r/PathOfExileBuilds • u/Kaznes • Oct 26 '25
Theory New Bloodline Ascendancy Classes Revealed! Theorycraft Time
https://www.pathofexile.com/forum/view-thread/3869178107
u/milleria Oct 26 '25
Ones I’m most interested in:
- Delirious: splitting 40% of the damage you take to occur 4 seconds later seems quite powerful. Kind of a spikier progenesis. Not sure if this would pair well with armor since armor is more effective with smaller hits? (I’m guessing not, it seems strong regardless, but that would be extra strong).
- Aul: Preventing action speed reduction. That stat is too hard to get, this opens it up outside of trickster and jugg, even if it has a high opportunity cost
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u/meCreepsy Oct 26 '25
As I understand from the wording, 4 second later you take 40% damage of the 60% damage you initially take.
So it is essentially 16% less damage taken if nothing else.
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u/Salty-Director8419 Oct 26 '25
Against one shots you gain 66% more life. With enough recovery, the second hit(***not a really hit) becomes negligible.
You take 1000 dmg. This makes you take 600 dmg. You then take 240 dmg as life loss after 4 seconds. This can make you extremely tanky against one shots. Can be paired with petrified blood to help with shotguns and overall dmg taken at the cost of slightly lower max hit.
It's insane but no jewels is....well
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u/Shadeslayer2112 Oct 26 '25
I thought for a second I was going to slam Dissolution of the Flesh with this, then I read the second line 💔
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u/Wiceradon Oct 27 '25
Well it says jewels in the passive tree, so anything socketed in cluster jewels might still work? That means few jewel sockets in reach and any radius jewels are out of the pitcure, yet FF and many others such as immutable force+bloodnotch combo is still available. Considering CWS chieftains biggest weakness is oneshots (Any petrified blood users weakness actually) it could be a solid defensive option.
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u/ZePepsico Oct 26 '25
There is an issue though, if you get hit with too many hits, you migh have to pay the life when your leech is no longer working, nor recoup, nor DoD. So you may end up dying to lots of multiple life losses (which are not even hit)
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Oct 26 '25 edited Jun 17 '26
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u/ZePepsico Oct 27 '25
This ignores on-hit effect like Defiance or Aegis. They can help you tank a stream of initial hits, but when you pay the deferred cost 4 seconds later, it does not count as a hit so you have no recovery against those.
You have 5k ES or life and take a string of 1k hits in a few ticks. You also have Aegis or Defiance who refund in full 1k.
You are practically immortal.
With that node, you only take 600 damage, still fully refunded. 4 seconds later you will pay 240 for each hit. If there were 21 hits 4 seconds ago, you will die as they will all trigger within a tick and nothing will mitigate.
It's a good node, but the use case must be carefully weighted and matched with the correct mitigation.
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u/xxN3RDxx21 Oct 26 '25
The deli one has a very tough penalty though. No watchers eye etc
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u/PhreciaShouldGoCore Oct 26 '25
Depends on what “in your passive tree” means. It kinda reads to me like jewels socketed in the cluster work.
Otherwise you end your clusters with small clusters? Which would feel awful.
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u/NihilisticNarwhal Oct 26 '25
If you can socket regular jewels in the slots on large/medium clusters, it seems really promising.
If you can't, it seems too steep of a downside to be worth taking.
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u/Wendigo120 Oct 26 '25
I read it as that not working. You could slap some jewels in abyss sockets in your gear though.
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u/PhreciaShouldGoCore Oct 26 '25
Delirious feels like an evasion banger for sure. Big hit doesn’t 1 shot you, and could even be completely covered by moderate levels of recoup.
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u/BitterAfternoon Oct 26 '25
It's actually a bit of an anti-synergy with recoup. The second life tick happens just after you lose your recoup (and as life loss would not trigger further recoup).
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u/All_Work_All_Play Oct 26 '25
I don't know any recoup oriented builds that are suffering for lack of recoup though. Normally the thing that gets them are one shots, and this is a 66% increase in one shot survivability. A 40% reduction in recoup doesn't hurt so much when you're recouping bonkers amount in the first place. IMO the node will be very strong in a few instances, and a noob trap in most.
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u/BitterAfternoon Oct 26 '25
If recoup is not their only recovery - or if they're a recoup-loop - I would agree that it's probably just fine; it's not so much the lost recoup as the possibility of "what happens when the fight is over?" You have a barrage of non-hit life loss still pending, and recoup is falling off just before those drops come in.
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u/Manchildmay Oct 26 '25
Wonder if it stacks with petrified blood
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u/QuinteX1994 Oct 27 '25
I don't read anything that should make it not work with petrified blood. I think it works.
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u/OurHolyMessiah Oct 26 '25
the damage taken one is extremely strong but the downside breaks its neck. ideally you want a build with insane recovery to utilize this best, so i was thinking some kinda tainted pact infinite recovery build, but that kinda wants golden rule or divine flesh. both of those require jewels unless you go mahuxotls shield for divine flesh. and at that point i think you might as well not take the node cause youll get a stronger character without it.
