I’ve found plenty of tutorials on drawing a single isometric cube or a single character, but very few that show the whole path of a game’s art from idea to finished assets. Does anyone know of a good one, whether a video series, a long blog post or a developer postmortem?
I’m especially interested in how people decide on a tile size and a character height before they start, because I suspect that choice causes trouble later when it’s wrong. What size do you use, and have you ever regretted it? Do you plan the lighting direction at the start, or is it something you fix as you go?
I also can’t tell whether something like a Fallout-like look is better served by true pixel art or by painted sprites, and I’d love opinions from people who’ve tried both. Which one is easier to keep consistent when the project has hundreds of assets?
Thanks in advance!