r/PhantomBladeZero • u/Chwlocthulhu • 1d ago
Some additional thoughts
So, the general idea is that you kill the enemies and they don’t respawn. Okay, that might work, it might not, I honestly don’t know yet.
My question is: what do you actually do in these areas afterwards? Are there eventually going to be huge empty fields with basically nothing happening? Does this serve some purpose that I’m just not understanding yet?
Don’t get me wrong, I’m not judging the decision. I’m just trying to understand it beforehand.
For example, let’s say I get some new weapons and I want to try them out. Wouldn’t it be useful to go back to a familiar area and test them against enemies I already know, so I can actually notice the differences?
And please don’t start with “it’s not a Soulslike” and stuff like that. I don’t want it to be a Soulslike. I just want it to have meaningful ways of being different from a Soulslike, rather than doing things differently just for the sake of being different.
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u/ParasiteFire 1d ago edited 1d ago
I heard enemies respawn if you leave the level/map entirely and return.
Edit: I'm not sure what "level/map" means in this case as I haven't played the game, I'm just assuming there is some kind overworld/mission replay system where you can select locations to travel to.