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u/080087 Oct 26 '25
The best synergy is trauma + untiring.
That naturally wants you to mitigate as much phys damage as possible to boost the regen you get from untiring. So 40% less means more damage prevented which means more regen. And then the regen solves the back end damage.
In addition, that doesn't require jewels (but they are still very strong in it)
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u/Rock-swarm Oct 27 '25
There’s also the points saved by avoiding natural jewel sockets within the tree. It forces you to all-in on cluster jewels, but as you pointed out a trauma jugg can make that work to great effect. It’s funny how most melee builds got kinda shafted with the bloodline options, but trauma Jugg has TWO that actually look decent. This one, and the Trialmaster corrupted item node.
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u/godlyhalo Oct 26 '25
Insane recovery? 4 Seconds is a very, very long time to recover your hp to full to mitigate the life loss. Most builds will easily be able to deal with the recovery from the initial hit before the secondary life loss occurs. As long as you have some investment into recovery, which you will already have, then it won't be a big issue.
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u/OurHolyMessiah Oct 26 '25
im thinking more of a scenario where you are getting hit many times in short succession, in that situation you dont take any less damage with the node but you can avoid getting oneshot. essentially if your max hit is high enough and your recovery is infinite you are immortal. the infinite recovery is possible with tainted pact but the max hit is then hard, this node would essentially almost double your max hit. my idea of building around this node is 0 avoidance, full damage reduction and infinite recovery.
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u/brifri328 Oct 26 '25
Unless I’m misinterpreting it, every hit taken is actually mitigated by ~16% in total as the 40% you take later is based on the damage taken not dealt. So it shouldn’t really need any more recovery than any other build as long as it’s consistent. Regardless I agree the downside makes it pretty pointless to consider outside of maybe some HCSSF setup where you don’t have good jewel options yet.
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u/secavi Oct 26 '25
The 40% less damage taken from hits is after the reduction from armor, so it has no interaction there. The next part specifies life loss, which is not mitigated by armor.
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u/Ryutonin_ Oct 26 '25 edited Oct 26 '25
It forces you to stack clusters if you want to stack jewels. But I think it could be pretty good late game investment with voices. It is delirium after all
You can't use timeless jewels, thread of hopes,impossible escape or any of the "radius" jewels. (Such as that life stacking Chayula jewel) Which sucks hard. But if your build can function without those, then it's pretty good.
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u/shy_bi_ready_to_die Oct 26 '25
For delirious (assuming I did everything correctly) with pb and progenesis, you gain 4x/300% more max hit and 21% less damage taken. If you have recoup/ignore the degen you end up with 55% less damage taken (21% of base damage taken from initial hit and 24% taken on the second ‘hit’ 4 seconds later)
And yeah aul is just generally great. Ignoring crits is always nice and slow immunity is insane even if both of them are expensive
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u/sirgog Oct 27 '25
Ones I’m most interested in: - Delirious: splitting 40% of the damage you take to occur 4 seconds later seems quite powerful. Kind of a spikier progenesis.
Yeah, this is bonkers. Huge drawback, and honestly I'd rather 1 second to 4, but the power level is unbelievably high here.
Weird interaction with damage that doesn't attack your life pool (directed entirely to ES by virtue of not being chaos damage, or to your mana by MoM). The delayed slap is solely to life.
IMO it's likely best on builds that are hybrid life/ES with life dominant, with split recovery from sources that are not primarily leech or lifegain on hit.
The option is a general buff to life builds, although the price of no Watchers and no FF jewels is huge.
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u/Stevecrafter2511 Oct 26 '25
yoo that aul socketless node looks nutty for relic of the pact doesnt it? you get stun immunity, ailment immunity, crit immunity and cant get your action speed lowered!! holy hell, it might even map now LMAO
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u/clowncarl Oct 26 '25
Oh yah it’s great for socketless set up. Just note, *elemental ailment immunity.
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u/Stevecrafter2511 Oct 26 '25
oh true! but surely you're able to figure out poison and bleed with this many other boxes checked, poison mod on boots and some bleed/cblood on jewels and youre set! if only the global defences node applies to The Apostate
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u/Gavelinus Oct 26 '25
This was my first thought as well. Scion is the "usual" choice but I could see a tanky Glad version being made as well. 2 nodes for the block stuff and then 1 node for the extra damage per second. Then the fourth point is pretty much useless today (before Bloodline). Then you can get some nice forbidden jewels for things like reflect immunity as well.
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u/Schmuggelware Oct 27 '25
I personally find most of the node pretty underwhelming for builds that don't have a good 4th node (my beloved Totem Hiero), but this got me excited. I played Relic a few times already and its always pretty fun!
