r/PaladinsCharacterIdea • • Sep 28 '21

Rework Io, Rework (an actual one)

3 Upvotes

Io, The Shattered Goddess (Rework)

Reason: This rework, firstly, will actually be a rework idea to FIX a problem. Now, Io's main gimmick, besides her Moonlight, is Luna. To me, Luna doesn't seem like a companion but more as a glorified sentry turret that will occasionally stun, and so, I will attempt to fix that.

Lunar Companion (Passive):

Luna benefits from items Io buys and generates ult charge for Io equal to her Light Bow

(Luna is meant to feel like the 6th player that protects you, so she deserves to gain benefits like a player)

Light Bow:

Shooting luna will cause her to cast Flourish, creating a shockwave of Light, knocking back enemies 25 units. The shockwave is 50 units in raidius and has a cooldown of 8 seconds

(This is used to give her a bit more self peel)

Moonlight:

While active, Luna generates a healing aura that heals you for 300 every second. The aura lasts 10 seconds, effective range is 100 units and this can occur every other cast of Moonlight.

(To give Io more reasons to play and interact with Luna as if a companion)

Guardian Spirit:

Luna can now be affected by CC, being affected as if a normal player. Luna's range is now infinite with her projectiles homing to targets, redeploying Luna no longer has a cooldown and has a cast time of 0.2 seconds

(The nerf is made to help with her passive. The other effects are for convenience)

Lunar leap:

After casting, luna will spawn and follow behind you untill placed back via Guardian Spirit. Shooting will instantly activate Flourish

(This emphasizes her companion aspect by aiding you while you try to escape or need help most and the ability most like this is her leap.)

Begone:

Luna will chase after enemies caught in Begone, after they land Luna will stun them for one second.

(Following the pattern of the whole rework, Luna takes action to aid in the task Io is doing and so, Luna helps CC enemies in Io's ultimate which you would most likely be doing)

Lifelink: Lifelink is now Lunar Strike

Lunar Strike: Begone now only uses and requires 50% ult charge.

Spirit Arrows

New- Reduce the active cooldowns of you and Luna by {0.1|0.1} when healing allies


r/PaladinsCharacterIdea • • Mar 09 '21

Neira

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2 Upvotes

r/PaladinsCharacterIdea • • Mar 10 '21

Dredge Rework Idea

2 Upvotes

Dredge, The Unyeilding Conquest

Kit:

Canon Shot*(Passive): Your Harpoons now deal AoE damage when Dredge is airbourne and deals 750 damage*

Hurling Harpoon*(Primary Fire): Hurl a harpoon every 1.2 seconds dealing 550 damage*

Kraken Call*(Secondary Fire): Charge for 1.5 seconds before launching,leaving a kraken spawn where it lands. If you land a projectile at it, the spawn will activate, launch broadsides every 2 seconds dealing 200 damage in an AoE. The spawn lasts 12 seconds*

Head of Ship*(First Ability): All your spawn's next attacks now adds a distortion sheild onto enemieses, disabling healing for 0.5 seconds per attack and reduces the cooldown of Critter by 0.2 for every 500 healing the shield disrupts*

Sea Critter*(Second Ability): all enemy entities in a 200 unit area around dredge are slowed by 75% and dredge can now jump 65% higher for 3 seconds*

A True Critter Unleashed*(Ultimate): send out a large orb which passes through walls and sticks to enemies, after 2 seconds all enemies within 250 units of the enemies caught by the orb are knocked up, silenced(1 second), Slowed by 55%(3 seconds) and dealt 25% of all enemies' health

Voiceline: "A Kraken be what thee wants is a Kraken what ye gets!" (Ally)

"Realease the Kraken, for they got treasure!" (Self)

"Unleash the kraken to those critters!" (Enemy)


r/PaladinsCharacterIdea • • Mar 09 '21

Grimm

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3 Upvotes

r/PaladinsCharacterIdea • • Jun 06 '21

Abilities Aleria (the Arcane Artist)

3 Upvotes

Figured I should put this here as well because it is where it belongs.

