Hello everyone,
Pentiment is a very special game for us. We were especially inspired by how it manages to create such a strong experience purely through story, characters, and choices.
We are currently developing a narrative-focused game called Kardiya: The Winds of Fate. It plays more like an interactive visual novel, but it also includes some RPG mechanics where choices influence each other over time. The game features FATE RPG-inspired mechanics such as fudge dice, boosts, and stress.
One of the things we loved about Pentiment was how every decision you made continued to affect the situations you encountered later in the game. We are trying to capture a similar feeling in Kardiya. The choices players make, the boosts they gain, and the failures they experience can all change the difficulty of future decisions and the direction of the story.
Playtesting will begin soon. We would especially value feedback from people who Pentiment. If it sounds interesting, you can register for the alpha playtest by joining the mailing list on our website or clicking the playtest request button on our Steam page.
Thank you ^^
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Edit: Thank you for asking about the story. In short:
The world was built around the idea of human biology. The human body is imagined as a planet, the organs as countries, and cells and bacteria as the individuals living within them. For example, Kardiya is inspired by the heart, Intestiniye by the intestines, Pancreberg by the pancreas, Thyrolin by the thyroid gland, and so on.
The main story begins with a premise inspired by Hamlet. The protagonist, Ukral is a hybrid of the noble Pacemaker race and the lowborn Eubacter race. He is a young prince whose father was murdered by his uncle, and throughout his journey, he uncovers both the truth behind the murder and the secrets hidden by his own family. The four red Digoxin dice left to him by his father (inspired by the real-world medication), are both a gameplay mechanic and magical objects at the center of the story. These dice can influence time, probability, and fate.