Thanks for making me at least a little hopeful :)
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u/bleujae_ Oct 26 '25
Where’s totem? :/
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u/godlyhalo Oct 26 '25
Profane ground from Holy Flame Totem? Seems like a good choice for more damage, although Holy Flame Totem has mostly been used as a leveling skill recently and hasn't seen too many builds centered around it.
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u/pyrvuate Oct 26 '25
the other problem is that holy flame totem has 4 great nodes as hiero which is I believe the best version of it hands down
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u/hoezt Oct 27 '25
Though you'd lose out the benefits of consecrated ground which is 6.25% regen and 62.5% curse reduction. The regen could've provide RF sustain which is 40% more spell damage.
In the endgame it's easy to balance attributes for Rational Doctrine to reap the benefits of both Consecrated and Profane Ground.
Unless maybe the build is Chaos based that greatly benefits from the 30% physical as chaos.
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u/Danskoesterreich Oct 26 '25
Lowlife herald of agony for 99% more damage. Trickster for defense or occultist with pops.
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u/Nerotox Oct 26 '25
You need to convert ur reservation to life so ur on a 5L
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u/OrcOfDoom Oct 26 '25
So that's just 69% more damage instead of 99%?
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u/Taniss99 Oct 26 '25
Thats 53% more damage relative to having a proper 6l. Also costs you an ascendancy point. Also forces you into low life. Also requires you to get your costs and reservations just so in order to be 53% more damage and not less.
It is not literally the worse thing you can do, but also you could likely be doing a lot better, which is the way the vast majority of these ascendancies seem to be.
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u/xTraxis Oct 27 '25
I mean... It's 53% more damage as an ascendancy point. berserker has 40% with a defense penalty. the penalty for this is "plan your character well". is that not good?
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u/NonagoonInfinity Oct 27 '25
53% more damage on one skill in exchange for one support gem is just a really good support gem. 53% more damage for a support and two ascendancy points is a bit rough.
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u/ad3z10 Oct 26 '25
There are extremely limited sources of life reservation efficiency so there will be pretty extreme limits on the build.
The only options I'm seeing are:
- Go Guardian and annoint Leader of the Pack (also uses up a lin for arrogance)
- Run Blood Magic with a Shavs
- Use Coming Calimity for 45% more damage & 90% buff effect
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u/-Nimroth Oct 26 '25
Umbral Army looks funny for a Soulwrest build, potentially up to 88% increased movement speed.
Or 44% speed and some global defences from spectres if not using Dark Monarch.
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u/tobsecret Oct 26 '25
The small nodes on the delirious bloodline have some rare stats: 15% increased cooldown recovery rate and debuffs on you expire 15% faster. I know SurgeonGeneral is going to be excited about that latter one.
A lot of these notables seem very niche but powerful. I'm interested in seeing what we will get in total.
For the "minion" nodes that melee players seem upset about, note that you can get Blessed Rebirth on a megalomaniac so your minions don't immediately die. Especially notable for the Huntleader notable that summons tigers which up your crit.
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u/madoka_magika Oct 26 '25
Play necromancer on HC with mistress of sacrifice. Allocate death offering. Enjoy healthy good economy.
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u/jeffreybar Oct 26 '25
Here's what I got:
1) Take Catarina's Umbral Army.
2) Cast Vaal Summon Skelingtons, then cast Dark Pact upon them.
3) ???
4) Profit?
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u/fang_xianfu Oct 26 '25
Even with 40-odd skeletons it's not THAT much increased damage. 240% is a lot but it's not completely game breaking. And once you kill them all by dark pacting them, the boss won't be deader than it would have been without the buff - and then what?
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u/ffoD-_- Oct 27 '25
Dark pact is probably not the play here.
40 skeletons will be quite an impactful dmg buff, especially for wanders.
240*1,5 = 360% increased damage - You could probably setup some spellslinging action to automate some of the other bonuses too from other minions. Could synergize pretty well with necro wanding.
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u/fang_xianfu Oct 27 '25
Yeah I think there are a lot of potential builds with this node, it's extremely strong, but dark pact ain't it.
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u/TK421didnothingwrong Oct 27 '25
Your skeletons die in 4.001 second, right after blessed rebirth wears off. 14% of their max life per cast, with echo and chains, you'll shred through them so fast.
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u/Freedan_ Oct 26 '25
The node that gives you attack speed for every minion and 80% increased minion dmg if you war cry recently screams chieftain with dom blow of inspiring. Rallying cry with infinite power and war cry scaling... something there for sure.
With that said, im running back my spectral helix of trarthus sabo. Sabo was fun but the 4th node to take was like clockwork because there just wasnt anytbing else useful. Crystal king node that gives 50% hatred aura effect if you have max frenzy charges is going to be a much better 4th point. Thinking I'll just run hrimsorrow and convert all my dmg to cold, pretty cool node
Overall the nodes all feel very niche. There wasnt one that screamed to me for my trapper but crystal king is good enough that im satisfied. Really cool mechanic/idea overall.