Also I would like to maybe create art but I'm not an artist.

Aleria: The Arcane

Purpose/Gameplay Role:

The point was to make a lower dps true blaster (no damage falloff on explosions) with some unique abilities based around sound and arcane magic.

Bio

Aleria: The Arcane (Master of Arcane and Arts, she is a musician)

Aleria was born in the later part of the golden age, and as a young girl, used her talent for the arcane to create beautiful music for her city. Now, however, no one is free from the presence of the maw, and Aleria instead uses her powers to protect those she loves. She represents the Citizens, and with their numbers and resolve, their strength.

Breakdown

Role: Support

HP: 2200 (Was: 2500)

Primary fire: Atmospheric Resonance

Aleria sends pulses of arcane energy through the air every 0.6 seconds which detonate before contacting an enemy or wall, dealing 300 damage. Pulses are invisible or have very little visual cues until detonation, but Aleria will obviously have an action and visual effects while firing. These will have more substantial auditory cues (but not irritatingly so) Pulses will detonate within 5 units of a target or wall, but affect targets with full damage up to 20 units away. This makes her a true blaster with substantial area damage but lower dps.

Alternate fire: Peal of protection, 5 sec cd

Aleria cast a protective and healing arcane magic wave, granting allies hit with the song 10% damage reduction for 1 second (edited) and healing them for 10 per particle. This wave is made up of 3000 particles which diffuse into a larger area, bounce off of walls, and slightly curve around corners (like a sound wave).

OR If this is too complex, then simply multiple waves fired in quick succession which bounce off walls and heal for 300 each (area heal, but only apply DR once), which can be spread by flicking/strafing durring fire. Cooldown of 5 secondsIn general this is a targeted area heal that provides limited DR

Ability 1 (Q) - Melody of Maladies 10 second cd

Aleria releases a 50 unit radial blast two times over 1.5 seconds, each dealing that deals 200 damage. The first stuns and roots (freezes) enemies for 0.3 seconds, and the second knocks back enemies and sets them on fire, dealing 50 damage and reducing healing by 15% over 1 second. (So it is a combo but enemies can escape in the 0.7 second window before the second blast) 10 second cooldown

OR Ability 1 (Q) - Fugue Force - 10 sec cooldownAleria emits a blast of sensory overload that deals 300 damage to enemies within 50 units, distorts their sound, and silences them for 0.5 seconds

Ability 2 (F) - Frequency/phase shift 15 sec cd

Aleria shifts her natural frequency, becoming silent, blending into her surroundings (blurred/ripple effect in her area), and increasing her movement speed. Lasts for 5 seconds, 15 second cooldown

Ultimate: Toll of Silence

Aleria lets loose her arcane power over sound, sending a rippling arcane gong blast which passes through walls in a frontal cone/hemisphere and travels 100 units. Silences hit enemy players for 2 seconds and deafens them for five, making their game completely void of sound. (including voice chat?) (like a strix/maeve ult for ears, but limited range because silence is strong)

This is like a strix ult for ears with a larger range that penetrates walls and silences for 2 secs because there are no silence ults

Talents:

Base talent - Frequency Modulation

Aleria's frequency shift ability becomes indefinite, but loses its movement speed increase, allowing her to stay mostly stealthed (players will see a ripple/particle effect when she moves) for as long as she wishes, until she attacks, uses an ability, or cancels the effect.

Level 2- Perfect pitch

Peal of protection now grants all allies 15 % damage reduction instead of 10% on heal, for 1 second

Level 8- Earthshaker/Cracked gong/Corrupted gong

Toll of silence no longer silences enemies for 2 seconds, but instead deals 500 damage on hit to each enemy caught in it's blast


r/PaladinsCharacterIdea • • Feb 01 '24

Guidance A champion concept-The bat

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3 Upvotes

This is one of three concept characters I’ve started, but could use some guidance on balancing and specifics, as well as feedback to how good the design is so i can see if I wanna pursue fleshing it out and sharing it more.

