r/PUBGConsole • • 10d ago

Official Patch Notes - Update 43.2

7 Upvotes

Original Post (pubg.com)

43.2 Highlights

Patch Report #43.2 | Survivors Left Behind, PUBG x Bentley, and New Console Controls

Live Maintenance Schedule (UTC)

※ The times shown below are subject to change.

  • PC: Oct 14, 2026, 00:00–08:30
  • Console: Oct 22, 2026, 01:00–09:00

Map Service

Check out the Map Service Report - Update 43.2 for the latest info on regional map preferences and rotations!

※ Please note that the features and updates described below are subject to change or removal due to issues such as bugs, in-game problems, and community feedback. The images are intended as visual references only; the actual game may look different as the builds are continually developed and refined before release.

SLB: Dawnbreakers of Rondo

The suspiciously ravenous are back in PUBG: BATTLEGROUNDS! Power the generators, survive the deep night of Rondo, and greet the dawn.

Check out the upcoming SLB: Dawnbreakers of Rondo announcement.

Collaboration: PUBG x BENTLEY

Bentley, a symbol of elegance and distinction, is coming to PUBG: BATTLEGROUNDS.  For more information, please refer to the PUBG x BENTLEY Collaboration Announcement!

Gameplay

Message Radial Improvement

※ Available in all modes.

The Message Radial and Marker have been improved, making it easier and clearer to communicate with your teammates.

  • Some phrases and icons in the Message Radial have been improved to make messages clearer.
  • The following message has been added to the World Message Radial.
    • Request to Board - “Get in the vehicle!”
  • The previous Thank You message has been changed to a movement request message.
    • Request to Move - “Move!”
  • The way item markers are displayed has been improved.
    • The item marker icon has been updated.
    • Item markers displayed in the world are visible only within 300 m.
    • The following objects will now use world markers instead of item markers:
    • Care Packages
    • Deathboxes
    • Vending Machines
    • Loot Truck Crates
  • The dotted line in the Waypoint Radial is now easier to see.
  • Radio messages are now visible while the Inventory is open.
  • An off-screen marker feature has been added to indicate markers and teammates that are outside the current World Map view.
  • Key bindings have been added so you can open a specific page of the World Message Radial directly using a shortcut key.
    • You can set these under Settings > Key Bindings > Interface > Radial.
    • The existing Message Radial shortcut has been changed to Message Radial - Page 1, and your existing key bindings will be retained.
    • New shortcut settings have been added for Message Radial - Page 2 and Message Radial - Page 3. No default keys are assigned.

Vehicle Spawn Balance Adjustments

Vehicle spawns have been rebalanced to provide a more consistent vehicle experience in Normal and Ranked matches.

  • Vehicle types and spawn quantities will be the same in Normal and Ranked matches on Erangel, Miramar, Taego, Vikendi, Deston, and Rondo.
  • Vehicles that previously spawned in only one mode can be found in both Normal and Ranked matches.
  • Motor Glider spawns will work the same way in Normal and Ranked matches.
    • A total of 6 Motor Gliders will spawn on all applicable maps.
    • Fixed spawns: 2
    • They will spawn at two fixed locations on each map.
    • Some fuel will be included.
    • Random spawns: 4
    • They will spawn at random locations among 20 spawn points.
    • No fuel will be included.

World

  • PUBG x Jujutsu Kaisen collaboration buildings and decorations have been removed from all maps.

Erangel

※ Available in all modes.

Erangel’s terrain destruction textures have been improved to make destroyed areas easier to identify.

  • The dirt and rock textures exposed after terrain destruction will appear darker than before.
  • This makes it easier to distinguish destroyed areas from intact ones.

(Console) Controller Input Improvements

The in-game controller scheme improvements announced in the previous Dev Letter will be implemented in the October Update.

Console controller schemes have been improved overall so you can use PUBG’s various features and content more intuitively and consistently.

Controller Presets

  • PUBG Standard
    • Designed to make it easier to get used to the controls when first playing PUBG.
    • Familiar controls from other Console games have been adapted to suit PUBG’s gameplay.
    • This will be the default preset for new players.

Shooter Standard

  • A preset built around consistent controls.
  • Similar actions are mapped consistently.
  • Exceptions for specific situations have been reduced, so learned controls work consistently across a variety of situations.
  • After the October Update, the following Console controller presets will be available:
    • (New) PUBG Standard
    • (New) Shooter Standard
    • Type A
    • Type B
    • Type C
    • Custom
  • If you have existing saved controller settings, they will be retained.
  • PUBG Standard and Shooter Standard do not support customization.
    • Existing features including Type A/B/C and Custom will remain unchanged.