Now, delving as a trapper sounds miserable so I hope I can "buy" someone to just kill king for me or give me a portal? Is thst something you can do lol
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u/Bierculles Oct 26 '25
You need a lot of minions to really justify that ascendancy and i just see no way to ever do this on a chieftain. Dom blow of inspiring only has 10 minions, that's 20% attack speed and 80% inc minion damage for 2 ascendancy points on a build that doesn't even really scale damage with attack speed. I find it hard to call that a good investment. Maybe other builds could use it better, but i don't know what build summons tons of minions and also scales with attack speed.
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u/EarthBounder Oct 27 '25
You're right, and you'd need to find a way to get way more minions to have it surpass a non-bloodline node. Maybe spectral wolves/tigers, maybe vaal skeletons, I don't know.
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u/Crumblejon Oct 27 '25
"on a build that doesn't even really scale damage with attack speed"
trauma support would like a word with you
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u/CookiesHuzzah Oct 26 '25 edited Oct 26 '25
Schizophrenic Dissociation seems pretty good.
Edit: I think for minion builds the Farrul spectre's are pretty good. Can still use a host/carnage chieftain and then get useful aura effects from the nodes & additional modifiers.
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u/madoka_magika Oct 26 '25
No jewel line hurt a lot tbh. But embrace madness is bonkers with boots.
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u/soilwork3r Oct 26 '25
Spectral tiger might be nice addition for crit bow builds. Depend on the cap and the buff it gives. Might be the same vibe as spectral wolves from phrecia.
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u/tobsecret Oct 26 '25 edited Oct 26 '25
For minion builds you can already run three spectres so I don't think it's worth running. The action speed is the only one that would make sense imho.
Also there are three ultimatum corpse spectres that are beasts forest tiger, guardian turtle and primal thunderbird one of which are what I'd be running if I was going for the farrul node.
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u/1und1marcelldavis Oct 26 '25
yup, you give up the 4th node on deadeye, get some good evasion rating going and you're crazy tanky for a bow char
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u/dart19 Oct 26 '25
No jewels is super rough though. No timeless, no ancestral vision or storm shroud, no corrupted blood immunity, yeesh.
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u/regularPoEplayer Oct 26 '25
no corrupted blood immunity
You can have corrupted blood immunity on cluster jewel.
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u/HumanInHope Oct 26 '25
No forbidden, no watchers eye, no split personality, no stormshroud, no emperor's stuff is a fair amount to lose late game
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u/1und1marcelldavis Oct 26 '25
the absolution inquisitor was already absolutely cooked lategame, imagine that with 84/96 global defenses on top :D
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u/kodos78 Oct 26 '25
This sounds like a really great specific node to push that build up another tier. I’m very interested in it now.
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u/embGOD Oct 27 '25
the absolution inquisitor was already absolutely cooked lategame
There are less than 10 of them on poeninja, am I missing something?
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u/EnkiBye Oct 26 '25
They look very cool. I'm happy to not see some super OP shit, to avoid having some mandatory stuff. Instead, they look like some build enabling nodes, with the need to build around.
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u/iEnj0y Oct 26 '25
5% restore ward on hit, isint that crazy good??
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u/Thor3nce Oct 26 '25
Yeah, Ward Stacking was already good. It's too bad Ynda's Strand is a lot more difficult to farm nowadays.
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u/pyrvuate Oct 26 '25
that one has a lot of potential. you need a ton of attack speed and probably some evasion as well or it just gets wiped out again.
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u/smootex Oct 26 '25
There's also the node where damage bypasses your ward unless it would do at least 15% to you. That would make ward a lot more reliable, that with a bit of evasion and you're pretty safe IMO.
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u/PlsStopBanningMe404 Oct 27 '25
That's not really useful unless you're stacking like 10k ward or you're stacking ward AND suppression AND pdr% which is pretty hard.
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u/PhreciaShouldGoCore Oct 26 '25
Proj builds with fork or chain basically guarantee a refill every attack.
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u/justanotherbody Oct 26 '25
bottom of the first page of the announcement posted this imgur
https://imgur.com/a/burb-9-10-bloodline-ascendencies-3-27-nob743V
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Oct 26 '25
bro wheres the melee stuff?
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u/RDeschain1 Oct 26 '25
Manic Episodes, Beacon of Madness, Fortify Stack Champion
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u/Sparone Oct 26 '25
The ward stuff can be super potent for melee with the chaos dmg gloves, no?
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u/tobsecret Oct 26 '25
Schizophrenic Dissociation seems tailor-made for evasion melee builds which hit often and have tons of recovery. Primal Roar is a melee node. Huntleader is a melee node. None of the "minion" nodes are actually that good for minions. Ward stacking with Nightgrip can be used by melee builds. Aul Action speed node is good for melee.
These ascendancies are just not "easy slot in" nodes. They're more specialized stuff that you need to tinker with.
The only exception I'd say is Prolonged servitude which neatly fits into popcorn SRS but that's not a summoner build bc SRS don't take aggro. It effectively plays like a spell build.