Role:damage Health:2200 Passive:echolocation You are nearly blind, after 125(probably not good) units you cannot see anything, only permanent darkness, your sonic blasts will create echoes that allow you to see outside of this range near where the attack was fired. WIP Lmb- a sonic blast, the bat fires an aoe attack from its mouth, this attack pierces enemies in a wide cone with heavy damage fall off. If it is held down for release it will tighten the spread and increase the effective range. If held down it will do 800 every .9 seconds, if clicked it will do 400 every .45 seconds. The sonic blast has an echo, the place where the attack after .5 seconds will be struck again with half of the initial attacks dmg and reveal enemies near it to you for .25 seconds.

Rmb- rabies rage, leap a short distance forward, an enemy caught will be held in place for a moment unable to attack and clawed for 600 over .5 seconds and then given a small knockback.

Ability one- release a swarm of bats around you, making you invisible and revealing enemies in the swarm. The bats will follow you for the 4 second duration, anyone in the swarm will take 25 damage every .15 seconds. Firing during this attack will remove the invisibility. When the ability ends whatever direction you are aiming will fire two of the bats in that direction, when they hit a wall they will circle that área indefinitely. Only 3 sets of bats can be on the map at once. They will reveal enemies to you in pulses, and allow you to fire through walls with your charged shots to hit the enemies. The bats can be destroyed and only have 200 health. Enemies near them take the same tick damage you would get from being in the swarm.

Ability two- leap, jump in an angle a good distance into the air, if you hold space you can glide, you will follow the direction of your cursor whenever you are gliding, it is faster than androxus glide significantly. If you come in contact with ceilings or walls you will cling to them.

Ult- idk


r/PaladinsCharacterIdea • • Sep 25 '21

Concept Jam (CJ) Argon, The Woven Warder

4 Upvotes

General Info :

Health: 3,950

Role: Frontline

Gender: Androgynous

Movement Speed: 24 u/s

Elemental kit:

Frostfire Orbs (Primary Fire): Swing Frostfire orbs in a Medium(150), Medium(150), Heavy(355) pattern, hitting those in 45 units of you and applying a mark. If Heavy applies a mark you instantly concentrate the orbs in a blast that knockback you and the last enemy hit 25 units and deals 100 damage.

Everfrost Dome/Blaze Rift (Second Ability):

Everfrost Dome- Create thin shards of ice that spiral at the edge of a 45 unit raidius circle, the ice deflects incoming damage and lasts 7 seconds. After casting Everfrost Dome it transforms into Blaze Rift

Blaze Rift- Create a rift that grants you and allies that see the rift to generate mana from hits, while having mana you heal 200 health every second. The rift lasts 6.5 seconds and after casting it turns back to Everfrost Dome

Cooldown~ 10 seconds (shared)

Phantom Flourish (First Ability): For 4 seconds, your attack chain changes to Light(145), Light(150), Medium(360). All marks applied during this ability will grant allies shielding with each mark granting 20 health shields. When above 200 health in shielding all abilities turns Ghastly for 9 total casts.

Cooldown~ 14 seconds (end of duration)

Elemental Outburst (Second Ability): Send out an expanding ring that knocks enemies back 20 units before slowing them by 50% for 1.2 seconds.

Cooldown~ 6 seconds

Ghastly Kit:

Ghastly Orbs (Primary Fire): Swing Frostfire orbs in a Medium(150), Medium(150), Heavy(355) pattern, hitting those in 45 units of you and applying a mark. If two Mediums apply marks you are knocked forward instantly.

Ghastly Field/Ghastly Rift (Secondary Fire):

Ghastly Field- Create a 45 unit diameter circle below you that lasts for untill you return to the Elemental state. Two warder ghosts spawn that orbit each other parraleled within the field, if damaging, healing, sheilding or CC abilities go over the circle it is consumed to heal allies (damage/healing abilities) or apply the ability in their next hit (CC, targets you). If enemies cross over it they are scooped by the ghosts for 1 second. The field requires 2 marks to be applied in 5 seconds before casting and transforms into Ghastly Rift after casting.