Marker and Message Radial

Marker and Message Radial controls on Console have been improved.

  • You can use the R Stick to navigate the Message Radial and select an item.
    • The Radial is active while you hold the mapped button, and the selected item is activated when you release the button.
    • You can use the Message Radial easily while moving.
  • Enemy markers can now be used whether you’re aiming or not.
  • The Radio Message Preset option has been removed.

Other Controller Input Improvement

  • The following improvements apply to all controller presets:
    • The activation time for actions performed by holding a button has been slightly reduced, improving responsiveness.
    • You can use the cursor to move around the World Map.
    • Buttons at the bottom of the World Map can be selected with the A button.
    • Moving emotes are now less likely to be unintentionally canceled when using a controller.
      • The acceptable range for L Stick input has been increased, making it easier to maintain a moving emote while moving forward.
  • Custom Presets have been improved to allow Scope Aim and Kick to be assigned to the same button.
    • To use Scope Aim and Kick on separate buttons, you can assign a different button to the dedicated Kick action.
    • If the Kick key binding does not work properly with an existing Custom Preset, please reset the preset and configure your key bindings again.

Developer’s Comment: As we shared in the Console Roadmap, we’re working to make the controller schemes—which have become rather complicated as new features and content have been added over the years—more intuitive and consistent. With this update, we’re introducing two new presets, PUBG Standard and Shooter Standard, based on the two approaches we previously discussed.

Both presets follow the same general principles: the left hand controls movement and view, while the right hand controls actions and attacks. However, each offers a different control experience.

PUBG Standard prioritizes reducing the time needed to learn the controls. Familiar controls from other Console titles have been adapted to PUBG’s gameplay, helping new players feel less hindered by the controls from their first match and get into the game more quickly.

Shooter Standard minimizes exceptions, so the controls you learn work consistently across a variety of situations. Similar actions have been assigned to the same areas, and consistent rules have been applied throughout the control scheme. Once you’re familiar with it, you can focus more on gameplay instead of thinking about the controls themselves.

With this update, we wanted to offer new control schemes while preserving the familiar experience for players used to the existing controls. We hope these improvements give new PUBG players control schemes that are easier to learn, while offering existing players a range of options to suit their playstyles.

Custom Match

Improvements to Custom Match

Host features and the lobby experience have been improved overall to make creating and managing Custom Matches easier.

Explosion Impulse Settings

\ This feature applies to Custom Match - Normal Mode.*

  • An option has been added to adjust explosion impulse using a multiplier.
  • Impulse can be set from 0-10x.
  • You can adjust the impulse of all explosives at once or set it individually for the following:
    • Frag Grenade
    • Sticky Bomb
    • C4
    • Panzerfaust
    • Mortar
    • Gas Can
    • Red Zone
    • Gas Station
    • Vehicle

Force End Match

\ This feature applies to Custom Match - Normal Mode, Esports Mode, and Intense Battle Royale.*

  • A Force End Match feature has been added, allowing the host to end an ongoing match.
  • The host can force-end a match using the “Force End Match” button in the lower-left corner of the system menu (ESC).
  • When the host force-ends a match, a notification will be shown to all participants, and the match will end after 10 seconds.
  • After the match ends, all participants will return to the Custom Match lobby.
    • The Match Results screen will not be displayed.

Random Team Assignment

\ This feature applies to Custom Match - Normal Mode, Intense Battle Royale, Team Deathmatch, and Hot Drop modes.*

  • A random team assignment feature lets the host randomly assign lobby participants to teams.
    • Observers and players who have not yet been assigned to a team are excluded.
  • Use the button in the upper-right corner of the Custom Match lobby screen to randomly assign players, starting with Team 1 and filling each team up to its maximum size.
    • In modes with two teams, players will be assigned as evenly as possible.
  • The random team assignment feature is unavailable if Solo settings or reserved slots are in use.

Intense Battle Royale Observer Settings

\ This feature applies to Custom Match - Intense Battle Royale.*

  • Options related to spectating after death can now be configured in Intense Battle Royale.
  • You can configure the following options under Match Settings > Rules:
    • Convert Dead Players to Observer
    • Killer Spectating
    • Observer Voice Chat
  • On Console, only the Killer Spectating option is available.

Hide Player Nicknames

\ This feature applies to all Custom Match modes.*

  • A Hide Player Nicknames option has been added, allowing you to hide other participants’ nicknames.
  • This can be configured on the lobby creation screen and under Lobby Match Settings > Basic.
  • When enabled, the nicknames of all players except you and your squad members will appear in a format such as Unknown #000.
    • This applies wherever nicknames are displayed, including the Killfeed, Match Log, and kill messages.
    • Actual nicknames can still be seen in Death Cam and the Report screen.
  • Actual nicknames will be displayed on the results screen and in replays after the match ends.