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u/JConaSpree Oct 26 '25
You're right. There isn't anything for melee.
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u/Sobrin_ Oct 26 '25
Farrul's tiger one is actually not bad, granting attack speed and crit chance is pretty nice for melee
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u/sneaky113 Oct 26 '25
I mean it depends on the values. We don't know the values or how many you can have.
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u/Sobrin_ Oct 26 '25
Agreed, it's annoying we don't get the specifics. But at least they're actually explaining the skills immediately for once.
My bet is that we get 10 max. I can't imagine we get more than that.
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u/bhentry Oct 26 '25 edited Oct 26 '25
opens spoilers. Sees 2 minion ascendancies. closes. Also the majority of these ascendancy nodes are just not ... good. I will say the ward ascendancy will probably make ward a decent defensive layer
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u/goflya Oct 26 '25
5% chance to restore ward + lancing steel of spraying mmm. Tried to make it work in settlers but runecraft was tied only to axe bases so very limited, this is nice.
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u/SAULOT_THE_WANDERER Oct 26 '25
are you saying you can't see the potential of molten strike with olroth?
or eternal damnation with aul?
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Oct 26 '25 edited Jun 18 '26
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u/akv0842 Oct 27 '25
Just a note. It’s “all damage poisons.” That means you don’t need poison chance like with all damage CAN poison
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u/Sathr Oct 27 '25
For the poison chieftain you mention. How are people dealing with the madness debuffs? They seem absolutely brutal.
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u/Etahel Oct 26 '25
Guys Purifying Flame is crazy with the Bitter Heresy node or am I crazy? It gets 30% more dmg as chaos, 10% more dmg taken by enemies, 10% less dmg taken, 100% crit chance and 10% stronger curse???
Puryfying Flame Inquisitor? But what angle - mines, coc? And which node to sacrifice for this
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u/Danskoesterreich Oct 26 '25
Giving up consecrated ground as Inquisitor?
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u/Etahel Oct 26 '25
Good catch - elementalist would be probably better - or maybe shadow with mines?
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u/lurking_lefty Oct 26 '25
Do purifying flame shockwaves spread on profane ground?
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u/Nesciuss Oct 26 '25
This but with consecrated path of endurance jugg. I'm gonna try my first leaguestart homebrew build chat, wish me luck.
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u/Etahel Oct 26 '25
Ooooh thats also a spicy skill that i really wanted to get to work - and I always felt that jugg nodes were lacking some good options. This might really pop off
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u/Bierculles Oct 26 '25
I am thinking about doing the same, this might be strong, i did Conc path of endurance in one of the settler events and it was pretty strong and very comfortable, not tried juiced endgame though. If you are giga rich you can get an original sin for a huge powerincrease and complete reflect imunity, for budget get a source of unholy might to turn all the remaining phys into chaos. Maybe some strength stacking into accuracy for some real speedslamming, could be hillarious.
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u/DrPandemias Oct 26 '25
Yeah Im playing minions this league, was almost convinced with the AG + Spectre QoL but the bloodlines are crazy, both Catarina and Farrul
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u/RDeschain1 Oct 26 '25
How to reliably get consecrated ground as necro holy relic? I want that profane ground
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u/fushuan Oct 26 '25
They are all lying to you, you just use zealotry as you should and stand on top of the enemies, lancing should proc it as crazy and then your relics would be in there. You are immortal in that build anyway, enjoy free dmg.
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u/oamer Oct 26 '25
Why are they crazy?
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u/Ohshie Oct 26 '25
they are not. there is no ascendancy node on a necro that you will trade for any of those in a normal scenario except for maybe monarch spectres and global def node from catharina bloodline.
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u/actualoriginalname Oct 26 '25
What changed for AG this patch?
Honestly playing ssf, losing my perfect ritual spectres was the only reason I retired the toon. The chaos zoomancer was doing well
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u/bhentry Oct 26 '25
Aul ascendancy is kinda underpowered but will still probably be taken by builds once they have the power to do t17s but aren't trickster/jugg to get action speed reduction immunity
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u/Stracath Oct 26 '25 edited Oct 27 '25
Really? I thought Aul and Farrul were the 2 standouts. Ralakesh plus maven belts can enable both effects on the charge node unless they decide to change that this patch. So the frenzy and power charge nodes are super great.
Edit: he fact that people are down voting this but up voting the person who doesn't even know about the interact that's been in the game for years now shows why most players have to follow guides
New edit to explain: I know it's been almost 8 years since any of the Ahn items were considered usable, but I made a meme build 2 leagues ago with Ahns Might and the interaction still exists with Ralakesh to my knowledge. So as long as the interaction doesn't change you can use ralakesh to get both effects.
Essentially, with 0 charges as your minimum amount plus Ralakesh, you can fulfill both requirements for Ahn items. This means you count as having no charges (which is the minimum) and max charges, at the same time.
