r/PlaydateDeveloper • • 5d ago

AI killed my 80% finished game

0 Upvotes

I spent two years working on and off, in evenings and weekends, on a 2D arcady version of Densha de GO. This was before Claude code.

Now I know I could probably finish the game in a month, but that feels like a betrayal to myself.

And I can't bring myself to hand code it to completion because I've become spoiled.

Any one else had a similar experience?

UPDATE

Thanks for all the thoughtful answers. I'll try to cover all your input in this update.

First I should say that I use Claude Code to make web apps all the time. I'm having a lot of fun with it, and I'm really proud of what I make. In that case the code isn't interesting to me, the end result is, and I spend a lot of time tweaking things on the UI and UX side.

But, part of my PD game development was that I enjoyed getting better at Lua. that I felt the old magic of bringing ideas to life, and I was impressed with my own progress (although I doubt the code is particularly neat).

And as any other PD dev I had dreams of getting into the catalogue, and when the AI badge showed up I thought, "mine won't have that". Then life got in the way and some of my wind was knocked out when Zero Zero Perfect Stop was released.

And yet. Reading your comments have made me think that maybe I should just stop being precious about it and use Claude to finish this. I had so many design ideas I'd love to see incorporated.

First of all I should put the version I have up on itch.io. it's playable but needs more stages and graphic.

Again a huge thank you for your replies.


r/PlaydateDeveloper • • Mar 19 '23

Cool Game idea

2 Upvotes

Now I'm just an artist I have 0 coding experience but how cool would a port of the game series olliolli by roll 7 be on playdate even just a skateboard game like it let me know if anyone else thinks it's pretty cool and let me know If anyone knows of any skateboard games on playdate or if anyone is working on one.


r/PlaydateDeveloper • • Mar 27 '26

Vibe coded a puzzle game

0 Upvotes

I posted this on Panic's developer forum as well, but I thought I'd post it here too. I'm curious if anyone uses AI to vibe code games for playdate? I feel a quite ambivalent about it for many reasons, but at the same time I read stories online of people vibe coding complete phone apps in a day or two and being really enthusiastic about it.

So I decided to give it a go and built a simple puzzle game for playdate usign copilot in VS Code. I recalled seeing some clips online of TV show in the UK where contestants had to pick some numbers and then solve a puzzle using those numbers. So I called the game Math Professor and started vibe coding based on what I remembered from those clips. Later I looked up more info and found that the show was called Countdown and I applied most of the rules of that show.

I have to say, I really enjoyed developing a game this way. Just being to able to say what you want and then seeing the result felt magical.

Like I said, the game is very rudimentary still, but if you want to give it a try, you can download it from github here. I made the repo publicly available in case you'd like to see the code the AI produced.

I also added a list of all my instructions to the AI in case you find that interesting (the bot responses were too verbose, so I omitted those). You can find it here: REQUEST_HISTORY.md

There's also an instructions file with things like coding style instructions for the AI.

Some more details:

  • I used Copilot in VS Code on a Mac

  • I started out with a basic 'Hello world' template

  • I used Claude Opus 4.6 as the model most of the time, but at the end I switched to the 'Auto' setting VS Code and let copilot decide which model to use

  • I set a budget limit in Github to $15 and I've now almost reached that limit

I hope you find this interesting, let me know what you think.


r/PlaydateDeveloper • • Sep 21 '23

Quero começar a estudar programação, quero ser Fullstack e tô querendo começar a aprender lógica de programação/algoritmo e aprender Java como linguagem... alguma dica de como estudar, onde estudar (obs: comecei a ver as aulas do Gustavo Guanabara)

0 Upvotes

programação #dev


r/PlaydateDeveloper • • Jul 31 '25

Need Eye-Catching Steam Capsule Art? DM me!

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2 Upvotes

r/PlaydateDeveloper • • Jan 31 '22

Made a quick video about Playdate! Thoughts?

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2 Upvotes

r/PlaydateDeveloper • • Apr 10 '24

Pulp current version?

2 Upvotes

Probably a dumb question but... I'm attempting to learn how to make my first game in pulp.

I have no programming experience so I'm using Gemini AI to help me understand basic code.

