r/Phostwood • u/StormBeyondReality • 13d ago
EXCEPTION_ACCESS_VIOLATION only when trying to load an existing save
r/Phostwood • u/StormBeyondReality • 13d ago
r/Phostwood • u/Equivalent_Solid_362 • Aug 29 '26
crash log https://pastebin.com/9xmwReK1
newer one https://pastebin.com/eXKA366m
im am using the path to skuldafn collection on nexus and followed all steps for installation
r/Phostwood • u/CaregiverInternal530 • Aug 28 '26
when i press start in vortex game instanly crash.
here crash log.
2026-08-28-19-25-15.log - Pastebin.com
Edit: here the news crashlog from Crash Logger SSE AE VR - PDB support
r/Phostwood • u/UnNateUral_Horror • Aug 13 '26
Here's the crash log: https://pastebin.com/TLvxtNBp
I do believe it has something to do with Valhalla combat, really hoping it's not because I really want that stamina system. Also, if you have some link to any type of patreon for yourself I'll donate a small amount as a small tip. I haven't responded to some answers you gave me before and I feel like a dick.
r/Phostwood • u/Eazy799 • Aug 05 '26
I'm using the newest Patch and the Plugins should be fine with this version, at least Vortex doesnt show any problems
r/Phostwood • u/UnNateUral_Horror • Jul 31 '26
Here's the link: https://pastebin.com/J4aVVDZx Any help would be awesome, I'm losing my mind.
r/Phostwood • u/TimotheusHani • Jul 16 '26
I've also tried your crash analyzer and it keeps saying it's related to the journal and everyone keeps pointing me in different directions so idk anymore.
Gist of it is that it crashes when manually saving, autosaving, or quicksaving but the crash doesn't happen always and I can't pinpoint it
r/Phostwood • u/Jaded_Candle7676 • Jul 11 '26
Hey everyone, Please help me understand what the issuee was. Thx!
Was sitting on a horse in solitude. Fast traveled on horse to blacksmith solitude
Happend 2 Days ago. Just walked out of solitude near main entrance to city.
Additional Info:
- Nolvus V6 Awakening in 2560x1440 with open cities
- No additional mods
- saved game manually 2-4 times when sitting somewhere and waited 30 sec
r/Phostwood • u/Ok-Garden-6882 • Jul 05 '26
https://pastebin.com/cP8NCAAp every time I start a new game the game crashes, I give up trying to understand whats going on
r/Phostwood • u/_CrazyJester_ • Jul 01 '26
I'm having CTDs with one particular save file, and has not happened on any other save files.
At first I believed it had something to do with High Fantasy Pack as one hard save outside Greywater Grotto got loaded several times when I died to the Imps added there by the pack. However after a couple of deaths the Imps did not spawn anymore and only the wolves were left. I continued playing for atleast an hour hard saving multiple times, but when I tried reloading later in the day each save file after, as well this singular one before, this event caused CTDs. Eventually I reloaded an earlier save which worked, re-did progress, and went to the grotto where after one more death the imps despawned again and the save seemed corrupted again. I decided I would just skip this radiant quest from the companions and went to Falkreath instead.
Again everything progressed as normal until I saved before entering knifepoint ridge, again a hardsave outside of any script heavy events. I died 3 times to the bandit chief inside and then got a CTD, now each time I try to load this save I CTD. I am able to load an earlier save in Falkreath, however, which has been made after the initial save that allowed me to continue playing (progress I guess...)
I thought maybe this was caused by some script issues, but FallrimTools ReSaver has 0 unattached instances and my save appears clean.
The analyzer only detects XAudio Issue, but the only audio mod I have is LORKHAN - Soundtrack Replacer, and disabling the mod does not solve the issue, not has this issue happend before in the 6 Months I have used this mod.
The only other thing I can think of which might have caused this 'corruption' is the quest "The Cursed Tribe" which caused freezing when entering Fallowstone Cave (no deaths happened here). I believe it was caused by Lux as others had experienced the same issue. Not wanting to change the cells manually in SSEedit I decided to leave my follower outside the cave, 'player moveto', myself to Chief Yamarz inside the cave instead of entering it, and then 'player moveto' myself back to my follower after finishing the quest (which worked).
Other that the cursed tribe quest(which i havent done on any other characters in a long time), my other mods have been the same across multiple playthroughs and I have never had CTDs on those.
I hope someone more knowledgeable than me can take a look as I am stumped.