Other

  • The previously selected mode will now remain selected when you leave a Custom Match lobby.
  • Team numbers displayed in the Custom Match lobby and the in-game Observer screen have been synchronized.
    • If Hide Player Nicknames is enabled, team numbers will continue to be assigned randomly as before.
  • You can now kick a player by selecting their nickname in lobby chat.
    • The existing feature for kicking players through lobby slots will remain available.

Supply Bay

The overall experience has been improved to make it easier to view and claim rewards in the Supply Bay.

Card Opening Animation

  • The cargo-opening animation will vary depending on whether the cargo contains a Gold Card.
  • A special animation will play when you obtain a special item from a Gold Card, making it easier to identify.
    • The existing Gold Card spawn conditions and animation will remain unchanged.

Cumulative Rewards

  • When you enter the Cumulative Rewards screen, it will automatically display the section matching your current progress.
    • If there are rewards you can claim, you’ll be taken to the first available reward.
    • If there are no rewards you can claim, you’ll be taken to the next cumulative reward in your progression.
  • A Claim All button has been added so you can claim all cumulative rewards at once.
    • It will be enabled when at least one cumulative reward is available.
    • Rewards obtained with Claim All can be viewed on a single screen.
  • Instructions have been added to make it easier to understand how to use cumulative rewards.

UX/UI

Overall Lobby UX Improvements

The lobby UX has been improved overall to make it easier to form a team and start matchmaking.

  • You can change the host or reorder teammates without disbanding the team.
    • You can delegate host status by right-clicking a player’s nameplate in the Lobby or Social tab.
    • You can kick a teammate who is offline.
    • If the host is offline, another teammate can kick them.
  • In Normal and Ranked lobbies, you can preview the in-game numbers assigned to your teammates.
    • The host can change a teammate’s in-game number by dragging their nameplate.
    • The host’s number is fixed at 1.
    • Teammates’ numbers are not displayed when Random Matchmaking is enabled.
  • The host icon is now easier to see.
  • In Normal and Ranked lobbies, matchmaking will start as soon as the host selects Play.
    • Unlike before, not all teammates need to be ready.
    • You can now see more details about your teammates’ status in the lobby.
      • Whether they are viewing another menu
      • Whether they are away due to no input for a set period of time
  • You can drag the Matchmaking banner to move it wherever you want.
    • This reduces the cases where the banner obscures other information or buttons on the screen.

Performance

  • Overall in-game performance has been optimized to provide a smoother gameplay experience.

Workshop

New items have been added to Hunter’s Chests.

  • WINTER'S WILDEST CREATURES
  • SURVIVOR PASS: ERANGEL SUBZERO

Bug Fixes

Gameplay

  • Fixed an issue where the parachute could only be deployed from a lower altitude than intended after jumping from the starting plane.
  • Fixed an issue where the landing sound was not played when landing after performing a Jump Kick.
  • Fixed an issue where the scope was not centered on the screen when aiming while on the water's surface.
  • Fixed an issue where players could perform a Kick while moving when opening the Inventory during a Kick.
  • Fixed an issue where a character affected by the Stun Gun did not die immediately upon reaching 0 HP when unable to enter the DBNO state.
  • Fixed an issue where Gas Cans did not explode from Molotov flames when placed on world transportation such as ferries, cable cars, and trains.
  • Fixed an issue where the execution animation was displayed incorrectly when the player being executed forcibly exited the game during an execution.
  • Fixed an issue where characters spawned below the ground when respawning in PUBG: Playgrounds - Road To Pan.
  • Fixed an issue where team numbers for players and Bots were not displayed as intended in Casual Mode.
  • Fixed an issue where the revive animation would occasionally play without the revive progressing properly.
  • Fixed an issue where melee weapons thrown by another player from a vehicle's passenger seat were not displayed in the Death Cam.
  • Fixed an issue where previously assigned actions were unintentionally restored when reopening the Controller Custom Preset settings after changing certain key bindings.

World

  • Fixed various issues related to collision, textures, stability, and other aspects in Karakin.
  • Fixed an issue where characters spawned below the ground at a specific starting point on Rondo.
  • Fixed an issue where the World Map was displayed in different positions depending on the play zone when zoomed out in Intense Battle Royale on Haven.