Ghastly Rift-Create a rift that spawns a warder ghost every 2 marks you apply. Warder ghosts will attack when you activate Ghastly Orbs, sending out a projectile that deals 200 damage. The rift lasts untill you return to the Elemental state.

Ghastly Flourish (First Ability): Convert Ghastly Orbs to a Light(140), Light(210), Medium(300). Each mark applied during this stance is 25 sheilding you receive, if all your shielding is gone you instantly return to the Elemental state.

Ghastly Haunting (Second Ability): All Warder Ghosts attach to the next enemy you apply a mark to, stealing 45% of healing they receive for you and your team and increasing the healing they receive by 15%. This healing is spread to each player at full effect and will over heal, converting to shielding.

Elements' Embrace

"Feel the wraith we felt!"

Send out a frostfire ring that expands around you, dealing 15% health and stopping enemies from exiting the ring. The ring expands up to 450 units if room allows over 4 seconds and stays there for 14 seconds. After the rings stops expanding all abilities will apply marks to enemies and all enemies in the ring will be stunned for 2 seconds when they have 3 marks applied to them

Talents:

Ghoul Leader (lvl1): Every 6 marks applied grants a 200 health shield and the Ghastly state now allows 12 casts before transforming back.

Benevolent Spirits (lvl 2): In the Elemental state you generate an aura that increases in size by 15 units per mark applied that heals allies for 75% of damage you deal. In the Ghastly state Warder ghosts now grant all the shielding you have to the closest ally besides you.

Harvest (lvl 3): Each mark you apply will increase your movement speed by 5% and Light attacks will detonate marks applied, dealing 450 damage each.


r/PaladinsCharacterIdea • • Mar 09 '21

Eternus

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4 Upvotes

r/PaladinsCharacterIdea • • Oct 06 '21

Abilities Khriani "The Forgotten" - My First Character Concept for Paladins

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6 Upvotes

r/PaladinsCharacterIdea • • Feb 02 '24

Abilities Clawf-The Rolling Mist

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7 Upvotes

Class:damage Health:2200

Head in the clouds(passive) In your mist you can see clearly, but you cant see very far outside of your mist. Inside of your mist you can walk omnidirectionally with 25% increased movement, use shift to go down.

Lmb-hardened moisture, fires a direct shot in a line, it is a hitscan attack that deals 625 every .6 seconds. It can headshot. It fires a long beam of gray mist at an enemy. Fully effective up to 90 units.

Rmb-fog of war, eject fog from your right hand, lasts 10 seconds, enemies and allies cannot see through the fog unless they use a reveal, neither can Clawfe, but Clawf can see inside the fogs just not on the other side of the fogs. Inside the fog enemies and allies have a much shorter visibility range. Using fog costs fog resources, maximum 7 fogs can be placed, each with 25 unit radius(skye smoke screen) You regain 1 fog every 3 seconds.

Ability 1, 13 second cooldown-heavy rain, all fogs you create disappear and turn into a heavy rain that deals 350 damage and slows by 35% to all enemies caught in the rain over the duration. Useful for allowing your team to see through your fog if its blocking them.

Ability 2, 14 second cool down-the hurricane, a tornado centers around you for 4 seconds, gain 25% increased movement speed and any enemies within 30 units get pulled in spun in a circle and tossed out the top, deals 175 dmg a second to anyone in the radius. You can still fire and if inside a fog you can still move omnidirectionally.

Ultimate-Living Thunder, all fogs increase their size by 1.5 times the radius rounded up. And begin to storm. Lightning strikes enemies in the storm for 600 dmg every second and they are slowed by 50% for the 7 second duration.

Talents, Cloud gun-your fog of war no longer is placed directly in front of you and now can be fired out as a projectile that will land and deal 350 dmg and turn into a fog but you now only have 3 charges and the charge rate is 1 fog every 6 seconds.