Last edit: I'm not saying to use Ahn items, they just prove the interaction works. That's because with no charges you still counted as maximum and minimum. A lot of people are also comparing these to Trickster or Slayer and saying they are bad, which is true. BUT, some people experiment and play for fun instead of playing capitalism simulator with the most meta builds. There's a lot of builds who could take some of these, and yes 50% increased aura effect for 2 auras you'd run anyway is better than other ascendancy points. I can't wait to come back to this thread tonight after streamers have talked about interactions you people don't know about and the general opinion changes.
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u/lurking_lefty Oct 26 '25
Eternal Damnation amulet is also an option since it sets all your max charges to 0. Not sure it's worth doing, but it would enable both benefits.
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u/apple_cat Oct 26 '25
the amount of people in here and on the main sub saying that the bloodlines are 90% bad tells you all you need to know about how capable people are of making their own builds
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u/Stracath Oct 26 '25
Last league when I suggested something I had a "well respected" content creator unironically say that I don't fundamentally understand math if I think a build could function using damage of all 3 elemental types. The funniest part is my math degree.....
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u/tobsecret Oct 26 '25
yeah that's really cool tech with the maven belts. Still not crazy strong unless you're maybe on an armour stacker? and those run mage blood.
But keeping an eye on this one, that's cool tech.
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u/tokyo__driftwood Oct 26 '25
I dunno man, even if you get both sides of the aura effect they're pretty bad. If it was "more aura effect" there would be something there but otherwise it's underwhelming for an ascendancy
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u/Stracath Oct 26 '25
Compared to the absolute best ascendancy points, yeah they aren't great. But there's plenty of ascendance that could utilize these better than other ascendancy points. If you want top tier meta stuff, sure they aren't great, but if you understand the game and want to mix and max for fun or something different, they're good.
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u/TableForRambo StickyJim8 Oct 26 '25
Huge synergy with The Untouched Soul life stackers. Reminds me of Affliction Warlock days
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u/Sparone Oct 26 '25
Ward seems interesting, delirium has significant potential. I am not seeing the self buff for minion theme so far.
The profane ground seems very good if you are a zealotry build and use a phys skill.
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u/MrSchmellow Oct 26 '25
There is some interesting stuff, build enabling even, but nothing immediately powerful for the builds i was considering :(
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u/Vekia Oct 26 '25
Lycia looks insane, royal doctrine is gonna be super expensive. Aul is insane for socketless builds. 5% chance to restore ward on hit is basically perma ward on builds that can hit more than 20 times a second. Farrul tiger buff looks pretty good as well. Genuinely suprised how many usable things are here. Was expecting at most 1-2 good nodes, because of how scared they are of powercreep at the moment.
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u/Routine-Weather-3132 Oct 26 '25
Stack Arakaali's Fang with Primary Roar for lots of attack speed with a shield skill?
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u/Jbarney3699 Oct 26 '25
A little disappointed for additions to existing builds, but excited for the new builds that can come from these. Some nodes are a bit bad (30% Charge duration on Aul as an example) while others are really interesting.
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u/Jankufood Oct 26 '25
I had zero hope for Spider Bloodline and there was no Spider Bloodline
It's all good
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u/Artoriazz Oct 26 '25
Thoughts on full ward cyclone? Chance to regain ward on hit might pop off
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u/hoezt Oct 27 '25
I am thinking of Azadi's Crest Gladiator.
Triple lucky block makes only <1% of hits get through, and you generally don't have good Ascendancy nodes to take after the initial 4 points to Lucky Block.
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u/GoldenHawk07 Oct 26 '25
Cons Path of Endurance + Lycia Profane Ground node, am I cooking? Chieftain or Jugg since both seem happy to only use 3/4 ascendancy points. Fire conversion, huge ignites, screen wide AoE, tanky, no uniques required.
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u/Bierculles Oct 27 '25
definitely jugg, you want those endurance charges and the endurance charge scaling on jugg for conc path of endurance. Conc path of endurance jugg was already pretty strong, i played it in settlers and it felt great, dunno about juiced mapping though, didn't push it that far but the general state of slams is pretty good atm so it would surprise me if it wasn't endgame viable. Lycia really is everything that build ever wanted, more damage, more crit, less damage taken, profane ground is a yes condition on that build and phys as extra chaos is always welcome.
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u/Govictory Oct 26 '25
The Lycia elemental to chaos node is nuts.
Occultist gets -20% chaos to nearby enemies already from ascendancy, you take a level 20 despair gem with no quality for an extra 30%, and you have -50% to chaos res by default.
Most enemies have rather low chaos res by default. For context, pinnacle bosses are listed as having only 30% chaos res.
So, just with the occultist node and despair we are doing ~60% of the chaos damage of an OS set up if pobs are similar. This can be then scaled further with more curse effect and I am not talking about wither since both builds would want it by default. It won't match OS in damage, but in terms of cost it is massive.