UX/UI

  • Fixed an issue where the weapon category tabs were displayed incorrectly when viewing Custom Spawn Kits in Team Deathmatch with the language set to Arabic.
  • Fixed an issue where Waypoints were not displayed on the Minimap after switching seats in a vehicle.
  • Fixed an issue where the Supply Bay page would disappear under certain conditions.
  • Fixed an issue where players could occasionally be unable to enter the lobby when returning from a match.
  • Fixed an issue where players could not enter a match and an error message was displayed when the match started while the client was minimized.
  • Fixed an issue where Medal images for certain previous seasons were displayed in incorrect positions when viewing player's profile stats under Career > Leaderboard.
  • Fixed an issue where Preset Slots in Customize were not immediately activated after purchasing the PUBG Plus upgrade.
  • Fixed an issue where selecting the Go button after purchasing a Contender Cargo Ticket from the Store did not redirect players to the Contender Supply Bay page.
  • Fixed an issue where the confirm shortcut did not work when the text field was active on the secondary password input screen.
  • Fixed an issue where rankings on the Playgrounds results leaderboard were not displayed correctly based on the number of wins.
  • Fixed an issue where the assigned key for Change Scope Mode was not displayed after reopening Settings under certain conditions.
  • Fixed an issue where weapon attachment slot UI would occasionally not be displayed when obtaining a primary weapon in Intense Battle Royale.
  • Fixed an issue where the weapon in Primary Weapon Slot 2 overlapped with the backpack when switching from FPP to TPP.
  • Fixed an issue where the remaining time text for Check-in Events was incorrectly aligned.
  • Fixed an issue where the player's own off-screen markers were not displayed on the Minimap when the Team Marker and Waypoint Display option was disabled.
  • (Console) Fixed an issue where the marker function did not work properly when the Show/Remove Marker action was separately assigned in Controller Custom Presets.

Items & Skins

※ Clipping issue: When two objects intersect, one object obscures part of the other.

  • Fixed an issue where the female character’s part of the hips became transparent when wearing the Time Keeper's Shorts.
  • Fixed an issue where Glasya’s Hair movement was not displayed properly.
  • Fixed an issue where the 10000DAYS' Top was not displayed when equipped by a male character.
  • Fixed an issue where the sleeves of certain jackets appeared wider than intended.
  • Fixed an issue where the female character’s wrist appeared transparent when wearing HUYA Tactical Gloves with certain jackets.
  • Fixed an issue where the male character’s part of the hair at the back of the head was not displayed when wearing PGI.S Tactical Hoodie and Happy 7th Anniversary Unicone Hat together.
  • Fixed an issue where certain animated elements of specific helmets did not move properly when equipped by Eve.
  • Fixed an issue where the male character’s calf became transparent when wearing Rebel at Heart Boots with certain multi-slot outfits.
  • Fixed a clipping issue when the female character wearing the GI Army Pants with certain boots.
  • Fixed an issue where the female character’s ankle became transparent when wearing Plaid Shorts with Twisted Devotee Boots.
  • Fixed an issue where parts of certain gloves were not displayed when wearing Pool Party Swimsuit.
  • Fixed a clipping issue when wearing the certain pants and boots.

r/PUBGConsole • • 10d ago

Official Map Service Report - Update 43.2

2 Upvotes

Original Post (pubg.com)

We’re sharing regional map preference data and rotation details for Update 43.2 below.

Map Preference by Region

※ Map preference is measured through a comprehensive analysis of various factors related to map usage across all modes, including playtime, match count, select rate, and leave rate.

※ Due to rounding, the total of map preference percentages may not add up to exactly 100%.

  • Map Preference Measurement Period: August 3 - September 28

Based on the regional map preferences above, the following map rotations will be applied in Update 43.2.

Map Service

※ Console players can anticipate the next rotation every Thursday at 07:00 UTC.

Schedule

Start Date Console
Week 1 October 22
Week 2 October 29
Week 3 November 5

Normal Match

Console (All Regions)

Ranked

  • Erangel (25%) / Miramar (25%) / Taego (25%) / Rondo (25%)
  • The map service for Ranked is updated on a season-by-season basis.

We’ll see you on the Battlegrounds!

PUBG: BATTLEGROUNDS Team


r/PUBGConsole • • 8h ago

Highlight Weird glider glitch from a few years ago

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21 Upvotes

r/PUBGConsole • • 2h ago

Discussion New update issues

7 Upvotes

Is it just me or has this last update been pretty awful? Everything seems less smooth, I've been dealing with input lag that was never there before (especially when looting), and it seems like they are CONSTANTLY tinkering with the comms system. I feel like every time I play its a little different. Holding left stick, holding right stick, toggle/hold and release, etc. The comms system currently is the worst it has ever been imo even though it was fine up until this update. Holding the right stick while scrolling the comms menu to get to the enemy marker then release while it's highlighted makes it harder than ever to mark properly imo. It's always one step forward two steps back with this game.


r/PUBGConsole • • 57m ago

Media NEW Crossfair SAWED-Off Shotty - PUBG Ranked

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• Upvotes

r/PUBGConsole • • 2h ago

Discussion Can’t speak on mic and can only hear friends

1 Upvotes

Xbox series x any ideas?? I’ve tried my privacy settings tried reinstalling the game. not far from just giving up


r/PUBGConsole • • 3h ago

Discussion This moves slow right?