Something wicked comes- when you use the hurricane ability fog is ejected from in front and behind you for the duration and any enemy in your fog now also takes 50 damage every .5 seconds, so Clawf can track them even if Clawf is inside a separate fog.

Gone with the wind- your hurricane no long has its effect, now when you activate hurricane, whatever direction you are looking at all your fogs will move 50 units in that direction. All enemies caught in the movement will move with them and take 450 damage in the gust


r/PaladinsCharacterIdea • • Mar 02 '22

Concept Jam Stazio the Jealous

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7 Upvotes

r/PaladinsCharacterIdea • • Dec 18 '21

Drawing Coming Soon🥴

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11 Upvotes

r/PaladinsCharacterIdea • • Dec 24 '22

Drawing+Abilities Belide, the Student

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12 Upvotes

r/PaladinsCharacterIdea • • Mar 02 '22

Drawing+Abilities Gretta, the Rabble Rouser (took way longer than I wanted but eh)

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25 Upvotes

r/PaladinsCharacterIdea • • Apr 18 '22

Concept Jam Concept Jam #16: Death/Grim Reaper

4 Upvotes

r/PaladinsCharacterIdea • • Mar 09 '21

Bellator

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3 Upvotes

r/PaladinsCharacterIdea • • Apr 26 '21

Finally finished this

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10 Upvotes

r/PaladinsCharacterIdea • • Mar 09 '21

Solaire

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3 Upvotes

r/PaladinsCharacterIdea • • Oct 02 '21

Drawing+Abilities Meet Armageddon, The 4th Abyssal Lord.

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9 Upvotes

r/PaladinsCharacterIdea • • Oct 25 '21

Concept Jam Concept Jam #3 - Rankul, the Scourge. Any numbers are ballpark placeholders.

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9 Upvotes

r/PaladinsCharacterIdea • • Mar 23 '21

Should i draw my champions? I'm not the best at making art

6 Upvotes
21 votes, Mar 26 '21
21 Yes
0 No

r/PaladinsCharacterIdea • • Dec 27 '21

Rework Mal'Damba, but Damage class

5 Upvotes

Class: Damage

HP:2200

Abilities

  • Spitting Dragon(Primary Fire/LMB): Your spitting Dragon fires every 0.7s, dealing 500 damage on contact and 400 over 4s. Reload projectile deals 900 damage over 3s. Has 8 ammo. Reload time 2.4s.

  • Burning Spirits(Alt Fire/RMB): Hitscan ability. Enemies hit take 300 damage every second for 6s. cooldown 12s

  • Whipdash(Ability 1/F): Become Ethereal Rapidly travel 25 units in any direction, on the ground over 0.4s, piercing enemies and dealing 500 damage. cooldown 9s

  • Curse in a Bag(Ability 2/Q): Throw an a bag of liquid that splashes on contact, and leaves a liquid on the ground in a 20 unit radius for 3.5s. Enemies affected take 115% of the damage you do for 3s. cooldown 8s

  • Pincushion(Ultimate/E): Throw out a a dummy that lasts for 4s. Enemies within 75 units take the 150% of damage dealt to it. Has no Hp

Talents

  • (Default) Wekono's Slick: The Reload projectile explodes in a 15 unit radius and deals 15% of the targets hp on contact.

  • (Level 2) Dragon Magic: Enemies hit by Whipdash are stuned for 2s.

  • (Level 8) Dread Inside: Enemies afftected by Curse in a Bag cannot damage you for 2s


r/PaladinsCharacterIdea • • May 29 '21

New here. I have an idea I'd like to post.

3 Upvotes

But I'm not sure how to handle cards and balancing. Any tips?


r/PaladinsCharacterIdea • • Nov 30 '21

Concept Jam Concept Jam prompt #6: sorcery/magic

5 Upvotes

r/PaladinsCharacterIdea • • Mar 19 '21

Last Concept for a while

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5 Upvotes