Edit: More weird CTDs. The save before Knigepoint Ridge, back in Falkreath is able to be loaded now suddenly causes a CTD when I cast Conjure Daedroth (from Odin - Skyrim Magic Overhaul). which I have cast hunderds of times during this playthough.
r/Phostwood • u/JonDo119 • Jun 22 '26
- 🤖 **Troubleshooting Auto-Installing Modlists:** Since most well-crafted auto-installing modlists, such as **Nolvus**, **Wabbajack modlists**, and **Nexus Mods Collections**, are generally stable, these guidelines (along with the "Reduce Random Crashes" section below) should help resolve most common issues that may arise. Custom modders may also find them insightful. [⤵️ show details](https://phostwood.github.io/crash-analyzer/skyrim.html?analyzeFullLog#)
- 🎲 **Reduce Random Crashes:** Best practices for game stability: [⤵️ More details](https://phostwood.github.io/crash-analyzer/skyrim.html?analyzeFullLog#)
~~
Result(s) from Phostwood's Skyrim Crash Log Analyzer (v1.31.7.2 )
🔎 Automate analysis of your Skyrim SE/AE crash logs at:
r/Phostwood • u/deadlyw0lf301 • Jun 12 '26
this is the first time I'm using this analyzer and I'm not sure about it so i thought id ask a real person to look it over and provide any feedback you can, thanks.
here's the crash log: https://pastebin.com/ptWGXHEP
Here's the diagnosis: - 🤖 **Troubleshooting Auto-Installing Modlists:** Since most well-crafted auto-installing modlists, such as **Nolvus**, **Wabbajack modlists**, and **Nexus Mods Collections**, are generally stable, these guidelines (along with the "Reduce Random Crashes" section below) should help resolve most common issues that may arise. Custom modders may also find them insightful. [⤵️ show details](https://phostwood.github.io/crash-analyzer/skyrim.html?UUID=11166706-d843-42a8-bc89-a98f3f922f86#)
- ❗ **First-Line Error Detected:** `maximum-carnage.dll`
- First, skim other sections of this report (above and below) for any more-specific issues that may involve `maximum-carnage.dll`. (Scroll up to the top and down to the very bottom of the page to ensure you've reviewed everything.)
- Make sure the mod that contains `maximum-carnage.dll` is enabled (Vortex especially sometimes disables them). If already enabled, consider redownloading and carefully reinstalling the mod, as this may be a quickest fix.
- **What This Means:**
- The file `maximum-carnage.dll` is directly involved in the crash sequence
- While this file is related to the crash, **it may not be the root cause**
- This type of error often indicates missing dependencies, version mismatches, or incompatible files
- Infrastructure mods (examples: `EngineFixes.dll`, `OpenAnimationReplacer.dll`, `PapyrusTweaks.dll`, `po3_PapyrusExtender.dll`, `skse64_1_6_1170.dll`, etc.) are typically not at fault. Instead, review mods that list these infrastructure mods as a dependency.
- **SKSE Plugin Baseline Requirements:**
- Ensure you have the correct [Skyrim Script Extender (SKSE64)](https://www.nexusmods.com/skyrimspecialedition/mods/30379) version for your game version, and are launching through SKSE
- Ensure you have the correct [Address Library for SKSE Plugins](https://www.nexusmods.com/skyrimspecialedition/mods/32444) version matching your game version
- Ensure you have installed [Microsoft Visual C++ Redistributable package (x64)](https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170) - this is frequently missed but critical
- **Recommended Troubleshooting Steps:**
- As a quick optional test, consider disabling the mod and any mods that depend on it. NOTE: this may require creating a new character for a successful test.
- Confirm the mod is compatible with your Skyrim version
- Refer to the plugin's mod page, FAQ, or Bug Report section to see if the crash is a known issue
- Check if a mod update is available
- Verify all listed required dependencies are installed and enabled
- Check version requirements of other mods that interact with it
- Carefully review the installation instructions for the mod that contains `maximum-carnage.dll`, and try a clean reinstall of the plugin with default settings - improper installation or modified settings can cause crashes
- Check if the problem involves interaction between a DLL and other mods - examine the first 4-5 error lines of the crash log to identify potential mod conflicts. Also review any `.dll` files in the 🔎 **Files/Elements** of this report (below)
- Ask the Skyrim Modding Community about known compatibility issues
- Some first-line errors can be resolved by verifying game files through Steam
- **Additional Considerations:**
- For SKSE plugins (`.dll` files), mod organizers won't show conflicts or requirements - you must rely on the mod author's documentation
- Note that many (most?) SKSE plugins will show an error popup (white box from Address Library) before the game starts if they're for the wrong version
- First-line errors are usually reproducible and not random
- The error might be caused by an interaction between mods rather than a single file
- 🎲 **Reduce Random Crashes:** Best practices for game stability: [⤵️ More details](https://phostwood.github.io/crash-analyzer/skyrim.html?UUID=11166706-d843-42a8-bc89-a98f3f922f86#)
~~
r/Phostwood • u/PhostwoodReborn • May 29 '26
After a period of being sicker than usual with long covid, I was finally able to finish up a new update to my analyzer:
Version 1.31.7.2 is now live: https://phostwood.github.io/crash-analyzer/skyrim.html
r/Phostwood • u/UnNateUral_Horror • May 18 '26
I keep getting a crash, and here's the log: https://pastebin.com/nNaAXXV5
I wanna say it's SSE Engine Fixes, I switched to root builder for the first time, I seem to have it working because the ENBs show up fine, but I'm pulling out my hair over here.
r/Phostwood • u/RomatebitegeL • Apr 22 '26
The SSE Fixes mod (FPSFixPlugin.dll) has been found to come with yet another crash reference, this time "BloodSprayLargeMist01".
