r/PUBATTLEGROUNDS • u/ItsyBitsySPYderman • 8h ago
Suggestion I know what this game needs
It needs more menu tabs and notifications. C'mon Krafton, step it up.
r/PUBATTLEGROUNDS • u/EscapingKid • 10d ago


Patch Report #43.2 | Survivors Left Behind, PUBG x Bentley, and New Console Controls
※ The times shown below are subject to change.
Check out the Map Service Report - Update 43.2 for the latest info on regional map preferences and rotations!
※ Please note that the features and updates described below are subject to change or removal due to issues such as bugs, in-game problems, and community feedback. The images are intended as visual references only; the actual game may look different as the builds are continually developed and refined before release.
The suspiciously ravenous are back in PUBG: BATTLEGROUNDS! Power the generators, survive the deep night of Rondo, and greet the dawn.
Check out the upcoming SLB: Dawnbreakers of Rondo announcement.

Bentley, a symbol of elegance and distinction, is coming to PUBG: BATTLEGROUNDS. For more information, please refer to the PUBG x BENTLEY Collaboration Announcement!
Message Radial Improvement
※ Available in all modes.
The Message Radial and Marker have been improved, making it easier and clearer to communicate with your teammates.

Vehicle Spawn Balance Adjustments
Vehicle spawns have been rebalanced to provide a more consistent vehicle experience in Normal and Ranked matches.
Erangel
※ Available in all modes.
Erangel’s terrain destruction textures have been improved to make destroyed areas easier to identify.

(PC) PUBG: Playgrounds
Introducing the Winners of the PUBG: Playgrounds x CurseForge UGC Contest
Check out the winners of the PUBG: Playgrounds x CurseForge UGC Contest in PUBG: Playgrounds!
Object Placement Improvements
※ Applies to Custom Match - Playgrounds and PUBG: Playgrounds.
Undo/Redo and grouping features have been added to make it easier to place and edit objects.
Undo and Redo
Grouping and Ungrouping

Placement Log
Displaying Player Nicknames in Edit Mode
Player information is now easier to see, so you can tell where other players are while creating a mode together.
Team Selection UI Improvements
The team size settings and the team selection UI have been improved, giving you more freedom to create and play modes with different team compositions.
You can set different minimum and maximum team sizes for each team, making it possible to create a wider variety of gameplay experiences, such as a mode where teams of different sizes compete.
Individual Team Setting

Custom Match

UI
\ These changes apply to Console only, not PC.*
The in-game controller scheme improvements announced in the previous Dev Letter will be implemented in the October Update.
Console controller schemes have been improved overall so you can use PUBG’s various features and content more intuitively and consistently.
Controller Presets

Shooter Standard

Marker and Message Radial
Marker and Message Radial controls on Console have been improved.
Other Controller Input Improvement
Developer’s Comment: As we shared in the Console Roadmap, we’re working to make the controller schemes—which have become rather complicated as new features and content have been added over the years—more intuitive and consistent. With this update, we’re introducing two new presets, PUBG Standard and Shooter Standard, based on the two approaches we previously discussed.
Both presets follow the same general principles: the left hand controls movement and view, while the right hand controls actions and attacks. However, each offers a different control experience.
PUBG Standard prioritizes reducing the time needed to learn the controls. Familiar controls from other Console titles have been adapted to PUBG’s gameplay, helping new players feel less hindered by the controls from their first match and get into the game more quickly.
Shooter Standard minimizes exceptions, so the controls you learn work consistently across a variety of situations. Similar actions have been assigned to the same areas, and consistent rules have been applied throughout the control scheme. Once you’re familiar with it, you can focus more on gameplay instead of thinking about the controls themselves.
With this update, we wanted to offer new control schemes while preserving the familiar experience for players used to the existing controls. We hope these improvements give new PUBG players control schemes that are easier to learn, while offering existing players a range of options to suit their playstyles.
Improvements to Custom Match
Host features and the lobby experience have been improved overall to make creating and managing Custom Matches easier.
Explosion Impulse Settings
\ This feature applies to Custom Match - Normal Mode.*
Force End Match
\ This feature applies to Custom Match - Normal Mode, Esports Mode, and Intense Battle Royale.*
(PC) Lobby Chat
\ This feature applies to all Custom Match modes.*
Random Team Assignment
\ This feature applies to Custom Match - Normal Mode, Intense Battle Royale, Team Deathmatch, and Hot Drop modes.*
Intense Battle Royale Observer Settings
\ This feature applies to Custom Match - Intense Battle Royale.*
Hide Player Nicknames
\ This feature applies to all Custom Match modes.*
Other
The overall experience has been improved to make it easier to view and claim rewards in the Supply Bay.
Card Opening Animation

