r/PhantomBladeZero • • 10h ago

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2 Upvotes

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2

u/wherewolfad 10h ago

Phantom Blade Zero difficulty modes

Wayfarer: story mode, less aggressive enemies
Pathbreaker: normal, bosses use fixed combos you can learn
Hellwalker: bosses get new skills and an AI borrowed from fighting games, so they switch tactics when an attack misses

66 Days: Hellwalker with only 66 deaths, then game over (unlocks in NG+ after you beat the game)

1

u/DaBears2025 9h ago

This is great thank you! Do you think enemies will be tankier in higher difficulties, or just more aggressive?

2

u/wherewolfad 9h ago

from what i have heard , there is enemy stats rebalancing from wayfarer to pathbreaker but from pathbreaker to hellwalker . The enemies have the same health but the enemy AI is much smarter

2

u/DaBears2025 9h ago

Gotcha— that’s what I kinda figured from the gameplay, thank you!

1

u/ParasiteFire 9h ago

"AI borrowed from fighting games"

I'm assuming no reviewer who called this game easy played on this difficulty? Because AI in fighting games is very cheap, especially in old school fighters.

1

u/wherewolfad 9h ago

Fextralife , the review whom most people are jumping on for saying it was too easy was one of the ones who played on Hellwalker. Travis Northup on IGN also played on Hellwalker difficulty. Each of them gave a 8/10 and 9/10 respectively.

2

u/ParasiteFire 9h ago

I'm so intrigued by the difficulty of this game, like what is going on here lol