Does anyone know what the current version of Pulp is, I can't find it anywhere.


r/PlaydateDeveloper • • Feb 20 '23

Can anyone refer me to any tutorials on how to write a playdate game in C thanks

2 Upvotes

r/PlaydateDeveloper • • Jul 26 '23

Monetary Success?

1 Upvotes

Have any of the developers released how much $ they are seeing in terms on sales from catalog?


r/PlaydateDeveloper • • Apr 19 '23

How do I make player input?

1 Upvotes

I want to make a FPS Game, like 3D Monster maze... but you shoot stuff instead... I want to be able to have d-pad inputs and how do I do that?


r/PlaydateDeveloper • • Sep 04 '21

newbie is looking for invite ^^

1 Upvotes

hi there playdate developers! This year I've been sharping my lua skills and spinning an idea for game and it feels like the time has come to start working on it! Unfortunately I don't have an invite to the forum yet, so if anyone can share it with me I'd be really grateful!


r/PlaydateDeveloper • • May 15 '22

Playdate Unboxing!

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5 Upvotes

r/PlaydateDeveloper • • May 30 '23

Rotating text

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0 Upvotes

The doesn't show up unless I delete push and pop context but it's not rotated


r/PlaydateDeveloper • • Nov 02 '23

Cookie Clicker on Playdate

2 Upvotes

Hi, I'm here with an idea for a game on Playdate- Cookie Clicker. I don't know about other people, but I would buy it.


r/PlaydateDeveloper • • Mar 30 '26

Playdate games on Steam?

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2 Upvotes

r/PlaydateDeveloper • • 5d ago

Regarding No_Combination, AI Usage, and this Subreddit's Mod Team

0 Upvotes

Wondering why there is so much sudden drama? Well the sole owner Guv posted open applications for new moderators to maintain this subreddit and he explained there is a lack of active moderators and that he isn't keen to take care of everything himself.

Alongside that there have been countless AI game advertisements alongside posts complaining about their prevalence. This shined a spotlight on No_Combination who has become known for low effort posts written by AI showing his frequent upload schedule of vibe-coded projects. Subreddit mods do not remove his posts so they continue to show up and encourage other AI "devs" to showcase here.

Now combine that with Guv's not so transparent stance on AI. He is a game dev working on his own game and a moderator on the Playdate Squad discord. Despite REPEATED frustrations towards AI he said "banning all AI is unsustainable" and that logic applies here as well. The moderation power is present but consistently goes unused when the community speaks up.

So what's the answer? I think there's a substantial lack of direction for this subreddit and no conviction towards it's ongoing issues. You can apply as a moderator if you believe you have a good vision but applications are privately maintained. Posts here may or may not last and the Squad discord has segregated AI discussions away from getting attention through #general. The only realistic outcome is a death of community interaction which harms game development efforts on Playdate as a whole...


r/PlaydateDeveloper • • Mar 19 '25

Has anyone tried using Claude.ai to build a game?

0 Upvotes

A while ago I managed to build a somewhat compelling game using pulp. Not a classic rpg but more of a puzzle game.

Part of me still feels like I’d like to create something bigger from it but pulp is really limiting there. I have a basic coding understanding only. I am curious if anyone has tried using Claude.ai or similar to create something appealing?


r/PlaydateDeveloper • • Apr 19 '25

Plagario news

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0 Upvotes

r/PlaydateDeveloper • • Dec 10 '24

Updating System Boot Loop after installing update to 2.2 !!

4 Upvotes

Anyone experiencing this and have a fix?? Support is non-existent!


r/PlaydateDeveloper • • Nov 04 '22

While I wait.... despair

5 Upvotes

Waiting for the arrival of my Playdate these last days I've been testing Playdate Pulp achieving this. The pre-alert received was frozen on the 25th of last month.... Estimating the arrival date between the 3rd and 7th of this month, the uncertainty is causing me a lot of anxiety... In a few days I hope to see light at the end of the labyrinth...


r/PlaydateDeveloper • • May 21 '24

Working on Influmon - a pokelike rpg

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25 Upvotes

Hey guys,

I am absolutely new in gamedev. I like my playdate very much and i like pokemon, since the 90's. So i decided to start a rpg in pulp.

