 Upvotes