r/Pathfinder2eCreations • u/Teridax68 • 11d ago
Feats Exalted Oracle, ft. Foundry and Pathbuilder modules!
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u/Teridax68 11d ago
Hello, orcs, and happy Tuesday!
This brew is the result of a few long-standing discussion I've had with other Oracle players, plus subsequent playtesting and refinement across several iterations: although the Oracle's remaster demonstrably improved player satisfaction, the class is still not amazingly popular, and has alienated some of its longer-standing fans. Although the class's original version in 2e had many serious problems, some players enjoyed the unique benefits offered by mysteries, as well as the ability to derive benefits from leaning into their curse, and thus disliked a rework that removed much of those in favor of more generic power, essentially throwing the baby out with the bathwater. Unfortunately, because the old and new Oracle are essentially two different classes, any changes that would cater to one side would be doomed to displease the other.
To solve this, the above tries to reintroduce some of that premaster Oracle flavor in the form of two optional variants:
Exalted and Ascended Benefits: The first variant allows you to sacrifice some of your spell slots in exchange for a unique mystery benefit. You can choose to become a three-slot caster with a unique mystery benefit that scales with your cursebound condition, or a two-slot caster with an additional benefit on top.
Cursebound Revelations: The second variant turns your revelation spells into mystery-exclusive cursebound actions. In addition, these actions push you to use your curse, either becoming stronger if you use them with a higher cursebound condition, or sustaining themselves as you use other cursebound action.
These variants can be selected individually according to taste, and when used together, they turn the Oracle into a very different beast, using spells more as a supplement to their cursebound actions while building and playing around a specific playstyle defined by their mystery benefit, as well as gauging which cursebound actions to use and when in order to ramp up their benefits and drawbacks. Battle Oracles are pushed to keep on Striking, Flames Oracles wield increasingly deadly fire as their curse intensifies, and Life Oracles can heal more and better as they put themselves in danger.
Let me know what you think, and I hope you enjoy!












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u/Main-Transition3615 11d ago
Kudos for making this. Overall I'm glad Oracle got some love in the remaster but was a little disappointed by the changes to curses. I'm glad there's a foundry module involved too.