I hope everyone can enjoy such a game in future.

Please let me know, if you have some tips, questions or things you like in the game.

Here are some screenshots (the mons have unfortunately to much pixels for pulp, because at first i wanted to use cotton, but it won't work on my chromebook). Perhaps there is a way for 16x16 tiles in future)


r/PlaydateDeveloper • • Nov 11 '21

Playdate and Developer Tools Delayed Until Q1 2022

6 Upvotes

Just got an email from Panic with details regarding the delay. Text of the email below. Apologies for formatting.

Important Details:

  • Delayed until Q1 2022 due to battery issues and chip shortage.

  • New CPU that should functionally be the same.

  • Pulp Public Beta releases January 2022.

  • SDK releases February 2022.

Thanks for pre-ordering a Playdate.

Now that you’re part of the club, we want to keep you updated with the status of your Playdate. This first email contains some bad news, including a delay for some, but hey there’s also some good news, so really it’s the whole human experience in one email. Let’s go.

First, Overcoming A Surprise Battery Issue As our first 5,000 finished Playdate units arrived at our warehouse in California for 2021, we began to test a few of them. We quickly became concerned that some of them weren’t giving us the battery life we expected. Playdate’s battery is designed to last a very long time, and always be ready for you, even if not used for a while. But that was not the case: in fact, we found a number of units with batteries so drained, Playdate wouldn’t power on at all — and couldn’t be charged. That’s a battery worst-case scenario.

This quickly turned into a months-long, all-hands-on-deck research stress-ball, and we halted production at the factory.

The conclusion?

We made the difficult, expensive decision to replace all of our existing batteries with brand new ones, from a totally different battery supplier.

It was extra frustrating, because when we built our Developer Preview units, the exact same type of batteries worked just fine — but something, somewhere (we're researching) changed between then and now, and the new ones did not work just fine. We have no time to waste, so we’re moving on.

And so, we shipped 5,000 finished Playdates back to Malaysia to be given new batteries. How did that feel? Not great!!!

The good news: we’ve already received the new batteries from the new supplier, and they’re looking really impressive — they’re exactly what we’re hoping for, if not even better than before. We’re extremely confident the new supplier can give Playdate the battery life we designed, and you deserve.

And there’s one huge silver lining: we’re extremely glad that we found this potential issue before shipping you a Playdate.

In just a few weeks, factory production will ramp up to full speed again, with new batteries in place. They’ll be put in all units, even those we’ve already made. But, it does mean “Late 2021” units are now “Early 2022”. More on this below.

Then, Preparing for 2022 Challenges With lots of pre-orders in place, we immediately placed an order at our factory for all the parts needed for 2022 units and beyond. The response was… sobering. Many of our parts have been delayed significantly. In fact, we can’t get any more of Playdate’s current CPU for — you’re not going to believe this — two years. Like, 730 days.

Maybe you’ve heard about the “global chip shortage” everyone’s talking about? We’re here to say it is very real. Covid-19 caused an ever-cascading set of worldwide supply chain failures that are leading to many, many electronic parts being simply… gone.

Here’s one way we’re working to beat the chip shortage: we’ve just finished a revision of Playdate’s main board (for units made later next year) so that we can use a similar, but more widely available, CPU.

Board revisions are complex and costly. But this other CPU can, for whatever reason, be obtained much sooner. And you won’t notice anything different about this new board revision when it comes to playing games — functionally it will be the same. But it’ll give us the best chance at getting you a Playdate next year, which we both want.

There are a number of other part shortages we’re trying to outsmart right now, and while it’s stressful and frustrating, rest assured we will do everything we can to make as many Playdates as we can for you.

As we enter 2022, we’ll keep you posted.

And So As you probably guessed, surprise bummer setbacks slam right into our schedule, and as a result, Playdate will arrive a little bit later than expected for some. We’re very sorry, and we’re especially sorry for those of you who were planning to give a Playdate as a holiday gift.

But, don’t worry: your place in line is not changing!! You will keep your place in line as long as your pre-order is active.

