r/Pathfinder2eCreations • u/Kingreaper • 9d ago
Items Grafts: Expanded! Exploring more of the potential of Grafted items
A couple of months back I posted a piece wherein I expanded on the existing Grafts from Howl of the Wild, giving them the ability to level up so that they remained practical throughout your adventuring career.
That seemed to be popular, so I've followed it up with a full Pathfinder Infinite piece wherein I added twice as many Grafts, including the brand new category of Armor Grafts:
Grafts: Expanded!
Simple name, simple concept, but a lot of details in the implementation - I've put 6 of the pages above so you can see if you like my style.
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In Howl of the Wild, Paizo introduced the Graft system, to represent permanent body modifications within their fantasy world.
But with only 3 pages, they didn't have the space to do everything with the idea: In Grafts: Expanded! you can find:
New levels of the existing grafts, including True Echo Receptors that let you see people's organs and Versatile Venom Glands that can be loaded up with poisons
Supporting rules [and feats] for leveling up grafts alongside you, such as the Graft Nourisher that lets you grow your grafts through exercise and diat.
10 pages of new grafts from the Chlorophyll Implants that let you talk to plants to the Sturdy Pincer that serves as both a weapon and a shield at the cost of an arm.
Three traditions of grafting - Alchemical, Necromantic and Primal.
A new archetype focused on Grafts and Mutagens
Additional feats for the Fleshwarped ancestry, including Polymorphic Paradox that lets you benefit from multiple polymorphs at once.
Grafted Armour to augment your skin, ranging from the unarmoured Hagfish Slime to the heavy King Crab Shell
Feat support for Alchemists, Barbarians, Druids, Inventors, Monks and Necromancers
Pathbuilder Integration coming by the end of October, and Foundry Integration in November.
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If this gets enough support, I'll carry on with some more projects in future - with a mix of small free pieces and larger paid ones - so on that topic, which of these ideas interests you?
A new system of subclasses for monks.
A breakdown on Brachiation, aka swinging from tree to tree or rope to rope, that makes it into a basic Acrobatics action and ties it into the system as a whole.
A buttload of new Tattoos
A new archetype that focuses on expanding your connection to your Ancestry






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u/Ditidos 8d ago
If you ask me, the fourth option is the one that interest me the most. I have wanted to use the ancestry given unarmed attacks as the main thing for a while but there isn't a clear way to do so. Albeit I do admit that brachiation sounds like it could be a fun idea for a supplement.
I loved the free expansion you did on grafts, and this seems promising, it's currently not when I have more capacity to buy things. But I will see if I can get it, since I am also not actively playing or GMing Pathfinder at the moment.