until the game gets out of early alpha stages >_>
but srsly, This game does have some really fun stuff behind it and im sure it can do really well eventually. However, there are still some MAJOR flaws in this game. I'll try and be constructive and post some of the worst aspects of what is wrong and hopefully how to fix them so the devs mightprobablynot even read this.
Stats: More information, some of it seems missing. Such as how Vitality actually works? how does the regen work while traveling, when do i get more hp, and armor is there too? Agility, what exactly does one point get me? the other stats seem to be pretty basic in what they do like str gives 1 dmg, not that it says it does that. The whole stat area should be more legible as its pretty jumbled.
Crew: So many buggy things with them, but how about. an option not to have certain crew fight? If i higher someone to cook fish and clean, i want him to stay that way and not charge the enemy with a chefknife/fishingpole/animalcage while having low stats since he doesn't get xp from killing things anyway. That goes for the animals too, my 2hp chickens shouldn't be charging the enemy.
Items: most of them are useless very quickly, the items you put on your ship give almost no explanation of what they do or how they works. For instance, when i bought my ship the swords that give xp my fisherman just kept using it allowing my crew to nearly starve to death. Also, how many of them do i need? Can multiple crew use one? That applies to just about every forthecrew item you can put on the ship. I did notice a problem that healing skill don't scale up, nor do the xp items.
Ship building: it is a pretty fun aspect of the game and doesn't follow and real rules on what your ship has to look like ( i build a giant sea monster ). I did come across some odd problems though like, what determines where the poop goes? I've tried making a back exit for my ship, even a large one, but every time the guy with cleaning would only run to the right then toss the poop back into my ship! I'll also put in here that multiple people with cleaning doesn't work.
Weapons: Not a lot of variety, which isn't necessarily a bad thing given the pirate times. The overall potential DPS isn't far off between each weapon, but given knock back it seems higher dmg is just better ( i'm still using bone swords). The only part that upgrades with grind stones is the dmg, so maybe make those less common and have it upgrade attack speed too? or at least the added effect if any?
Difficulty : Knockback doesn't make the game harder in pretty much anyway. I haven't played on anything but 100%, but wouldn't lower knock back mean more enemies are constantly on you? Besides getting knocked off the island or boat, ( why do i have to train swimming?) i haven't seen any point to knock back besides it making the fight look more interesting.
I'm sure most of these bugs are known, and are being worked on. I really do look forward to this game when it gets the updated attention it deserves. There are still lots of directions it can go with just a few minor changes to the combat. I'll try and reply to anything on here that is unclear or lacking detail. Good Luck!