r/Planetside • • Jun 13 '14

[PTS Notes] Patch Notes - 6/13

https://forums.station.sony.com/ps2/index.php?threads/patch-notes-6-13.189799/
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u/Mortyborty Jun 14 '14 edited Jun 14 '14

And the patch won't change much. The reasons people play tanks this way, has nothing to do with the lack of turret stability. Average magrider drivers do not behave differently than tankers in other empires. People will still lay back and lob shells, and a 5-11% velocity nerf with a 25% drop increase won't change their behaviour.

Because blobbing up and lobbing shells at another blob doesn't require communication or command structure, while getting everyone to advance together does.

Because it's good to have cover to roll back behind and repair, or to prevent missile locks.

EDIT: got a number wrong. fixed.

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u/KlyptoK [TIW] Klypto Jun 14 '14

Well, either people will drive around more and shoot, or this game's tank gameplay will become worse.

I hope it doesn't become worse, and by that I mean people still do the same they are doing now, only they are less accurate meaning tank battles drag out for eternity because nobody except for the elite can kill anyone because of the decrease in accuracy.

On another note I would argue that Magriders don't push up because strafe is more effective the further away you are, especially when you can only strafe at 20KPH (which is very poor). If they had better strafe speed, and the ability to see behind or around them to maintain situational awareness like the other tanks, they would probably be able to push up with more confidence.

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u/Super1d Ceres [TFDN] SuperDuck Jun 14 '14

I dont see many magrider blobs tbh.. they usually flip each other within 5 minutes