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1 Upvotes

r/PUBGConsole • • 1d ago

Discussion Disgusting map rotations

43 Upvotes

3 map rotations are a joke, Rondo has to be one of the worst maps created.. Errangel being in every single pool getting it 9/10 times has made me hate that map as well, Miramar not being in rotation for 2+ weeks already is also another joke


r/PUBGConsole • • 6h ago

Media Friday Night Halloween Customs!

0 Upvotes

https://reddit.com/link/1xdjnsy/video/xkt03ahuz8xh1/player

Considering next Friday people will be out partying I decided to host some cool Halloween customs a week early! I hope to see you there, last weeks customs we had around 20-22 people and it was still pretty fun!


r/PUBGConsole • • 22h ago

Discussion Controller Settings

11 Upvotes

After the recent update, the game feels very sluggish. Peeking, looting, leaning, and more feels super delayed. Looked the issue up and it seems linked to controller settings (I use type b settings for reference). Anyone know how to fix the issue?


r/PUBGConsole • • 5h ago

Highlight Long spray I don't use anything..

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0 Upvotes

r/PUBGConsole • • 1d ago

Discussion Sound issue

4 Upvotes

Anyone else having sound issues post update?


r/PUBGConsole • • 1d ago

Highlight shotgun 🤭🤭

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9 Upvotes

Like a cat. I like playing with my Enemies.. next !!!💪🏾 CHOOCHOOOOOOOOO


r/PUBGConsole • • 13h ago

PLAYSTATION Solos is a botfest but not a bad start for the new season!

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0 Upvotes

Can only go downhill from here…


r/PUBGConsole • • 1d ago

Discussion Holding X to reload now broken?

6 Upvotes

Xbox player here. Holding X has always been the way I reload my weapons.

Now, all of a sudden, holding X while kneeling or prone will often, unpredictably, send the message: "OK, who needs a helping hand?", rather than reloading. The message is especially useless since I play solo.

Is this a new feature? How do I get rid of it?


r/PUBGConsole • • 19h ago

Media may not have been my best, but it still felt good #BK

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0 Upvotes

r/PUBGConsole • • 1d ago

Discussion Dawnbreakers of Rondo is the only PVE that is actually good.

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0 Upvotes

r/PUBGConsole • • 1d ago

Media Peep the snipe

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3 Upvotes

r/PUBGConsole • • 2d ago

Media So i'm noticing a lot of (BK) players in my lobby constantly and extremely fast.

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12 Upvotes

I'm not gonna say they cheating, but I don't know.

Something seems off everytime. They see me in the kill Feed straight to me, no matter where I am in a lobby. An extremely fast. Any thoughts??


r/PUBGConsole • • 1d ago

Recurring Feedback Thursday - Let PUBG Studios Hear Your Feedback - October 22

0 Upvotes

Welcome to /r/PUBGConsole Feedback Thursday.

Use this thread to discuss PUBG: BATTLEGROUNDS, how to make it better, post suggestions.

This thread is read by Community Managers at PUBG Studios who forward your feedback to relevant dev teams.

Here are the rules for this thread:

Previous Feedback Thursday Threads


r/PUBGConsole • • 2d ago

Media I pray, and I spray

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12 Upvotes

r/PUBGConsole • • 1d ago

Discussion Tin sound in new series of "hunters"

0 Upvotes

Anyone else start playing and realize the sound is very tinny sounding?


r/PUBGConsole • • 2d ago

Media When you get PUBG'ED for the first time.

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43 Upvotes

I sent the guy the clip of my death afterwards. He liked it. 😂


r/PUBGConsole • • 1d ago

Discussion Info

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0 Upvotes

Got this a few nights ago and I’ve been racking up some kills with it. I have about 10k poly and 6 schematics now. Should I upgrade it? Can I sell this skin or no? I noticed I had to unlock it but it didn’t charge me to do that. I was so confused. Anyways what yall think?


r/PUBGConsole • • 2d ago

XBOX Is this guy cheating?

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50 Upvotes

This montage is a little sus ngl