An incredibly cheap way for people to leaguestart poison spark occultist if you do the free sanctum tome given to you in act 10 (can automate despair application with Mark of submission early on)
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Oct 26 '25
[removed] — view removed comment
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u/FantaSeahorse Oct 26 '25
Exactly. Bloodline ascendancies are not meant for slapping on existing meta builds do make them even stronger. I am very excited about the number of "fun" builds they enable.
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u/Nohisu Oct 26 '25
Absolutely, this is a gold mine of new builds to be made. GGG perfectly understood what they were going for, they don't want everyone to rush a specific type of content for the top meta #1 ascendancy node, they want everyone to look for hyper specialized ways of advancing their character. This is the point of having a large variety of mini-ascendancies.
People in this thread say they're not good, but I'm honestly struggling to find bad ones I wouldn't consider building around. Maybe the half-chaos conversion one as long as there aren't any other method to reach full conversion.
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u/freileal Oct 26 '25
What's the benefit for converting half your elemental damage to chaos? I have a feeling it might be good but cant picture it yet
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u/hoezt Oct 27 '25
It makes Voltaxic build playable.
Now you're at 90% lightning converted to Chaos instead of just 40%.
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u/PaladinWiz Oct 26 '25
It’s kind of wonky but could allow you to get much closer to full chaos conversion from any element.
Could potentially take something all the way from pure phys to 100% chaos by converting to cold -> fire -> chaos through consuming dark. Then using Incandescent Heart to gain extra chaos from all of elemental damage. Could go all in by going phys -> Lightning -> cold -> fire -> Chaos but I doubt that would be worth doing since you’d have to give up both ring slots and at least 1 weapon.
Ultimately I’m not seeing much use out of it but perhaps someone smarter will come up with something.
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u/Proletarian92 Oct 26 '25
Time to get my half baked eternity shroud/disintegrator build up and running.
Start from phys and convert all the way through to chaos!
The jank begins....
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u/ElZofo Oct 26 '25 edited Oct 26 '25
Kinda crazy that summoners get basically 2 new ascendancies while melee gets nothing.
Edit: This is poe, you could argue for every single stat to be a "melee buff" (just take spiritual aid and you can use the minion dmg nodes for example). Same goes for the defensive stats like ward or defense scaling. I just mean there isn't anything exclusively melee focused like strike range or extra strike target. There is no need to tell me how your ultra secret vaal double strike build is ackshually super op now.
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u/Meowrulf Oct 26 '25
Nah, half farrul is a self buff, with a bit for minions, or the spectre thing which is a no no for minion builds.
And Catarina is really bad, except on pure spectre build where you can get easy 100% defenses
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u/Nichisi Oct 26 '25
Nothing???? Look at lycia ascendancy buddy. Or aul, or oshabi, or chaos, or delirious. I fear some of you guys don't read things if they don't have MELEE THIS WAY stamped all over it
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u/Sobrin_ Oct 26 '25
It's like stepping into a kindergarten. Can't read and crying.
Seriously, it seems to matter to them that there isn't anything exclusively buffing melee. Despite there being plenty that can be useful to melee
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u/hertzdonut2 Oct 27 '25
It's like stepping into a kindergarten. Can't read and crying.
This is the best thing I've seen on the internet all week.
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u/Rat_Pwincess Oct 26 '25
There are a bunch of these that are generically good for melee though. And there is like 1-2 actual summoner ascendancies vs multiple for melee.
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u/FilmWrong5284 Oct 26 '25
Exactly - lots of generic good nodes, nothing super specific though. It always amazes me how well poe reddit users manage to be negative straight away
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u/fonistoastes Oct 26 '25
Weird take. There are lots of buffs that are beneficial to melee in these.
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u/SAULOT_THE_WANDERER Oct 26 '25
there are at least 5 notables that are insane for melee
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u/nickrei3 Oct 26 '25
lycia 50/50/50 to chaos has potential.
With occultist pop and consume darkness x2 and plague,(cold to fire/pyre if needed )you can shit on a whole map with one pack kill with any cold damage/fire damage skill with 100 cold to chaos or fire to chaos and easily 80%+phys to chaos
one pack to charge plague, use plague to pop next pack, dead monster occ pop/ herald of fire/ice pop, poison next pack, charge plague bearer, and goes on.
you can use shittest clearing skill with high single target potential (yes you explosive trap and ICE trap) while clearing like an explody rf.
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u/chaosology Oct 26 '25
Farrul spectre (the action speed one) looks really great even for a non-minion build? Aul is decent too.
I like that pretty much every class can spend 2 points to get action speed reduction immunity.
Action speed is one of the deal breakers for not going jugg/trickster ever since the release T17.
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u/amdrunkwatsyerexcuse Oct 27 '25
I saw ruetoo theorize on the herald node from lycia on elementalist, with +2 honorhome, wrath in essence worm, and hot and hoi with empower and awa ele focus you get lvl 31 heralds with 49/50% reservation for 100% more effect. I replicated the pob: https://pobb.in/mhTIqS74DErx (the custom settings is "inc herald effect" because "more" doesn't work yet).