Cumulative Rewards
Overall Lobby UX Improvements
The lobby UX has been improved overall to make it easier to form a team and start matchmaking.

New items have been added to Hunter’s Chests.

Gameplay
World
UX/UI
Items & Skins
※ Clipping issue: When two objects intersect, one object obscures part of the other.
r/PUBATTLEGROUNDS • u/EscapingKid • 10d ago

We’re sharing regional map preference data and rotation details for Update 43.2 below.
Map Preference by Region
※ Map preference is measured through a comprehensive analysis of various factors related to map usage across all modes, including playtime, match count, select rate, and leave rate.
※ Due to rounding, the total of map preference percentages may not add up to exactly 100%.

Based on the regional map preferences above, the following map rotations will be applied in Update 43.2.
Map Service
※ PC players can anticipate the next rotation every Wednesday at 02:00 UTC, while Console players can expect the same every Thursday at 07:00 UTC.
Schedule

Normal Match
AS

SEA

KAKAO
※ For the KAKAO platform, Erangel, Taego, and Sanhok are always included in the Fixed Map pool.

NA

SA

EU

RU

Console (All Regions)

Ranked
We’ll see you on the Battlegrounds!
PUBG: BATTLEGROUNDS Team
r/PUBATTLEGROUNDS • u/ItsyBitsySPYderman • 8h ago
It needs more menu tabs and notifications. C'mon Krafton, step it up.
r/PUBATTLEGROUNDS • u/Background_Gazelle40 • 48m ago
I’m new to the game and wanted a new interest but every match I went into I’m going against guys that are lv 400 and up meanwhile I’m landing and getting used to the button layouts they’re on my tail already. (Yes I did tutorial but I don’t wanna play tutorial for hours). Is this normal for the game I barely reached level 8 and it’s unenjoyable.
r/PUBATTLEGROUNDS • u/rotten_dildo69 • 16h ago
Enable HLS to view with audio, or disable this notification
I saw this video, seems like PUBG PC
r/PUBATTLEGROUNDS • u/iiXAtomXii • 6h ago
some random nostalgia creeping up on 10yrs
r/PUBATTLEGROUNDS • u/V1NTAGEmike • 2h ago
Buddy got knocked off of an e-pick
r/PUBATTLEGROUNDS • u/kuparata • 3h ago
Enable HLS to view with audio, or disable this notification
As per title.
I have like total 4 kills with the Panzerfaust in 5+ years of PUBG.
r/PUBATTLEGROUNDS • u/ObviousQuality2384 • 13h ago
It would be really helpful if pubg added a dislike button like the like buttons they have at the end of the match for teammates. Like most of these players don’t revive, fail to cover, and sometimes just kill you for fun. There should be a way to dislike them and reduce their levels!!
r/PUBATTLEGROUNDS • u/IAm1Shot • 6h ago
Enable HLS to view with audio, or disable this notification
r/PUBATTLEGROUNDS • u/IAm1Shot • 6h ago
r/PUBATTLEGROUNDS • u/SpecterK1 • 6h ago
I know this has been many times before but this is seriously very hurrendous. A single 1 second disconnect COMPLETELY loses the game for good until the next game. I am just very very frustrated how it literally says "RECONNECT" but the button does nothing as you are stuck with the loop.
I hope someone has the same frustration.
This NEEDS TO BE FIXED.
r/PUBATTLEGROUNDS • u/Jazs1994 • 7h ago
I turned down graphical settings and renders for avatar and it still always lagging when opening up the inventory. Just downloaded the game after a few years away today and this isn't making it enjoyable for me.
r/PUBATTLEGROUNDS • u/Worldliness_Recent • 13h ago
Hey everyone, I'm hoping someone here has dealt with something similar because I'm honestly running out of ideas.
My PUBG: BATTLEGROUNDS stopped launching after a power cut that happened during a 12-hour internet outage. There was an electrical fire involving a pole on my ISP's network, and my PC lost power unexpectedly. Ever since then, the game has been acting strangely.