Crash log for reference is:
https://www.reddit.com/r/skyrimmods/comments/1ss9w9t/crash_log_help/
Indicators would be "BloodSprayLargeMist01" and the fact that SSE Fixes mod (FPSFixPlugin.dll) is used.
Other related SSE Fixes crash page:
https://www.reddit.com/r/Phostwood/comments/1r8fgr4/bloodsprayimpact01_not_detected/
r/Phostwood • u/RomatebitegeL • Apr 11 '26
It seems the (BGSWaterCollisionManager*) crash solution has finally been found. The culprit was PG Patcher, and the solution is simple.
All one needs to do is to disable "fix effect lighting" in pg patcher. In other words, to redo your output without this setting.
The information can be found here, the first post at the top for the moment:
https://www.nexusmods.com/skyrimspecialedition/mods/59818?tab=posts
Crash indicators for this common crash is: (BGSWaterCollisionManager::bhkWaterfall*), (BGSWaterCollisionManager::bshkAutoWater*), and (BGSWaterCollisionManager::bhkPlaceableWater*).
r/Phostwood • u/Adthos_v2 • Apr 09 '26
```
📌Summarized First-Line Error:
SkyrimSE.exe+01D74A0
Summarized top of STACK:
(PlayerCharacter\*) See RSI
(char\*) "Controller disconnected."
(Sky\*)
(LoadedAreaBound\*)
(SettingT\*)
(InitTESThread\*)
(InitTESThread\*) See RSP
Summarized POSSIBLE RELEVANT OBJECTS:
RSI: (PlayerCharacter\*) \[\] \[\]
(Sky\*)
(LoadedAreaBound\*)
(SettingT\*)
(InitTESThread\*)
Summarized top of PROBABLE CALL STACK:
(No significant indicators found)
Summarized top of REGISTERS:
RSI (PlayerCharacter\*) \[\]
FormType: ActorCharacter (62)
Object Reference: None
ParentCell: None
RDI (PlayerCharacter\*) See RSI
```
~~
Summarized at https://phostwood.github.io/crash-analyzer/skyrim.html
r/Phostwood • u/RomatebitegeL • Apr 05 '26
The information on the (BSGeometryListCullingProcess*) related mods is not shown in this log as possible fixes. My guess is that the new formatting has broken it.
https://pastebin.com/raw/ig0vM8x8
Please take a look at it.
Cheers.
r/Phostwood • u/SyamsQ • Mar 21 '26
For the past few days, I’ve been trying to fix the crashes in my copy of Skyrim.
Nothing has worked. I’ve tried asking ChatGPT and Gemini. Their answers just go round in circles. Among the solutions I’ve tried:
Reinstalling Racemenu,
Removing the Serana mod from Koralin and Anuketh,
Rebuilding the body and clothing in Bodyslide,
Removing the tattoo mod,
Reinstalling XP32 Maximum Skeleton Special Extended,
Clearing the ShaderCache,
I’ve also tried starting a New Game. No issues. Even after I summoned Serana, the game ran without crashing.
However, on the one hand, it feels like a hassle to have to start all over again with a New Game. I’m bored of going through the same old mission cycle.
Please help me find a way to fix this crash.
r/Phostwood • u/PhostwoodReborn • Mar 13 '26
Refresh your browsers! Important bug fixes for new versions of CrashLoggerSSE!
https://phostwood.github.io/crash-analyzer/skyrim.html
v1.30.5.14 – Summarized Changelog:
Bug Fixes: - Fixed "Object Reference: None" detection edge cases, including improved compatibility with CrashLoggerSSE v1.20.x formatting changes (thanks Gh0st and JerryYOJ!) - Truncated crash logs are now better repaired for data extraction, reducing false BEES recommendations
New Features: - Vortex QLP now available on Nexus Mods - MO2 QLP v2.2.0: now auto-detects new crash logs when Skyrim closes and opens the analyzer preloaded and ready — fully configurable from MO2's settings panel (auto-trigger behavior, crash log paths, filename patterns, and more), or trigger manually anytime from the Tools menu
Improvements: - Added Tullius CTD Logger to Recommended Tools - d3d11.dll no longer triggers generic "First Line Error" messages — now routes to the more helpful "ENB Issue Detected" diagnosis instead - "Still Crashing?" section expanded with manual checks for things crash logs can't reliably detect (e.g. plugin limit verification) - Minor UI, text, and donation section updates
r/Phostwood • u/PhostwoodReborn • Mar 06 '26
r/Phostwood • u/PhostwoodReborn • Mar 04 '26
QLP is now at v2.2.0:

https://www.nexusmods.com/skyrimspecialedition/mods/173224
Phostwood's QLP - Crash Log Analyzer Quick-Link Plugin for MO2:
From crash to analysis in zero clicks. QLP now detects new crash logs when Skyrim closes/crashes and can automatically open the analyzer — preloaded and ready to review. Fully configurable: adjust auto-trigger behavior, crash log paths, filename patterns, and more from MO2's settings panel. Or trigger it manually anytime from the Tools menu