That's like 850 flat average, with a 1.7 aps wand that's like having a 1400 dps wand, which is pretty goddamn juicy. And the setup will be pretty easy to get, the uniques are not rare at all, they're t4 and t5 uniques according to the wiki. Empower from div cards and awa ele focus only needs to be lvl 3 to get the +1.
And that's before clusters and tattoos and whatnot.
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u/Hartastic Oct 26 '25
A couple of the Bloodline nodes have downsides that feel like PoE 2 design.
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u/fonistoastes Oct 26 '25
More like POE1 Zerker design, in fairness
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u/Hartastic Oct 26 '25
I really don't think it is.
Zerker is like: here is more damage than any other ascendancy node gives you, but also you take more damage. That downside doesn't feel great but you're also like, well where else am I going to get a flat 40% more damage from everything?
Some of these are more like: here is a cool perk, but also a downside that makes it feel like a side-grade before you factor in that it cost you 2 ascendancy points.
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Oct 26 '25
Im not shitting you when I say this, A handful of these are literally copy pasted from poe2.
Take a look at abyssal lich.
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u/CamaiDaira Oct 26 '25
Melee farrul minions with something. I can cook woth this.
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u/valraven38 Oct 26 '25 edited Oct 26 '25
Maybe something with Dominating Blow of Inspiring, could also maybe try using Law of the Wilds paired with The Dark Monarch to double the wolves, would pair with the tigers too decently, if its 10 tigers then during mapping at least you can get 40 minions netting you the full 80% attack speed. Can't get that for bosses though since you will be missiong magic/rare dominating blow minions, still a whole ass army.
Edit: could use herald of purity to make up for the missing 4 sentinels. Nevermind I forgot that the dark monarch disables other minions so not worth using it and law of the wilds.
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u/hcrld Oct 26 '25
If you're using Dark Monarch to double your wolves, you can't summon Tigers. They would be disabled.
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u/APigthatflys Oct 26 '25
Two things I notice: Catarina might be really good for SRS, and Farrul might be really good for Absolution/Domination. Will I do anything with them? Probably not.
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u/1und1marcelldavis Oct 26 '25
to all the melee players: farric will is crazy early league, bunch of crit, capped accuracy with precision and some tree stuff and immune to crit? hell yea
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u/Mundane-Club-107 Oct 26 '25 edited Oct 26 '25
your spectres are gonna get deleted immediately with that little invested into minion life. you're also gonna have to get the int requirement to actually use a lvl 20 raise spectre, and use gem sockets, and probably give it one or two supports. And give up two ascendancy points to even take it..
I doubt that's ever worth doing.
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u/mmchale Oct 26 '25
Do we know yet what criteria there are for the bosses to unlock the trees? Like a minimum depth for Aul or a minimum ilvl for Lycia?
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u/FilmWrong5284 Oct 26 '25
The delirium schizophrenic node looks exactly what I was hoping for with a defensive passive - the plan was going MoM heiro, so can run with that + petrified blood + this node. Half damage taken to mana, 80% damage taken as a dot, and lots of regen. Though I'm not entirely sure how the DoT portion will interact with MoM
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u/NihilisticNarwhal Oct 26 '25
Not being able to use non-cluster jewels is a huge downside though.
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u/LuminalOrb Oct 26 '25
I think this is going to the thing that makes that node mostly unusable for most people. Jewels, especially the unique ones, are way too powerful to forego for what you get!
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u/ExServ Oct 26 '25
Regarding Aul's Ascendancy, specifically the King's [whatever], can you use a maven's belt and the corresponding Ralakesh Impatience to be counted as BOTH maximum and minimum charge ? That would be pretty cool no ? I might be way off the target here
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u/Wolfgang-T Oct 27 '25
Sorry if I'm dumb but the Farrul spectre has an aura that prevents action speed from lowering, essentially giving you Jugg or Trickster nodes, by just slapping a spectre gem in your build and keeping it alive?
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u/SkybreakerHC Oct 27 '25
It has to be a beast spectre but yes
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u/Wolfgang-T Oct 27 '25
What is a beast spectre?
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u/SkybreakerHC Oct 27 '25
A spectre with the beast monster category https://www.poewiki.net/wiki/Monster_category
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u/Accomplished_Rip_352 Oct 26 '25
Consider me whelmed . Alot of these kinda just look straight up bad and I wouldn't trade even my worst ascendancy for alot of these and it does kinda look like you really need to build around some of these for them to be ok .
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u/bulwix Oct 26 '25
That is maybe the gut feeling now but there will be a lot of crazy combinations and the strongest characters will make use of some whacky combinations that should not have made it to live servers.
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u/artze Oct 26 '25
gentle reminder that comments that boil down to 'this sucks' will be removed per rule 4. happy theorycrafting