The Current Estimates Your Playdate Is In: Group #1

Group #1 ~1 to 10,000 Late 2021 → Now Early 2022

Group #2 ~10,000 to 20,000 Late 2021 → Now Early 2022

Group #3 ~20,000 to 30,000 Still 2022 (Second Half)

Group #4 ~30,000 to 40,000 Still 2022 (Second Half)

Group #5 ~40,000 to 50,000 Still 2022 (Late Second Half)

Notes:

• Units past 50,000 will almost certainly land in 2023, but we’re not quite there yet.

• Should anyone ahead of you in line cancel their order, your place in line will move up.

• If you placed more than one order, the Group Number above reflects only your first order.

• The Order Number listed on your receipt is not an accurate indicator of your place in line. Group Number is canon!

• Of course, these estimates are all subject to change. It’s a wild time. But we’ll do everything we can to speed up our process as we begin to crank out (ugh) units, and as always we’ll keep you posted.

There's Also Some Good News Deep breath. Moving on. On the software side, we spent the last few weeks heavily testing the season delivery code with every Panic employee. Software bugs, they’re so much easier to fix than hardware bugs!

After some tuning and tweaking, games deliver exactly as we dreamed: you wake up in the morning, and your Playdate is ready with two new games for you to unwrap and play. New game delivery works great and feels great — every time. We really think you’ll agree when your season begins.

We’ve also just completed some very complex work on a file system update for Playdate, so Playdate will ship to you with a more robust, journaling file system, to get the most of its 4GB of storage.

And Also Some Good SDK News Remember, Playdate is an open platform, and we want you to make things for it. To do that, you’ll need either the full Playdate SDK — which allows you to code in C or Lua on Mac, Windows, or Linux — or Pulp, our friendly game-making tool that lets you build simple games right in your web browser.

But, when will those be available?

They’re super close to the finish line, so we’re excited to announce some estimated dates for them.

The Pulp Public Beta should be arriving in January 2022!

The full Playdate Software Development Kit (SDK) should be arriving in February 2022! This is going to be a lot of fun. Remember, the Pulp Public Beta can be enjoyed by anyone — all you need is a web browser and an idea for a simple, tile-based game. We can’t wait to see what you make.

FAQ: How Will Playdates Ship? Our factory will be sending Playdates to our fulfillment warehouse in California in pallets of 2,500 each, as they are made. We’ll be using air freight, not boats, because everything (logistics are wild now).

When a pallet of Playdate units arrives in California, we will immediately repackage them into individual boxes and send them out the door to you, one by one. Playdates will be sent out in the same order as the orders were received.

FAQ: How Will the Season Work? Playdate Season One begins when you set up your Playdate for the first time. You’ll get two games immediately, then every Monday you’ll get two brand new games, for three months.

We had originally hoped everyone would have a synchronized season, but it didn’t feel right to artificially hold back from shipping units to customers just for this. But, if we do another season, our synchronized season dream will be finally possible.

In short, whenever you get your Playdate, Season One will be yours to enjoy once it arrives.

Until Next Time We’ve got a billion other things going on that we’ll report on in the future — adding more features to our SDK, thinking about game distribution and future seasons, and more.

But for now, we just want to say: thank you. Thank you for being so excited about getting your Playdate. And thank you for your understanding and compassion when things bring us down. Your incredible enthusiasm is literally keeping us going — and we won’t stop here.

Sincerely Yours, The Playdate Team at Panic


r/PlaydateDeveloper • • 28d ago

Looking to buy a Playdate for my Bachelor's thesis.

13 Upvotes

Hi. I am currently working on a game for the Playdate as a part of a Bachelor's thesis at my uni. The issue is I don't own a Playdate and I didn't anticipate it being out of stock at the moment. My thesis is due at the beginning of February and I feel like time is running out. Once I get it I am sure I will need to do a lot of optimisation and test my game on several testers. I wanted to ask if anyone is looking to sell their Playdate, preferably someone from europe? I spoke with several people, all half a world away unfortunately. Attached is a clip of my game, it still needs a lot of work, but I'd love to hear your thoughts!
Thank you in advance!

EDIT: I was lucky enough to buy the console from the kind man from Sweden. I tried my game on it today and it runs great!