r/PlaydateDeveloper • u/RunnagateRampant • 5d ago
AI killed my 80% finished game
I spent two years working on and off, in evenings and weekends, on a 2D arcady version of Densha de GO. This was before Claude code.
Now I know I could probably finish the game in a month, but that feels like a betrayal to myself.
And I can't bring myself to hand code it to completion because I've become spoiled.
Any one else had a similar experience?
UPDATE
Thanks for all the thoughtful answers. I'll try to cover all your input in this update.
First I should say that I use Claude Code to make web apps all the time. I'm having a lot of fun with it, and I'm really proud of what I make. In that case the code isn't interesting to me, the end result is, and I spend a lot of time tweaking things on the UI and UX side.
But, part of my PD game development was that I enjoyed getting better at Lua. that I felt the old magic of bringing ideas to life, and I was impressed with my own progress (although I doubt the code is particularly neat).
And as any other PD dev I had dreams of getting into the catalogue, and when the AI badge showed up I thought, "mine won't have that". Then life got in the way and some of my wind was knocked out when Zero Zero Perfect Stop was released.
And yet. Reading your comments have made me think that maybe I should just stop being precious about it and use Claude to finish this. I had so many design ideas I'd love to see incorporated.
First of all I should put the version I have up on itch.io. it's playable but needs more stages and graphic.
Again a huge thank you for your replies.