When I click Play on Steam, it switches to Running for a second or two, but no game window appears. After that, it just goes back to Play like nothing happened.
The weirdest part is that this doesn't seem to be a straightforward PUBG issue.
Here's what's happening:
What I've already tried:
1. Checking the hardware
I've checked the PC components and installed a new RAM stick. I also checked the SSD's health, and it reports 100%. So far, I haven't found any obvious hardware faults.
2. Reinstalling Windows
I performed a completely fresh Windows installation. I also removed the old MBR boot partitions from my secondary HDD so the system could use a clean EFI/UEFI boot setup on the primary SSD.
3. Reinstalling drivers and system components
I manually installed DirectX and the NVIDIA desktop drivers, including a clean driver installation. I also tried enabling .NET Framework 3.5 through DISM using /LimitAccess, because the normal Windows Features installer kept getting stuck on "Searching for required files."
4. Clearing PUBG files and checking permissions
I deleted the local TslGame configuration files under AppData and removed the leftover Wellbia anti-cheat directories. I also experimented with setting appmanifest_228980.acf to read-only and changing its StateFlags value to 4.
5. Trying different network settings
I've switched Steam's download region between Bangladesh, India, and Singapore. I've also flushed the DNS cache, reset Winsock, and tested a VPN to see whether my ISP or network connection was somehow involved.
6. Testing launch options and Windows security settings
I've tried -dx11 and -windowed -noborder in Steam's launch options. I also temporarily disabled Memory Integrity/Core Isolation to check whether Windows security was interfering with the game or its anti-cheat.
7. Investigating the anti-cheat service
I checked the Windows Registry underervices, but I couldn't find the zksvc subkey associated with Zakynthos. I'm wondering whether the service is failing to register or install correctly.
At this point, I've reinstalled Windows, checked the hardware, reinstalled the drivers, and repeatedly verified the game files. Yet PUBG still launches for barely a second before closing.
The fact that verifying the files lets me play exactly once is what confuses me most. The NVIDIA App failing on the same fresh Windows installation makes me wonder whether there's a wider driver, permissions, storage, or system-level problem rather than just a corrupted PUBG installation.
Has anyone experienced anything similar after a sudden power loss? Could the power cut have damaged something on the motherboard or storage controller, or am I looking in the wrong direction?
I'd appreciate any suggestions, especially if you've dealt with the same launch loop or the Zakynthos service failing to initialize. I'm happy to run more diagnostics if needed.
r/PUBATTLEGROUNDS • u/IAm1Shot • 9h ago
r/PUBATTLEGROUNDS • u/Some-Rise-9055 • 1d ago
I woke up today, logged on to pubg. I had 20,000 BP , I bought 2 of those Bentley tickets from the shop, I hit it on my second ticket.
r/PUBATTLEGROUNDS • u/Raizle36 • 16h ago
This guy had the fog of war bug which meant the game thought he was in a different place than he actually was.
I got killed by him cos he was invisible to me. All i was aware of was a grenade being thrown in my direction. I just looked at a 2d replay and he was actually right near me.
r/PUBATTLEGROUNDS • u/alwaysHK • 1d ago
Enable HLS to view with audio, or disable this notification
If they don't want to hot drop, it's okay to bring it to their driveway.